if anyone wants some numbers about how dendro pushed the power level of the game up pre sumeru the top meta teams did around 55-60k dps at kqms (for example ayaka freeze was 55k, hu tao double hydro was around 62k and international was around 47k) With dendro hyprebloom teams pushed damage up to around 65-70k with hyperbloom teams after fontaine came out most up to date teams now also did around 65 - 70k damage however they were standard scaling teams what means they scale way better with investment ( going of my own high investment account standard crit scalers do around 40% more whereas high investment hyperbloom is
Neuvillette aside, I wouldn't say this is too surprising or the fault of Dendro. The teams also got stronger during Inazuma. Yes, we didn't have certain characters that just outperformed others, but certain options allowed you to reach higher overall numbers. The new artifact sets were a bit contributor to this. It was claimed in the video that in Inazuma, the highest HP chamber had 1.6M (in sum from 5 enemies), but that isn't true. At the end of Inazuma, we constantly had boss chambers with more than 2M HP and even the double vishap boss with a total of 3.2M HP. The numbers alone already show the increase in damage potential (and that's not even factoring in that it's easier to beat 5 enemies than 2 enemies even if their total HP was the same) over the course of Inazuma and therefore, your teams had to get stronger as well. So while I agree that Dendro raised the power level, I think we should understand that powercreep is a natural thing in these games. Because just more options means powercreep. While Xilonen isn't a real powercreep to Kazuha, the existence of basically two Kazuha's means, your overall damage increases as well. Despite the unit itself not being (that much) stronger than the previous one.
thats Basically the point of this Video dendro reactions are so strong they had to make all future DPS units and Support Units stronger to pick up the slack. It has more or less averaged out now but the Numbers in Abyss are much higher as a result. I fear we are going to see the same thing with units getting power crept to match Nuvi, we are already seeing the start of it with Kinich and the Shark lady
@@ShadowRose822 "my Hu Tao was doing 60k " emphasis on the word my, the numbers are using the keqingmains standard of investment what is a lower investment level I never said hu tao fell of she also raised in power along with other units, modern hu tao teams are reaching 80k+ i never said bloom on it's own was good, hyperbloom was the main dendro reaction that pushed the powerlevel of the game up
My ideas for their respective reactions were like this: Rooted (Dendro + Geo): makes the enemy affected by the reaction "chain" and pull nearby enemies and take intermittent damage like burning Hibernate (dendro + cryo): accumulates a fraction of the damage dealt to an enemy to then release it in a burst after a short period of time. This would have made use of elemental mastery, the single stat that is utterly useless for both Cryo and Geo.
Pre-Dendro there were a tiny handful of characters dominating the meta. Post-Dendro there were dozens of meta characters. This is a huge improvement. The real issue, in my opinion, is that they refuse to adjust underperforming characters.
After release, they have very little incentive to retroactively buff older units in a direct way when they can repackage that "buff" as a new character in a similar niche and sell it back to you.
I mean legit they have no reason to adjust anything, people will eat whatever slop they pump out, people will just keep throwing money at them. Literally no reason for them to change.
Dendro isnt as broken as people might believe tbh. The thing with dendro is that it is good at very low investment levels. But once u scale higher and higher, it gets exponentially worse. Dendro teams are never going to clear faster than a decently invested vape team, for example. Dendro dps like Alhaitham has way slower clear timed than someone like Mualani ir Arleccino. Kinich is the only exception to this as he is pretty much like Navia where dendro reactions isnt his focus. Instead, his raw multipliers are extremely high. Recently, we have seen alot of dendro teams taking a backseat as newer comps with natlan units and furina teams continue to outperform them. Even a unit like Clorinde, who fits perfectly for aggravate, prefers to run Overload instead. Dendro is in a weird position where it is good for very early game but falls off hard against late game comps. Pretty much like how Superbreak works in hsr. Good floor, very low celing. Also, dendro without the right character is just.... greif. Just play national at that point.
The thing about that is, that the easy to reach floor of dendro teams is more then enough DPS for endgame content. A somewhat decent dendro team has no issues with 36 staring abyss. Unless that abyss specifically counters dendro like with cryo shields. People always talk about DPS as if it's the only factor that makes a team good. But technically after reaching certain levels of DPS, more DPS hardly matters anymore. Congrats, you have reached the damage output to clear all content, you have won the game. Dendro lets you do that easily. You say that dendro falls off, but it really doesn't. Because of the lack of content that has the DPS requirements for it to fall off. Even with characters like Furina, arlecchino and now Xilonen. Dendro teams are still a regular pick for me. The fact that other teams might be able to do a bit more damage, does not matter, as long as you clear the DPS check.
@@NLwino Meta past just getting 36* has a place to be. Chasing power is intrinsically pleasing for many. Even without dendro it only takes around a month of progression for a brand new account to be able to 36* Dendro lettung you potentially get 36* quicker doesn't matter in the grand scheme of things. Dendro falling off matters because other teams allow you tangibly feel how they get better over time and scale up and they fullfil the powerfantasy of destroying the available content. Because believe me, no longtime player that could 36* for years cares for what allows newer accounts to 36* the fastest.
I think he said dendro was broken & is part of the reason why fontaine & later characters were given such high multipliers to actually look good & notice how you've only named characters that came after sumeru
@@nagorner3791 I am a player that can actually 36* stars and I enjoy testing different teams more than just destroying everything with one, dendro teams allow A LOT of reaction based teams and that is pretty damn fun tbh
I was really optimistic that Dendro would have a Geo reaction. I remember conceptualising back then, that maybe their reaction would be "Wild Growth" or something that would make thorns or branched appear when it takes place. Mechanically, it could be similar to Aggravate, where it gives a damage increase when you proc it. Think of how crazy Albedo would be on that kind of team, alongside Nahida.
For me Dendro reactions make the game much better, finally you can avoid the boring farm for your meta hypercarry. With Dendro yous can use much more characters that uses to be so weak now are at least viable. Sure for hypercarry lovers seeing dirty offmeta characters match his damange playing for reaction based teams with just 1/10 of their invest feel unfair, but man his playstile was strong and is strong right now, other players can have some fun too, have options doesnt hurt.
@@mordakie3805Just a few days ago, I read a very old post about how Hyperbloom saved another player's account who ascended too quickly. Mine were able to accomplish way more than the usual cookie cutter team. Especially if domains/artifact rng upgrades are spitting in your face with flat HP/def stats.
@@jiffonbuffo i dont even use hyperbloom much anymore tbh..dendro is great but the damage output is limited...raw damage hyper carries are better then most dendro teams..like mualani, neuvi, arlechenno
I personally think the power of dendro lies in its ease of assembling a good set of artifacts. I build all my characters to a high standard and most of them have comparable (or better) performance compared to hyperbloom.
It's clear pyro hydro teams are dominating dendro currently, with electro overtaking dendro with the electro charged buff and support in the horizon. Dendro has been relatively stagnant for some time with fontaine, and natlan. Mihoyo has made it clear the era of dendro is over with sumeru, not necessarily bad like cryo, but balanced. Pyro hydro electro got major supports with Chevreuse, Xilonen, (and Ororon). Even constellations/vertical investment has put dendro in a disadvantage, the newer DPS have notably stronger constellations than the previous regions.
Well not exactly, Kinich and Emily both run on Burgeon and Burning, something that Sumeru didn't really do much with. Mualani can even Dendro teammates for Burnvaping. Ifa can also be an likely Dendro Unit. the new buffs however does give Electro more options instead of only hyperbloom. The possible reaction buffs kinda feels like Hoyo just apologizing for the screw up in the balance of Cryo and Electro. I mean the only viable reaction that Cryo has is Melt and even that is held back by the sheer lack of Pyro off fielders (The Archon of Polearms is the only good one). so after the buff, Cryo and Electro will be in a better spot for future units to take advantage off. Sumeru not having a single Geo and Cryo (MIKA DOESN'T COUNT) also screwed the balance over a lot.
I loovee dendro its has genuinely been a lifesaver to me. Especially at lower level it has helped me so much with such low investment. Although one thing that maybe you didn't account was how dendro stacked against the in game bosses that either has dendro resistances, electro or pyro to turn the bloom against you. But because of bloom low investment it helped me build my hypercarry like ayato and wanderer. And as my level goes up I've been using less bloom because of sometimes just killing with a hypercarry would be easier than doing multiple full rotation. Idk it feels like dendro really elevates my playing experience by being low investment element that helps me build my stronger high investment character. That way i wasn't stuck with a character that was barely build that doesn't do any damage just so i could make them better.
