Which Brawler do YOU think has the best super?! Thanks to Metafy for sponsoring this video! mfy.gg/kairostime Get 1 on 1 coaching from some of the BEST Brawl Stars players in the world!
@Rico Pascual Your comment doesn’t grammatically or logically make sense. You either have only seen one comment with good grammar or you have not, adding “by far” implies that it’s comparable by scale which it isn’t.
Kairos at 2:04: We’re not measuring damage over time Also kairos at 2:07: Lou does 540 damage over time I know Jessie’s and Penny’s super doesn’t end without being destroyed, but you could’ve given them 4 or 5 seconds
Quick Note: In my opinion Tara’s super is the strongest in the game, it can wipe full teams with incredible ease and can win games bu itself. It’s also easy to recharge it after one use which just adds to its usefulness.
@@nishlesh2007 yooo I was like you I didn’t have him but I prayed and prayed and got him in 11k trophies mega box One day you’ll get there :) he’s also my favorite, also once kit will be released, he will be my 2nd favorite
@@nishlesh2007 if you can’t get it in boxes, grow your channel to 1k subs and 4K whatcha hours so you can be monetized, then you can buy gems and get crow in the shop!
My opinion on the last 11 supers (ranked worst to best): Jacky: I really have never seen anyone use this super in a good way. I almost think it does more bad then good. The pull is obstructed by walls and has a small range. In return, you stand still with a 50% shield so others can do small bits of damage to you. Since this is a ranking for 3v3s, team value is more important than individual value, and this super does not help the team at all. Not too great. Edgar: Since the time it takes to charge the super isn't included, Edgar's is horrible. Half the range of Crow's, and needs a star power just to do minimal damage. Recently, all the bad randoms left Mortis and started using Edgar more, and all kill themselves with the super thinking they are immortal. It also provides no team value, like Jacky's. Not good, but it can still be used alright with a good player. I think everything else is good, all with effective uses. Rosa: A good example of a super with great individual value, but provides little help to teamates. It makes Rosa a nightmare to fight in 1v1s with near immorality, but isn't quite as good against a smart team of three. However, it can still be used to waste a lot of the other team's ammo, and to force enemies out of an area and back up, so I think it's still ok. Sprout: The problem with Sprout's super is that it is 100% relient on both the map and the team comp. In order to be good the map needs walls to extend the size of Sprout's own wall, and Sprout's teamates need a way to use the wall themselves. Because of this one can argue it is the best in the right circumstances, but again one can argue it is the worst in the wrong circumstances, so I have to call it average. Poco: Poco is the exact opposite of Rosa, Jacky, and Edgar, as his super is better in 3v3s than in showdown. However, it is, like Sprout's, very relient on the team comp, so I can't say it's near the top since most people play with randoms, where Poco's best teamates aren't garenteed to be used alongside Poco. Pam: Pam's super is a lot like Poco's but with a little less relience on team comp. This is because Pam herself is very tanky and absorbs a lot of damage, so healing abilities help her more then Poco, which by contrast stays more in the back away from direct fire. Basically, Pam's super helps both herself and her teamates, While Poco's is only really used for his teamates. Max: Max has a very, very good super, but it can sometimes hurt her team as well, although this is rare. This is because attacks, especially burst attacks with multiple projectiles, are harder to aim. However, the ability to push the other team, dodge shots, and pull off plays normally impossible outweigh the one drawback, so I'd say Max's super is above average. Leon: This is the best super for a short range brawler. It is a much better alternative to Edgar's, Darryl's, etc. This is partly because of the invisibility, party because of the additional star power effects, and party because of Leon's character itself. Leon is a burst damage character which needs to get close to it's opponent, so invisibility does this perfectly. Movement speed buffs are great for speeding this attack up, and healing is possibly the best star power in the game. In showdown, this is maybe the best super. But in 3v3s, it is still great, but is outclassed a little by more team oriented supers. The last three are interchangeable, they are all so good to where any could easily be called the best Sandy: Sandy's super is basically Leon's super, but better suited for 3v3. Instead of invisibility for one person, it's invisibility for all three! However, I think there is one thing that makes this super not quite the best. That is that is is relient on the team comp. Sandy himself doesn't benefit too much from the invisibility, compared to high damage dealers like Leon, so if none are on your team then it's still good, but not the best. However, what sets this super apart from ones like Poco's and Sprout's is that it has an equally good second use, revealing all bushes in the radius and stopping all enemy regeneration with the rude sands star power. This forces enemies to desperately flee from the sandstorm, so even if your team isn't the greatest at taking advantage of the invisibility they can still take control of large parts of the map with this. 8-bit: 8bit's super does a lot of everything. It is one of the few ways to increase damage, which is insanely powerful and would make the super broken by itself. But besides for that, it also can be used to tank shots, it can speed up 8bit, and can act as both an offensive tool or a retreat tool thanks to its teleport ability. Placing this super allows total control of that part of the map, and is almost impossible to break if placed behind a wall. I think this is one above Sandy's because they both have the same goal, controlling the map, but 8bit's super doesn't rely quite as much on team composition as Sandy's, because every brawler can use a damage buff but some can't quite benefit from invisibility. Gene: Gene can flip a game with one super. It doesn't matter if the other team has taken control of the gems all game, just grab the gem carrier once to grab them all. It doesn't matter that the team is behind a wall in bounty or knockout, bring them to you and your team with one grab and take the lead. Gene's super is insane, so insane that the whole game is based on that one key super pull which decides if you grab the weakened enemy and win or let them win by missing. And luckily for Gene, it is super easy to hit the pull, even with auto aim. And if that weren't enough, it also increases Gene's damage with a star power.
