VR Interface Design Pre-Visualisation Methods

Поділитися
Вставка
  • Опубліковано 19 гру 2024

КОМЕНТАРІ • 168

  • @PeterHarket
    @PeterHarket 4 роки тому +2

    This has got to be one of the most impressive master theses ever written. Make that 3D OS of yours, and you’ve changed the world - making you a billionaire in the process. Keep it up!

  • @comforteagle10
    @comforteagle10 5 років тому +14

    I saw this as a student in 2015 and now I work professionally as a VR designer and I still think about this, like, monthly at least. So much good thinking here and it still holds up, so thank you, Mike!

    • @ingusmant
      @ingusmant 6 місяців тому

      Same, too bad it went nowhere, google basically abandoned VR

  • @Skjoldmc
    @Skjoldmc 4 роки тому +3

    This is probably the single most useful informational video on VR. Shame UA-cam didn’t recommend it sooner!

  • @nikoshak
    @nikoshak 8 років тому +14

    This is a truly impressive overview of VR UX guidance. I love the references, the presentation pace and editing, and all the visual examples broken down into simple overviews without patronizing the viewer. I'm so pleased to see this has led to your job at a pioneer in the VR/AR space. I'll definitely be using this video, and your others, to help stir interest and understanding of how VR can be properly used at my company. I hope you continue to produce content on your own, rather than letting such a large company envelop you.

  • @tubewro
    @tubewro 7 років тому +2

    This is still so relevant and should have a lot more views! Great information for user ergonomics and expectations, baseline experience considerations.

  • @jasminemia7751
    @jasminemia7751 Рік тому

    My jaw DROPPED when you mentioned the WALL-E reference, you're not wrong though! lol; Love this video, it was very engaging + educational.

  • @JoeQIPZ
    @JoeQIPZ 9 років тому

    It's refreshing to see someone actually take this medium, which for a long time has seemed, to me, like a gimmick which has been lost to the depths of video games (not that I'm complaining about that, as a gamer, either) and look to how it can be used in a productivity sense. I especially liked how you broke everything down simply and eloquently. It gives me real hope for the more practical side of how to use VR in business and home productivity. As I live alone in a small flat. I'd like to have access to a wall with a 50 inch TV to watch movies or space for enough PC monitors to have all of my tasks on but VR offers, in many ways, a better experience in this regard, I've always thought, and you have shown just how that kind of thing could work.
    In lamens terms, thanks :)
    and the colour scheme was good xD

  • @trungtuanle
    @trungtuanle 8 років тому

    I really enjoy the study of zone you have summarized up. The button and other UI components in the OS workflow demo seemed really intuitive. Thanks for sharing your study.

  • @JamesSteininger
    @JamesSteininger 9 років тому +4

    Wow! This is awesome work. I love the visualizations. You gave a high quality presentation with tons of showmanship. I thought your button design took the cake, and I'm a huge fan of your thought process for determining the color palette and especially loved the 'push-through' effect past the barrier. Seems close to the springiness of iOS scrolling, like when trying to scroll upward into the top of a list or webpage. Great way of making years of computer interface progress easy to understand and digest quickly. I would say the final office environment, while showing a large variety of interactions, did not gel together quite as well as your simple cinema player interactions set. You're pursuing a pretty ambitious problem, sort of translating all of iOS into VR, so congrats on the success so far.

  • @littechstudios5565
    @littechstudios5565 7 років тому

    Wow, you really know what youre talking about. I love how you show a bunch of examples as you explain your concepts. Great channel.

  • @shanghype
    @shanghype 9 років тому +34

    Excellent work. Looking forward to learning more. I wish there was a site dedicated to Virtual, Augmented, and Mixed reality design patterns, research, and best practices built in the clear, concise manner you've presented here. One can dream...

    • @MikeAlger
      @MikeAlger  9 років тому +3

      +Xin Chung ;)

    • @jasonrobar
      @jasonrobar 9 років тому +2

      +Xin Chung Hey Xin, long time no see. It's so great to see someone like Mike Alger get a position at Google... Look forward to seeing the future designs, Mike, and thanks for such an engaging summary of your thoughts and design work.