I would disagree. Yes, dendro is a very powerful element and it shifted the meta pretty heavily. But I wouldn't go so far and say that it ruined it. Because despite you saying that, old characters do actually still perform well. Xiao's premium team that he got with Fontaine is very powerful, similar with Hu Tao who has a lot more teams nowadays than just her original double Geo core. Raiden lost a bit of her original value, but that's mostly because after Inazuma, Genshin stopped making bursts either that important or strongly reduced energy costs (I mean, Inazuma had some of the highest cost bursts). The only one I would agree that truly fell off is Ganyu, but that was because Ganyu's original team was freeze and freeze is problematic at the moment. Which is also what people might need to recognize. Ayaka and Ganyu can technically still reach the highs from before, the current abyss just doesn't favor them. However, aside from these I do think you are overestimating Dendro a bit. The reason why it seemed that characters like Xiao and Hu Tao fell off during that time was that they didn't have good reactions with Dendro. And since it was the new element, the abyss for more or less a year was favored towards using dendro units. With Fontaine, this started to shift back. Again, Xiao was a prime example for this, so much that he was one of the most picked teams in abyss if you had the premium team, because it was just that powerful. Similarly, Fontaine and even now Natlan showed a shift back from dendro reactions. Kinich might be Dendro, but he doesn't care about reactions. Same with Mualani and if we go further back Navia, Arlecchino, Neuvillete and Lyney. All of these characters don't care much about the dendro reactions. Mualani and Kinich utilize burning, but not because it's such a powerful reaction. Kinich just gets more damage from it and in some Mualani teams it's important to not apply too much Hydro (if you have a Candace as a support for example). In summary: Yes, if we just look at the Sumeru meta state, then it felt like Dendro was all-important. But that is kind of obvious, because it was the newest element. I am not saying that Dendro's reactions are bad either. They are very strong and some characters became extremely powerful because they weren't necessarily created with it in mind (looking at you Fischl). But I also feel that saying it ruined the meta is pretty weird when the main meta teams for the last year or so were a mix of all kinds of teams and a lot of them also featuring Hypercarries. Of course, we might see a coming back of dendro once we get a Natlan electro or dendro character that can make use of the hero set, but even then I do feel that there isn't one element aside from Hydro truly dominating. Cryo needs some new ideas obviously, but other than that, I don't feel that dendro reactions are all the rage in the meta right now. Edit: You say at the end that the reason we got so much powercreep in Fontaine is so that characters can compete with Dendro. But I feel this is a bit misguided. Despite people claiming otherwise, powercreep was always a thing in Genshin. Even in Inazuma. Not necessarily just because of new characters, but also because of new options. Again, coming back to Hu Tao, the release of Yelan created a new form for her team that was able to output significantly more damage than her old one. Similarly, just the release of the ER artifact set made a lot of characters stronger because they were more consistent as well. The point is that releasing a new support is often already powercreep. Just look at Neuvillette. The release of Xilonen made his team stronger. Not because Xilonen's buff is stronger than Kazuha's, but because you can just use BOTH to buff Neuvillette. And this is also shown in the general abyss line up. I am not sure where you got your data, but saying the 1.6M HP pool from the high tide, low tide abyss was the chamber with the highest over the course of Inazuma isn't true. It was a very hard chamber because of the tides, but this HP pool rose to over 3M in certain cases BEFORE we even got Dendro. And I was only checking boss chambers here with one or two enemies. The point I am trying to make here, even just in the Inazuma period, the HP pools of the abyss doubled, because there was always a certain amount of powercreep present due to new options becoming available. So pinning that all on Dendro alone just doesn't feel right. I would agree that there was a stronger increase once Dendro appeared, but again, this would have always happened, because so many new options were available as shown just in the Inazuma period. Basically, Sumeru more or less just continued the powercreep that was always present in the game. However, due to it being a completely new element, this created a shift since the focus was now on characters that had reactions with it. As far as I remember, only Faruzan was an actual buffer to characters that were not using Dendro reactions. The problem with Fontaine was now that the characters and playstyles that had been ignored for a whole year of powercreep had to catch up which is why it felt so much more noticable compared to the powercreep over the course of Inazuma. However, I think, if we imagine a world where Dendro was part of the game from the start, then it would have meant that buffers would have been released more naturally over the span of Sumeru as well, but we would have ended at the same spot, because again, powercreep was always present. Lastly, I want to add a point about how it's easier to build teams around Dendro. I think, this is also only half true. The beauty of a Hypercarry is the fact that you basically only have to build them. The build for the supports can be relatively simple and therefore, two to three of the characters are usually easy to build. Even easier than in a Dendro team. Again, I think, the main contributor to you feeling this way towards Dendro has less to do with the element and more with the fact that everything any dendro team needs can be farmed in ONE domain (and those that don't were usually already farmed before Dendro came out). Whereas Hypercarry teams usually need a lot more artifact sets from different domains. This made building dendro teams so much smoother than before, where you had to divide your attention between different artifact domains. Also, the artifact strong box appeared duing Sumeru, making it even easier for your new Dendro teams to perform faster. If that thing would have been there from the beginning, I feel, most players would have more easily gotten a strong Hypercarry team pretty early as well. Point being, there is a lot more to dendro feeling smoother to build than just the reactions themselves.
As a returning Genshin player, man it hurts not having the most recent units. I lack basically everything that is good nowadays, to the point I wish I never pulled certain characters, my Xiao lacks his carrying team aka Faruzan C6 and Xyanyun, Ganyu's playstyle aged like milk plus she is cryo, Itto is 6 feet under after Navia came out, Ayato just doesn't feel right, and finally my Cyno does better in a Chevruese team and I don't know why.... Now my abyss runs will be carried by Mualani and Kinich for the time being, until I get either Furina or Neuvillete or the hypothetical Mavuika that will buff every Natlan character.
Was ganyu that bad ... I can 36 star spiral abyss with ganyu,kazuha,senhe,flex easily Maybe she's hyper invested 😂 The current spiral was easily the most easy too
dendro reactions are basically high floor but low ceiling, they feel so strong at lower investment levels but they don’t grow much with better investment, and imo this feature of dendro reactions feels more game balancing than breaking, it helps casuals and new players beat content easily but if they aim for more then they’re better off investing in something other than hyperbloom teams
That’s the thing that’s why the dendro damage had to get resistance shred from a different source. It still needs it but having it on swirl would just be insanity 🤣!
Even though you could argue the case that Dendro is the element most closely associated with EM and its general design is based around complexity of reactions, we can still look at the overall dynamics of their reactions compared to old stuff just to see how dumb it is. Additionally I’m actually of the opinion that older reactions just sucked a lot more individually than people would like to admit and I actually think old reactions sucking is the biggest issue. Won’t be mentioning geo, it’s basically defined as the raw damage element at this point and I actually think it’s fine in this role even if boring and one-note, regardless of how pointless crystalize is due to the lack of characters that utilize it. Melt and Vaporize have 2 sides of their reaction making 4 total ways to use, but both of the 2x damage sides were unused or extremely niche for FOUR YEARS until Mualani especially the melt side which has nothing to this day. So even the reactions (just vape) that people considered “the best” by this timeframe were barely using their capacity because they were inherently based around an option select where half the options were bad. Melt isn’t commonly used at all compared to the amount of cryo units there are and cryo’s mechanics are fighting itself despite their entire lineup being unusable. Even if we had freeze nowadays in a functional state where the enemy was simply tagged as frozen it would probably still be bad because it doesn’t actually give damage in any way. Electro reactions are generally being considered bad to ok before Dendro. Their units were the first to be compensated with larger modifiers and more complex mechanics to make up for the fact they can’t damage boost easily but it wasn’t as drastic as Fontaine. The saving grace for electro in this time period though is that EC damage is ok and that EC is also unique by being the only reaction where both elements are simultaneously present on an enemy, which allows you to simply soup a bunch of weak reactions together and get a lot damage from it through quantity which is one of the concepts of national’s strength and the concept of what I call “soup” here in many different forms is basically what most good generic teams were although it obviously didn’t always include EC. This included swirl which did enough damage in the early days to be considered a decent amount of damage but by today’s standards is a tickle in the wind and the reaction only serves to activate VV since there’s been basically 0 swirl or elemental absorption support at all. Hydro by proxy, despite how deprived hydro was of characters and mechanics ended up being the best element in the game because it was the element that made the only particularly good reactions. The only caveat being that hydro isn’t particularly good at using these reactions for their own damage. Now we have Dendro, remember that Electro-Charged mechanic from earlier? Imagine that but it’s now on aggravate and their strongest reaction, hyperbloom, can be made in literally any order of 3 elements unlike the 2x versions of Melt or Vape. This leads to a reaction that gets progressively stronger by design the more you spam it. No other element combination in the game has a set-up that can naturally activate 3 reactions at once and ALL THE REACTIONS ARE AMAZING DAMAGE with Aggravate > Quicken | Bloom > Hyperbloom EC > Bloom | Aggravate > Hyperbloom Bloom > Hyperbloom Even though the overall performance of each of these options gets progressively worse the fact the option select is there is more than anything than any other reactions can feasibly do and the output is simply amazing. Dendro is its own “soup”, where the reactions aren’t weak reactions thrown all at once but instead purposefully used and activated together and work seamlessly. I firmly believe we’re at the point where almost every element except Electro and Dendro is just becoming hard numbers and hard buffs while mostly ignoring reactions or making them optional. Hydro has bad personal damage in reactions? Giant modifiers, Most of the modern hydro lineup basically doesn’t care about reactions or it’s optional to function. Cryo has bad damage period because all of their reactions are bad and don’t function and their units are old? The one and only Cryo 5* character that came out after Layla has extremely high base damage. Pyro has been playing pyro-vape for 4 years? Let them play mono with giant numbers! Anemo basically has 0 mechanics to boost its own damage type outside personal damage? Big modifiers big buffs. Geo is the big modifier, big damage element? Now they’re the big damage element where EVERYONE is the big damage element. Electro and Dendro are the elements that are balanced around aggravate hyperbloom because their personal damage is the most closely intertwined with it. So they’re the only elements that have reactions as almost a necessity rather than a suggestion to play decently. TLDR: The old reactions system sucked and you can’t leverage them to a higher power level without characters that augment the way reactions function (Chevy for example). That is significantly more important as the reason to why Dendro is so dominant over reactions themselves, because they weren’t running at half or less functionality at any given time, especially when used together.
Dendro reaction was created to reduce the impact of Bennett, but still a dendo team never beats Childe International or even Sucrose National (a pure 4-star team) in speedrunning. Bennett and vape are plain broken back from version 1, that other reactions being buffed later but still can't compete with it.
