For the Fenri player, I think you kept forgetting the second effect of Tyrannomon. You need to trash a card from hand if you picked something up from the search. Also game 2 Paildramon locked down the board so the Takemika would not have been able to unsuspend to swing for game.
On game one, it wasent a misplay, I desperately needed the Takami in trash to do the big combo. I knew you had game, and I was one piece short. My only hope was to try and draw into it so discard it. I believe I drew the Takami on the very last step, but had no way to trash it.
You're correct, looks like Tyrannomon was your last search to get the piece you needed. I wasn't specific, but I was referring to playing the code cracker Fang at end of turn, since it didn't maximise your swing potential.
For the Fenri player, I think you kept forgetting the second effect of Tyrannomon. You need to trash a card from hand if you picked something up from the search. Also game 2 Paildramon locked down the board so the Takemika would not have been able to unsuspend to swing for game.
Good catch, I missed that during my commentary. 👍
Game two you forgot to gain memory from lvl4s and Takemi cant unsuspend thanks to Paildra's effect so it cant finish the game
@@456reptile yeah, it’s always the little details, the unsuspend was game changing.
On game one, it wasent a misplay, I desperately needed the Takami in trash to do the big combo.
I knew you had game, and I was one piece short. My only hope was to try and draw into it so discard it. I believe I drew the Takami on the very last step, but had no way to trash it.
You're correct, looks like Tyrannomon was your last search to get the piece you needed. I wasn't specific, but I was referring to playing the code cracker Fang at end of turn, since it didn't maximise your swing potential.