Monster Hunter Rise - The Digital Foundry Tech Review - A Bespoke Switch Experience

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  • Опубліковано 12 гру 2024
  • Note: at 10:30 the Monster Hunter World and Rise logos are reversed.
    Capcom's Monster Hunter franchise has a long and storied history - from technically impressive beginnings on PlayStation 2, through its transition to Nintendo machines back to Sony and Microsoft home consoles with Monster Hunter World, the series now arrives on Switch in a bespoke adventure made for the machine. John gives you the full low-down.
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КОМЕНТАРІ • 1,3 тис.

  • @McGregor43
    @McGregor43 3 роки тому +863

    "Monster Hunter has finally arrived on Nintendo Switch with Monster Hunter Rise"
    MH Generations Ultimate: **cries**

    • @morganwhaley9119
      @morganwhaley9119 3 роки тому +96

      This is the first BESPOKE Monster Hunter game for the Switch

    • @logospaint4290
      @logospaint4290 3 роки тому +22

      well, the other was a port of a game that was actually released on 3ds in japan

    • @BenjaMan64
      @BenjaMan64 3 роки тому +41

      They should have phrased it as the first made directly for Switch MH. Generations Ultimate was an enhanced port, I think.

    • @kingkobra4910
      @kingkobra4910 3 роки тому +14

      GU is a port this was made purely for the switch
      And PC

    • @MisterLindsay
      @MisterLindsay 3 роки тому +35

      I had far more fun with Generations Ultimate on Switch than I did with World on PC, and ended up spending at least 3x more time playing it, so here's hoping that Rise is a great balance of the two and doesn't lean so hard into the 'Western friendly' features of World.

  • @TheSevenFaces3
    @TheSevenFaces3 3 роки тому +454

    I really appreciate how DF essentially breaks down for us the engineering decisions devs make when developing for switch and other platforms - it’s like getting an inside look at the industry.

    • @HermesderWetterbote
      @HermesderWetterbote 3 роки тому +19

      Well, he's wrong about some things:
      World didn't have visible loading zones, however it was still using zones and could load nearby ones in the background. There always is one specific entry and exit point. In rise on the other hand it's one seamless openworld map. Like the big levels in mario odysee. So rises take on it is actually more demanding. In Monster Hunter World the distant animation rate is also 15fps. The clipping trough ground in the walking animation is because they removed collision detection from decorative stones/ objects in order to make the leviathan monsters work. It would not have made a difference performance wise. He's just right about the reduced shadow quality on vegetation and trough water and the palico reacting to beeing attacked.

    • @kittenburger_prime
      @kittenburger_prime 3 роки тому

      @@HermesderWetterbote good point. IIRC from the demo, the areas don’t have those cases where you run into an invisible wall in the terrain and you have to manually enter the adjacent area, right? In Rise it seems they handle segmentation of maps by 1) making segment “doorways” line up with real world geometry and 2) hiding level loading with “corridor” areas. That’s what I got from the demo level I played.
      Edit: regarding “feet touching ground” my assumption would be that a game would have a “collision” geometry and a “viewable” geometry. To save resources you would use a simpler geometry for collision. Or it could be that their method for placing “decorations” gave them freedom but didn’t mesh (pun intended) with their collision system.

    • @HermesderWetterbote
      @HermesderWetterbote 3 роки тому

      @@kittenburger_prime Yeah, about the ground your first assumption is correct :) They have a collision and a viewable geometry. Interestingly when you climb a mountain they match. It's just in the areas on the ground that there is a difference. It's to increase the smoothness of the gliding leviathan monsters. (And probably why they could not be included in mh world - on rough surfaces with collision it would look really buggy.)

    • @WTFWHATara
      @WTFWHATara 3 роки тому +1

      @@HermesderWetterbote an openworld continuously load in the background.
      It's more a choice of game design than a technical constraint.
      Collision detection can only be applied to the hero, it wouldn't make sense for big monsters.

    • @HermesderWetterbote
      @HermesderWetterbote 3 роки тому +1

      @@WTFWHATara true, but that is more work i suppose. They simply have objects with and objects without collision detection. Also when you go to areas where Monsters can't get, objets like tree trunks and rocks have collision detection. so it's clearly for the monsters.
      And yeah, Openworlds do load constantly in the background, but if you look closely in world the areas further away are not loaded at all. it's like the last of us or old james bond games. so they have a lot more recourses free for close details. and since you cant leave any area except trough the tight corridors they also dont need to add stuff where the player will never go. in rise however you can climb on the top of a mountain and see the monsters/ players all the way to the other side of the map. as well as all trees, rivers etc. at once.

  • @jacobjordan8340
    @jacobjordan8340 3 роки тому +299

    The art direction is just top tier

    • @bosschopper9441
      @bosschopper9441 3 роки тому +36

      Honestly. I couldn’t even tell that it was at 500p on switch handheld. THATS the sign of excellence in art direction.

    • @edybocman76
      @edybocman76 3 роки тому +2

      I look much better than mh world i like more the animated art style

    • @eSKAone-
      @eSKAone- 3 роки тому +1

      Really cool what Capcom did with gameplay. Impressive what they achieved graphics wise. And the overall natural animations, the cute voice-over, and the adorable interactions between you and your buddies are the perfect sauce for this dish. On handheld the 30 fps are perfectly fine (on a big screen I get a headache, like with every low fps game). I believe Switch games are optimized for handheld first, and that's the right choice for me. I love it💟

  • @LateNightHalo
    @LateNightHalo 3 роки тому +991

    It speaks to the talent of the artists that the game looks genuinely beautiful despite not being as “advanced” as World.
    The game looks gorgeous in-motion

    • @lobstergod8993
      @lobstergod8993 3 роки тому +119

      @Spencer Madden thank you bot very cool

    • @nikkoa.3639
      @nikkoa.3639 3 роки тому +54

      @Kylan Ira Thanks other bot! Very cool as well

    • @fcukugimmeausername
      @fcukugimmeausername 3 роки тому +31

      @@nikkoa.3639 These damn Instagram hack bots are so annoying.