0:57 I'd say Ganyu was weak before dendro and then Nahida brought her back, Xiao with Faruzan, sure she's not dendro but she's from dendro era, Hutao fair, she was brought back durign Fontaine, Raiden was already falling off and hyperbloom brought her cute new use. I feel like dendro/sumeru made a lot of characters stronger, including the old greats that have fallen off making them relevant again, and then furina buffed every damn healer in the game, and then xianyun shenanigans finished the job. Not every character is equal, but every character can clear the abbyss, and I think it's a beautiful thing about genshin that other gachas wouldn't dare to let happen. But yeah abbyss got ass mid sumeru.
@@Szczurzyslawa Yh unless an support comes out that buffs cyo and Charged shots, Ganyu will remain in the shadow of Wrio.... The only Cryo unit i've been using recently is Charlotte
Nahida definitely didnt bring ganyu back considering burn melt has extremely similar dps to just the previous burn melt teams. It brought her back in the sense that ppl noticed it but frankly its not really anything special
I will never not say this, but they should’ve given geo and dendro a healing geo shard that scales off of EM, so geo gets more reactions AND. A reason to build em
Someone at Hoyoverse got fond of Sukokomon and decides to make Dendro reactions like that. Sukokomon is Sucrose, Kokomi , Pokemon ( Oz and Guoba) basically playing on multiple element reaction except melt,freeze and crystallize which parallels the Dendro element and their inability to react with Cryo and Geo.
So I was a c3r2 alhaitham and c2r1 nahida main. Honestly I like to run whatever is the strongest. The meta. I’ve now had to switch my investment strategy. I’m currently working on the broken Neuvillette team and if that one gets power crept I give up lol. I’ll have to settle. Currently going for c2r1 Xilonen. I’m at c1r1 now but I don’t wanna spend… wish me luck!! Thanks for another good video!! Keep doing these!!
As a not combat oriented person who started about a year ago- my hyperbloom team (which isn’t optimal) is nahida, kuki, furina, and kazuha. This team, which in the beginning was way more beginner friendly carried me through combat so much in the middle-late game
Remember when people only talk about Vape and Freeze teams? I do, and I don't miss it. Hyperbloom was a bit much, but the other Dendro archtypes was a nice addition.
Hot take: Electro doesn't need to reaction with Dendro since logically it doesn't make sense for Lightning and Plants to react with each other. Anemo and Geo not reacting with Dendro is just a stupid decision when Air and Earth are two of the funndamental elements to make plant grow, not electricity.
7:35 Literally me. This is not to demean teaditional team makers but there's a whole lot of us just play casually. Now imagine getting served with trash drops and it gets miserable. Once I get Nahida for HB team, the 4th slot will now be free for all slot for any non-fire unit. Thanks, Mihoyo.
Dendro isn't a strong element it's just attached to two of powerful ones. Hydro and Electro are just carrying this game way too hard. electro- charge can be present in every reaction for some unknown reason. Dendro is just easy to use unlike overload that knocks enemies away and a rumour that the other reactions are getting buffed to be useful.
Remember when leaks said dendro would bring electro there version of Vape 😂 and everyone laughed? LMAO 🤣🤣🤣 It's also worth mentioning that dendro also put a big dent in kazhu's relevance also which is just unheard-of
Unless you're playing spread and hyperbloom then...not really? Kazuha is still useful for aggravate, and burnmelt teams. Dendro just gave him a new avenue to be used in.
That´s just gatcha game, they powercreep previous units/teams to sell more, rumors say, they will increase some non-dendro reactions multipliers in 5.2 but it might be probably to balance an upcoming lvl 100 increase that would put dendro back to Sumeru levels
Dendro is overall better for the game and I would never say that I would like it to not be in the game as it is good for the health of the game Dendro did make a higher floor and given how easy the game already is even spiral abyss sometimes and that the game didn't make enemies stronger to deal with that as it's peek is roughly equal or somewhat less than non dendro teams, it did just do more options for more mid characters than it hurt high tier characters And for the elements it didn't help aside from cryo dendro didn't hurt them, geo found its own niche with it being the character element, anemo was still just as strong as it still shreds the elements that dendro worked with, and cryo got forgotten. Dendro really just helped the game and added more fun options
I don’t get why all the elements that could be swirled also got Dendro reactions, except Cryo. They could’ve just made a weaker reaction but they decided to low-key kill cryo
Bro why couldnt they make frost for cryo? Like applying Cryo to Dendro results in a dot effect similar to burn and it can like further slow down enemies. Im no game dev but like i feel like itd be realistic
I necessarily don't think dendro ruined anything. More so breathed new life in a lot of the game. Cryo took the biggest hit but come on, there hasn't even been many cryo units. And with shenhe they are pretty solid. Dendro was needed so much imo. Since before tht you either did vape or frozen, the re wasn't much else
Dendro was certainly a powerful addition and it made it significantly easier to get good damage out of under-invested characters, but you are overselling some of the reactions. Bloom should not be on the list of notable dendro reactions. Without Nilou, bloom shouldn't be built. I'm calcing -56% team dps if off-field Nilou doesn't enhance the cores. It falls behind Vape for Hydro and Aggravate for Dendro. Speaking of Aggravate, while it did buff several electro units like Fischl and Yae, it is not a damage increase to electro across the board. Wouldn't Raiden rather hypercarry or national? Her slower burst damage is wasted on non-amplifying reactions. Likewise Kujou Sara wouldn't be caught dead in Aggravate. Finally, you are ignored the elephant in the room: Vape. Hyperbloom alone overtook Vape while the other Dendro reactions fell beneath it. Hutao and Childe continued to reign above aggravate, spread, and burgeon. I'd argue that Melt stood above Spread as well. And of course Bloom beneath all of those. Dendro was strong, but it didn't fully eclipse the pre-sumeru teams like you imply. Some traditional teams survived and continue to do so. They just require proper investment.
Personally, I can't wait to get a new element. It's only a matter of time. Right now we had Dendro for longer then we didn't. I really hope they add something new in 6.0. A new element that will have reactions with all the elements that Dendro neglected. Namely cryo geo and anemo. All of em could need some help in one way or another.
it would be fine to introduce new elements, if they can interact with most things. one of the main reason why Cryo and Geo are bad is because they don't have reaction with Dendro.
Funnily enough dendro teams saved genshin for me at least,they made the game a lot more fun,to this day i still use alhaitham nilou yae miko teams(my favorites) with dendro and it's super fun! I am still planning to get more dendro characters like emilie or baizhu to make specific teams work. Really fun and really strong to use.
The thing that drove me crazy when we entered Fontaine was how drastic the philosophy changed in regards to talent design. Often times people tend to attribute all the high numbers to external factors such as reactions, artifact sets, weapon effects and of course supports, but when you look at what I would call the titans of Fontaine (Neuvi and Arlecchino) there is so much more coming from their individual kits. While characters before were getting their stats buffed through 1 talent + their innate multipliers, lets say Ganyu's crit increase for charge attack, Hu Tao's direct HP to ATK convertion, Raiden's burst DMG and ER to burst DMG convertion. Meanwhile those big two have both of their talents focused on giving them a direct DMG increase (not talent multiplier wich is insular like the other characters) and also their talent scaling was pumped up dramatically. If you compare the DMG oncrease from talen 1 to 8-9 on previous characters they followed a pattern similar to 2-4-6-8-10 having a significant increase with each level but keeping it consistent and under certain thresholds. Neuvi and Arlecchino change that formula and go for a 2-4.5-7-9.5-13 which at first doesn't seem too different but once you reache those talent levels 8 to 10 they overshadow almost every similar character.
Lmfaooo omg shatter buff this changes everything. Holy crap my overload arlechino team where arlechino is 80% team dmg is going to change everything with overload
Hard to argue with the analysis. Dendro was likely made stronger on purpose so people would actually try it, instead of e.g. sticking with the Raiden National Team, Childe National Team, Xiao/Hu Tao/ Ganyu Teams that were so dominant back then. But that was kind of the problem: because now other elements would fall behind, so in Fontaine we got more powerful DPSs: Arlecchino, Lyney, Clorinde, Wriothesley, Neuvillette, Navia (Chiori as sub-DPS) and Furina to buff teams. It's all scaled up to catch up and now the genie is out of the bottle and in Natlan I think we're leaning more into different ways to do more damage... because what else is left except for outright power-creep? Enter Phlogiston, and Night Soul, blah blah blah and on it goes.
raiden was bad even during inazuma... people are still arguing that she is "Insane" mf kuki is doing what she does but also doubles as a healer . we just had barely any units so raiden looked insane because she scales with ur account being trash... the more time u take to kill mobs the more likely is for u to charge up her ckakra for her burst.... but nowadays ... bruh with 3 supports she barely holds candle to cyno clorinde who do her dmg when she is buffed by sara AND bennet but they do it with reactions that also dont anchor them with 3 zero damage supports. also i dont get what do u mean by perma spamming _ 5 cores at a time _ but there is maximum hit amount per instance.... its either 2 or 3 ... so ?????
