Quaternions & Matrices - CG Forge - Quick Tip

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  • Опубліковано 4 лют 2025

КОМЕНТАРІ • 9

  • @bekabaratashvili3178
    @bekabaratashvili3178 4 роки тому

    You are the greatest teacher!!!

  • @왜못할거라생각해
    @왜못할거라생각해 5 років тому

    thanks for the helpful video

  • @requa3314
    @requa3314 5 років тому

    super usefullllll thank you :)

  • @anarkijex
    @anarkijex 5 років тому

    ok so how do you show the orient attribute as a marker or gizmo?

    • @es_ina
      @es_ina 4 роки тому +1

      like any other marker. in the visualization menu, the button in the right side panel of the scene view. the one that looks like the tipical map location icon.

  • @ichtreffnixtv8605
    @ichtreffnixtv8605 4 роки тому

    Hi, I'm scaling packed prims in a rbd sim by modifying primintrinsics in a geowrangle:
    matrix3 trn = ident(); // cannot use primintrinsic(...) because I wouldn't be able to scale over life anymore
    float scale = chramp("scale_over_life", @nage);
    setprimintrinsic(0, "transfrom", @primnum, trn*scale);
    This works great, the only problem is that my instances don't rotate anymore. Is there a way to read the rotation back in, and "merge" it into trn matrix, so that my rotation is updated and not hardcoded? Thank you in advance !

    • @jesterchrome
      @jesterchrome 4 роки тому +1

      you can use cracktransform() to extract what you need from the prim intrinsic
      then use maketransform() to set in your new trn with your custom scale

    • @ichtreffnixtv8605
      @ichtreffnixtv8605 4 роки тому

      @@jesterchrome Thanks!

  • @rossisbudda
    @rossisbudda 5 років тому +2

    Thaaats a... rivet!? But for sure a nice lesson. Thanks!