    • @CounterFlow64
      @CounterFlow64 3 роки тому +4

      @Spencer Madden Very helpful bot

    • @CounterFlow64
      @CounterFlow64 3 роки тому +12

      I feel like we all were planning to give a actual comment, but replying to the bot took our energy away and we didn't bother saying what we actually wanted.

  • @DigitalFoundry
    @DigitalFoundry  3 роки тому +162

    Well, annoyingly, at 10:30 in the video, the Monster Hunter World and Rise logos are backwards. It's at least obvious which is which but it's frustrating.

    • @rainman6632
      @rainman6632 3 роки тому +12

      I still love you papi

    • @Tyranniod
      @Tyranniod 3 роки тому +4

      I had noticed but everyone was too busy pointing out wankard pooser 😂

    • @AidenR19
      @AidenR19 3 роки тому

      Just a reminder that not all old mh games had unlocked fps, mhgu on the switch and 3ds had a locked 30fps but it not all stable tho.

    • @Emanouche
      @Emanouche 3 роки тому

      Yeah, I've noticed. But no biggie, you guys did a great job on this video, and I'm not even a fan of the franchise.

    • @Mrdeniro100
      @Mrdeniro100 3 роки тому

      9/10 then.

  • @vancednatha1451
    @vancednatha1451 3 роки тому +115

    I'm pretty sure the distant flying creatures lowering their fps also happened in MHW. At least I remember some creatures flying and looking choppier if i was far from them.

    • @flewis02
      @flewis02 3 роки тому +11

      thats a fact, i thought it was weird

    • @jackgarcia5926
      @jackgarcia5926 3 роки тому +20

      I was playing world just yesterday, and i can confirm.

    • @kuroyukishishio5669
      @kuroyukishishio5669 3 роки тому +16

      They are also like this on 3DS, as a fun reference

    • @flewis02
      @flewis02 3 роки тому

      @@kuroyukishishio5669 ur right! lol

    • @freshnesbro3792
      @freshnesbro3792 3 роки тому +6

      Its the same on Psp with the flying creatures, this have been in games since so long 😅👍

  • @neilpeartspurplenose8739
    @neilpeartspurplenose8739 3 роки тому +15

    The Switch is a pretty amazing machine. Pretty wild that a portable game looks a billion times better than console releases years ago, and open world to boot. Between this game, Skyrim, And The Witcher 3 port, Console quality, fully featured Open world on the go is now a reality. We've come a long way from the Gameboy, folks!

  • @Mad_Ice_King
    @Mad_Ice_King 3 роки тому +70

    Switch games on this channel always get me hooked. It's so interesting to see what techniques and compromises have been made to have the gameplay and presentation shine.

    • @HermesderWetterbote
      @HermesderWetterbote 3 роки тому +11

      But some are incorrect: The clipping trough ground in the walking animation is because they removed collision detection from decorative stones/ objects in order to make the leviathan monsters work. That's why they wherent in world. The collision detection when they glide over the ground would create lots of bugs. World didn't have visible loading zones, however it was still using zones and could load nearby ones in the background. There always is one specific entry and exit point. In rise on the other hand it's one seamless openworld map. Like the big levels in mario odysee. So rises take on it is actually more demanding. In Monster Hunter World the distant animation rate is also 15fps. It would not have made a difference performance wise.

    • @maugod6972
      @maugod6972 3 роки тому +2

      @@HermesderWetterbote your last point is wrong since it does have a performance hit lol if it didn't why would they cut the framerate in that way? everything else is ok I guess

  • @FrankenSama
    @FrankenSama 3 роки тому +369

    I just notice the palico is called Leadbetter XD

    • @TheBestGamer43
      @TheBestGamer43 3 роки тому +27

      Kitten Leadbetter

    • @batmangovno
      @batmangovno 3 роки тому +37

      Witchard 3: Wild Cat

    • @selohcin
      @selohcin 3 роки тому +1

      *Calico

    • @rorykurek643
      @rorykurek643 3 роки тому +1

      I am so tempted to steal that idea for my Palico...

    • @dewinter1411
      @dewinter1411 3 роки тому

      Rich Leadbetter from Digital Foundry.

  • @bearpuns5910
    @bearpuns5910 3 роки тому +285

    John "Bespoke" Linneman

    • @SallyMangos
      @SallyMangos 3 роки тому +21

      "Exactly"

    • @gamerxt333
      @gamerxt333 3 роки тому +1

      Yeah

    • @RandomUser179
      @RandomUser179 3 роки тому

      Game is being released on PC later lol.

    • @vintatsh
      @vintatsh 3 роки тому +12

      "Precisely"

    • @bearpuns5910
      @bearpuns5910 3 роки тому +8

      @@vintatsh "In the here and now"
      "As I see it"
      "The meat and drink"

  • @RaginScotsmanVids
    @RaginScotsmanVids 3 роки тому +129

    Wankard Pooser?! Tremendous work from whoever named their OG Monster Hunter character

  • @K-Lowe
    @K-Lowe 2 роки тому +20

    A game looks this good on switch, while pokemon scarlet and violet looks like a ps2 game and runs at 15fps

  • @frostygraybob
    @frostygraybob 3 роки тому +194

    I can see John sitting there chuckling to himself while naming his monster hunter character "wankard pooser"

    • @rowanunderwood
      @rowanunderwood 3 роки тому +9

      And here I thought that was the default name lol.

    • @arials101
      @arials101 3 роки тому +6

      And the cat mascot is 'leadbetter'.

  • @ClockedIt
    @ClockedIt 3 роки тому +52

    Looks like we might have another 'This is one of the best title screens ever!' in a game. Really looking forward to digging into this game, I think it looks and sounds amazing.

    • @joesterling4299
      @joesterling4299 3 роки тому +2

      The game is not my cup of tea; but I'll fire up the demo now and then, and just let it play that haunting intro for a while.

    • @Camdavis11
      @Camdavis11 3 роки тому +3

      I'm personally a huge fan of Xenoblade Chronicles titles screen... So good

  • @unbearifiedbear1885
    @unbearifiedbear1885 3 роки тому +133

    "Wankard Pooser"
    ...we just gonna ignore that, then?