  • @___xyz___
    @___xyz___ 8 років тому +3

    6:14 "... maybe it needs to be useful for an airplane seat."
    Holy shit, I did not think about that. VR would basically allow anyone an office environment in transit. I've been pro AR and really not too enthusiastic about the whole virtual world thing for some time, but the ability to completely shut out all external input is actually extremely useful.

    • @MikeAlger
      @MikeAlger  8 років тому +11

      Sometimes people separate AR and VR and say one is better than the other. When we're talking about head mounted displays, they're the same thing. Covering your view in AR makes it VR. Putting cameras on VR makes it AR. You're choosing between having black vs transparency. That's part of what I was getting at @14:00.

  • @harborned
    @harborned 8 років тому

    Fantastic work, i don't think i have seen (or can imagine) a more useful "VR UI/OS concepts 101" video.
    Look forward to seeing more of your work!

  • @gerhardlourens
    @gerhardlourens 7 років тому +1

    Great job in communicating these ideas succinctly and visually! Honestly one of the most polished and informative video talks I have ever seen. Wish there were more of them coming. Good luck at Google!

  • @ChispyReddit
    @ChispyReddit 9 років тому

    Very eye opening stuff right there. Makes you realize that the way in which we interact with each other is about to evolve tremendously

  • @vjaypan
    @vjaypan 8 років тому +5

    Your work is amazing and this video is perfectly done. So many good points packed in 20 minutes! I can't wait to see what you're up to next.

  • @Kudagraz
    @Kudagraz 8 років тому

    I've long been averse to the confines of the 2D space. I am an amateur graphic designer and always looked at the web's design as an ancient relic. I was first turned onto tag based systems to replace folder hierarchies. This got me thinking about how the "desktop" was an emulation of just that, the top of a desk. I don't need to tell you how dated that is.
    Having information exist in a web of meta data instead of a system of incepted folders opened my mind up to how we can redesign our operating systems. I recently tried VR on the Vive and knew immediately this was a step towards what I had been flirting with.
    Since that first experience, I had an epiphany. With screen real estate no longer a constraint on design, applications no longer need their entire capacity displayed at once. In fact, I'd argue they less displayed the better. In order to effectively manipulate and interact with the interface, the intention behind use must be predetermined, therefore only the relevant controls are presented. This simple idea seems dramatically pivotal. Minimize the signal loss from intention to execution and you open up a whole world of possibility. I don't see a need to distinguish between desktop and browser.
    These thoughts led me to this video, to see if the world was onto it. This is important. Please consider connecting with me at richrusset@gmail.com. I need to pursue all avenues in relation to the above ideas.

  • @jemmiex
    @jemmiex 2 роки тому +1

    07:52 I tried to use this mathematical formula, but there were a lot of problems. So I did it backwards with the those numbers you mentioned in your video, FOV of DK2 is 94 degrees, R is 1080px, IPD is more or less 64mm, and the final d comes out to be around 9900mm. This doesn't make any sense, can anyone tell me whatz wrong?

    • @MikeAlger
      @MikeAlger  2 роки тому

      Yeah, 9900mm is close to 10 meters. So, what that formula is saying is after a virtual point is 10 meters away from the user, if you keep pushing it back, it’s essentially going to still be using the same pixels on the right and left eyes - or the difference will be sub-pixel, anyway. So, on the DK2, which was relatively low resolution, you could perceive the stereo depth of things closer than 10 meters much more easily than things past it. Truthfully in practice, anti-aliasing does make it possible to keep seeing things, but in my opinion, past 20m wasn’t worth adding detail to. 6dof leaning also added parallax that was helpful for seeing further depth. These days, resolutions are getting a lot higher and you can meaningfully perceive depth much further, but the formula should still give a rough 3dof near-bound for lower LOD assets, at the very least.

    • @jemmiex
      @jemmiex 2 роки тому

      @@MikeAlger I thought that D is 20000mm, my bad. Thank you so much for the detailed explanation! One last question, the initial point of that D is the middle point of IPD or the FOV boundary extension focal point?Coz Im trying to figure out how that formula mean. Thank you and have a nice day.