Disagree with Gene. I agree with everything expect top 3. Gene:3 Yes he can flip a game in Gem Grab. But thats one mode. For example heist USELESS. BRAWL BALL:Trash unless people are cocky or trash BOUNTY:Good if its a close match but besides that TRASH SHOWDOWN:Just no SIEGE: actually not bad Yeah but either way gene 3rd Sandy:2nd His super is basically good everywhere besides showdown. He can basically sneak attack. Theres not much to say its just good 8:bit:1 Increase damage for whole team he can just DOMINATE.
@@66sec65 besides for heist gene is pretty top tier all around. in bounty it is very good for pulling people for kills. brawl ball is alright because pulls defend well and break walls. showdown is nice as well, and in duo showdown gene is the #1 brawler. anyways, a brawler's overall strength doesn't dictate the brawler's super's strength. for example, sandy is a below average brawler, but does that mean their super is below average? no, it's near the top. so is gene's super.
Jessie's turret deals damage indefinitely and theoretically infinitely. If you were to count it like that, it would not make sense. The damage is simply measured per hit instead of over an amount of time. Emz was counted that way because her super damage is limited.
Yeah but he said damage over time he didn’t say I’m not counting damage that goes infinitely you know there’s different words that have different meanings.
@@geometryspaceman5761 come on. Did you really want to see Jesse score top simply because she can theoretically do infinite dmg? You wouldn't score penny the same way, would you? Both turrets both deal single hit damage per projectile, so that is how the damage should be counted. They have the possibility of being unlimited, so determining a "fair time" for them to have free dead on shots would be undeterminable. Kairos should have been more specific, but you can see why he did things the way he did.
@@_s-p-e-c-t-r-a_music_ yes I do think that penny Nita and jessy should be top three in this test because in one of his videos called the survival test Pam and I think like one other brawler got first place I think it was Pam because pams super allowed her to heal infinitely and so she got 1st place 🥇 so I think it’s dump that it wasn’t the same thing in this video and who knows maybe kairos did make a mistake but you can never be sure you can’t just assume that he did you need actual evidence and that goes with everything in this world
Jacky's super is the worst super by far in the game at the moment. There is no weaker one, all your points are right + those brawlers who got pulled from her super can even shoot again before Jacky can do it herself. That doesn't make sense lol
Great video again KT ♡ I think it could have different criterias like Charge Speed, Crowd Control, Versatilty or usefulness in diff modes etc. then rank them accordingly not only just the damage score. Like Three or more criterias with scores 1-10 then get the total score each brawler got I guess you'll get quite an accurate ranking but it is a lot of work.
Or the higher place the brawler got, the more points it gets in each citerias. Charge rate Let's say Dynamike would get 10th place because it requires only two full attacks (for dynamite sticks) to charge it up. That means he would get 38 points This is just a suggestion
I actually started working on this video exactly like this. I decided it was too confusing for most viewers & there are so many things that just can't be compared (like a stun vs a pull vs an upgrade)
Thank you for the response and I guess also things like that takes too much time and work to pull off and some kinda don't like watching more Statistical stuffs. It kinda get them confused. Great , informative and entertaining vid nonetheless. Thank you Kairos 😁
for the stun vs pull vs upgrades I guess you can compare them through Versatility. How useful it is in certain game modes. The more game modes they can be used they can get more points on versatility.
I would assume that brawlers who have a finite time for their supers to deal damage get the full damage recorded. Unlike brawlers like Jessie who's supers can last forever.
For everyone saying “he counted lous even though it was over time”, yea he did. Counting turret or bear with more than a single attack is stupid because then the damage is infinite in that specific test. Lous super goes away after 9 seconds. It’s not that hard
If that's so, then KT should've just measured the damage put out by the bear/turret/mortar in 9 seconds (duration of Lou's super) to act as an equalizer and make the comparisons more balanced. It would've even been more fair if the DPS of each super was calculated then compared. That method of comparison isn't that hard either, in my opinion.
@@idiot5410 Thats also dumb. For supers that have less than 9 seconds its kinda unfair. Though it is unfair for Nita and Jessie so instead they should have done unit rate for every single brawler. Would have made it more fair tbh. The only problem with that is if some supers go slower or faster but you can just calculate.
I feel like some of the supers that "do damage" should be in the non-damaging category. yes lou and gale's supers do damage, but that's not what they are used for. and maybe spawnables could have a separate category as well.
yeah but he only had 2 options here: putting all the spawnable in a first place tie and say they can do infinite damage because they last forever or doing what he did there, placing them based on a single attack
I think surge has the best super because it does over 1000 damage, it upgrades him to make him fast and have longer range. It also knocks brawlers back which is handy and it only takes 3 hits to charge
It has really small range though. And also, its jump can stop you for some time, which gives you disadvantage, for example, in brawl ball, when you use your super, it denies you from attack or gadget, so its kind of stuns you. Plus in the start of the battle, you have slow move speed and really small attack range, so its very hard to charge your super in the start of the match
well, Edgar's super isn't useless, if you imagine it on some other brawlers the extra mobility is actually better than most tanks' super if you include the speed buff. Jacky super tho...
@@arcturuslight_ It is one of the best. Closing the gap between enemies are the hard part for melee brawlers. And Edgar's super perfectly does it. With the gadget and SP it's even more perfect. Edgar may be nerfed. But I have seen Edgars dominate solo even when primos are teaming. He is still OP with power cubes.
He actually didn’t do that for MR.P and how many times do we have to tell you guys its only for people who have infinite amount of time like Mr p Jessie and nita
That's a very bad super bro. You can only disbale them if we know that they are gonna use it. We can never predict when they are gonna use gadget or super. I rarely see players aiming long with super. Everyone are good enough to instantly use super. And we cannot predict gadget usage unless it's the pushback gadgets. Or else the disable limit should be a minimum of 7 seconds. Even then this super will only have rare usage.