  • @resonatingraptorid6519
    @resonatingraptorid6519 3 роки тому +136

    "So that's it? What? We some kinda.... Bespoke?" - John Linneman

    • @ErenTheWarcriminal
      @ErenTheWarcriminal 3 роки тому +11

      I CLAPPED

    • @theadhi3216
      @theadhi3216 3 роки тому +5

      I only really hear “bespoke” on this channel.

    • @RandomUser179
      @RandomUser179 3 роки тому +3

      @@theadhi3216 And when you do, it is used incorrectly.

    • @teacherfromthejungles6671
      @teacherfromthejungles6671 3 роки тому

      @@RandomUser179 right. first of all, to bespoke is a verb...

    • @jayg339
      @jayg339 3 роки тому

      You bespoke, i bespoke, we bespoke...its first grade stuff Spongebob

  • @Artourne
    @Artourne 3 роки тому +15

    I think it’s one of my favorite video of digital foundry. A little history of the serie, time to explain the choices of developers, comparison with MH world to better understand these choices, talking animation, sound... It was really interesting and well balanced. Thanks John ! And I’m really impressed by the game, the art direction is beautiful.

  • @ancientflounder
    @ancientflounder 3 роки тому +24

    Quite happy to see how well-tuned this is for the Switch hardware.

  • @bim8498
    @bim8498 3 роки тому +111

    Yes! I'm always a fan of some RE Engine sorcery!

    • @JaimeIsJaime
      @JaimeIsJaime 3 роки тому +1

      The art design is great but thats about it. Technically is not more advanced than a typical x360 game with high res textures. No sorcery of any kind.

    • @bim8498
      @bim8498 3 роки тому +18

      @@JaimeIsJaime Remember that they're rendering this with like 10 watts of power, compared to the 160 watts of 360. Also, RE Engine definitely has at least a little witchery cause you can get like 200 fps on PC on some the best looking games ever made.

    • @JaimeIsJaime
      @JaimeIsJaime 3 роки тому

      @@bim8498 on PC maybe. just not here on switch

    • @adam145
      @adam145 3 роки тому +18

      @@JaimeIsJaime
      Ah yes, I love to take my X360 out on the train and play it.

    • @jimjam4627
      @jimjam4627 3 роки тому +11

      This game definitely looks better than most x360 games ..I still play a lot of old exclusives on it. Rose tinted glasses really make old games pop .

  • @justinrowan4539
    @justinrowan4539 3 роки тому +69

    I love the idea of being able to play this on a flight... you know when the world isn’t so terrible

    • @freshnesbro3792
      @freshnesbro3792 3 роки тому +7

      Yeah forget about flying soon. Don't take that mask off there is a "dangerous varus".

    • @justinrowan4539
      @justinrowan4539 3 роки тому +2

      @@freshnesbro3792 is varus a monster hunter joke? I’m relatively new to the series.

    • @freshnesbro3792
      @freshnesbro3792 3 роки тому +3

      @@justinrowan4539 nah i mean covid, the bullshit varus.

  • @Hathos9
    @Hathos9 3 роки тому +16

    Correction. MH4U on the 3DS had an unlocked framerate while MHX and MHXX were capped at 30fps

    • @alinepiroutek8932
      @alinepiroutek8932 3 роки тому

      And MH3U was 30fps too I think. I never noticed unstable things

    • @HermesderWetterbote
      @HermesderWetterbote 3 роки тому +5

      and on the new 3ds it was often hitting 60fps

    • @BadEnd98
      @BadEnd98 3 роки тому

      Mh3u is 60fps and if you turn off 3D in game setting, it will mostly more than 60fps+ (actually it reach more than 80fps on new 3ds... Insane right?)

  • @BrianMillerCEO
    @BrianMillerCEO 3 роки тому +64

    So many details that I never would have paid attention to, but now have a very high appreciation for the talent of the developers working on both versions.

    • @Durwood71
      @Durwood71 3 роки тому +4

      Details you would have never noticed, and now will never _not_ notice.

    • @nikkoa.3639
      @nikkoa.3639 3 роки тому +1

      @@Durwood71 That is unfortunately what's gonna happen

    • @HermesderWetterbote
      @HermesderWetterbote 3 роки тому +3

      Well, he's wrong about some things:
      World didn't have visible loading zones, however it was still using zones and could load nearby ones in the background. There always is one specific entry and exit point. In rise on the other hand it's one seamless openworld map. Like the big levels in mario odysee. So rises take on it is actually more demanding. In Monster Hunter World the distant animation rate is also 15fps. The clipping trough ground in the walking animation is because they removed collision detection from decorative stones/ objects in order to make the leviathan monsters work. It would not have made a difference performance wise. He's just right about the reduced shadow quality on vegetation and trough water and the palico reacting to beeing attacked.

    • @Durwood71
      @Durwood71 3 роки тому +1

      @@HermesderWetterbote Interesting insight. Thank you for that.

    • @HermesderWetterbote
      @HermesderWetterbote 3 роки тому +1

      @@Durwood71 I'm glad that you appreciate it :3

  • @Jaekization
    @Jaekization 3 роки тому +36

    Capcom’s resurgence of amazing experiences since RE7 is so nice. I’m hoping they keep it up.

  • @pensologohesito
    @pensologohesito 3 роки тому +89

    As a long time fan, this game will be a godsend for me. The quality of life stuff from World plus all the mechanics of generations will be for one of the best MH games ever. I seriously can’t wait!

    • @mauryj.3415
      @mauryj.3415 3 роки тому +2

      Sadly this game isn't as good as world, metacritic scores rated this game as just average at best

    • @wilsonzea5616
      @wilsonzea5616 3 роки тому +32

      @@mauryj.3415 Judge yourself and not be influenced by just number

    • @sonicandroxas
      @sonicandroxas 3 роки тому +35

      @@mauryj.3415 how the fuck is 86 from 56 reviews avg?