  • @XRelabs
    @XRelabs 3 роки тому

    Mr Mike, this is the third video i watch for you, Y O U A R E AMAZING, its 2021 and all what you said reflected in Real, VR AR is advancing rapidly , ways and methods to interact are more friendly now, many apps and programs are there competing for attenction. thank you a TON . bless you

  • @andrewwakeling1165
    @andrewwakeling1165 8 років тому

    Very informative and well structured breakdown of VR. Wish there were more videos of this quality. Thank you!

  • @robindelange9706
    @robindelange9706 9 років тому

    Very impressive overview. Will definitely share this with the students from my Virtual Reality course in the Netherlands!

  • @andystone9088
    @andystone9088 8 років тому +1

    This was absolutely stunning. Thank you so much for sharing your workflows and research.

  • @WVM117
    @WVM117 9 років тому

    Love this even more than the first video. I hope you continue updating us on your findings and progress

  • @dingFAching
    @dingFAching 5 років тому

    Hey dude, I hope you ended up getting hired somewhere good. You're really intelligent and great at abstracting all of these amazing concepts and making them relatable for laymen like me without skimping on the detail. Keep it up, you're helping change the world.

  • @chadf9630
    @chadf9630 9 років тому +3

    Holy hell dude! This is so amazingly done. I feel like I'm watching a visionary. Keep it up.

  • @tonyciccarone1486
    @tonyciccarone1486 7 років тому

    This is brilliant. Years ahead of it's time in terms of virtual trends (in both application and implementation even ideation), thank you for the video @Mike Alger

  • @gabivthobias
    @gabivthobias 9 років тому

    Congratulations for the video! It all makes sense to me, the fields zones are really important and you could demonstrate it really well. For designers who are leaving the 2d and entering the 3d space, it helps a lot. :D

  • @HikwaMehluli
    @HikwaMehluli 7 років тому

    Brilliant write up. Thank you for all this information and to think I came across all this and more you have shared a few months ago.

  • @GavinOvsak
    @GavinOvsak 8 років тому +6

    This is totally brilliant and comprehensive and well thought out

  • @firstlast9813
    @firstlast9813 5 років тому

    He is building this science. Might not be polished but it is beautiful to see the genesis of a new era

  • @benjoe1993
    @benjoe1993 8 років тому +2

    This is fucking amazing. I can imagine using VR in everyday stuff like everyday software development.

  • @ozenuaoluwatobi
    @ozenuaoluwatobi 2 роки тому

    I heard you got the best contents on VR, that makes you my favorite youtuber

  • @FlameSoulis
    @FlameSoulis 7 років тому

    This really has given me a lot to look forward to. My issue is there is so much I want to work on, I keep getting sidetracked with another project.

  • @JeromeMaureyDelaunay
    @JeromeMaureyDelaunay 9 років тому

    This echoes a lot of my findings in developing VR experiences. Brilliant work Mike!

  • @CharlesVanNoland
    @CharlesVanNoland 7 років тому

    Hololens additive blending limitation can be resolved using a calculator-style black LCD to silhouette virtual objects on the front lens to mask background light from surroundings, and the reflected virtual scene on the inside there would be the only light reaching the eye. It would likely not be a perfect fit or alignment without being adjusted to your eyes/head shape/position.

    • @CharlesVanNoland
      @CharlesVanNoland 7 років тому

      Also, a prototype VR OS could easily be done by doing a replacement Windows shell, where you tell windows to use something besides explorer.exe at startup. It was easier pre-W10 but it can still be done without much added difficulty.

  • @FrankLenhard
    @FrankLenhard 8 років тому

    Very nice and pleasant to watch video. i like the little infos you put in here and there, which really matter but come across as lightly as you go on. Congrats and help bring google VR forward :)

  • @colinbtw8720
    @colinbtw8720 8 років тому +3

    Congrats on the job at Google! I'm really impressed with the results of your findings fantastic job!

  • @sabrinajpage
    @sabrinajpage 4 роки тому

    Wow so informative- Love the graphics and animations and charts... Those were really helpful!

  • @RameshVishwakarmaDesigner
    @RameshVishwakarmaDesigner 2 роки тому

    Impressive presentation, so many details. Thank you so much for such a great video.

  • @PPPLab00
    @PPPLab00 8 років тому

    Wow. i just impressed very very much. it was my so very important topic then, you just explan whole idea of VR interface design you might be genius, and humble person. i appriciate for this!!

