"More short Indie reviews like this one" is definitely something I can get behind, but sadly I can't hit the "Subscribe" button twice, so I'll leave it like it is. =P
I like how the hardest difficulty is called Arcade Mode. Such a perfect term for a a level of difficulty that could only be more suitably summarized as _unfair bullshit_ mode.
Definitely a lot of Neo-Geo aesthetic going on here. The main character sprite is a little on the small side though, which is more typical of 16-bit games.
This looks *awesome* I could see myself replaying this over and over. Also, some of the uses of the zipline remind me of some of the uses of the ninja staff in Maui Mallard in Cold Shadow
games that I would like a review UnMetal, Inscryption, MADNESS: Project Nexus, Eastward, Prodigal, Wirewalk()↳ , NYKRA, Rogue Legacy 2, Death's Gambit: Afterlife, Demon Turf, A Monster's Expedition, Mighty Goose, ZeroRanger, Beard Blade, Nexomon, UltraKill, Monolith, La Mulana.
Only watch 1 minute of the video but already added to steam wishlist. Somehow sold me on not having checkpoints. Endurance isn't something we get challenged enough on these days.
I beat it in 36 minutes. This game is missing a staple of its genre: hidden collectables and hidden breakable walls. Better games in this field are the Messenger, shovel knight, curse of the moon 1 and 2, cyber shadow. This really felt like an experimental demo.
@@dfilm nice. i beat the game in 40 minutes yesterday on one difficulty. i think they styled this game more like the classics though rather than the modern titles you mentioned. those are all great games, but this game is more like a mega man game. you can beat mega man 1 in less than 30 minutes but it's still a great classic that is played today. steel assault's arcade mode would give people a run for their money and is how the game was intended, i think. this game is like the old games that just increases difficulty to offer more content, but that's why i think it's a great game. they stayed true to their style, with the 16bit graphics, the gameplay area ratio, and the overall style of the pace. playing it on anything less than expert or arcade mode probably isn't as fulfilling of an experience. thanks for reading cheers man.
Agreed. It needs optional tough sections for bonus pickups, and some kind of score or grade system. A report card of sorts that tracks various accomplishments through the game would be cool. The game is as lean as a schoolchild living off of cat food. There’s absolutely nothing extra in the game, and the levels are very straightforward, barely pushing the parameters of the characters move set. That said, it’s gorgeous as hell and very fun.
Really great review; I loved it. Steel Assault looks like something I'd enjoy spending some time with but I'll have to add it to the Wishlist for now. With Dread so close on the horizon, I'm just trying to clear my current games catalog so I can play Dread w/o worrying about other games' needs.
Addendum: I don't know if it's on GVG's docket, but I'd love to hear/see your opinions on Voice of Cards: The Isle Dragon Roars demo. That game is in second place on my wishlist right now; I really liked it but I'd like to see if others share my enthusiasm for the demo.
you should give UNSIGHTED a try! it came out around the same time and one of the few indie games that captures what makes dark souls good in a way few other dark souls inspired games have
I wish the Arcade Mode had a better balancing. It’s way too cheap to offer any replay value, and the campaign only lasts for an hour, with no secrets, no unlockables, no scoring or leaderboards. It’s a good game but also something you’ll finish and forget in an afternoon.
I think this game was a huge missed opporntunity. Its so extremely short with very little replay value. There are litearlly only 3 pickups in the game, a shield, health and energy which makes your whip shoot projectiles. There are also no collectibles, or cool hidden secrets. Nothing to keep you coming back to the game to get that higher score or 100% the game. Compared to a game like Huntdown this one really falls flat.
Hearing that the game is short and difficult, while also lacking a 16:9 ratio is just quite frankly is just gross, especially for the price they are asking for. The graphic looks nice and had it been longer in length and had an easy accessible mode with a 16:9 ratio, I would have brought it. 🤔
"More short Indie reviews like this one" is definitely something I can get behind, but sadly I can't hit the "Subscribe" button twice, so I'll leave it like it is. =P
Thank you!
I like how the hardest difficulty is called Arcade Mode. Such a perfect term for a a level of difficulty that could only be more suitably summarized as _unfair bullshit_ mode.
Brings back Turrican vibes. More games should have whips! Great review. The nostalgia is next level.
Definitely picking this up! Thank you for the review!
This is more like a very well made Neo-Geo or Sega Saturn sprite based game.
Definitely a lot of Neo-Geo aesthetic going on here. The main character sprite is a little on the small side though, which is more typical of 16-bit games.