    • @mauryj.3415
      @mauryj.3415 3 роки тому +1

      @@sonicandroxas that's very average for today's standards, 90+ is what we consider good games these and 94+ would be great games

    • @mauryj.3415
      @mauryj.3415 3 роки тому +1

      @@wilsonzea5616 metacritic is mostly very accurate

  • @IamThatChris
    @IamThatChris 3 роки тому +29

    The PSP era of MH. Damn that brings back so many great memories. Must have spent several 1000 hours on that. Even used Hamachi to be able to connect to other players on the internet.

    • @steel5897
      @steel5897 3 роки тому +6

      PSP and 3DS eras were the best (minus the hand cramps), did not enjoy the World era nearly as much.
      I'm excited for Rise.

    • @FireStormUnleashed
      @FireStormUnleashed 3 роки тому +2

      Man those were the days!

    • @HollowRick
      @HollowRick 3 роки тому

      @@steel5897 this ^

  • @solwhitehorn
    @solwhitehorn 3 роки тому +2

    The amount of work and love you put in each video makes your channel one of the best here. Just the fact that you took time to show older titles in order to better show how the game evolved... Thanks for the dedication.

  • @zianyang1011
    @zianyang1011 3 роки тому +9

    When I hear the background music from the older village I almost want to cry. I have been playing this this series for more than a decade(from MH2 on PSP) when I was in elementary school. I am really surprised and grateful that MHW is a big hit in the western world and MH series became one of the biggest titles in the grand scheme of games. I miss my childhood friends ;_;

  • @oak3684
    @oak3684 3 роки тому +26

    “Finally arrived”? Then where is my copy!?😂

  • @GetToThePointAlready
    @GetToThePointAlready 3 роки тому +34

    10:29 - 10:41 - Logos at the top left are incorrect.
    First shot is World footage and the second shot is Rise footage.

    • @louonthesun3325
      @louonthesun3325 3 роки тому +9

      Digital Fraudry caught in 4K faking footage to make Switch look more powerful than it is once again, paid by Nintendo surely. /s

    • @condor6327
      @condor6327 3 роки тому +1

      @@louonthesun3325 Please remove the /s man. If people can't tell without it, then all hope is lost.

  • @KenBladehart
    @KenBladehart 3 роки тому +41

    >Wankard Pooser
    ..... Im going to use that name for my alts

  • @sadstormtrooper
    @sadstormtrooper 3 роки тому +39

    13:35 Did John really name his palico Leadbetter? Lmao!

    • @Z50nemesis
      @Z50nemesis 3 роки тому

      explain the reference plis

    • @Case_
      @Case_ 3 роки тому +24

      Not just one of the hosts, he's the OG digital founder, the big boss.

    • @KnightOfTheWind2401
      @KnightOfTheWind2401 3 роки тому +2

      @@Z50nemesis Richard Leadbetter is the head of Digital Foundry

  • @GeneralKenobi69420
    @GeneralKenobi69420 3 роки тому +67

    Alex: "PlayStation 4 Professional"
    John: "PlayStation Portable"

  • @devilmikey00
    @devilmikey00 3 роки тому +14

    Once I heard it was using the RE engine my worries disappeared. That engine is insane and you can run just about any game using it on a toaster while still looking pretty good.

    • @claire6452
      @claire6452 3 роки тому +1

      Game barely output over 720p in docked. That's not that impressive. It's better than UE on Switch, sure, but is it good? Not really.
      RE Engine is fantastic on mid-range hardware, especially for how good it looks. But even this engine can't make the Switch do miracles.

    • @HermesderWetterbote
      @HermesderWetterbote 3 роки тому +11

      @@claire6452 over 720p in a openworld map with up to 5 extremely detailed monsters at once is very impressive... Even mh world had a max. of 3 monsters on screen at once. And it still used zones, just without loading times between them, so it's less taxing because you dont have to add detail at places players cant reach.

    • @richterdelgan123
      @richterdelgan123 3 роки тому +1

      @Dizzy Gear and you can record gameplay clips. In more demanding games for the switch, they only allow the option to take screenshots

  • @JackFrost-1856
    @JackFrost-1856 3 роки тому +12

    Are we not going to talk about how gorgeous the (presumably in-game) cutscenes look with their high detail character models? Eg. Look at 5:55

    • @nikkoa.3639
      @nikkoa.3639 3 роки тому +1

      It's all that beautiful color

    • @claire6452
      @claire6452 3 роки тому

      Cutscenes are the highlight of the game. Then you go in game and it looks terrible. I hope it's a good indicator of how good the PC version will look, but considering how bad World was when it came out on PC, probably not ..

    • @JackFrost-1856
      @JackFrost-1856 3 роки тому +2

      @@claire6452 that's normal though. Even DMC5 cutscenes look mind-blowing but actual gameplay quality is worse. And this is the same engine as DMC5. Control is another game that does this.

  • @MagentaLux456
    @MagentaLux456 2 роки тому +5

    This game is proof that there can be some really impressive games on Switch.

  • @mr_m4613
    @mr_m4613 3 роки тому +27

    Regardless of this analyzing, this game is about to do numbers. Especially in Japan.

    • @HermesderWetterbote
      @HermesderWetterbote 3 роки тому +9

      Well, the analysis is wrong about some things:
      World didn't have visible loading zones, however it was still using zones and could load nearby ones in the background. There always is one specific entry and exit point. In rise on the other hand it's one seamless openworld map. Like the big levels in mario odysee. So rises take on it is actually more demanding. In Monster Hunter World the distant animation rate is also 15fps. The clipping trough ground in the walking animation is because they removed collision detection from decorative stones/ objects in order to make the leviathan monsters work. It would not have made a difference performance wise. He's just right about the reduced shadow quality on vegetation and trough water and the palico reacting to beeing attacked.

    • @downgrade101
      @downgrade101 3 роки тому +3

      @@HermesderWetterbote I was thinking about the Leviathan skeleton when he mentioned the rock collision. That makes a lot of sense.

    • @vals9838
      @vals9838 3 роки тому +1

      And here I am still waiting for a new Switch version. Might as well just pull a trigger on the current one lol.