Cryo isn’t as bad as many people say. While it is a worse state than geo currently it isn’t due to the elements reactions. Melt is tied for the strongest amplifying reaction in the game freeze is the strongest reaction in the game(when it works) and superconduct is good 40% decrease to res for 12 seconds is nuts. Cryo characters just can’t use reaction that aren’t named freeze and it shot the element in the foot
Butchering character's names aside I don't think dendro "ruined" anything at all. It boils down to the fact that the abyss format is completely unchanged since 1.0. Three minutes is A LOT of time, so even with the higher HP pools it's not difficult to clear it even with 1.0 characters. Dendro becoming a thing gave players options to make strong, low investments but they aren't forced to use them if they want to clear abyss. Whether it's new strong reactions or new strong characters I don't think anything is ruined since at the end of the day it's still an easy PvE game that doesn't actually reward you for clearing any faster. I acknowledge the increasing HP pool in abyss and the character power creep but the nature of the content in the game makes it sort of irrelevant outside of speedrunners or those who just personal crave high numbers. Whether i use my ganyu (or even rosaria) freeze or furina mono hydro or something the end result is still the same. If abyss difficulty increased to the point that old chars truly struggle and you are heavily incentivized to build dendro teams or pull chars like neuvillette or arlecchino then I'd understand, but as of right now I don't
I don't care since I am not META player and I don't build and use Bennett Xingqiu and not pulling for Kazuha.... It's boring enough to see Bennett and Kazuha in almost every Genshin Impact clip.
the truth of this i did not used a dendro team until i decided on a quick bloom clorinde team and i have never ever in my life witness something as easy the fact that team kills bosses so fast i dont even need a healer tells wha tyou need
As a Kokomi fan when she came out it was hard seeing people meme about her but when Dendrp came out people did a 180 on her so for all people that send hate on Kokomi look what that negative 100 percent fish girl did shift people vision on elements and healers and furina came and her cons became better (all her cons are on her normal attacks)
You being back ia surprising but dendro allow thwm make abyss harder by increasing easy base dmf so appreciate it but no geo reaction and cryo sad During that era i waa using raiden and nahida hyperbloom
The only thing that super irked me with it was the hyperbloom truthers acting like they were supergeniuses for stumbling into a busted reaction. "Hey should I prioritize Atk% or ER for my Raiden hypercarry" replied to with "don't bother just get Nahida and run her in Hyperbloom" Like sorry I don't wanna spend my time and money on a cabbage patch kid to clear 12 seconds faster.
When I got Neuvillette, the teams of Nilou Bloom, Thomas Burgueon and International I no longer play. I don't even play Hyperbloom anymore. Damn Neuvillette is playing on easy mode
Dendro became kind of gatekeeper for not enough invested dpses. Nowadays to outdamage average hyperbloomer you need extra gold cost on your dps plus several 5* supports.
@@sehrish1837 Mona, Ganyu, Diona, and Venti. that team was so oppressive, basically all enemies back then could be cc’d by Venti’s ult as well as be frozen. And when enemies are frozen, Mona’s ult wouldn’t pop so you’d keep her damage boost way longer than the 6s duration, it was a nuts team.
nah I doubt, The Top of Dendro meta is Alhaitham quickbloom and it's already fallen behind Neuvillete and Arlechino and even debated with Kinich and Maulani
Sure lets blame a reaction which needs 3 characters to deal 30-60k on average per hyperbloom instead of blaming the new characters that deals 100k per second with minimal investment and no teammates
Its not that easy to abuse dendro reaction. You will need Favonius/Sacrificial on DMC, Collei, Xq. And also Kuki is a limited 4 star. Abusing dendro is easy for veteran player bcs they have fav wp. For newbies without fav wp they will struggle to get all dendro burst up which will affect your dendro application and overall team dmg since most of your dmg comes from reaction. If you have Nahida she applies dendro without burst yes that issue is solved but again Nahida is a limited character. You can still abuse dendro reaction without ER wp if you build lot of ER on DMC and Collei but again their personal dmg will be reduced since you sacrifice their crit stats for ER stats and your clear time might not be as fast as properly built dendro teams that utilize ER wp. Tldr ER issue.
"one thing that shouldn't be powercrept or changed: the elemental reaction system" wow so true youtuber mr hgc it would be very silly of hoyoverse to increase the modifiers of say electro charged superconduct shatter and overload to create even more chaos to the elemental reaction system. im so glad theyre definitely not doing that (but if they WERE to do that, theoretically of course, the games meta system would quickly become very funny)
@@TheMrillusionary No he isn't. At least with Neuvillette you needed to invest in a worthwhile amount in him to perform. Meanwhile, hyperbloom requires SIGNIFICANTLY less to have a team that can clear abyss consistently.
@@deltaspecies1697 Mualani is fine as she has a drawback with multiple enemies. Neuvillette has zero cost and deal effortlessly ridiculous amount of damage.
@@imjustaguycalledsano A mid invested Neuvillette can deal considerable amount of damage quicker than a team of four fully invested characters. Farming EM pieces is not as easy as it sounds. Neuvillette needs a nerf on his charged attack multipliers or somehow reduce his interruption resistance.
I feel like the only problem with the reaction system in Genshin is how the devs have clear, blatant favoritism towards a few specific reactions, while throwing the rest down the drain. Take the most hated on reaction in the game, superconduct. Superconduct is clearly a reaction created for physical damage, and just physical damage, which runs in conflict of the entire design system of the game, because everything else in the game revolves around elemental reactions. It was doomed from the start to fade into obscurity. Another example is Burning, a reaction which only recently became anything close to looking like Meta viable, thanks to characters like Kinich It partly feels like Hoyo got lazy at some points, cuz in an ideal world, each of the elements would interact with each other in unique way. Side note, I think that the first signs dendro might become op, was when Elemental Mastery got a buff right before Inazuma, when Kazuha was added to the game.
Tbf abyss was catered towards dendro its not like the units except for nahida were the game changers just how the game adapted to inflate them, Nilou quite literally was so insane in 3.X but has fallen off because her aoe isn’t similar to other aoe units like neuv its reaction based, the only unit who seem to have benefited insanely from dendro seems to be yae honestly
@Mr_Leech_HGC Navia can easily hit over 100k - 150k with 4 star f2p weapon and 200k with a good team. Higher if you have her signature weapon. Calling navia not a top tier dps is kind of baffling. But I could understand,maybe you just don't like her playstyle.
According to leaks, older reactions like Electro Charged and Overloaded will be buffed in 5.2 to bring them to the same level as Hyperbloom. This makes older teams more relevant again (and frees characters like Cyno from Quickbloom). Only Freeze remains forgotten. Dendro is strong, but not a meta-breaker. BurnMelt/Vape helped some older characters stay relevant. And since Fontaine, there have been no relevant updates for Dendro teams. New characters don't rely on Nahida. The meta changes with each region. In Inazuma, energy recharge was the thing. And now? Which characters after Inazuma use the emblem set? Yelan? And who else? Dehya and DPS Sigewinne? They have alternative sets that perform better. The meta is changing. Dendro...is just easy to build. Not more.
if anyone wants some numbers about how dendro pushed the power level of the game up
pre sumeru the top meta teams did around 55-60k dps at kqms (for example ayaka freeze was 55k, hu tao double hydro was around 62k and international was around 47k)
With dendro hyprebloom teams pushed damage up to around 65-70k with hyperbloom teams
after fontaine came out most up to date teams now also did around 65 - 70k damage however they were standard scaling teams what means they scale way better with investment ( going of my own high investment account standard crit scalers do around 40% more whereas high investment hyperbloom is
Neuvillette aside, I wouldn't say this is too surprising or the fault of Dendro. The teams also got stronger during Inazuma. Yes, we didn't have certain characters that just outperformed others, but certain options allowed you to reach higher overall numbers. The new artifact sets were a bit contributor to this. It was claimed in the video that in Inazuma, the highest HP chamber had 1.6M (in sum from 5 enemies), but that isn't true. At the end of Inazuma, we constantly had boss chambers with more than 2M HP and even the double vishap boss with a total of 3.2M HP. The numbers alone already show the increase in damage potential (and that's not even factoring in that it's easier to beat 5 enemies than 2 enemies even if their total HP was the same) over the course of Inazuma and therefore, your teams had to get stronger as well. So while I agree that Dendro raised the power level, I think we should understand that powercreep is a natural thing in these games. Because just more options means powercreep. While Xilonen isn't a real powercreep to Kazuha, the existence of basically two Kazuha's means, your overall damage increases as well. Despite the unit itself not being (that much) stronger than the previous one.
thats Basically the point of this Video
dendro reactions are so strong they had to make all future DPS units and Support Units stronger to pick up the slack. It has more or less averaged out now but the Numbers in Abyss are much higher as a result.
I fear we are going to see the same thing with units getting power crept to match Nuvi, we are already seeing the start of it with Kinich and the Shark lady
@@PhysZhongli international refers to kazuha variation
Then we enter Natlan, Mualani and Kinich has very high multipliers on their kit.
@@ShadowRose822 "my Hu Tao was doing 60k "
emphasis on the word my, the numbers are using the keqingmains standard of investment what is a lower investment level
I never said hu tao fell of she also raised in power along with other units, modern hu tao teams are reaching 80k+
i never said bloom on it's own was good, hyperbloom was the main dendro reaction that pushed the powerlevel of the game up
not letting cryo and geo react to dendro was basically a death sentence for them
Genshin devs be like: Nah, dirt and plants have absolutely zero synergy together 🤔
@@InmateOmightygeo isn’t dirt
@@Taerae_bear Oh my bad it’s *EARTH*
That’s close enough dawg. Hydro isn’t water but it has a reaction called FREEZE and VAPORIZE 😂
My ideas for their respective reactions were like this:
Rooted (Dendro + Geo): makes the enemy affected by the reaction "chain" and pull nearby enemies and take intermittent damage like burning
Hibernate (dendro + cryo): accumulates a fraction of the damage dealt to an enemy to then release it in a burst after a short period of time.
This would have made use of elemental mastery, the single stat that is utterly useless for both Cryo and Geo.
Not really... You just have to be good. Not 100th healer/shielder that deals no damage. Be like Wriothesley and Rosaria, learn
Pre-Dendro there were a tiny handful of characters dominating the meta. Post-Dendro there were dozens of meta characters. This is a huge improvement. The real issue, in my opinion, is that they refuse to adjust underperforming characters.