  • @sephypantsu
    @sephypantsu 9 років тому

    I love your comment about the microsoft marketing lolz
    We are building a VR application and your video has being tremendously helpful!

  • @jplsfx
    @jplsfx 9 років тому

    Congratz Mate, , you did a good work. very useful ergonomic research that gives a " Frame " for the Seekers !

  • @Ree1981
    @Ree1981 9 років тому +45

    You're so freaking talented you're making humanity look bad by comparison. :P

  • @oskarasspalvys7330
    @oskarasspalvys7330 8 років тому +4

    I'm glad you work at Google now. Hope they treat you right. You're one hell of a smart dude.

  • @RyanLBuchanan
    @RyanLBuchanan 5 років тому

    Brilliant stuff Mike! I could watch it over & over!

  • @KeshavSapra
    @KeshavSapra 3 роки тому

    wow I needed this for my architecture design presentations

  • @VRPat
    @VRPat 9 років тому +4

    Great video. In future projects I suggest you to let even more people test your prototypes of VR OS-like applications. All mad scientists need test subjects. And let VRgins try too, their input are usually the most valuable.

  • @projectedreality4379
    @projectedreality4379 9 років тому

    Amazing job ! As a VR dev I find this very useful !

  • @3deaspacesys
    @3deaspacesys 7 років тому

    great vid, thanks for clearing up some issues that we did not even predict or see :)

  • @arseniiohar1893
    @arseniiohar1893 Рік тому

    Hope VR takes over the world, and I would be making interfaces for VRs!

  • @powrslaveeli
    @powrslaveeli 9 років тому

    great video, very useful information. look forward to your next one

  • @PuraTvOyun
    @PuraTvOyun 6 років тому

    That was great Mike thank you. You've gave me a different perspective. I'm a Game Designer and developer ans believe me i will use this incredibly useful informations to create my gamer experience.

  • @GarrettStelly
    @GarrettStelly 7 років тому

    I discovered you through your cross-segmented 3d model of the human anatomy while procrastinating my Biology homework.
    Now, I just want to do what you do :(

  • @juliusross2258
    @juliusross2258 9 років тому

    Thank you for this, you've solved a lot of problems that I've come across while working in VR. Thanks You!!!

  • @SAWmacaco
    @SAWmacaco 7 років тому

    the world need a OS like android or windows with these vr concepts you said, it's a big jump

  • @paavan
    @paavan 8 років тому

    Great stuff. I hope to be a part of this movement!

  • @jasonspence
    @jasonspence 7 років тому

    5:00 to 9:05 It would be neat to have an "active" mode where things are intentionally farther away than usual for people who would like to stand at work or turn around, and generally avoid the whole Wall-E phenomenon. One of the biggest benefits I see for VR working is that I can choose NOT to sit down!
    I agree that for mass marketing and work applications, using it sitting is crucial, but I would hate for that to make applications too delicate for the wobbly arm of someone standing up to reliably hit a button.

  • @benttoenail
    @benttoenail 8 років тому

    Fantastic! This is a treasure trove of golden information

  • @DiemetriX
    @DiemetriX 9 років тому

    Amazing video. Glad to see you got hired by google and can work on VR :)

  • @deanlillie7140
    @deanlillie7140 9 років тому

    This is a fantastic overview. Good work.

  • @LQban0
    @LQban0 9 років тому

    Another great video and research. Please keep up the great work.

  • @choongching
    @choongching 8 років тому

    Thanks for sharing these insight. It's helpful for my vr visualisation work

  • @GabrielDalposso
    @GabrielDalposso 9 років тому +2

    Congrats on getting your job at google! Excited to see what will you do for the Google Cardboard!

    • @MikeAlger
      @MikeAlger  9 років тому +1

      I'm excited , too. When it comes to VR, Google does more than cardboard, though. Remember the other projects going on like the Tiltbrush and Earth demos on Vive, resources like Jump or Tango, and the myriad of existing Google things like WebVR in Chrome or 360 videos on UA-cam, for a few examples.