    • @mr_m4613
      @mr_m4613 3 роки тому +2

      @@vals9838 theres not going to be a new switch, its a rumor to slow down the sales of the current switch, just get it now.

    • @vals9838
      @vals9838 3 роки тому

      @@mr_m4613 I was not referring to rumors that are going sround for years, just hoping for next gen version st some point. But yeah, you are right. No harm in getting current gen. It should be relevant for at least few more years.

  • @mag3slay4
    @mag3slay4 3 роки тому +20

    TIL Leadbetter is a cat and John attacked his boss with knives

  • @Los8-b6f
    @Los8-b6f 3 роки тому +10

    The feet clipping through the terrain also is an issue that is consistent in ghost of tsushima.

    • @HermesderWetterbote
      @HermesderWetterbote 3 роки тому +1

      The clipping trough ground in the walking animation is because they removed collision detection from decorative stones/ objects in order to make the leviathan monsters work. That's why they wherent in world. The collision detection when they glide over the ground would create lots of bugs. Some other points: World didn't have visible loading zones, however it was still using zones and could load nearby ones in the background. There always is one specific entry and exit point. In rise on the other hand it's one seamless openworld map. Like the big levels in mario odysee. So rises take on it is actually more demanding. In Monster Hunter World the distant animation rate is also 15fps. It would not have made a difference performance wise.

    • @HermesderWetterbote
      @HermesderWetterbote 3 роки тому

      @Walther Penne there is a reason some games use this. its for easier animations and to prevent collision bugs. In Xenoblade x its because of the skells that they choose to disable it for moving objects and decorative terrain, in monster hunter the gliding leviathan monsters are the couse. (that's why they where absent in world) it doesn't save performance.

    • @HermesderWetterbote
      @HermesderWetterbote 3 роки тому

      @Walther Penne true, but there's no collision with cars and people :)

    • @HermesderWetterbote
      @HermesderWetterbote 3 роки тому +1

      @Walther Penne yeah, exactly... imagine your skell hitting people 😅

  • @HunterTinsley
    @HunterTinsley 3 роки тому +7

    "Bespoke" in the title? You already know this is a hot Linneman joint...

  • @bswift1991
    @bswift1991 3 роки тому +6

    I've not even started the video yet and already seen the word bespoke. This must be digital foundry

  • @reyjustine7116
    @reyjustine7116 3 роки тому +9

    i was honestly surpised by the handheld resolution being 540p. been playing the demo since it got released and it looks pretty sharp that i could have sworn it was native 720p. still tho, great job on the video and also amazing job to the devs! can't wait to get this game 🔥

    • @nikkoa.3639
      @nikkoa.3639 3 роки тому +2

      Tbf, pure resolution matters so little nowadays compared to texture quality and such

    • @HermesderWetterbote
      @HermesderWetterbote 3 роки тому

      that's why i turn off anti aliasing in witcher 3 on switch xD sadly doom doesn't have such an option.

    • @TexelGuy
      @TexelGuy 3 роки тому

      @@HermesderWetterbote Turning off TAA in some games can cause massive shimmering though. It works fine in this game because it was probably fine tuned to reduce shimmering because of its relatively simple geometry most of the time. You can still find shimmering in Rise but it's very rare and this is probably why they decided to not use TAA.

    • @HermesderWetterbote
      @HermesderWetterbote 3 роки тому

      @@TexelGuy yeah, but i prefer a sharp shimmering game with sharp textures than everything blurry just to reduce shimmering 😅
      No wii game had anti aliasing and still most of them looked fine. but anti aliasing on top of 480p ? that looks horrible 😅

  • @chrisbridston3438
    @chrisbridston3438 3 роки тому +1

    One of the many Reasons why I got a Switch to compliment my SERIES X and PS5.. I’m lucky enough to be able to get the Trifecta .. each console serves its own purchase .. so I dont have a fav.. this game is prob one of the better looking games I’ve gotten on Switch that’s not mario or zelda .. first monster Hunter was World AFTER I got my PS5.. better late than never I guess .. but this game in particular helped me grab a switch after being beyond addicted to MH WORLD.. I’m impressed.. Capcom did one hell of job on this game! Thank u again for doing such a great job with you’re channel .. u guys serve an amazing purpose that I’ve noticed most channels are attempting to copy .. one of a kind purpose u guys serve in the gaming world .. and we ALL REVERE what this channel does :)

  • @RNonconformist
    @RNonconformist 3 роки тому +3

    One thing to note, the distant creatures being animated at 15 fps are also present in World

    • @DeathtotheAshes
      @DeathtotheAshes 3 роки тому

      The RE engine seems to have this flaw. It happens in the Resi remakes too.

  • @chrislewerercalcapone9385
    @chrislewerercalcapone9385 3 роки тому +7

    I love the art style Monster Hunter rise. Bright and colourful! The armour sets and weapons look amazing! Compared to world's dark, Neutral Earth tones.

  • @Derkman99
    @Derkman99 3 роки тому +19

    The hype is real! Friday cannot come fast enough lol.

  • @redbeardnj
    @redbeardnj 3 роки тому +1

    Its a bite-sized Monster Hunter World. Plain and simple. The game is really fun. If your a fan, its a must buy. It plays incredible fast. You can do a large monster hunt before you finish taking a number 2 in the bathroom.

  • @Jcantu118
    @Jcantu118 3 роки тому +8

    My most anticipated game on the Switch this year! Can’t wait for Friday

  • @chrishall6337
    @chrishall6337 3 роки тому +43

    I demand to see a video of Richard saying 'Meow! What a fur-ightful monster!'

    • @bearpuns5910
      @bearpuns5910 3 роки тому +1

      I can picture the hand gestures now

  • @onerandomguy4832
    @onerandomguy4832 3 роки тому +4

    The fact that this game looks and plays this good on a portable system and calling it "not mind-blowing" shows how much the media expects from graphics now...

