I really like the idea of hiding crafts until you hit a certain level. A sense of progression is what most packs are missing. I'm downloading Magnum Opus right now, thanks for maintaining this modlist.
discord = “lively plz fix and also fuk u” UA-cam = I can talk about what I want and people can enjoy my love of modding these games safe to say I tend to be more positive in the videos than the soul-crushingly endless void of nitpicky support.
I share the same feeling about the chemistry station being the Doc Mitchell house of crafting workbenches. I painstakingly created patches for all my mods moving the crafting recipes into ECO, and renaming its Universal workbench to the Tinker’s workbench just like in FO76. Doing the same thing as adding perks, levels, & quest as requirements to acquire items for crafting. I enjoy the sense of progression, something vanilla really lacks. I am wanting to do the same to settlement building.
I did a DPS craft on a unique weapon I found. -100% damage was an option and it must have overflowed into the positive because it increased the dps by thousands and thousands lol. I believe per bullet the damage was like 7400 something. Ended up recrafting with +100% because 1 shotting everything was too much.
Loving the modlist and the explanation videos. Just a couple questions. Fighting power armoured enemies you need to shoot the same spot over and over again as damage is localised? Loot is rarer right i'm not seeing a few known power armour spawns? All i need to do to link the underground tunnel/workshop hub to a settlement is via a supply line from another settlement to the hub? Thanks again this is the most fun i've had since FO3/FNV
To the first question: Yes! The mod "Bastion" does exactly that. Same reason YOU don't take any damage in Power Armor until the part being shot has been completely destroyed. Secondly, almost all power armors spawns now only contain one or two leveled power armor parts. This is done, I believe, by "Some Assembly required" as well as "Power armor to the people". Both of these change spawning behaviour of PA, but lively made a lot of changes on his own it appears. I have found the rare full power armor, and enemies sometimes spawn with very strong ones, but most static spawns are gone and replaced with some parts. I have no answer for number 3 :(
Only being able to craft armor after their respective quests I understand, but does this apply also to upgrading said parts? For example i can craft SDF armor and have found a lot of gunner combat outfits and helmet, but they dont show up in the armor workbench. Do i also need to do the respective quests to upgrade those or are many just not upgradeable.
hey do I really have to go through all the post installation process of "cleaning the graphics" stuff? really looks tedious to me.. otherwise looks aweosme!
so you’re saying I hand selected like 900 mods, installed them all properly, sorted your load order, gave you custom loot rules, made 250 custom patches, and you think running one script and clicking an mcm preset is doing so much work that it defeats the purpose? delete it. delete it all. do it yourself.
@@livelymods I never said you did not do those things. If after those things are completed I must dig in and go to work do the steps you instruct in what you list as “post installation”, steps which potentially might take up to what you say a maximum of two additional hours to prevent the game from constantly crashing and to ensure that your mod list does run proper, I wouldn’t say that the installation is complete at all. When I was thinking over the post installation notes and the nexus files where downloading I considered the post installation process I’m about to involve myself in here could potentially nearly double the time of the installation and what I just wrote barely makes sense …I didn’t have any trouble following this but it became tedious tiresome and painful and you’re recommendation was already welcomed , wasteland reborn is already done and did. I don’t intend disrespect cause some buggers will go through it for this and it looks like a great list, i apologize if you felt disrespected, I could never currently assemble a list like this that above my skill level, I also don’t want to sit there for two hours (maybe, maybe not) after I think I’m almost done when zedit merges are wrapping up and o think I’m about to fire this bad boy up, and I’m probably not the only one.
I don’t care. and you don’t need to run zmerge or anything else. post installation also says it takes an average of 15 minutes. I’m glad you aren’t playing my list. now I don’t have to hear from you or deal with the sheer disrespect and ungratefulness anymore. four years I’ve put into this and all you can do is bitch about 15 minutes of sitting there doing nothing.
@@livelymods you might want to re-read what you wrote in those instruction, very vague , This was wasn’t an attempt to insult. Do you only want comments from completely happy satisfied users? I’ve played heavier skyrim lists , two - three times the size of this and aside from possibly a few loose non nexus mods I was required to fetch and send in to the download folder it was but more than a few clicks, and post installation didn’t mean “wrapping up the install process”
I really like the idea of hiding crafts until you hit a certain level. A sense of progression is what most packs are missing. I'm downloading Magnum Opus right now, thanks for maintaining this modlist.
That's where the PA Air Drop gun comes from! MO is so huge I miss some stuff, and that's a big part of why I like it. Thanks again Lively!
Magnum Opus is the best Mod Package ever !