    • @GabrielDalposso
      @GabrielDalposso 9 років тому +1

      Yeah, there's some that I didn't know, but most is related with CB. Anyway, I like the way that google is pushing VR into the masses you know, democratizing technology :)

  • @JesseBensonJE553
    @JesseBensonJE553 7 років тому

    You're a genius, yo! So inspired right now. Thanks for sharing this!

  • @ChopLabalagun
    @ChopLabalagun 9 років тому +1

    nice, help me alot to get a new perspective for my VR work.

  • @lofi_Insomnia_
    @lofi_Insomnia_ 8 років тому +2

    Your work is very inspiring! I hope there're more details on how you made those mockups... I'm trying to make similar mockups in After Effects but there're many things that I can't figure out:) It'd be nice if you can write a post about it!

  • @markuseby5267
    @markuseby5267 4 роки тому

    I love this. I have been thinking of a vr interface overlay for windows. That along with a gcc vr ide

  • @oculushut7205
    @oculushut7205 9 років тому +3

    Hey - thanks for sharing your research! Really cool to see some well thought out ideas.

  • @bjoernseeger5555
    @bjoernseeger5555 9 років тому

    great video ! 43 of age i saw most of this coming up at the time. allow a side comment re lazyness: combined with findings of working ergonomics the massive amount of sensor data might help to prevent back problems etc. :-) if you analyse the sensor-data and help the user to correct his posture during the day, do workouts now and then :-) worries of an older guy... :-)

    • @MikeAlger
      @MikeAlger  9 років тому

      Hmm, that's an interesting one. For the first consumer devices specifically, it seems like we'll have the head and hands' rotation and position, but extrapolating the elbow, shoulders, and spine curve wouldn't be exact. Individual applications for gamified assisted physical therapy are the starting point for this right now, though and exercise is an option (although a little bit of a foggy, sweaty one, atm). This may be more viable if people are SO accepting of VR that full body tracked solutions become commercially popular, but it looks like we'll need to start with what they'll have first.

  • @rexroy8930
    @rexroy8930 6 років тому

    Impressive all that you have done!

  • @gianfavero
    @gianfavero 7 років тому

    the great thing about VR at work is that my boss would never know that i'm watching cats on youtube

  • @pizzyfpv
    @pizzyfpv 9 років тому +2

    nice video man I remember you from VRchat, pizzy00 here lol

  • @lastone-em6el
    @lastone-em6el Рік тому

    Mike Alger's video delves into pre-visualization methods for VR interface design, covering content zones and interaction types. He envisions the possibility of a full virtual reality operating system with adequate resources. Check out this insightful exploration of VR interface design.

  • @BradDavis_vr
    @BradDavis_vr 9 років тому +1

    Is the Samsung study referenced focused on 3D TV, or arbitrary 3D perception? While there's a limit to how far something can be before you stop perceiving depth on a 3D display, that limit is significantly further on a head tracked display, due to subtle occlusion changes as you re-position your head.

    • @MikeAlger
      @MikeAlger  9 років тому

      +Brad Davis It was actually specific to head mounted displays, particularly when they were working on the Gear VR in the beginning. The way he measured it was to move spheres further from the user until their change in distance was imperceptible. I'd say watch that video because it's really great: ua-cam.com/video/XjnHr_6WSqo/v-deo.html
      However, I tried coming at it from a different perspective to estimate it mathematically, too. What's interesting is that you get about the same 20 meter distance for the specs of DK2, CV1, Vive, Gear VR, etc. All distances from about 20 meters to infinity rely on the perception of anti-aliasing/interpolation of a single pixel. You can perceive further distances with this, but my purpose was for interface design and using depth meaningfully for user understanding.
      mikealgermovingimage.tumblr.com/post/127113260256/hmd-resolution-and-maximum-depth-perception

    • @BradDavis_vr
      @BradDavis_vr 9 років тому

      +Mike Alger I'll check it out. However, it's worth noting that again, the Gear VR doesn't have positional tracking, though I believe it does include a head and neck model, so you get a slight positional modification as you tilt your head off the XZ plane.
      However, even if something at 20 meters away resolves to the same pixel with the IPD distance, humans can still pick up a significant amount of depth information based on finding as they lean their upper body, the side of an object occludes the next pixel of the background in one eye slightly before or after it becomes occluded in the other eye. It's probably academic, since I imagine most developers would probably include a significant safety zone between the content they render in stereo vs content they might push to a skybox. I'm just suggesting that the depth perception curve graph is really 3D rather than 2D, with the third axis being the positional range of the viewer, which could probably be bucketed into 'fixed', 'head and neck model', 'upper body translation with a fixed seated position' and probably several categories of 'free roam', perhaps corresponding to common VR environments like CAVE, or Steam VR room size presets.
      In general I think the video's brilliant. I hope to apply some of the concepts to my own work on UI at High Fidelity. Thanks.