Video: best super Achully the video: The highest damage super unless no damage then utility Edit: thanks for the likes and replies, sorry about the spelling 😅just look at almost any BrawlStars comment section to see me 🤣🤣
i mean, there isnt any other viable way to rank supers because each super in brawl stars is in some way unique. The way kairos did it is honestly just the best way to rank the supers.
I have a new idea for a brawlimpics test which is a crowd control test that tests how well a brawler can hinder enemy movement. Brawlers can use any cc ability they have (slows, stuns, knock backs, etc) and they would be tested by stalling an enemy brawler from reaching the finish line for as long as possible.
Great vid once again, but I thought it would be a test of how GOOD the super is, not how much damage it does. There are a bunch of great supers that don't do immediate damage
Unpopular Opinion: Dynamike’s super hurts his viability. Explain: Dyna is a thrower. Throwers rely on walls, lots of them actually, Dyna is the only thrower who has a super that can significantly change the map layout. He removes the most walls… which are necessary for his viability. Damage is phenomenal tho, if you can land it
Fun fact: Dynamike can literally chain supers that do 3080 damage each, that’s even more with demolition. And something even crazier is that you can stun people with Satchel Charge. (If you hit 2 people with your super, you get it recharged.)
Kairostime: unfortunately for jessie, we dont measure damage over time. Also kairostime literally 5 seconds later: lou's super deals 500 damage over 9 seconds
My boi Lou's had it with everyone crapping on him On a serious note, Jessie's super would last infinitely if not taken down while Lou's is timed. That segment coulda been handled a bit different
I think that the amount of times a brawler is actually able to charge their super should be a factor when trying to compare supers. This is because a super that could not charge throughout the course of a match would not provide nearly as much value as a super that is weak but was able to be charged multiple times during a match.
Fun Fact: Leon's super makes him invisible whereas Sandy's Super makes his teammates hide. Even in in-game description it is written that Sandy super hides his teammates. Invisibility and Hiding are intermixed by a lot people. You use Sandstorm to HIDE and when you don't need Sandstorm that's invisibility .
I think surge's super is extremelly op it deals damage makes him invulnerable knockback enemies and level him up all in one super that you cant get from 3 auto aims
I think Crow has the best super because it deal like a ton of damage at close, in some situation the super can only lands on the enemy but not jump. AND he can charge his super easily, although it took him years to charge but thanks to his long range and the poison.
Thank you so much kairos! The hard work in this video is unimaginable! Trying to compare Supers poles apart... I couldn't have done that in just a few days!
Not really. High risk, high reward, that's the point of an assassin. That's why I love crow and his game play. I love him enough I have four of his skins.
i think Nani´s super is the best because it can also teleport with its gadget so even tho you miss you can still do dreat damage and his starpower gives him/ her a shield.
I'll just give you quick notes for what changed for brawlers. 1. In his brawl talk,we can see Edgar also heal from boxes. Instead, now Edgar ONLY heals out of brawlers 2. In her brawl talk, Bea's super's bees were able to go trough walls and obstacles. In the actual launch the bees didn't go trough walls anymore. 3. The same brawl talk as Edgar,Byron's star power showed up that EVERY attack he sent was going trough enemies.His star power on launch had a cooldown of 5 seconds before the attack going trough enemies. 4.In her brawl talk, Jacky was able to deal about 136 damage after enemies were pulled at max distance. Upon the update launch Jacky didn't do any damage with her super anymore. 5. I had searchen some months ago trough the Starr Park game files and i found something that goes like "Fire_Path_Return.png" and "Fire_Path_Return.description". This was Collete's original 1st star power where, when activating her super,the moment she'd return to the start point she would leave a fire path behind her and enemies would get 500 damage for 4 seconds. A fun fact is that this one unused star power is now Stu's super mechanic. They tought of not introducing this star power in the game and kept it until they made another brawler (Stu) with this one super mechanic. ✌️ Edit: The Fire Path Return files were removed so if you search you ain't finding anything.
Kairos “Jessie’s turret does 364 damage per attack and unfortunately we are not counting damage over time. “Next we have Lou who does 504 damage over 9 seconds”.
Which Brawler do YOU think has the best super?!
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Tara
Second
17 hours ago
Bruhh
Ruffs
It depends they are all pretty good
The Big Robot in training cave/starr park's entrance: Why am I here..... just to suffer.....
He's been suffering for years, rip
No one can kill me
Rip
Hahahaha
And the mini bots
Fun fact: Spike's attack deals more damage than most supers.
Odd
My comet has gramear
@Rico Pascual you’re missing a period at the end of your sentence.
What about Crows
@Rico Pascual Your comment doesn’t grammatically or logically make sense. You either have only seen one comment with good grammar or you have not, adding “by far” implies that it’s comparable by scale which it isn’t.
Kairos at 2:04: We’re not measuring damage over time
Also kairos at 2:07: Lou does 540 damage over time
I know Jessie’s and Penny’s super doesn’t end without being destroyed, but you could’ve given them 4 or 5 seconds
Absolutly agreed
Agree 🙏
Do not agree
he didn't count the dot itself
also emz and stu
You forgot that Colonel ruffs can use his power up and then the super with starpower
I was about to comment the same thing
Wouldn’t that be cheating though? Since it’s only one super. Idk
Haha nice
also if belle;s target is marked, super deals 840 dmg
Yep think of that to...
Quick Note: In my opinion Tara’s super is the strongest in the game, it can wipe full teams with incredible ease and can win games bu itself. It’s also easy to recharge it after one use which just adds to its usefulness.
Yeah i agree
But charging it for the first time is a real pain
And if you miss it , then .....ugh
yeah i believe it has one of the slowest charge rates
The recharge part should be consider as it does not lower or higher the strengh of the super which we are trying to compare.
