Raise the stakes in D&D!

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  • Опубліковано 15 тра 2024

КОМЕНТАРІ • 19

  • @Teraclon
    @Teraclon 2 місяці тому +6

    This man is diabolical! I approve!

  • @sterlinggecko3269
    @sterlinggecko3269 2 місяці тому +2

    sounds like my party would have 100 hit points of meat shields lol.

  • @chen-gongfu
    @chen-gongfu 2 місяці тому +1

    Wow, that sounds soooo good 🤩 Definitely need to try a similar scenario in our campaign once the players got more familiar with the townsfolk. Thanks for the inspiration! Helpful as always 🤝

  • @phafi_4182
    @phafi_4182 Місяць тому

    THATS AWESOME!!🔥🔥

  • @avalon1007
    @avalon1007 2 місяці тому +3

    This is awesome! I love this approach to raising the stakes. Out of curiosity (for anyone able to help), how did you run the "group combat". Were you taking actions for the villagers or did the players have control beyond ordering them forward or back? I've been having a hard time coming up with a group combat mechanic that fits my table.

    • @archersfriend5900
      @archersfriend5900 2 місяці тому

      You could do it like ad&d. Martial character with highest charisma is the commander. I run lots of group combat in 5e. Having pcs command troops gives the dm another way to add quests. I am happy to answer any specific questions.

    • @avalon1007
      @avalon1007 2 місяці тому

      @@archersfriend5900 The part I struggle with is the specifics of how the pcs are commanding troops and how they should be matching up against enemy troops. I've seen it done where the "soldiers" function as a single NPC unit, where the PCs spells and attacks are working on a large number of soldiers, but that never felt right to me.

    • @archersfriend5900
      @archersfriend5900 2 місяці тому

      @@avalon1007 I always just use the soldiers as npcs with players commanding them, but I do use morale rules from ad&d. The whole key is to use ratios. Meaning put soldiers into groups of 10-20 all same equipment. Soldiers go on unit initiative. One initiative roll for the unit. Have them all attack the same target. Mass combat normally side initiatives. Dundermoose has a great channel talking about this stuff.

    • @archersfriend5900
      @archersfriend5900 2 місяці тому

      @@avalon1007 hey, do not forget. D&d is a wargame. If you follow the encumbrance rules and give experience for gold, it turns into a stronghold and dominion game as intended.

  • @ryangielow9653
    @ryangielow9653 2 місяці тому

    Beautiful

  • @archersfriend5900
    @archersfriend5900 2 місяці тому

    That is what d&d is supposed to be like!

  • @TalismanDM
    @TalismanDM 2 місяці тому

    Love this! Such a great idea! I’ll be using this in the near future for sure. Thanks!

  • @MarvinFaktes
    @MarvinFaktes 2 місяці тому +1

    Can you provide more details on this group combat dynamic?

  • @dg_yorick6814
    @dg_yorick6814 2 місяці тому

    Me playing as a 40k Commissar: this sounds like a great idea :)

  • @adamgilmor1098
    @adamgilmor1098 2 місяці тому

    Yeah, that's good!

  • @reaper3278
    @reaper3278 2 місяці тому +1

    Would this work if one of the people at the table is so dead set on eating everything including the zombies how would I deal with this because even the godpower of saying no cannot get them to stop and I don't want to just kill them cuz it takes 5 hours to get a new character sheet and it's annoying but what do I do😊

    • @chiak333
      @chiak333 Місяць тому

      Let them eat 😊

  • @BeanLord69
    @BeanLord69 Місяць тому +2

    Stealing this idea