  • @VitoNotVito
    @VitoNotVito 3 роки тому +20

    "Leadbetter" :)

  • @andymilenovic8829
    @andymilenovic8829 3 роки тому +3

    Anyone else see the splash image and was like, "Is that Count Olaf...wtf"?

  • @woidmoasta4673
    @woidmoasta4673 3 роки тому +3

    I will see this on the switch pro 2022/2023 with DLSS upscaling 720p to 4k on tv

    • @flufflenuggit6499
      @flufflenuggit6499 3 роки тому +1

      I'm waiting for that too. Upscaling can make a huge difference.

  • @Aggrofool
    @Aggrofool 3 роки тому +27

    Joel, we really are the Last Bespoke of Us

  • @HermesderWetterbote
    @HermesderWetterbote 3 роки тому +1

    In Monster Hunter World the distant animation rate is also 15fps. The clipping trough ground in the walking animation is because they removed collision detection from decorative stones/ objects in order to make the leviathan monsters work. It would not have made a difference performance wise.

  • @nicklong27
    @nicklong27 3 роки тому +8

    As soon as I saw the word 'bespoke' in the title I knew this was a Jon Linneman video :)

  • @gavinmueller
    @gavinmueller 3 роки тому +2

    Hey @DF not sure if y'all edit videos after they're up but there's just a slight typo at around the 10:20 mark. The footage labels are switched I believe :) Great vid!

  • @Ben-do1bf
    @Ben-do1bf 3 роки тому +13

    Bespoke is an underrated word

    • @ErenTheWarcriminal
      @ErenTheWarcriminal 3 роки тому +2

      Quite

    • @jeveritt8398
      @jeveritt8398 3 роки тому +2

      I like your profile picture :D

    • @FelixS.
      @FelixS. 3 роки тому +1

      I like my games and my suits bespoke ;)

    • @Ben-do1bf
      @Ben-do1bf 3 роки тому +1

      @@jeveritt8398 Its from taiko no tatsujin, they had a breath of the wild collab

  • @LukeCilia
    @LukeCilia 3 роки тому +1

    I actually love how every single Monster Hunter game looked.
    I don't know how they did it, but I genuinely believe, that when played on their respective native hardware, every single Monster Hunter game STILL looks good to this day, and I think it comes down to art direction, how stylistic they are, the absolutely top quality of the animations within the game and all the subtelties that most people wouldn't notice such as the clouds moving, the rivers flowing in the backdrops, minor foliage sway, little waterfalls trickling down rocks, little bits of leaves through the air, miscellaneous insects that can't be fought and so forth. Each world regardless of which title it is just feels so packed to the brim, and I think they could manage that due to the instanced areas, but now with more powerful hardware they've done it open world.
    Something about them is just so damn gorgeous. I love this series.
    Edit: 9:10 Hmm odd, in past titles you used to be able to attack your palicoes, PSP and 3DS included. Interesting that it isn't here in Rise, or at least in the Demo that is.

  • @LTCloud9
    @LTCloud9 2 роки тому +3

    I always thought Digital Foundry was one of those wannabe reviewers. I'm happy to know I was wrong. These guys know clearly what they are talking about. The detail and depth of this review is what other reviewers should strive to reach.

    • @murattyngo
      @murattyngo Рік тому

      How did you manage to think like this on the first point, lol

    • @LTCloud9
      @LTCloud9 Рік тому

      @@murattyngoThought it was one of those useless game review/journalism sites like ign, kotaku, etc.

  • @Mujiroo
    @Mujiroo 3 роки тому +1

    I love it that John called his Palico Leadbetter

  • @sacmienboi916
    @sacmienboi916 3 роки тому +5

    Omg. That monster hunter portable 2 theme. Chills.

  • @josephparkin1810
    @josephparkin1810 3 роки тому +2

    Major MGS vibes from the battle music at 16:05

    • @LS95774
      @LS95774 3 роки тому

      If you didn't know already, I guess I'll be the one to tell you that (coincidentally) MH and MGS Peace Walker had a collaboration on PSP lol
      MHFU got a weapon and a unique monster designed after Metal Gear REX, while MGS got a mission where you can hunt a Rathalos, Tigrex, or Velociprey. MHP3rd also got DLC armor based off of The Boss and Naked Snake

  • @Granhier
    @Granhier 3 роки тому +30

    Rise looks pretty damn amazing, but it also gives me an even larger appreciation for World. It's insane how good that game looks despite the ancient engine.

    • @Kabodanki
      @Kabodanki 3 роки тому +1

      World is incredible, I play on an ultra wide with everything topped, it's incredible, a new DLC could a been great. the long sword is so incredible with the DLC

    • @nikkoa.3639
      @nikkoa.3639 3 роки тому +1

      Despite all the frame drops originally, it's phenomenal that it even ran like it did on that old architecture. Can't help but be excited for Rise now because of the new engine.

    • @ImPolonn
      @ImPolonn 3 роки тому +2

      @@nikkoa.3639 Rise on pc will be amazing for sure

    • @mssunshine8971
      @mssunshine8971 3 роки тому

      @@ImPolonn Yeah I cant wait for the release in 1 year

    • @50Personas
      @50Personas 3 роки тому

      @@ImPolonn This video got me thinking. At first I thought it was strange for the PC version to take a whole year to be finished. I thought they were just being cautious due to COVID and/or the decision to release on PC was indeed as last-minute as they made it sound like. And while all of that may still be true, now I'd add another factor: maybe they'll actually revert some or all the compromises mentioned here. I mean, I'd be happy with just a port upscaled to higher resolutions and framerates, but considering the amount of PC-specific stuff they added to World over time (DLSS, CAS Fidelity, high-res texture pack, new keybind options and so on)... I expect them to go beyond a simple upscaled port with Rise.

  • @miufs
    @miufs 3 роки тому +2

    Logos are swapped at 10:30. :)

  • @malikcrim13
    @malikcrim13 3 роки тому +9

    MH Rise looks great even next to World. I was worried by the frame rate issues in the promo, but they have cleaned this game up really well.