Sandy also I have lue
*Anything related to damaging the boss comes up
*Crow: It's showtime
*trampolining intensifies*
Shelly when she doesn't get 1st with her super: HAHA I GUESS I'LL JUST DO IT AGAIN
Haha
I'll f***in do it again.
It is only good at point blank tho
@@47FLAnah with her slow star power its really great at longer diatances and it can reshape the map. Its a fantastic super at mid distance as well.
is this a Jaiden animations reference
3:25 respect for kairos its takes much time to get the bos there
"We're not measuring damage over time"
"Lou's Super deals 504 damage over 9 seconds"
XD
bruh xD
bruh xD ?
Bruh that’s an fact
I think he said that cuz jesse turet last forever but Lou dosen't
@@reni6817 either Stu
Kairostime: “Colt has a potential to deal massive amount of piercing damage”
My awesome randums: Nah fam I think I would hit 1 bullet it’s enough
It ain’t much but it’s mediocre damage
Just played a game of scr and a colt wasted his super and hit none of his shots and broke 5 percent of out buildings
He was probably trying to do the patched glitch
Spoiler alert:
Gale doesn’t win
🤣🤣
Another spoiler alert: jacky doesn't win
Spoiler alert: spoiler alert:
WHAT A SPOILER MAN
Your 100 liker
Crow: It's my time to shine🔥
Yaaayy me
@@CrowTL69 Crow is my favourite brawler but I haven't unlocked him yet😭
@@nishlesh2007 yooo I was like you I didn’t have him but I prayed and prayed and got him in 11k trophies mega box
One day you’ll get there :) he’s also my favorite, also once kit will be released, he will be my 2nd favorite
@@CrowTL69 bro I have been playing bs for over 2.5 years but can't get him😭
@@nishlesh2007 if you can’t get it in boxes, grow your channel to 1k subs and 4K whatcha hours so you can be monetized, then you can buy gems and get crow in the shop!
You should do a Cheese Olympics next (how good a brawler is at cheesing)
yes yes yes yes yes yes yes off corse i neeed it
Nah OJ will do it (I hope)
Gale and dyna are winner
he wouldn't dare while OJ lives
we already know sproot would be 1 tho
My opinion on the last 11 supers (ranked worst to best):
Jacky: I really have never seen anyone use this super in a good way. I almost think it does more bad then good. The pull is obstructed by walls and has a small range. In return, you stand still with a 50% shield so others can do small bits of damage to you. Since this is a ranking for 3v3s, team value is more important than individual value, and this super does not help the team at all. Not too great.
Edgar: Since the time it takes to charge the super isn't included, Edgar's is horrible. Half the range of Crow's, and needs a star power just to do minimal damage. Recently, all the bad randoms left Mortis and started using Edgar more, and all kill themselves with the super thinking they are immortal. It also provides no team value, like Jacky's. Not good, but it can still be used alright with a good player.
I think everything else is good, all with effective uses.
Rosa: A good example of a super with great individual value, but provides little help to teamates. It makes Rosa a nightmare to fight in 1v1s with near immorality, but isn't quite as good against a smart team of three. However, it can still be used to waste a lot of the other team's ammo, and to force enemies out of an area and back up, so I think it's still ok.
Sprout: The problem with Sprout's super is that it is 100% relient on both the map and the team comp. In order to be good the map needs walls to extend the size of Sprout's own wall, and Sprout's teamates need a way to use the wall themselves. Because of this one can argue it is the best in the right circumstances, but again one can argue it is the worst in the wrong circumstances, so I have to call it average.
Poco: Poco is the exact opposite of Rosa, Jacky, and Edgar, as his super is better in 3v3s than in showdown. However, it is, like Sprout's, very relient on the team comp, so I can't say it's near the top since most people play with randoms, where Poco's best teamates aren't garenteed to be used alongside Poco.
Pam: Pam's super is a lot like Poco's but with a little less relience on team comp. This is because Pam herself is very tanky and absorbs a lot of damage, so healing abilities help her more then Poco, which by contrast stays more in the back away from direct fire. Basically, Pam's super helps both herself and her teamates, While Poco's is only really used for his teamates.
Max: Max has a very, very good super, but it can sometimes hurt her team as well, although this is rare. This is because attacks, especially burst attacks with multiple projectiles, are harder to aim. However, the ability to push the other team, dodge shots, and pull off plays normally impossible outweigh the one drawback, so I'd say Max's super is above average.
Leon: This is the best super for a short range brawler. It is a much better alternative to Edgar's, Darryl's, etc. This is partly because of the invisibility, party because of the additional star power effects, and party because of Leon's character itself. Leon is a burst damage character which needs to get close to it's opponent, so invisibility does this perfectly. Movement speed buffs are great for speeding this attack up, and healing is possibly the best star power in the game. In showdown, this is maybe the best super. But in 3v3s, it is still great, but is outclassed a little by more team oriented supers.
The last three are interchangeable, they are all so good to where any could easily be called the best
Sandy: Sandy's super is basically Leon's super, but better suited for 3v3. Instead of invisibility for one person, it's invisibility for all three! However, I think there is one thing that makes this super not quite the best. That is that is is relient on the team comp. Sandy himself doesn't benefit too much from the invisibility, compared to high damage dealers like Leon, so if none are on your team then it's still good, but not the best. However, what sets this super apart from ones like Poco's and Sprout's is that it has an equally good second use, revealing all bushes in the radius and stopping all enemy regeneration with the rude sands star power. This forces enemies to desperately flee from the sandstorm, so even if your team isn't the greatest at taking advantage of the invisibility they can still take control of large parts of the map with this.
