nice work. You are happy with mm? At this moment i not so agree with it, your movement looks verry smoth and fast. So the wiggling(light form) helps from get hit? I miss the speed and the fast turnrate. Maby i have some work to get in. Thanks for your content, sir o7
So in general i agree to yogi's post on Spectrum, if you didnt read it, check it out. 1on1s are lacking, fighters feel to less evasive, and its more of a aim duel. Yes i try to wiggle to get evasive. What i like the most about MM is the group play - its really in a way better form than in PU. I think MM is a create base for everything which will come now, but it also needs a lot of work. For example the 1on1s, the movement, the ship roles and tunings. The good thing is, that Yogi/CIG agrees with that. So i guess we are on a good way! Here's yogis post: robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/request-for-yogi-can-you-make-a-video-to-show-us-w/6818844
You actually can setup a mixed team with different ships and loadouts which are viable. Everyone has his "role". For example, a light fighter with scatterguns, a Interceptor which is appying damage in a hit and run style, medium fighters (tbh only the F7 Mk2, because its very good) which are kind of maximum dps with decent tank, heavy fighters like the F8. We tested a lot of stuff and you can just assign roles to ships/ship types, while in PU we just the current meta ship. I currently don't know what the best setup will be, but the current state in 3.23 EPTU is that there are a bunch of viable ships and weapons you can choose from.
That hornet fight was really good, excellent movement, unfortunately I think he would have gotten you, in the small amount of time you gave him on target, with m-series cannons. The alpha is too big and the evasion for the gladius or arrow just isn't there ;(
I love these fights!
nice work. You are happy with mm? At this moment i not so agree with it, your movement looks verry smoth and fast. So the wiggling(light form) helps from get hit? I miss the speed and the fast turnrate. Maby i have some work to get in. Thanks for your content, sir o7
So in general i agree to yogi's post on Spectrum, if you didnt read it, check it out. 1on1s are lacking, fighters feel to less evasive, and its more of a aim duel. Yes i try to wiggle to get evasive. What i like the most about MM is the group play - its really in a way better form than in PU. I think MM is a create base for everything which will come now, but it also needs a lot of work. For example the 1on1s, the movement, the ship roles and tunings. The good thing is, that Yogi/CIG agrees with that. So i guess we are on a good way! Here's yogis post: robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/request-for-yogi-can-you-make-a-video-to-show-us-w/6818844
@@cataangle Yes, note his post. 100%agree with you. Now its time to lern, swich and hobe for this litle changes. have a nice day.
Have a nice day too! ;-)
What do you like about the group play in MM?
You actually can setup a mixed team with different ships and loadouts which are viable. Everyone has his "role". For example, a light fighter with scatterguns, a Interceptor which is appying damage in a hit and run style, medium fighters (tbh only the F7 Mk2, because its very good) which are kind of maximum dps with decent tank, heavy fighters like the F8. We tested a lot of stuff and you can just assign roles to ships/ship types, while in PU we just the current meta ship. I currently don't know what the best setup will be, but the current state in 3.23 EPTU is that there are a bunch of viable ships and weapons you can choose from.
That hornet fight was really good, excellent movement, unfortunately I think he would have gotten you, in the small amount of time you gave him on target, with m-series cannons. The alpha is too big and the evasion for the gladius or arrow just isn't there ;(
yeah, i think he was not that experienced. I almost lose everything against a f7.
@@cataangle Yea the tank is stupid tbh and you hit the wall too quick with anything light.