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How to add a playable Metahuman in Unreal engine 5.4 (The Correct Way)

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  • Опубліковано 15 сер 2024
  • Hello in this short and guide I will show you How to add a playable Metahuman in Unreal engine 5.4 (The Correct Way) #unrealengine #metahumanman #howto
    You can access all the project files from the links below! Thanks!
    ↪️Patreon: patreon.com/Karltyy
    🔥Discord: discord.gg/c6mcMaGu
    In this comprehensive tutorial, you'll learn:
    In this tutorial, you'll learn:
    How to add a playable Metahuman in Unreal engine 5.4 (The Correct Way)
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КОМЕНТАРІ • 5

  • @That_Gamerdad
    @That_Gamerdad Місяць тому +2

    Another great tutorial for those that need it, meta human to als is what lots of people struggle with. Have you ever got that working correctly ?

    • @KarltyDEV
      @KarltyDEV  Місяць тому +1

      I have never touched ALS but I have seen some stuff on it, Might download it tomorrow and check it out!
      I have looked into motion matching though and i know how to integrate a Metahuman and add rifle animations to the upper body i was thinking about it fore a video

  • @ivanm.612
    @ivanm.612 Місяць тому +1

    Do it with the retargeter its easier

  • @GameDevUE
    @GameDevUE Місяць тому

    Do you have any suggestions for optimizing meta human skeletal meshes? I converted the MH into a static mesh, then rigged and imported but the poly count is killing me.

    • @KarltyDEV
      @KarltyDEV  Місяць тому +1

      You could optimise your MetaHuman mesh.. reduce the polygon count using like Blender or ZBrush, and generate multiple LODs in Unreal Engine to ensure performance at different distances. Simplify the skeleton, optimize textures, and use material instances to reduce the load. I think LODS should help with performance but if not re do the typology in blender