The current meta is Neuvillette Arlecchino and Alhaitham all three are far ahead of their competition with the first 2 being in their own hemisphere.
After release, they have very little incentive to retroactively buff older units in a direct way when they can repackage that "buff" as a new character in a similar niche and sell it back to you.
I mean legit they have no reason to adjust anything, people will eat whatever slop they pump out, people will just keep throwing money at them. Literally no reason for them to change.
Isn't that good? To have a diverse meta?
Also dendro did buff many underperforming units
Their biggest mistake is neglecting cryo for no reason it would have been amazing for Shenhe and Ganyu who got off field buff and damage
Dendro: it saved Electro, give Pyro another damage avenue, make Hydro more broken and slowly kill Cryo (Burn-Melt is there but not that saving)
So many abyss chambers genuinely can’t deal with an invested Nilou team
more like all. she shouldn't be able to brute force a cryo shield through pure damage, at worse you just use kaveh.
Dendro isnt as broken as people might believe tbh.
The thing with dendro is that it is good at very low investment levels. But once u scale higher and higher, it gets exponentially worse. Dendro teams are never going to clear faster than a decently invested vape team, for example. Dendro dps like Alhaitham has way slower clear timed than someone like Mualani ir Arleccino. Kinich is the only exception to this as he is pretty much like Navia where dendro reactions isnt his focus. Instead, his raw multipliers are extremely high.
Recently, we have seen alot of dendro teams taking a backseat as newer comps with natlan units and furina teams continue to outperform them. Even a unit like Clorinde, who fits perfectly for aggravate, prefers to run Overload instead.
Dendro is in a weird position where it is good for very early game but falls off hard against late game comps. Pretty much like how Superbreak works in hsr. Good floor, very low celing.
Also, dendro without the right character is just.... greif. Just play national at that point.
The thing about that is, that the easy to reach floor of dendro teams is more then enough DPS for endgame content. A somewhat decent dendro team has no issues with 36 staring abyss. Unless that abyss specifically counters dendro like with cryo shields.
People always talk about DPS as if it's the only factor that makes a team good. But technically after reaching certain levels of DPS, more DPS hardly matters anymore. Congrats, you have reached the damage output to clear all content, you have won the game. Dendro lets you do that easily.
You say that dendro falls off, but it really doesn't. Because of the lack of content that has the DPS requirements for it to fall off. Even with characters like Furina, arlecchino and now Xilonen. Dendro teams are still a regular pick for me. The fact that other teams might be able to do a bit more damage, does not matter, as long as you clear the DPS check.
@@NLwino Meta past just getting 36* has a place to be. Chasing power is intrinsically pleasing for many.
Even without dendro it only takes around a month of progression for a brand new account to be able to 36* Dendro lettung you potentially get 36* quicker doesn't matter in the grand scheme of things.
Dendro falling off matters because other teams allow you tangibly feel how they get better over time and scale up and they fullfil the powerfantasy of destroying the available content.
Because believe me, no longtime player that could 36* for years cares for what allows newer accounts to 36* the fastest.
braindead take
I think he said dendro was broken & is part of the reason why fontaine & later characters were given such high multipliers to actually look good & notice how you've only named characters that came after sumeru
@@nagorner3791 I am a player that can actually 36* stars and I enjoy testing different teams more than just destroying everything with one, dendro teams allow A LOT of reaction based teams and that is pretty damn fun tbh
I was really optimistic that Dendro would have a Geo reaction.
I remember conceptualising back then, that maybe their reaction would be "Wild Growth" or something that would make thorns or branched appear when it takes place.
Mechanically, it could be similar to Aggravate, where it gives a damage increase when you proc it. Think of how crazy Albedo would be on that kind of team, alongside Nahida.
Dendro helps casual players so much. No need to farm those annoying artifacts at early game
For me Dendro reactions make the game much better, finally you can avoid the boring farm for your meta hypercarry.
With Dendro yous can use much more characters that uses to be so weak now are at least viable.
Sure for hypercarry lovers seeing dirty offmeta characters match his damange playing for reaction based teams with just 1/10 of their invest feel unfair, but man his playstile was strong and is strong right now, other players can have some fun too, have options doesnt hurt.
Dendro saved genshin imo
@@mordakie3805Just a few days ago, I read a very old post about how Hyperbloom saved another player's account who ascended too quickly.
Mine were able to accomplish way more than the usual cookie cutter team. Especially if domains/artifact rng upgrades are spitting in your face with flat HP/def stats.
@@jiffonbuffo i dont even use hyperbloom much anymore tbh..dendro is great but the damage output is limited...raw damage hyper carries are better then most dendro teams..like mualani, neuvi, arlechenno
I personally think the power of dendro lies in its ease of assembling a good set of artifacts. I build all my characters to a high standard and most of them have comparable (or better) performance compared to hyperbloom.
It's clear pyro hydro teams are dominating dendro currently, with electro overtaking dendro with the electro charged buff and support in the horizon. Dendro has been relatively stagnant for some time with fontaine, and natlan. Mihoyo has made it clear the era of dendro is over with sumeru, not necessarily bad like cryo, but balanced. Pyro hydro electro got major supports with Chevreuse, Xilonen, (and Ororon). Even constellations/vertical investment has put dendro in a disadvantage, the newer DPS have notably stronger constellations than the previous regions.
Well not exactly, Kinich and Emily both run on Burgeon and Burning, something that Sumeru didn't really do much with. Mualani can even Dendro teammates for Burnvaping. Ifa can also be an likely Dendro Unit. the new buffs however does give Electro more options instead of only hyperbloom.
The possible reaction buffs kinda feels like Hoyo just apologizing for the screw up in the balance of Cryo and Electro. I mean the only viable reaction that Cryo has is Melt and even that is held back by the sheer lack of Pyro off fielders (The Archon of Polearms is the only good one). so after the buff, Cryo and Electro will be in a better spot for future units to take advantage off.
Sumeru not having a single Geo and Cryo (MIKA DOESN'T COUNT) also screwed the balance over a lot.
@@javelinmaster2layla?
@@vincikeeper1581 Who uses Layla?
@@javelinmaster2 that's not the question I replied to. Sumeru has cryo unit and that's Layla, whether you like her or not.
@@javelinmaster2like what are you talking she has the second best shield many people use her
I loovee dendro its has genuinely been a lifesaver to me. Especially at lower level it has helped me so much with such low investment. Although one thing that maybe you didn't account was how dendro stacked against the in game bosses that either has dendro resistances, electro or pyro to turn the bloom against you. But because of bloom low investment it helped me build my hypercarry like ayato and wanderer. And as my level goes up I've been using less bloom because of sometimes just killing with a hypercarry would be easier than doing multiple full rotation. Idk it feels like dendro really elevates my playing experience by being low investment element that helps me build my stronger high investment character. That way i wasn't stuck with a character that was barely build that doesn't do any damage just so i could make them better.
Ifkr
It is the best beginner element due to its high damage with minimal investment
Dendro is like a double edged sword: it's really strong but my god the effect it had on the elemental system and the meta was crazy
I would disagree. Yes, dendro is a very powerful element and it shifted the meta pretty heavily. But I wouldn't go so far and say that it ruined it. Because despite you saying that, old characters do actually still perform well. Xiao's premium team that he got with Fontaine is very powerful, similar with Hu Tao who has a lot more teams nowadays than just her original double Geo core. Raiden lost a bit of her original value, but that's mostly because after Inazuma, Genshin stopped making bursts either that important or strongly reduced energy costs (I mean, Inazuma had some of the highest cost bursts). The only one I would agree that truly fell off is Ganyu, but that was because Ganyu's original team was freeze and freeze is problematic at the moment. Which is also what people might need to recognize. Ayaka and Ganyu can technically still reach the highs from before, the current abyss just doesn't favor them.
However, aside from these I do think you are overestimating Dendro a bit. The reason why it seemed that characters like Xiao and Hu Tao fell off during that time was that they didn't have good reactions with Dendro. And since it was the new element, the abyss for more or less a year was favored towards using dendro units. With Fontaine, this started to shift back. Again, Xiao was a prime example for this, so much that he was one of the most picked teams in abyss if you had the premium team, because it was just that powerful. Similarly, Fontaine and even now Natlan showed a shift back from dendro reactions. Kinich might be Dendro, but he doesn't care about reactions. Same with Mualani and if we go further back Navia, Arlecchino, Neuvillete and Lyney. All of these characters don't care much about the dendro reactions. Mualani and Kinich utilize burning, but not because it's such a powerful reaction. Kinich just gets more damage from it and in some Mualani teams it's important to not apply too much Hydro (if you have a Candace as a support for example).
In summary: Yes, if we just look at the Sumeru meta state, then it felt like Dendro was all-important. But that is kind of obvious, because it was the newest element. I am not saying that Dendro's reactions are bad either. They are very strong and some characters became extremely powerful because they weren't necessarily created with it in mind (looking at you Fischl). But I also feel that saying it ruined the meta is pretty weird when the main meta teams for the last year or so were a mix of all kinds of teams and a lot of them also featuring Hypercarries. Of course, we might see a coming back of dendro once we get a Natlan electro or dendro character that can make use of the hero set, but even then I do feel that there isn't one element aside from Hydro truly dominating. Cryo needs some new ideas obviously, but other than that, I don't feel that dendro reactions are all the rage in the meta right now.