8-bit: 8bit's super does a lot of everything. It is one of the few ways to increase damage, which is insanely powerful and would make the super broken by itself. But besides for that, it also can be used to tank shots, it can speed up 8bit, and can act as both an offensive tool or a retreat tool thanks to its teleport ability. Placing this super allows total control of that part of the map, and is almost impossible to break if placed behind a wall. I think this is one above Sandy's because they both have the same goal, controlling the map, but 8bit's super doesn't rely quite as much on team composition as Sandy's, because every brawler can use a damage buff but some can't quite benefit from invisibility.
Gene: Gene can flip a game with one super. It doesn't matter if the other team has taken control of the gems all game, just grab the gem carrier once to grab them all. It doesn't matter that the team is behind a wall in bounty or knockout, bring them to you and your team with one grab and take the lead. Gene's super is insane, so insane that the whole game is based on that one key super pull which decides if you grab the weakened enemy and win or let them win by missing. And luckily for Gene, it is super easy to hit the pull, even with auto aim. And if that weren't enough, it also increases Gene's damage with a star power.
Disagree with Gene. I agree with everything expect top 3.
Gene:3
Yes he can flip a game in Gem Grab. But thats one mode. For example heist USELESS. BRAWL BALL:Trash unless people are cocky or trash
BOUNTY:Good if its a close match but besides that TRASH
SHOWDOWN:Just no
SIEGE: actually not bad
Yeah but either way gene 3rd
Sandy:2nd
His super is basically good everywhere besides showdown. He can basically sneak attack. Theres not much to say its just good
8:bit:1
Increase damage for whole team he can just DOMINATE.
@@66sec65 besides for heist gene is pretty top tier all around. in bounty it is very good for pulling people for kills. brawl ball is alright because pulls defend well and break walls. showdown is nice as well, and in duo showdown gene is the #1 brawler. anyways, a brawler's overall strength doesn't dictate the brawler's super's strength. for example, sandy is a below average brawler, but does that mean their super is below average? no, it's near the top. so is gene's super.
Very well thought out and in-depth comment. I can tell you are good at understanding gamebalance.
2:06 Kairos 'and unfortunately we do not count damage over time' OK SO LOU'S SUPER DEALS 546 DAMAGE IN 9 SECONDS?!?!??!
they mean stuff that last forever, its not that hard
Kairos:"Unfortunately for Jessie, I am not measuring damage over time."
Also Kairos:"Emz deals ... damage over 5 seconds"
Me: Bruh??
Jessie's turret deals damage indefinitely and theoretically infinitely. If you were to count it like that, it would not make sense. The damage is simply measured per hit instead of over an amount of time. Emz was counted that way because her super damage is limited.
Yeah but he said damage over time he didn’t say I’m not counting damage that goes infinitely you know there’s different words that have different meanings.
@@_s-p-e-c-t-r-a_music_ I forgot to send you a notification
@@geometryspaceman5761 come on. Did you really want to see Jesse score top simply because she can theoretically do infinite dmg? You wouldn't score penny the same way, would you? Both turrets both deal single hit damage per projectile, so that is how the damage should be counted. They have the possibility of being unlimited, so determining a "fair time" for them to have free dead on shots would be undeterminable. Kairos should have been more specific, but you can see why he did things the way he did.
@@_s-p-e-c-t-r-a_music_ yes I do think that penny Nita and jessy should be top three in this test because in one of his videos called the survival test Pam and I think like one other brawler got first place I think it was Pam because pams super allowed her to heal infinitely and so she got 1st place 🥇 so I think it’s dump that it wasn’t the same thing in this video and who knows maybe kairos did make a mistake but you can never be sure you can’t just assume that he did you need actual evidence and that goes with everything in this world
Kairos: unfortunately for Jessie we don't count damage over time
Kairos 10 seconds later: Lou's super deals 504 damage over 9 seconds 🥴
Jessie can deal endless damage then there is no point counting it like that
Yea why can't you use your logic?
Jackys super: Takes a whole second to use, enemies out of range can still attack, and only 50% reduced damage for 1 second.
Bruh
Jacky's super is the worst super by far in the game at the moment.
There is no weaker one, all your points are right + those brawlers who got pulled from her super can even shoot again before Jacky can do it herself. That doesn't make sense lol
@Krasapetka didn't talked especially to you, so everything is ok. Of course Jacky don't suck at all ;)
I miss the time when jacky gadget is 34 % faster😭.
her super is so trash... i wish it either gave a better damage reduction or make it have a bigger radius.
And she can't reload while doing her super as well
Great video again KT ♡
I think it could have different criterias like Charge Speed, Crowd Control, Versatilty or usefulness in diff modes etc. then rank them accordingly not only just the damage score. Like Three or more criterias with scores 1-10 then get the total score each brawler got I guess you'll get quite an accurate ranking but it is a lot of work.
Maybe he’ll do that in another brawlympics
Or the higher place the brawler got, the more points it gets in each citerias.
Charge rate
Let's say Dynamike would get 10th place because it requires only two full attacks (for dynamite sticks) to charge it up.
That means he would get 38 points
This is just a suggestion
I actually started working on this video exactly like this. I decided it was too confusing for most viewers & there are so many things that just can't be compared (like a stun vs a pull vs an upgrade)
Thank you for the response and I guess also things like that takes too much time and work to pull off and some kinda don't like watching more Statistical stuffs. It kinda get them confused. Great , informative and entertaining vid nonetheless. Thank you Kairos 😁
for the stun vs pull vs upgrades I guess you can compare them through Versatility. How useful it is in certain game modes. The more game modes they can be used they can get more points on versatility.
Finally the man I love watching the most is back...