  • @Supercomet13A
    @Supercomet13A 3 роки тому

    12:00 In regards to frame rate cap, only half of the 3ds games were uncapped, MH4/G hovered around 40 fps iirc with a noticable dip when monsters spawned in the map (Hunters actually used this as a way to know a monster spawned). X(Gen) and XX both had a capped framerate with a reduced FoV. The switch port of XX (GenU) Retains this cap due to 3ds-switch crossplay, which was only in japan. If you notice something else, the mainline team tends to leave the framerate uncapped, while the portable devs have been capping framerate.

  • @quinn562
    @quinn562 3 роки тому +3

    Shoutout to Homer Junior
    "The kids can call you HoJu" lol

  • @bananachild1936
    @bananachild1936 3 роки тому +1

    I'm just speculating here, but I think the Palicos not reacting to player attacks in Rise was a decision Capcom made to keep the game's fast paced nature consistent. Some previous entry in the series (PS2, PSP, 3DS era) had Palicos react to players' attacks. It's a cool attention to detail sure. But it keeps interrupting the cat's animation so much even when it's blowing an all helpful healing horn during quests, that it's not even funny anymore.

  • @kierenbuckley370
    @kierenbuckley370 3 роки тому +3

    the review for the PC version of Monster Hunter Rise will be very interesting

  • @remotecontrolaxe
    @remotecontrolaxe 3 роки тому

    Err oops! Starting at 10:30, you mislabeled the 2 games. It says Rise in the upper left on the World footage and vice versa.
    Anyway, great stuff as always, keep up the excellent work!

  • @xtherealhughesy
    @xtherealhughesy 3 роки тому +3

    This looks stunning for a game running on Switch. Looking forward to playing it

    • @danielfurtado8625
      @danielfurtado8625 3 роки тому

      Oh the sweet "Nintendo Switch Free Pass". If you want a game with PS2 terrain textures to be called "stunning" just put it on Switch and everything will be fine.

  • @fernandoportal5422
    @fernandoportal5422 2 роки тому +1

    i love that there's an option to activate gyro aiming whenever you activate a weapon that needs aiming

  • @Ryan-rz3nb
    @Ryan-rz3nb 3 роки тому +3

    They did amazing on this game. It looks gorgeous and plays very well in both modes! Along with surround sound! Definitely one of the best 3rd party games on switch in terms of visuals and performance. Great job capcom!

  • @sinteleon
    @sinteleon 3 роки тому

    Though I'd note just because it's capped on this iteration of switch hardware, doesn't mean it can't be uncapped (or alternatively capped at a higher FPS outright) on future iterations of switch hardware. It doesn't take all that much programming to detect hardware differences (and it could also simply be patched in outright).

  • @DarkLightBros
    @DarkLightBros 3 роки тому +4

    We are so hyped for this game.

  • @infamoussavage3264
    @infamoussavage3264 3 роки тому +2

    The one thing that put me off from monster hunter world to this day was the level of detail. I know it sounds stupid, but it always feels like there is too much to take in, too much to process. Playing the demo of rise was a lot more fun as the level of detail is much lower, you can easily find what you are looking for which is huge for me.

  • @bomb00000
    @bomb00000 3 роки тому +5

    I never think a game such as this is never a downgrade compared to the higher resolution and more complex counterpart. But I take it as more of an art choice and working with what you are given you with. I think it's always important to work with and exercise with limitations then unlimited power to refine your work and increase efficiency

  • @izamanaick
    @izamanaick 3 роки тому

    14:17 back in world, whenever a teammate carted, the game would hitch.
    It got to the point that any time there was a stutter, I would immediately assume someone died.

  • @TerribleLizard
    @TerribleLizard 3 роки тому +3

    I started playing during MH3. The ocean and water environments blew me away!

  • @MykeBatez
    @MykeBatez 3 роки тому

    Always happy to see DF and Monster Hunter in the same video. Great job John!

  • @ManicMK
    @ManicMK 3 роки тому +4

    So monster Hunter world was the first monster Hunter I couldn’t get into. I always felt it was just to bright and their was to much foliage. I don’t know why it bother me but it did. I’m really happy how it turned out on the switch

  • @orpheus0108
    @orpheus0108 3 роки тому

    10:37
    oops, think the logos were switched between scenes

  • @johnnyc937
    @johnnyc937 3 роки тому +16

    It's huge hit not Only in Japan. But in the rest of the East Asia.

    • @HermesderWetterbote
      @HermesderWetterbote 3 роки тому

      The pc version will certainly be a big hit in china, just like mh world's pc version.

  • @stephentrail7066
    @stephentrail7066 3 роки тому +1

    This is a series I really need to get into. First World and now Rise.

  • @XiphosGaming
    @XiphosGaming 3 роки тому +7

    Been playing Monster Hunter since the first PS2 game and I cannot wait for Monster Hunter Rise!

    • @cronyan
      @cronyan 3 роки тому

      Playing since PS2 game but i don't want to play Rise

  • @HermesderWetterbote
    @HermesderWetterbote 3 роки тому

    Yes, world didn't have visible loading zones, however it was still using zones and could load nearby ones in the background. There always is one specific entry and exit point. In rise on the other hand it's one seamless openworld map. Like the big levels in mario odysee. So rises take on it is actually more demanding. In Monster Hunter World the distant animation rate is also 15fps. The clipping trough ground in the walking animation is because they removed collision detection from decorative stones/ objects in order to make the leviathan monsters work. It would not have made a difference performance wise.

  • @ParrotMan01276
    @ParrotMan01276 3 роки тому +5

    Also, I kind of wish that COVID wasn't a thing so you could test local multi-player.

    • @alinepiroutek8932
      @alinepiroutek8932 3 роки тому

      Covid19 here is killing 3000 people per day. And 1000 in my city alone yesterday, a huge new record.

    • @NikolaBevanda
      @NikolaBevanda 3 роки тому +1

      @@alinepiroutek8932 3000 per day is 90 000 people on month don't know what are you smoking but you should stop

    • @alinepiroutek8932
      @alinepiroutek8932 3 роки тому +1

      @@NikolaBevanda Search for "Brazil Record Covid" and you will find your answer

  • @ParrotMan01276
    @ParrotMan01276 3 роки тому +2

    I'm hoping that they patch in the Palico reacting to your weapon swings. That was such a cool little detail.