    • @MikeAlger
      @MikeAlger  9 років тому +1

      +Brad Davis Yes, you can perceive depth past 20 meters and parallax contributes to that greatly, it's just not ideal for UI design in my opinion since I'll want a user to be able to rely on stereoscopy without movement. I mean things like using depth for file hierarchy or object relationships.

  • @ericpa06
    @ericpa06 8 років тому +2

    What an amazing video, dude! I totally loved it!

  • @monoham1
    @monoham1 8 років тому +2

    gj on job. any tips on where I can go from here to get to where you are? ive got 1 year work exp as a django programmer and mobage company and 6 months as a programming student before that and i can load assets into unity ue4 etc and link simple blueprints eg triggers fix 1 or two broken bits on a skeleton but not make one or create a model.
    what should i study? how much more exactly do i need to know about 3d modeling/math to get to where you are,
    and most importantly, how did you learn it all?

    • @MikeAlger
      @MikeAlger  8 років тому +5

      It's typically a matter of looking it up online every time you run into something you don't know. If you want to make things for VR, the easiest path is to get a headset and follow the free tutorials online to learn Unity and C#. Learning a new software is a little frustrating every time, but you also may be surprised at how easy it is to get started.

  • @HBKobenauer
    @HBKobenauer 8 років тому

    Great video, one of the best on the topic yet.

  • @serge3595
    @serge3595 9 років тому

    This is fantastic. Awesome video Mike.

  • @dafuture621
    @dafuture621 7 років тому

    WOW This Is Amazing !!keep it up brother .

  • @florentgermain
    @florentgermain 9 років тому

    Brilliant video. Gave me a lot of food for thoughts. Excellent synthesis of VR all-around as well. Would love to chat with you about all this if you have a twitter, FB or any other social account for this ! Thanks again for this video.

  • @filix92
    @filix92 5 років тому

    Amazing work. Congratulations.

  • @xdz557
    @xdz557 8 років тому

    It's fantastic, I hope more people know

  • @prestonmccauley43
    @prestonmccauley43 7 років тому

    This is great Mike. I've been working on this all as well. Do you have sample of your unity test project.

  • @krakkan1973
    @krakkan1973 9 років тому +2

    Great video, great work :) keep it up!

  • @sergiobdbd
    @sergiobdbd 9 років тому

    Amazing video. Congrats, bro...

  • @adrienviala4028
    @adrienviala4028 8 років тому

    Nice video.
    An idea I had looking at your video : could you test a system where the content slowly move back to the center of the comfort zone the longer we look at it ? Suppose the lady noticed the alarm for her appointment and started to deal with it, then got caught up in meeting planning. It would be great if the calendar widget was automatically moved (at low speed) to the center of the content zone. That would let the user head return to resting position without interruption, and all the other content would be moved along the sphere in the same direction (pushed). Once the user finishes with the calendar, the whole spherical graphical interface slides back to the default configuration. In a way, it would be similar to this sliding of applications for mac, but more fluid.

  • @format6
    @format6 5 років тому

    amazing, perfectly concise, thanks.

  • @hi.nixson
    @hi.nixson 9 років тому

    hmm, but how do you design VR interfaces that doesn't require a device that tracks hand movement, but can use a swipe/tap like a Samsung GearVR or Google Cardboard? I see a lot of this use of card/web design trends spilling over into VR, like the Oculus Menu...