Kairos time: "We aren't mesuring damage over time"
also kairos time: "So lous super does 504 damage over 5 seconds" aka OvEr TiMe
Read my mind didn't you
Clearly both of you didn't realize what he said about gale didn't add on lou try rewatching the video again
I would assume that brawlers who have a finite time for their supers to deal damage get the full damage recorded. Unlike brawlers like Jessie who's supers can last forever.
It's the max damage they can do he has to do it
@@-m-yo3ve precisely i just needed to tell the person who started the chain and made the comment that they dumb as hell
For everyone saying “he counted lous even though it was over time”, yea he did. Counting turret or bear with more than a single attack is stupid because then the damage is infinite in that specific test. Lous super goes away after 9 seconds. It’s not that hard
If that's so, then KT should've just measured the damage put out by the bear/turret/mortar in 9 seconds (duration of Lou's super) to act as an equalizer and make the comparisons more balanced. It would've even been more fair if the DPS of each super was calculated then compared. That method of comparison isn't that hard either, in my opinion.
@@idiot5410 yeah I thought same thing.
Damage over time like 15 seconds is better
Same with spikes
Could’ve done damage per second for all of them
@@idiot5410 Thats also dumb. For supers that have less than 9 seconds its kinda unfair. Though it is unfair for Nita and Jessie so instead they should have done unit rate for every single brawler. Would have made it more fair tbh. The only problem with that is if some supers go slower or faster but you can just calculate.
Kairos: We're not measuring damage overtime
Kairos 1 second later: Lou super does 504 damage over 9 seconds
That means stuff like Jessie turret which deals damage indefinitely but lous has a limit
Kairos to Jessie and Mr.P: "We don't count damage over time"
Also Kairos: "Lou does 400 damage over 9 seconds-"
Title should be"Which super does most damage?"🤦
Agreed
Yeah🤣
Yes smh
what about the end of the video
I feel like some of the supers that "do damage" should be in the non-damaging category. yes lou and gale's supers do damage, but that's not what they are used for. and maybe spawnables could have a separate category as well.
hmmm true
The point of the video is super's damage this comment doesn't make sense
@@PhantommIGuess_ then how do you explain why the video continues after 10:16
@@oddowl9878 Those are just supers that doesn't do damage
@@oddowl9878 tbf,utility and damage is different thing.I would like to see sth about utility though
Kairos: Best super olympics
Sandy: Yes
Kairos :We are not measuring damage overtime
3sec later :Lou super deal 504 damage over time
Jessie be like :Put a fork on me I am done
Do we have to pay fees for metafy pls reply
yeah but he only had 2 options here: putting all the spawnable in a first place tie and say they can do infinite damage because they last forever or doing what he did there, placing them based on a single attack
Lou super ends after time but Jessie's super doesn't stop it keep going
My boi Brock still got this even after the nerfs
Cheif pat still likes him tho?
@OMAR-STEIN Brock gotten nerfed when he was added to the game he did a lot more damage back then
@@navybluemagic lol what. He got nerfed when his gadget was broken. That's what the original comment is referring to
@@darkdragonx650 👌
@@navybluemagic yes he got nerfed but how you seen the buff he got? It is even better than the nerf
Kairos: Places edgar dead last
9yrs old kids : *Aggressive noises*
And ironically,he needs his super to be even playable unlike primo/bull who actually has the health to chip(still useless anyways)
I think surge has the best super because it does over 1000 damage, it upgrades him to make him fast and have longer range. It also knocks brawlers back which is handy and it only takes 3 hits to charge
It has really small range though. And also, its jump can stop you for some time, which gives you disadvantage, for example, in brawl ball, when you use your super, it denies you from attack or gadget, so its kind of stuns you. Plus in the start of the battle, you have slow move speed and really small attack range, so its very hard to charge your super in the start of the match
I think taraes is the best super cz she can easily kill 3 ppl with it
@@ranahajjshehadeh2488 I agree
@@ranahajjshehadeh2488 it takes ages for tara to get super and it's every unlikely that you will be able to get 3 people on one super on high level
@@yashiraj9041 still,it’s still a free lane,which is quite good.
And I put edgar's super as last
Never have I been so offended by something I 100% agree with
XD
No make it best so it gets nerf
Ikr
well, Edgar's super isn't useless, if you imagine it on some other brawlers the extra mobility is actually better than most tanks' super if you include the speed buff. Jacky super tho...
@@arcturuslight_ It is one of the best. Closing the gap between enemies are the hard part for melee brawlers. And Edgar's super perfectly does it. With the gadget and SP it's even more perfect. Edgar may be nerfed. But I have seen Edgars dominate solo even when primos are teaming. He is still OP with power cubes.
“Sadly, i’m not counting damage over time” Stu: Lol how about i change that
Stus super is one attack unlike turrets for example
Edgar’s super is absolutely crucial lol, it’s what makes him so good
nah, he's trash, but that super is pretty op
But he's not any good
Edgar is just a knock off version of primo
@@mr_moe636
Edgar is faster, not a tank but a melee that can heal with each attack.
El Primo can't do it, but he's very tanky.
@@FilthyFrankenjoyer he heals with every attack because his health is so low el primo > edgar
Edgar without superpower is like a car without engine
He sucks without gadget too
@@fayazahamed1390 ikr
Jessie: Not accounting for damage over time
Lou: deals 500 damage over 9 seconds!
Hers deals indefinitely while lous has a limit
Am I the only one who wondered "how did I already watch this video?"