Meanwhile the only crafting issue I have is I can't find where to craft fridges for my drinks lol. I appreciate this video lively
You seem so much more happy on your youtube channel than in your discord 😂 love the pack so fatlr thank you for your videos
He is very blunt in writing, but as soon as you see the videos you understand that he is enthusiastic 😂😂
discord = “lively plz fix and also fuk u”
UA-cam = I can talk about what I want and people can enjoy my love of modding these games
safe to say I tend to be more positive in the videos than the soul-crushingly endless void of nitpicky support.
Yeah dudes an asshat but like the good dog he is he’s going to keep this modlist updated no matter what i say. Get what you need from him and dip
I share the same feeling about the chemistry station being the Doc Mitchell house of crafting workbenches. I painstakingly created patches for all my mods moving the crafting recipes into ECO, and renaming its Universal workbench to the Tinker’s workbench just like in FO76. Doing the same thing as adding perks, levels, & quest as requirements to acquire items for crafting. I enjoy the sense of progression, something vanilla really lacks. I am wanting to do the same to settlement building.
Thanks for this! Very helpful!
I did a DPS craft on a unique weapon I found. -100% damage was an option and it must have overflowed into the positive because it increased the dps by thousands and thousands lol. I believe per bullet the damage was like 7400 something.
Ended up recrafting with +100% because 1 shotting everything was too much.
Yeah ive seen that happen as well.
Cant remember what wepon it was on.
It was the SR-2 Bc I did the same thing
Loving the modlist and the explanation videos. Just a couple questions.
Fighting power armoured enemies you need to shoot the same spot over and over again as damage is localised?
Loot is rarer right i'm not seeing a few known power armour spawns?
All i need to do to link the underground tunnel/workshop hub to a settlement is via a supply line from another settlement to the hub?
Thanks again this is the most fun i've had since FO3/FNV
To the first question: Yes! The mod "Bastion" does exactly that. Same reason YOU don't take any damage in Power Armor until the part being shot has been completely destroyed.
Secondly, almost all power armors spawns now only contain one or two leveled power armor parts. This is done, I believe, by "Some Assembly required" as well as "Power armor to the people". Both of these change spawning behaviour of PA, but lively made a lot of changes on his own it appears. I have found the rare full power armor, and enemies sometimes spawn with very strong ones, but most static spawns are gone and replaced with some parts.
I have no answer for number 3 :(
@@mikel1998100 love it thanks mate
Only being able to craft armor after their respective quests I understand, but does this apply also to upgrading said parts? For example i can craft SDF armor and have found a lot of gunner combat outfits and helmet, but they dont show up in the armor workbench. Do i also need to do the respective quests to upgrade those or are many just not upgradeable.
many things are not upgradable, it’s entirely on whomever made the modded stuff
@@livelymods Thank you!
hey do I really have to go through all the post installation process of "cleaning the graphics" stuff? really looks tedious to me.. otherwise looks aweosme!
Mmmmmmmm
Hey just installed! Why does it seem I most do your work to finish on the post install seems to defeat the wabbajack purpose 😊
so you’re saying I hand selected like 900 mods, installed them all properly, sorted your load order, gave you custom loot rules, made 250 custom patches, and you think running one script and clicking an mcm preset is doing so much work that it defeats the purpose?
delete it. delete it all. do it yourself.
@@livelymods I never said you did not do those things. If after those things are completed I must dig in and go to work do the steps you instruct in what you list as “post installation”, steps which potentially might take up to what you say a maximum of two additional hours to prevent the game from constantly crashing and to ensure that your mod list does run proper, I wouldn’t say that the installation is complete at all. When I was thinking over the post installation notes and the nexus files where downloading I considered the post installation process I’m about to involve myself in here could potentially nearly double the time of the installation and what I just wrote barely makes sense …I didn’t have any trouble following this but it became tedious tiresome and painful and you’re recommendation was already welcomed , wasteland reborn is already done and did. I don’t intend disrespect cause some buggers will go through it for this and it looks like a great list, i apologize if you felt disrespected, I could never currently assemble a list like this that above my skill level, I also don’t want to sit there for two hours (maybe, maybe not) after I think I’m almost done when zedit merges are wrapping up and o think I’m about to fire this bad boy up, and I’m probably not the only one.
I don’t care. and you don’t need to run zmerge or anything else. post installation also says it takes an average of 15 minutes.
I’m glad you aren’t playing my list. now I don’t have to hear from you or deal with the sheer disrespect and ungratefulness anymore. four years I’ve put into this and all you can do is bitch about 15 minutes of sitting there doing nothing.
@@livelymods you might want to re-read what you wrote in those instruction, very vague , This was wasn’t an attempt to insult. Do you only want comments from completely happy satisfied users? I’ve played heavier skyrim lists , two - three times the size of this and aside from possibly a few loose non nexus mods I was required to fetch and send in to the download folder it was but more than a few clicks, and post installation didn’t mean “wrapping up the install process”
I’m perfectly fine with people disliking what I do. but you are just purely lazy. your feedback means nothing.