After the work Tribute games put into Panzer Paladin (fire game btw 🔥), I am more than willing to give Steel Assault a try 😎
This looks *awesome* I could see myself replaying this over and over.
Also, some of the uses of the zipline remind me of some of the uses of the ninja staff in Maui Mallard in Cold Shadow
games that I would like a review UnMetal, Inscryption, MADNESS: Project Nexus, Eastward, Prodigal, Wirewalk()↳
, NYKRA, Rogue Legacy 2, Death's Gambit: Afterlife, Demon Turf, A Monster's Expedition, Mighty Goose, ZeroRanger, Beard Blade, Nexomon, UltraKill, Monolith, La Mulana.
Only watch 1 minute of the video but already added to steam wishlist. Somehow sold me on not having checkpoints. Endurance isn't something we get challenged enough on these days.
I beat it in 36 minutes. This game is missing a staple of its genre: hidden collectables and hidden breakable walls. Better games in this field are the Messenger, shovel knight, curse of the moon 1 and 2, cyber shadow. This really felt like an experimental demo.
you beat what? all the difficulties?
@@ryz8 I beat the main game. Beating it on all difficulties and Platinuming the game would have taken me at least 50 minutes.
@@dfilm nice. i beat the game in 40 minutes yesterday on one difficulty.
i think they styled this game more like the classics though rather than the modern titles you mentioned. those are all great games, but this game is more like a mega man game. you can beat mega man 1 in less than 30 minutes but it's still a great classic that is played today. steel assault's arcade mode would give people a run for their money and is how the game was intended, i think. this game is like the old games that just increases difficulty to offer more content, but that's why i think it's a great game. they stayed true to their style, with the 16bit graphics, the gameplay area ratio, and the overall style of the pace. playing it on anything less than expert or arcade mode probably isn't as fulfilling of an experience. thanks for reading cheers man.
Agreed. It needs optional tough sections for bonus pickups, and some kind of score or grade system. A report card of sorts that tracks various accomplishments through the game would be cool.
The game is as lean as a schoolchild living off of cat food. There’s absolutely nothing extra in the game, and the levels are very straightforward, barely pushing the parameters of the characters move set.
That said, it’s gorgeous as hell and very fun.
Really great review; I loved it.
Steel Assault looks like something I'd enjoy spending some time with but I'll have to add it to the Wishlist for now.
With Dread so close on the horizon, I'm just trying to clear my current games catalog so I can play Dread w/o worrying about other games' needs.
Addendum: I don't know if it's on GVG's docket, but I'd love to hear/see your opinions on Voice of Cards: The Isle Dragon Roars demo.
That game is in second place on my wishlist right now; I really liked it but I'd like to see if others share my enthusiasm for the demo.
you should give UNSIGHTED a try! it came out around the same time and one of the few indie games that captures what makes dark souls good in a way few other dark souls inspired games have
Glad this game turned out well!
Nice review!
This game looks pretty awesome
I don't understand the Con difficulty. Isn't there an easy mode?
I wish the Arcade Mode had a better balancing. It’s way too cheap to offer any replay value, and the campaign only lasts for an hour, with no secrets, no unlockables, no scoring or leaderboards. It’s a good game but also something you’ll finish and forget in an afternoon.
Oh this looks wicked cool
Thank you!
Is this played on PC or Switch
On Very Easy you can pass it in 20min. In Highest Difficulty, it will take you a week or more
I think this game was a huge missed opporntunity. Its so extremely short with very little replay value. There are litearlly only 3 pickups in the game, a shield, health and energy which makes your whip shoot projectiles. There are also no collectibles, or cool hidden secrets. Nothing to keep you coming back to the game to get that higher score or 100% the game. Compared to a game like Huntdown this one really falls flat.
Gane looks beautiful!
If they dropped this game's price to $5-7 then I might bite, but man $15 for an hour long game is too much for too little
Wait until Limited Run picks it up and charges $40.
@@tomsimmons7673 Don't worry we won't get a copy at that price. It'll sell out instantly and resold on ebay by scalpers for $100+
Slowmo- One Hour?!!!!!!
Hearing that the game is short and difficult, while also lacking a 16:9 ratio is just quite frankly is just gross, especially for the price they are asking for. The graphic looks nice and had it been longer in length and had an easy accessible mode with a 16:9 ratio, I would have brought it. 🤔
Good barebones game. Very very short. Looks, plays, and sounds great but not a lot here. 3.5 out of 5.
Only an hour's worth of gameplay... Ehh