Kairos: unfortunately we're not measuring DoT
Also Kairos: now, mr. P deals ... Damage over 9 seconds
He actually didn’t do that for MR.P and how many times do we have to tell you guys its only for people who have infinite amount of time like Mr p Jessie and nita
I’m very happy that you advertised Metafy- I’ll definitely be checking that out
Crow in the test in damaging the boss
My time has come
Next brawler (Next new chomatic brawler) should have super that can disable opponents super or gadget for 2 or 3 seconds like sombra form overwatch
that should be the gadjet if it will be his super than the super of the new brawler would be soooo bad
That's a very bad super bro. You can only disbale them if we know that they are gonna use it. We can never predict when they are gonna use gadget or super. I rarely see players aiming long with super. Everyone are good enough to instantly use super. And we cannot predict gadget usage unless it's the pushback gadgets. Or else the disable limit should be a minimum of 7 seconds. Even then this super will only have rare usage.
Or star power
Video: best super
Achully the video: The highest damage super unless no damage then utility
Edit: thanks for the likes and replies, sorry about the spelling 😅just look at almost any BrawlStars comment section to see me 🤣🤣
Yeah ;-;
I'm not hating but it triggers me how you spelt actually...
i mean, there isnt any other viable way to rank supers because each super in brawl stars is in some way unique. The way kairos did it is honestly just the best way to rank the supers.
@@Phoenix-nh9kt Bull Super with no Gadget or Jacky one are so bad,compared to the other supers it's basically useless like Gale one
2:06 "we're not mesuring damage overtime" anyways lou's super deals 504 dmg over 9 seconds
*2:04*
Kairos: We are not measuring damage over time!
Kairos literally 2 seconds later: *_''lOu'S SuPeR DeAlS 504 dAmAgE OvEr 9 SeCoNdS!''_*
Did anybody else notice that for squeaks 2nd star power description, the dev's spelled squeak wrong?
Exactly! I was like who's squak
squak
Like u spelled wrong
" we're not counting damage over time
literally the next super: Lou can deal 504 damage over 9 seconds
Jessie’s turret deal damage indefinitely while lous super has a limit
I have a new idea for a brawlimpics test which is a crowd control test that tests how well a brawler can hinder enemy movement. Brawlers can use any cc ability they have (slows, stuns, knock backs, etc) and they would be tested by stalling an enemy brawler from reaching the finish line for as long as possible.
This was done, nice prediction
bro predicted the video like lex
3:08 Coach Cory: Hey! You stole my catch phrase!
???
@@sprout3831 I he says all seven,and coach cory reviews memes and frequently reviews 7/10
"Damage over time doesnt count"....."stu deals over 1000 damage with his super" okay kairos xD btw same with darryl and some others
He meant brawlers that go on for infinite amount of time like Nita and Jessie
Great vid once again, but I thought it would be a test of how GOOD the super is, not how much damage it does. There are a bunch of great supers that don't do immediate damage
Unpopular Opinion: Dynamike’s super hurts his viability.
Explain: Dyna is a thrower. Throwers rely on walls, lots of them actually, Dyna is the only thrower who has a super that can significantly change the map layout. He removes the most walls… which are necessary for his viability.
Damage is phenomenal tho, if you can land it
Wow....
No
If you have dyna jump you don’t even need walls
@@AFFROBO not everyone I good with dyna jump
@@24naonithkrao76 but it still helps even if your not good with it
Remember when tara’s super was so good they couldn’t buff Tara for a long time
Kairos: we are not measuring damage over time.
Also Kairos: he does 500 damage over 9 seconds
Kairos: Unlucky for Jessie, we're not measuring damage over time. Also Kairos: Lou deals 504 damage over-
emz :
Fun fact: Dynamike can literally chain supers that do 3080 damage each, that’s even more with demolition. And something even crazier is that you can stun people with Satchel Charge. (If you hit 2 people with your super, you get it recharged.)
Pentagon
hexagon
Octagon
Shelly with super next to you: yourcareergone
Yeah I know this was done on rediit
Ha good one
Pentagon
Hexagon
Octagon
U pull out a max from box..
Your legendary chance is gone!
7:41 NANI GIRL?
yeah, in the beginning of nani's description, "Nani loves *her* friends and looks over them with a watchful lens."
@@gravity2500 From the beginning my life has been a lie
Kairostime: unfortunately for jessie, we dont measure damage over time.
Also kairostime literally 5 seconds later: lou's super deals 500 damage over 9 seconds
Jessie's super is infinite, Lou's lasts a certain amount of time
Jessie: we’re not measuring damage over time
Lou: Lous super does 504 damage OVER 9 SECONDS
THE DISRESPECT TOWARDS JESSIE 💀
I was just about to comment this
My boi Lou's had it with everyone crapping on him
On a serious note, Jessie's super would last infinitely if not taken down while Lou's is timed. That segment coulda been handled a bit different
Wait a second what about extra damage to enemies with 50% less health
For crow ikr
Bruhh Crow's already taking first place...It doesn't even matter
I think that the amount of times a brawler is actually able to charge their super should be a factor when trying to compare supers. This is because a super that could not charge throughout the course of a match would not provide nearly as much value as a super that is weak but was able to be charged multiple times during a match.
Fun Fact: Leon's super makes him invisible whereas Sandy's Super makes his teammates hide. Even in in-game description it is written that Sandy super hides his teammates. Invisibility and Hiding are intermixed by a lot people. You use Sandstorm to HIDE and when you don't need Sandstorm that's invisibility .
There's a difference but it's really small... Basically the same thing tho. Enemy can't see you.
Ye lol
Kairos:We wont be measuring damage over time
Also Kairos: He does 1000(idk the exxaxct number for the damage but lets stick with it)Damage Over time
Remember when all five projectiles of Barley's super were stacking ?