Edit: You say at the end that the reason we got so much powercreep in Fontaine is so that characters can compete with Dendro. But I feel this is a bit misguided. Despite people claiming otherwise, powercreep was always a thing in Genshin. Even in Inazuma. Not necessarily just because of new characters, but also because of new options. Again, coming back to Hu Tao, the release of Yelan created a new form for her team that was able to output significantly more damage than her old one. Similarly, just the release of the ER artifact set made a lot of characters stronger because they were more consistent as well. The point is that releasing a new support is often already powercreep. Just look at Neuvillette. The release of Xilonen made his team stronger. Not because Xilonen's buff is stronger than Kazuha's, but because you can just use BOTH to buff Neuvillette.
And this is also shown in the general abyss line up. I am not sure where you got your data, but saying the 1.6M HP pool from the high tide, low tide abyss was the chamber with the highest over the course of Inazuma isn't true. It was a very hard chamber because of the tides, but this HP pool rose to over 3M in certain cases BEFORE we even got Dendro. And I was only checking boss chambers here with one or two enemies. The point I am trying to make here, even just in the Inazuma period, the HP pools of the abyss doubled, because there was always a certain amount of powercreep present due to new options becoming available. So pinning that all on Dendro alone just doesn't feel right. I would agree that there was a stronger increase once Dendro appeared, but again, this would have always happened, because so many new options were available as shown just in the Inazuma period.
Basically, Sumeru more or less just continued the powercreep that was always present in the game. However, due to it being a completely new element, this created a shift since the focus was now on characters that had reactions with it. As far as I remember, only Faruzan was an actual buffer to characters that were not using Dendro reactions. The problem with Fontaine was now that the characters and playstyles that had been ignored for a whole year of powercreep had to catch up which is why it felt so much more noticable compared to the powercreep over the course of Inazuma. However, I think, if we imagine a world where Dendro was part of the game from the start, then it would have meant that buffers would have been released more naturally over the span of Sumeru as well, but we would have ended at the same spot, because again, powercreep was always present.
Lastly, I want to add a point about how it's easier to build teams around Dendro. I think, this is also only half true. The beauty of a Hypercarry is the fact that you basically only have to build them. The build for the supports can be relatively simple and therefore, two to three of the characters are usually easy to build. Even easier than in a Dendro team. Again, I think, the main contributor to you feeling this way towards Dendro has less to do with the element and more with the fact that everything any dendro team needs can be farmed in ONE domain (and those that don't were usually already farmed before Dendro came out). Whereas Hypercarry teams usually need a lot more artifact sets from different domains. This made building dendro teams so much smoother than before, where you had to divide your attention between different artifact domains. Also, the artifact strong box appeared duing Sumeru, making it even easier for your new Dendro teams to perform faster. If that thing would have been there from the beginning, I feel, most players would have more easily gotten a strong Hypercarry team pretty early as well. Point being, there is a lot more to dendro feeling smoother to build than just the reactions themselves.
Holy bible.
As a returning Genshin player, man it hurts not having the most recent units.
I lack basically everything that is good nowadays, to the point I wish I never pulled certain characters, my Xiao lacks his carrying team aka Faruzan C6 and Xyanyun, Ganyu's playstyle aged like milk plus she is cryo, Itto is 6 feet under after Navia came out, Ayato just doesn't feel right, and finally my Cyno does better in a Chevruese team and I don't know why....
Now my abyss runs will be carried by Mualani and Kinich for the time being, until I get either Furina or Neuvillete or the hypothetical Mavuika that will buff every Natlan character.
ayato still performs fine but if you got mualani that explains why he doesn't feel right
@@kennethM ayato is as bad as itto, i don´t understand why they had to make him this weak
Ayato is already bad at the start. Ganyu still good on Melt teams if you are in to that
Was ganyu that bad ... I can 36 star spiral abyss with ganyu,kazuha,senhe,flex easily
Maybe she's hyper invested 😂
The current spiral was easily the most easy too
dendro reactions are basically high floor but low ceiling, they feel so strong at lower investment levels but they don’t grow much with better investment, and imo this feature of dendro reactions feels more game balancing than breaking, it helps casuals and new players beat content easily but if they aim for more then they’re better off investing in something other than hyperbloom teams
There is a reason why anemo doesn’t interact with dendro…….
what is it
Dendro can already do 30% Res shred by just hitting them with Dendro damage. Imagine if VV also shredded Dendro....
@@reizshfelonia6471Just imagine swirling both electro and dendro at same time
That’s the thing that’s why the dendro damage had to get resistance shred from a different source. It still needs it but having it on swirl would just be insanity 🤣!
@@lorraineviruet8973 nahida c2 with deepwood deos this ...
Even though you could argue the case that Dendro is the element most closely associated with EM and its general design is based around complexity of reactions, we can still look at the overall dynamics of their reactions compared to old stuff just to see how dumb it is.
Additionally I’m actually of the opinion that older reactions just sucked a lot more individually than people would like to admit and I actually think old reactions sucking is the biggest issue.
Won’t be mentioning geo, it’s basically defined as the raw damage element at this point and I actually think it’s fine in this role even if boring and one-note, regardless of how pointless crystalize is due to the lack of characters that utilize it.
Melt and Vaporize have 2 sides of their reaction making 4 total ways to use, but both of the 2x damage sides were unused or extremely niche for FOUR YEARS until Mualani especially the melt side which has nothing to this day.
So even the reactions (just vape) that people considered “the best” by this timeframe were barely using their capacity because they were inherently based around an option select where half the options were bad.
Melt isn’t commonly used at all compared to the amount of cryo units there are and cryo’s mechanics are fighting itself despite their entire lineup being unusable. Even if we had freeze nowadays in a functional state where the enemy was simply tagged as frozen it would probably still be bad because it doesn’t actually give damage in any way.
Electro reactions are generally being considered bad to ok before Dendro. Their units were the first to be compensated with larger modifiers and more complex mechanics to make up for the fact they can’t damage boost easily but it wasn’t as drastic as Fontaine. The saving grace for electro in this time period though is that EC damage is ok and that EC is also unique by being the only reaction where both elements are simultaneously present on an enemy, which allows you to simply soup a bunch of weak reactions together and get a lot damage from it through quantity which is one of the concepts of national’s strength and the concept of what I call “soup” here in many different forms is basically what most good generic teams were although it obviously didn’t always include EC.
This included swirl which did enough damage in the early days to be considered a decent amount of damage but by today’s standards is a tickle in the wind and the reaction only serves to activate VV since there’s been basically 0 swirl or elemental absorption support at all.
Hydro by proxy, despite how deprived hydro was of characters and mechanics ended up being the best element in the game because it was the element that made the only particularly good reactions. The only caveat being that hydro isn’t particularly good at using these reactions for their own damage.
Now we have Dendro, remember that Electro-Charged mechanic from earlier? Imagine that but it’s now on aggravate and their strongest reaction, hyperbloom, can be made in literally any order of 3 elements unlike the 2x versions of Melt or Vape. This leads to a reaction that gets progressively stronger by design the more you spam it. No other element combination in the game has a set-up that can naturally activate 3 reactions at once and ALL THE REACTIONS ARE AMAZING DAMAGE with Aggravate > Quicken | Bloom > Hyperbloom
EC > Bloom | Aggravate > Hyperbloom
Bloom > Hyperbloom
Even though the overall performance of each of these options gets progressively worse the fact the option select is there is more than anything than any other reactions can feasibly do and the output is simply amazing. Dendro is its own “soup”, where the reactions aren’t weak reactions thrown all at once but instead purposefully used and activated together and work seamlessly.
I firmly believe we’re at the point where almost every element except Electro and Dendro is just becoming hard numbers and hard buffs while mostly ignoring reactions or making them optional.
Hydro has bad personal damage in reactions? Giant modifiers, Most of the modern hydro lineup basically doesn’t care about reactions or it’s optional to function.
Cryo has bad damage period because all of their reactions are bad and don’t function and their units are old? The one and only Cryo 5* character that came out after Layla has extremely high base damage.
Pyro has been playing pyro-vape for 4 years? Let them play mono with giant numbers!
Anemo basically has 0 mechanics to boost its own damage type outside personal damage? Big modifiers big buffs.
Geo is the big modifier, big damage element? Now they’re the big damage element where EVERYONE is the big damage element.
Electro and Dendro are the elements that are balanced around aggravate hyperbloom because their personal damage is the most closely intertwined with it. So they’re the only elements that have reactions as almost a necessity rather than a suggestion to play decently.
TLDR: The old reactions system sucked and you can’t leverage them to a higher power level without characters that augment the way reactions function (Chevy for example). That is significantly more important as the reason to why Dendro is so dominant over reactions themselves, because they weren’t running at half or less functionality at any given time, especially when used together.
i don't think hyperbloom without good hydro/dendro sub dps can compete, for example like dendro mc, barbara, kuki, collei
Dendro reaction was created to reduce the impact of Bennett, but still a dendo team never beats Childe International or even Sucrose National (a pure 4-star team) in speedrunning.
Bennett and vape are plain broken back from version 1, that other reactions being buffed later but still can't compete with it.
0:57 I'd say Ganyu was weak before dendro and then Nahida brought her back, Xiao with Faruzan, sure she's not dendro but she's from dendro era, Hutao fair, she was brought back durign Fontaine, Raiden was already falling off and hyperbloom brought her cute new use. I feel like dendro/sumeru made a lot of characters stronger, including the old greats that have fallen off making them relevant again, and then furina buffed every damn healer in the game, and then xianyun shenanigans finished the job. Not every character is equal, but every character can clear the abbyss, and I think it's a beautiful thing about genshin that other gachas wouldn't dare to let happen.
But yeah abbyss got ass mid sumeru.
are you talking about Ganyu burnmelt?
@@javelinmaster2 Yeah. I know it's finnicky, but not sure if she has anything better to do right now
@@Szczurzyslawa Yh unless an support comes out that buffs cyo and Charged shots, Ganyu will remain in the shadow of Wrio....