  • @c.b.5104
    @c.b.5104 3 роки тому +3

    It's about the experience, not the needless engineering complexities. Dark Souls is an example of this.

  • @pobbityboppity1110
    @pobbityboppity1110 3 роки тому +2

    Hooray, a quality Linneman video on Monster Hunter Rise! I'm glad y'all are giving this one a good video :D

  • @KaiSchSp
    @KaiSchSp 3 роки тому +11

    "Solid animations"? MH has incredible character animation imo.

    • @KaiSchSp
      @KaiSchSp 3 роки тому +1

      @Walther Penne Huh, never seen anyone gush about Xenoblade Chronicles X' animations.
      I did play that game and liked it.
      Character animations weren't as meaty and weighted like those of Monster Hunter though imo. I'd say that things like movement actually look kinda bad, but they do so in most big scale JRPGs, so it didn't really bother me.
      So I do not agree.

    • @somebodyyoudontknow3980
      @somebodyyoudontknow3980 3 роки тому +2

      @@KaiSchSp neither do I and I love the game. Animations are definetely better in monster hunter. Though honestly they are very different games

    • @condor6327
      @condor6327 3 роки тому

      @Walther Penne I never thought I would see someone bring up Xenoblade Chronicles X in such a way and be so wrong. I love that series, but this comparison makes absolutely no sense.
      The framedrops you're referring to occurred as a result of an odd glitch involving having too many people on your Switch friends list---50 or more I believe. This was a problem in the first demo but was fixed in the second, and given the positive impression of the performance in multiples reviews I've seen, I have no doubt the framerate will be just fine online in the full release.

  • @stevewilson8733
    @stevewilson8733 3 роки тому +2

    Got my preorder set for Friday my first monster hunter can’t wait!

    • @Choom89
      @Choom89 3 роки тому +1

      Same here, the dog mount was a game changer for me!

  • @krzysztof6591
    @krzysztof6591 3 роки тому +8

    This game made me drop my jaw so hard. After so many blurry, smeary titles that came out recently, this one is what THE number one game for Switch in terms of graphics and image quality.

    • @flyingplantwhale545
      @flyingplantwhale545 3 роки тому

      Couldn’t agree more. Capcom put some serious effort into this one and shows how much the Switch is capable of.

    • @bearpuns5910
      @bearpuns5910 3 роки тому

      This is right up there with Nintendo's own Mario Odyssey and Breath of the Wild in terms of making the most of the hardware available

    • @krzysztof6591
      @krzysztof6591 3 роки тому +1

      Update after 20h: Yes, it is the best MH I played ever ;) Dropped the MHW:I clutch claw mechanics, for a much better movement toolset. Can't wait to play it more.

  • @sagewaterdragon
    @sagewaterdragon 3 роки тому

    What a great video. Thanks for being the best at what you do, John.

  • @MetalJody1990
    @MetalJody1990 3 роки тому +4

    MH on PSP was my first and only MH experience. It was epic, especially online. It's so cool to see how far the series has come. I might buy this one for my kids.

  • @16bitOtaku
    @16bitOtaku 3 роки тому

    That distant monster frame rate drop was in World as well. I think it was more noticeable as it dropped it from around 60 to around 15 FPS

  • @startedtech
    @startedtech 3 роки тому +5

    1:29 "Wankard Pooser"
    brilliant name
    Edit: apparently that's the name of a real politician in the 1940s

  • @ambro2786
    @ambro2786 3 роки тому

    Great video as always John but at the 10:45 mark, the logos are incorrectly swapped

  • @DenkyManner
    @DenkyManner 3 роки тому +8

    Now it has been pointed out, I can't stop seeing the character feet sinking below the surface of the ground. what a strange decision

    • @mightyone3914
      @mightyone3914 3 роки тому +5

      Same happens in Ghost of Tsushima. DF runined the beauty of that game for me 😁😉

    • @DroneCorpse
      @DroneCorpse 3 роки тому +4

      There are loads of games that do this on PC and PS4/XBONE. It’s annoying but you learn to ignore it.

    • @nikkoa.3639
      @nikkoa.3639 3 роки тому

      Never really noticed it tbh because my character was so far zoomed out and I was just rushing for the bosses but now I'll never not notice it

    • @RyhtymFiend
      @RyhtymFiend 3 роки тому

      Meh. This is a switch release and a damn good looking one at that. No need to nitpick small details. The gameplay is amazing and that's all that matters. The fact that I can charge in to battle on the back of a wild dog, brandishing a weapon several times my own body weight is more than enough for me.

    • @HermesderWetterbote
      @HermesderWetterbote 3 роки тому +2

      Some things i want to point out:
      The clipping trough ground in the walking animation is because they removed collision detection from decorative stones/ objects in order to make the leviathan monsters work. That's why they wherent in world. The collision detection when they glide over the ground would create lots of bugs. Some other points: World didn't have visible loading zones, however it was still using zones and could load nearby ones in the background. There always is one specific entry and exit point. In rise on the other hand it's one seamless openworld map. Like the big levels in mario odysee. So rises take on it is actually more demanding. In Monster Hunter World the distant animation rate is also 15fps. It would not have made a difference performance wise.

  • @cattysplat
    @cattysplat 3 роки тому

    The biggest change for the entire series was the open world format. No more loading between areas is huge, especially as the load times were particularly heinous on the PSP, even worse if you played from UMD disk. It really cannot be understated how incredible a technical achievement Rise is here, it's even better than World with it's multiple fast ways to get around a level and able to scale near every wall making platforming fun instead of an inconvenience. The rock solid framerate even with 4 players with 4 dogs and huge well animated monsters multiplayer on the aging Switch makes it a joy to play. The brighter colourful palette suits the more cheerful Japanese stylings of Rise compared to the more gritty detailed westernised World. That there is so little to complain about on a technical level shows the talent and commitment Capcom has to it's flagship IPs.