Yeah, he would have been first, at this time
Yea
6:26 if the 1st gadget is uses, ahe could be on no. 1😅😆
Me: casually clicks like on ALL of kairos's videos
*Note( it's muscle memory, not biased)
I sadly do that with almost every yt video that i click :(
Thanks for these videos kairos!!! I know that these videos take a lot of time to make
Kairos: "Unfortunately for her were no measuring damage over time"
Also kairos: ***continues to measure damage over time for Lou***
Alternative Title: Kairos Saying Keep in mind for 13 minutes and 17 seconds straight
This should be an interesting list
I think surge's super is extremelly op
it deals damage
makes him invulnerable
knockback enemies
and level him up
all in one super that you cant get from 3 auto aims
He is not invulnerable, just avoids most Attacks
@@Pionterus hes too op
@@ricknotastley8679
Not to sure about him in the Meta atm, but he feels good
Kairos: **doesnt let jessie, rico, or ruffs bounce since its unrealistic**
(Spoiler warning lol)
Also Kairos: **lets crow hits all of his daggers**
2:04 unfortunately for her we're not measuring damage overtime
5 seconds later...
lou's super deals 504 damage over nine seconds
Super olympics
Squeak: NOO
Oops, super damage olympics
Squeak: We are #1
Squeak is 4th
Squeak: *Visible Confusion*
I think Crow has the best super because it deal like a ton of damage at close, in some situation the super can only lands on the enemy but not jump. AND he can charge his super easily, although it took him years to charge but thanks to his long range and the poison.
I can tell you are pretty new to the game
But jumping on someone will probably kill him
Actually, in terms of damage it would be quite high, but it’s not a very good super practically
@@AshenDust_ true
Lmao gene surge 8 bit lou have the best supers
PLEASE DO A WHO STOLE THE TROPH THEORY
Its most likely these brawlers:
Surge (laser thing, reflection and his symbol)
@@uhhhhhhidkkkkskamsksk Isn't Surge a hero?
I think Gene should won the Olympic replay 12:25
That's because after it's release it literally broke the Game !!
Not funny
Didn't laugh
Not funny
Didn’t laugh
Not funny
Didn’t laugh
Kairos- unfortunately for jessy we are not counting damage over time
Also Kairos A second latter - over the duration of lou’s supper...
Thank you so much kairos! The hard work in this video is unimaginable! Trying to compare Supers poles apart... I couldn't have done that in just a few days!
crows super being one of the most damaging is still really weird for such a squishy brawler
Not really. High risk, high reward, that's the point of an assassin. That's why I love crow and his game play. I love him enough I have four of his skins.
I think You could give to Colonel Ruffs a starter boost for his attack (you done it for frank) and his damage would be increased !
Me who is terrible but doesn't want to be coached :
Nah, I want to lose trophies
i think Nani´s super is the best because it can also teleport with its gadget so even tho you miss you can still do dreat damage and his starpower gives him/ her a shield.
Kairos: lists brawlers super without damage
Also Kairos: says edgar's super is worst becos of damage
These kinda videos need mad efforts
@Jeremy Lawrence Falzado Umm really?
I like how Crow can deal over 17 000 damage with hes Carrion Crow star power...
Tara’s super is extremely versatile, I’ve team wiped with it so many times haha
you know its gonna be bad when you see a tara super comming towards you
Kairos: But unfortunately for her (Jessie), we are not counting damage overtime.
Also Kairos 1 second later: Lou's super deals 504 damage *overtime*!
I'll just give you quick notes for what changed for brawlers.
1. In his brawl talk,we can see Edgar also heal from boxes. Instead, now Edgar ONLY heals out of brawlers
2. In her brawl talk, Bea's super's bees were able to go trough walls and obstacles. In the actual launch the bees didn't go trough walls anymore.
3. The same brawl talk as Edgar,Byron's star power showed up that EVERY attack he sent was going trough enemies.His star power on launch had a cooldown of 5 seconds before the attack going trough enemies.
4.In her brawl talk, Jacky was able to deal about 136 damage after enemies were pulled at max distance. Upon the update launch Jacky didn't do any damage with her super anymore.
5. I had searchen some months ago trough the Starr Park game files and i found something that goes like "Fire_Path_Return.png" and "Fire_Path_Return.description".
This was Collete's original 1st star power where, when activating her super,the moment she'd return to the start point she would leave a fire path behind her and enemies would get 500 damage for 4 seconds. A fun fact is that this one unused star power is now Stu's super mechanic. They tought of not introducing this star power in the game and kept it until they made another brawler (Stu) with this one super mechanic.
✌️
Edit: The Fire Path Return files were removed so if you search you ain't finding anything.
Kairos talking about Jesse's turret: "We are not counting damage over time"
Kairos talking about Lou's super: "We are counting damage over time"
''unfortunately for her we are not measure damage over time,
lu's super deals 504 damage over 9 seconds''
This rule only affects spawnable/turrets
Yes because Jessie's super has no time limit but lou or others has time limits
Col. Ruffs deals more damage when he has a power up even with his super
Same as belle
Edgar's super: gets last place
Edgar without the super: why can't I kill anyone
2:06 "...and unfortunately for her we are not conuting damage over time"
*Proceeds to count damage over time for basically every single brawler*
He said it in a weird way. But you can't count jessie's damage as infinite
@@peterkorinek9881 I know. My comment was just a joke
Cna we just Aprichieate the work that he put the boss in the walls with darell surper
Spoiler Ahead
Shelly is indestructible with her super but finished out of top 10 in Damage
Haha stupid shelly
But we are not measuring damage over time.
Literally 1 second later:
Lou's super does 504 damage over 9 seconds
???
jessie's super can deal damage forever while lou's super is there temporarily
Jessie: “But we are not doing damage over time”
Lou: So his attack deals 356 damage per second for 5 seconds
That's different lol
Kairos “Jessie’s turret does 364 damage per attack and unfortunately we are not counting damage over time. “Next we have Lou who does 504 damage over 9 seconds”.