The only Cryo unit i've been using recently is Charlotte
Nahida definitely didnt bring ganyu back considering burn melt has extremely similar dps to just the previous burn melt teams. It brought her back in the sense that ppl noticed it but frankly its not really anything special
I will never not say this, but they should’ve given geo and dendro a healing geo shard that scales off of EM, so geo gets more reactions AND. A reason to build em
Someone at Hoyoverse got fond of Sukokomon and decides to make Dendro reactions like that.
Sukokomon is Sucrose, Kokomi , Pokemon ( Oz and Guoba) basically playing on multiple element reaction except melt,freeze and crystallize which parallels the Dendro element and their inability to react with Cryo and Geo.
Im so curious as to how they're going to revive cryo when Schneznaya is released
So I was a c3r2 alhaitham and c2r1 nahida main. Honestly I like to run whatever is the strongest. The meta. I’ve now had to switch my investment strategy. I’m currently working on the broken Neuvillette team and if that one gets power crept I give up lol. I’ll have to settle. Currently going for c2r1 Xilonen. I’m at c1r1 now but I don’t wanna spend… wish me luck!! Thanks for another good video!! Keep doing these!!
*OH MY GOD, I'M BLOOMING!*
- A certain tall and humble streamer who streams most nights on Twitch
As a not combat oriented person who started about a year ago- my hyperbloom team (which isn’t optimal) is nahida, kuki, furina, and kazuha. This team, which in the beginning was way more beginner friendly carried me through combat so much in the middle-late game
Remember when people only talk about Vape and Freeze teams? I do, and I don't miss it.
Hyperbloom was a bit much, but the other Dendro archtypes was a nice addition.
already halfway to 2k, and this is your ALTERNATE channel
If Alhaitham didn’t exist it would be a bigger problem to me.
take a look at the new reaction buffs we are so back
Your videos really make my breakfast time.
Hoyo will add LIGHT and Dark after they are done with the Tsaritza. Mark my word!
thats not a real thing, the light and dark element where a myth that turned out to be the ociea and psunema mechanic
-imaginary and quantum-
Hot take: Electro doesn't need to reaction with Dendro since logically it doesn't make sense for Lightning and Plants to react with each other. Anemo and Geo not reacting with Dendro is just a stupid decision when Air and Earth are two of the funndamental elements to make plant grow, not electricity.
7:35 Literally me. This is not to demean teaditional team makers but there's a whole lot of us just play casually. Now imagine getting served with trash drops and it gets miserable.
Once I get Nahida for HB team, the 4th slot will now be free for all slot for any non-fire unit. Thanks, Mihoyo.
They should buff some elements that are overlooked, I mean does anyone use shatter in genshin these days lmao I haven't. 😂
It was so bad, that now they are buffing the old reactions. Cause old DPS can't compete now with Alheitam, Nuvillette and Arlechino
I'm glad dendro came out because we have alhaitham 🙄
(Can flex my husband has better dmg than their cryo/geo waifu)
Dendro isn't a strong element it's just attached to two of powerful ones. Hydro and Electro are just carrying this game way too hard. electro- charge can be present in every reaction for some unknown reason. Dendro is just easy to use unlike overload that knocks enemies away and a rumour that the other reactions are getting buffed to be useful.
Remember when leaks said dendro would bring electro there version of Vape 😂 and everyone laughed? LMAO 🤣🤣🤣
It's also worth mentioning that dendro also put a big dent in kazhu's relevance also which is just unheard-of
Unless you're playing spread and hyperbloom then...not really?
Kazuha is still useful for aggravate, and burnmelt teams. Dendro just gave him a new avenue to be used in.
I like dendro teams but i know people who literally never play dendro teams ever.
That´s just gatcha game, they powercreep previous units/teams to sell more, rumors say, they will increase some non-dendro reactions multipliers in 5.2 but it might be probably to balance an upcoming lvl 100 increase that would put dendro back to Sumeru levels
Dendro is overall better for the game and I would never say that I would like it to not be in the game as it is good for the health of the game
Dendro did make a higher floor and given how easy the game already is even spiral abyss sometimes and that the game didn't make enemies stronger to deal with that as it's peek is roughly equal or somewhat less than non dendro teams, it did just do more options for more mid characters than it hurt high tier characters
And for the elements it didn't help aside from cryo dendro didn't hurt them, geo found its own niche with it being the character element, anemo was still just as strong as it still shreds the elements that dendro worked with, and cryo got forgotten. Dendro really just helped the game and added more fun options
I don’t get why all the elements that could be swirled also got Dendro reactions, except Cryo. They could’ve just made a weaker reaction but they decided to low-key kill cryo
Bro why couldnt they make frost for cryo? Like applying Cryo to Dendro results in a dot effect similar to burn and it can like further slow down enemies. Im no game dev but like i feel like itd be realistic
I necessarily don't think dendro ruined anything. More so breathed new life in a lot of the game. Cryo took the biggest hit but come on, there hasn't even been many cryo units. And with shenhe they are pretty solid.
Dendro was needed so much imo. Since before tht you either did vape or frozen, the re wasn't much else
Dendro was certainly a powerful addition and it made it significantly easier to get good damage out of under-invested characters, but you are overselling some of the reactions.
Bloom should not be on the list of notable dendro reactions. Without Nilou, bloom shouldn't be built. I'm calcing -56% team dps if off-field Nilou doesn't enhance the cores. It falls behind Vape for Hydro and Aggravate for Dendro.
Speaking of Aggravate, while it did buff several electro units like Fischl and Yae, it is not a damage increase to electro across the board. Wouldn't Raiden rather hypercarry or national? Her slower burst damage is wasted on non-amplifying reactions. Likewise Kujou Sara wouldn't be caught dead in Aggravate.
Finally, you are ignored the elephant in the room: Vape.
Hyperbloom alone overtook Vape while the other Dendro reactions fell beneath it. Hutao and Childe continued to reign above aggravate, spread, and burgeon.
I'd argue that Melt stood above Spread as well. And of course Bloom beneath all of those.
Dendro was strong, but it didn't fully eclipse the pre-sumeru teams like you imply. Some traditional teams survived and continue to do so. They just require proper investment.
As a new player who started in 3.0 . I appreciate dendro for making me able to clear abyss and everything. And get charectors who I REALLY wanted .
Personally, I can't wait to get a new element. It's only a matter of time. Right now we had Dendro for longer then we didn't. I really hope they add something new in 6.0. A new element that will have reactions with all the elements that Dendro neglected. Namely cryo geo and anemo. All of em could need some help in one way or another.
it would be fine to introduce new elements, if they can interact with most things.
one of the main reason why Cryo and Geo are bad is because they don't have reaction with Dendro.
Funnily enough dendro teams saved genshin for me at least,they made the game a lot more fun,to this day i still use alhaitham nilou yae miko teams(my favorites) with dendro and it's super fun! I am still planning to get more dendro characters like emilie or baizhu to make specific teams work. Really fun and really strong to use.
The thing that drove me crazy when we entered Fontaine was how drastic the philosophy changed in regards to talent design.
Often times people tend to attribute all the high numbers to external factors such as reactions, artifact sets, weapon effects and of course supports, but when you look at what I would call the titans of Fontaine (Neuvi and Arlecchino) there is so much more coming from their individual kits.
While characters before were getting their stats buffed through 1 talent + their innate multipliers, lets say Ganyu's crit increase for charge attack, Hu Tao's direct HP to ATK convertion, Raiden's burst DMG and ER to burst DMG convertion.
Meanwhile those big two have both of their talents focused on giving them a direct DMG increase (not talent multiplier wich is insular like the other characters) and also their talent scaling was pumped up dramatically.
If you compare the DMG oncrease from talen 1 to 8-9 on previous characters they followed a pattern similar to 2-4-6-8-10 having a significant increase with each level but keeping it consistent and under certain thresholds. Neuvi and Arlecchino change that formula and go for a 2-4.5-7-9.5-13 which at first doesn't seem too different but once you reache those talent levels 8 to 10 they overshadow almost every similar character.
Let's get back to this video after 5.2 releases (cough cough transformative buffs)
Lmfaooo omg shatter buff this changes everything. Holy crap my overload arlechino team where arlechino is 80% team dmg is going to change everything with overload
congrats on being able to unlock channel member ship
Hard to argue with the analysis. Dendro was likely made stronger on purpose so people would actually try it, instead of e.g. sticking with the Raiden National Team, Childe National Team, Xiao/Hu Tao/ Ganyu Teams that were so dominant back then. But that was kind of the problem: because now other elements would fall behind, so in Fontaine we got more powerful DPSs: Arlecchino, Lyney, Clorinde, Wriothesley, Neuvillette, Navia (Chiori as sub-DPS) and Furina to buff teams. It's all scaled up to catch up and now the genie is out of the bottle and in Natlan I think we're leaning more into different ways to do more damage... because what else is left except for outright power-creep? Enter Phlogiston, and Night Soul, blah blah blah and on it goes.
raiden was bad even during inazuma... people are still arguing that she is "Insane"
mf kuki is doing what she does but also doubles as a healer .
we just had barely any units so raiden looked insane because she scales with ur account being trash... the more time u take to kill mobs the more likely is for u to charge up her ckakra for her burst.... but nowadays ... bruh with 3 supports she barely holds candle to cyno clorinde who do her dmg when she is buffed by sara AND bennet but they do it with reactions that also dont anchor them with 3 zero damage supports.
also i dont get what do u mean by perma spamming _ 5 cores at a time _
but there is maximum hit amount per instance.... its either 2 or 3 ... so ?????