  • @grgklein369
    @grgklein369 9 років тому

    This is for sure great basic work, but from a user point of view I`d argue like this: I`m not interested into this for giving me a bodily similar workflow like I had before with a spacier feeling around it. I`m interested in this, cause it is or can be real space, without the limitations of being glued to ways of custom work behaviour. Work, even administrative work, for the first time in history, can and could be adapted to physically more natural, healthier and of course highly personal forms. As a designer I would stop to think in categorys like middle&background, at least have some kind of "doors" there. Better, neighbouring territorys of friends or co-workers.

  • @Gridaxis1
    @Gridaxis1 8 років тому +1

    This is brilliant. Makes me really interested in developing for VR, but it seems to be a ton of programming and level/game design.
    How high is the barrier of entry for learning to do things like creating interfaces like this? I feel like picking it up in my free time but I'm gauging whether it's worth to do all of this if people are already insane interface creators and my time would be wasted.
    A virtual desktop interface with custom screens would be a huge game changer for the desktop environment as it goes beyond buying more monitors as you can create your own. I wonder if there will be OS specifically designed for VR in the future? Hopefully a great one comes out soon, here's hoping.
    Amazing video mate, keep it up.

    • @MikeAlger
      @MikeAlger  8 років тому

      +Anjeleo Villarruz The barrier to entry is much lower than you're imagining. It seems like it would be complicated or crazy because of those movies, but it's just the same as any other design. You just get to feel cool because it's 3D.
      If you're worried about competition, there is none. Basically nobody doing volumetric interface stuff now was doing it their whole career. There are no experts. And the ones who ARE doing it are the ones who would be helping you and reading/watching any findings you have as well.
      As far as learning curve, most people start out by learning Unity and C#, which are thankfully free things with plenty of online help and tutorials. But as you saw in this video, you can prototype concepts in other ways like animations.

  • @powersltut
    @powersltut 8 років тому

    I am so waiting for this to happen!

  • @dompatrick8114
    @dompatrick8114 3 роки тому +1

    How do I get this in 2021? I desperately need this to manage my day to day law school tasks lol.

  • @andriawahyudi3506
    @andriawahyudi3506 7 років тому

    Verry talented, I impressed with your presentation. Do you have any paper or Journal in IEEE or Scopus? Its a great content to Cite.

  • @SpaceViking1
    @SpaceViking1 9 років тому

    hand gestures are for immersive apps, not for a desktop environment. the desktop will be controlled with our eyes and a touchpad which captures finger movements on a virtual keyboard and which turns on/off eye tracking and ar/vr overlays. hand movements arent practical because we are more productive if we can do real world tasks with them and in some environments you just dont want to move your hands. while youre cookingor while youre outside

    • @SpaceViking1
      @SpaceViking1 9 років тому +1

      if you work in a callcenter and get a new customer every 5 minutes and have to do all kinds of kung fu to operate the crm software, you would be less productive than with a mouse and keyboard.

    • @SpaceViking1
      @SpaceViking1 9 років тому

      you could design a chair which helps with the arm movements but do we really need the classical chair anymore? the input devices were created with the desktop and chair in mind but vr/ar allows us to rethink in which position we work

    • @Kudagraz
      @Kudagraz 8 років тому

      I agree with this. There is a place for both kinds of interaction. Eye tracking in particular seems very promising to me.

  • @alext9994
    @alext9994 9 років тому

    Absolutely phenomenal video.

  • @Fryeddeath
    @Fryeddeath 6 років тому

    I would like to see the GUI used in augmented reality as an overlay

  • @turnipslop3822
    @turnipslop3822 9 років тому

    I really wish you the best of luck with your job hunt! However I think you could achieve such amazing things if you managed to get an investor to support you and a small team in creating that OS you talk about, I can understand why you are wary of trying kickstarter. I have a feeling that in a few years the name Mike Alger could be synonymous with the OS of VR if you did try. If it helps both Microsoft and Apple both started in a garages if I remember correctly!

  • @panospanospan
    @panospanospan 8 років тому

    the references seems cant be accessed, can you share it by google drive or dropbox?

    • @MikeAlger
      @MikeAlger  8 років тому

      Good call, I've changed them to Google Drive links.

  • @TylerAllanSchnadarle
    @TylerAllanSchnadarle 8 років тому

    This video is brilliant, thank you for this

  • @valentinburov8888
    @valentinburov8888 8 років тому

    Great follow-up.