Hello, i have trouble, can u help me pls? It appears when I open a model Python: Traceback (most recent call last): File "C:\Users\Алексей\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\Arma3ObjectBuilder\ui\import_export_p3d.py", line 101, in execute lod_objects = import_p3d.read_file(self, context, file) File "C:\Users\Алексей\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\Arma3ObjectBuilder\io\import_p3d.py", line 435, in read_file mlod = p3d.P3D_MLOD.read(file, operator.first_lod_only) File "C:\Users\Алексей\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\Arma3ObjectBuilder\io\data_p3d.py", line 778, in read raise P3D_Error("Invalid MLOD signature: %s" % str(signature)) Arma3ObjectBuilder.io.data_p3d.P3D_Error: P3D - Invalid MLOD signature: b'ODOL'
That is completely normal. That error means that you're trying to import a binarized model, but the addon can't do that. The addon can only import not binarized (MLOD) type P3D models. Binarized (ODOL) type files are off limits.
Hello, i have trouble, can u help me pls? It appears when I open a model
Python: Traceback (most recent call last):
File "C:\Users\Алексей\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\Arma3ObjectBuilder\ui\import_export_p3d.py", line 101, in execute
lod_objects = import_p3d.read_file(self, context, file)
File "C:\Users\Алексей\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\Arma3ObjectBuilder\io\import_p3d.py", line 435, in read_file
mlod = p3d.P3D_MLOD.read(file, operator.first_lod_only)
File "C:\Users\Алексей\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\Arma3ObjectBuilder\io\data_p3d.py", line 778, in read
raise P3D_Error("Invalid MLOD signature: %s" % str(signature))
Arma3ObjectBuilder.io.data_p3d.P3D_Error: P3D - Invalid MLOD signature: b'ODOL'
My version of blender 3.6.16
That is completely normal.
That error means that you're trying to import a binarized model, but the addon can't do that.
The addon can only import not binarized (MLOD) type P3D models. Binarized (ODOL) type files are off limits.
@@mrcmodding so how do I take a vanilla technique and somehow change it or something?
@@sprinterkas If you don't have the source model for something, you can't change it. That's how it works.