Cryo isn’t as bad as many people say. While it is a worse state than geo currently it isn’t due to the elements reactions. Melt is tied for the strongest amplifying reaction in the game freeze is the strongest reaction in the game(when it works) and superconduct is good 40% decrease to res for 12 seconds is nuts. Cryo characters just can’t use reaction that aren’t named freeze and it shot the element in the foot
Butchering character's names aside I don't think dendro "ruined" anything at all. It boils down to the fact that the abyss format is completely unchanged since 1.0. Three minutes is A LOT of time, so even with the higher HP pools it's not difficult to clear it even with 1.0 characters. Dendro becoming a thing gave players options to make strong, low investments but they aren't forced to use them if they want to clear abyss. Whether it's new strong reactions or new strong characters I don't think anything is ruined since at the end of the day it's still an easy PvE game that doesn't actually reward you for clearing any faster. I acknowledge the increasing HP pool in abyss and the character power creep but the nature of the content in the game makes it sort of irrelevant outside of speedrunners or those who just personal crave high numbers. Whether i use my ganyu (or even rosaria) freeze or furina mono hydro or something the end result is still the same. If abyss difficulty increased to the point that old chars truly struggle and you are heavily incentivized to build dendro teams or pull chars like neuvillette or arlecchino then I'd understand, but as of right now I don't
I don't care since I am not META player and I don't build and use Bennett Xingqiu and not pulling for Kazuha....
It's boring enough to see Bennett and Kazuha in almost every Genshin Impact clip.
the truth of this i did not used a dendro team until i decided on a quick bloom clorinde team and i have never ever in my life witness something as easy the fact that team kills bosses so fast i dont even need a healer tells wha tyou need
Fountain : 🗿🗿
As a Kokomi fan when she came out it was hard seeing people meme about her but when Dendrp came out people did a 180 on her so for all people that send hate on Kokomi look what that negative 100 percent fish girl did shift people vision on elements and healers and furina came and her cons became better (all her cons are on her normal attacks)
You being back ia surprising but dendro allow thwm make abyss harder by increasing easy base dmf so appreciate it but no geo reaction and cryo sad
During that era i waa using raiden and nahida hyperbloom
I never really left, I just didn't feel like uploaded cause I was adjusting to adult life
My god Furina in another video :P
Looks like someone isn't aware of the buffs they're doing for non-dendro reactions
I have a question which character is hardest like assassin(MLBB fanny) in Genshin i still don't know
imagine if cryo reacted with dendro instead of hydro...
The only thing that super irked me with it was the hyperbloom truthers acting like they were supergeniuses for stumbling into a busted reaction.
"Hey should I prioritize Atk% or ER for my Raiden hypercarry" replied to with "don't bother just get Nahida and run her in Hyperbloom"
Like sorry I don't wanna spend my time and money on a cabbage patch kid to clear 12 seconds faster.
What's the first song in the vid?
Color your night.
It's specifically from persona three reloaded
@@Mr_Leech_HGC Thanks
We will get 2 new elements in Khanreah and Celestia and they will be more broken than dendro or anyrthing else
that's how it works
Bro tried to sneak cyno in
When I got Neuvillette, the teams of Nilou Bloom, Thomas Burgueon and International I no longer play. I don't even play Hyperbloom anymore. Damn Neuvillette is playing on easy mode
Is your neuvillette C0 with 4* weapon?
Dendro became kind of gatekeeper for not enough invested dpses.
Nowadays to outdamage average hyperbloomer you need extra gold cost on your dps plus several 5* supports.
Chryo and dendro could freeze the dendro seeds to per have them blow up or something
cryo got nerfed single-handedly because of how dominant morgana was. Mihoyo said “we need to stop this” and just destroyed the element
who's morgana
@@sehrish1837
The Meta Freeze Team back then:
Mona Ganyu Diona + Flex Slot
@@sehrish1837 Mona, Ganyu, Diona, and Venti. that team was so oppressive, basically all enemies back then could be cc’d by Venti’s ult as well as be frozen. And when enemies are frozen, Mona’s ult wouldn’t pop so you’d keep her damage boost way longer than the 6s duration, it was a nuts team.
nah I doubt,
The Top of Dendro meta is Alhaitham quickbloom and it's already fallen behind Neuvillete and Arlechino and even debated with Kinich and Maulani
Sure lets blame a reaction which needs 3 characters to deal 30-60k on average per hyperbloom instead of blaming the new characters that deals 100k per second with minimal investment and no teammates
dang, you made me almost want re install genshin. Almost.
Its not that easy to abuse dendro reaction. You will need Favonius/Sacrificial on DMC, Collei, Xq. And also Kuki is a limited 4 star. Abusing dendro is easy for veteran player bcs they have fav wp. For newbies without fav wp they will struggle to get all dendro burst up which will affect your dendro application and overall team dmg since most of your dmg comes from reaction. If you have Nahida she applies dendro without burst yes that issue is solved but again Nahida is a limited character. You can still abuse dendro reaction without ER wp if you build lot of ER on DMC and Collei but again their personal dmg will be reduced since you sacrifice their crit stats for ER stats and your clear time might not be as fast as properly built dendro teams that utilize ER wp. Tldr ER issue.
Wasn't there rumors that we were gonna get 2 more element's? Supposedly being light and dark or something like that?
that ended up being the Oceia and Pnumia mechanic in fontaine
"one thing that shouldn't be powercrept or changed: the elemental reaction system"
wow so true youtuber mr hgc it would be very silly of hoyoverse to increase the modifiers of say electro charged superconduct shatter and overload to create even more chaos to the elemental reaction system. im so glad theyre definitely not doing that
(but if they WERE to do that, theoretically of course, the games meta system would quickly become very funny)
It's funny to watch people wake up after so much time. This should have been started when the unfairly broken Nilou and Nahida came out.
I am Ar 60 but still couldn't finish abyss with 36 star
( skill issue)
Cryo(melt) juste need a good artefacts set, freeze is no more
Ice region: Melt, Reverse melt, superconduct, shatter, and freeze get giga buffed. Copium. XD
Yet another w vid
in my account... I don't have much Meta Dendro except Nahida
in AByss I STILl can 36* Abyss wtih Eula and Neuvillette
the problem is hyperbloom. The scaling shouldn't have scaled that high.
Hyperbloom is okay. Not the best and not the worst. Neuvillette is the real problem.
@@TheMrillusionary No he isn't. At least with Neuvillette you needed to invest in a worthwhile amount in him to perform. Meanwhile, hyperbloom requires SIGNIFICANTLY less to have a team that can clear abyss consistently.
@@TheMrillusionary now its Mualani.
@@deltaspecies1697 Mualani is fine as she has a drawback with multiple enemies. Neuvillette has zero cost and deal effortlessly ridiculous amount of damage.
@@imjustaguycalledsano A mid invested Neuvillette can deal considerable amount of damage quicker than a team of four fully invested characters. Farming EM pieces is not as easy as it sounds. Neuvillette needs a nerf on his charged attack multipliers or somehow reduce his interruption resistance.
The best teams rn dont even use dendro. Also calling Cyno meta defining at 8:40 actually made me laugh out loud.
I feel like the only problem with the reaction system in Genshin is how the devs have clear, blatant favoritism towards a few specific reactions, while throwing the rest down the drain.
Take the most hated on reaction in the game, superconduct. Superconduct is clearly a reaction created for physical damage, and just physical damage, which runs in conflict of the entire design system of the game, because everything else in the game revolves around elemental reactions. It was doomed from the start to fade into obscurity.
Another example is Burning, a reaction which only recently became anything close to looking like Meta viable, thanks to characters like Kinich
It partly feels like Hoyo got lazy at some points, cuz in an ideal world, each of the elements would interact with each other in unique way.
Side note, I think that the first signs dendro might become op, was when Elemental Mastery got a buff right before Inazuma, when Kazuha was added to the game.
Tbf abyss was catered towards dendro its not like the units except for nahida were the game changers just how the game adapted to inflate them, Nilou quite literally was so insane in 3.X but has fallen off because her aoe isn’t similar to other aoe units like neuv its reaction based, the only unit who seem to have benefited insanely from dendro seems to be yae honestly
not you saying navia doesnt hit top tier 10:23 lmao ok
You are smoking hard shit if you have navia is on the same tier as Nuvi, Nahida, Xilonen
@@Mr_Leech_HGCneuvi, mualani, Arle, kinich, Al haithem, navia, lyney ,furina, top dps units in the game
@Mr_Leech_HGC Navia can easily hit over 100k - 150k with 4 star f2p weapon and 200k with a good team. Higher if you have her signature weapon. Calling navia not a top tier dps is kind of baffling. But I could understand,maybe you just don't like her playstyle.
I don't like dendro, kinich is the only character I build and it's because burning is cool
Imo dendro and anemo share second place
Anemo is the king of the flex spot
@@ISMythix unless ur playing anemo geo or dendro ur right
Cyno ain't ruin anything 😂
Cope ahh video
According to leaks, older reactions like Electro Charged and Overloaded will be buffed in 5.2 to bring them to the same level as Hyperbloom. This makes older teams more relevant again (and frees characters like Cyno from Quickbloom). Only Freeze remains forgotten.
Dendro is strong, but not a meta-breaker. BurnMelt/Vape helped some older characters stay relevant. And since Fontaine, there have been no relevant updates for Dendro teams. New characters don't rely on Nahida.
The meta changes with each region. In Inazuma, energy recharge was the thing. And now? Which characters after Inazuma use the emblem set? Yelan? And who else? Dehya and DPS Sigewinne? They have alternative sets that perform better. The meta is changing. Dendro...is just easy to build. Not more.