Which Hypercharge would YOU like added to the game?! Sponsored by BATTLE CRUSH! Get ready for the BATTLE CRUSH test! ▶ Sign Up the Battle Crush Beta Test: ggcont.me/46mTby6 ▶ CBT Event: Oct. 23rd, 2023 ~ Oct. 30th, 2023 (UTC) ▶ Supported Platforms: Nintendo Switch™, Google Play, STEAM® ▶ Register for the Battle Crush Beta Test and invite friends. You and your friends will receive rewards.
A better hypercharge would be to stun them when they’re hit by her super or she gets a shield while she uses it so it’s harder to take her down while she’s using it
Leon’s was almost on point and crows it was somewhat close. He said that enemy’s can see Leon when he attacks then he goes invisible. But the current Leon hypercharge u can only see his shots appear. And crows he said they would ricochet but they just come back to crow.
It should be larger, yes and I would like a little range- debuff for enemies inside, because it's sand. Course, rough, irritating and it is everywhere. Even enemy brawler's eyes, reducing their range.
Hear me out, As a Chester Main, i would make his hupercharge be that once activated, the button shows an icon for each super above it allowing you to choose any of the 5 supers and it will be a powered up version of the super. Basically his hypercharge is « Chester chooses his next super and gets a powered up version of it »
Chester's one should be that if you hold the super icon the icon will turn grey and all of his 5 super icons will be in a vertical line next to the greyed out super icon. And if you press one of his supers it will change your current super. (Also each super will be slightly buffed.)
I feel like Chester is already random enough as a brawler, and an RNG hypercharge may worsen his role as the worst legendary in the game. I do, however, really like the idea of having multiple supers, a more controlled yet seemingly more chaotic hypercharge would be: Chester's hypercharge button casts whatever super he currently has, and his actual super-button would rotate between his possible supers 1 time per second until the end of his hypercharge period. A great way to balance this hypercharge will actually be to change the order of the super-rotation during hypercharge. This hypercharge would have a very high skill cap, yet be easy to use as a second super. Skilled usage of the super would require good precision and timing. The chaotic yet interesting/complex nature of this hypercharge will surely create more Chester players and act as an indirect buff to his Sneak Peek star power and Spicy Dice gadget; while also attracting old players with new mechanics.
Brock: Evre rocket from his super knocks people back Jessie: Jessie's turret turns into a base that produces ,,pocket puppies" (3 per sec) that would be pretty fast and good for chipping enemies Stu: His next super bounces people off and gives Stu a speed boost Piper: Every bomb from her super would release one ,,pottie" that would chase enemies Dynamike: His super spawns ten canaries that are invincible and chip enemies until the hypercharge runs out Sprout: During its hypercharge it has infinite supers that vanish the moment his hypercharge runs out. Bea: Bea's super releases six bea nest that spawn ten beas each every second. These beas deal little damage but look VERY spectacular. Bea nr2: She has unlimited charged attacks 8-Bit: He has 2nd life star power during his hypercharge, making him invincible until it runs out. His super auto-charges his teammates supers while sacrificing a lot of it's hp and range Doug: Doug shoots few hot dogs on the ground which can ve picked up by friendly brawlers and work just like his super
I think for Surge's hypercharge, there should be like different buffs at different stages when you use his hypercharge. For example, at level 1. His projectile travels faster. At level 2, you'll get 2 more additional split attacks and those split attacks slow down enemies. And at level 3, he becomes insanely strong. Getting a 2000 health shield just like Gus's it decreases overtime, his attack split out 10 projectiles instead of 6 and his attack will split at max range. These buffs stack up, so you'll still be getting the slow and projectile speed when at max level. This encourages players to max out his level because most of the time, players will just be staying at level 2.
I like the idea but all these buffs combined is insanely broken, especially the level three one which basically shoots a nuke with every shot at insane speed that also slows. I think having your shot split like it did in 2020 is enough of a reason to upgrade since it was the main reason Surge was so broken back then.
5:30 I thought of this other idea for Darryl's hypercharge, I call it Barrelling Boom! I like the idea of his super range tripling but what if instead his super ended with a BIG BOOM! At the end of his roll he would shake for 3 seconds and then let out a same-as-normal-attack-range (Idk how many tiles) explosion, destroying walls and dealing, let's just say, 3000 damage. Also (if it's okay) can he slow down enemies in his radius, and invincibility (or shield) during the 3 seconds? This will be a good change because it will stop people roll-camping (it's annoying).
For Tick: I honestly think that the 2 heads would be boring. Something like speed boosted head running god speed or higher health head tanking all the damage and BOOM💥 For Carl: I think this would be a nerf since he is a poke. In this form he becomes melee and lacks long ranged attacks. So maybe, he can shoot out his main attack during his super. For Edgar: It might only be me but I think I heard Supercell state that every hypercharge affects the super, meanwhile, Edgar doesn't. Some Ideas could be that Edgar would have a boost when landing on the ground like damage or maybe a shield, or maybe using his super could just teleport him instead of jumping. For Mortis: Same as Edgar. I think it would be fine for attacks to also get enhanced, but just like Edgar's, it doesnt affect the super. For Tara: Tara would be too overpowered. Something like her super would pop out the 2 shadows (Star Power) in just one super with additional buffs. For Surge: Same as Edgar and Mortis, it doesnt affect the super. I actually think this would be cool but it lacks super affects. Something like your super immediately teleports and instead of knockback, it would be stun. For Maisie: Literal copycat of her 2nd starpower💀💀💀💀 Some ideas are really fine, but not all just like Buster who basically destroyed me... But I really appreciate your effort onto making this video!
For tick, it could be so that every bomb he shoots out slowly moves towards enemy brawlers, while also having a slightly larger explosion radius. I know it doesn't affect his super but screw it kairos did the same thing 💀
21:39 I think a better Hypercharge for Buster would be allowing him to aim his super once activated, the same way Amber can aim her main attack. The biggest problem with Buster in my opinion is that if he doesn’t aim his super perfectly, enemies can easily get around it, so this would give him more agility and make him a better protector.
I think that Chester’s hyper charge icon would be a Jack n the box just like his normal super icon. And when his hyper charge is ….. well charged it will roll a another of his supers. Marking the hyper charge button a second super that could be fired separately. Imagine using jawbreaker, then a salmiaki. Randomness across the board. Also I think the name of the hyper charge would be “double dice” or “all in”
Another Idea for Lola’s Hypercharge: When Lola has her super and activates her hyper charge, the ego she places down will be reflected, adding 2 egos onto the battle field. For example: placing the ego on her right reflects it on her left, etc.
My idea for 8-bit: While he is standing in his ult with hypercharge, he will must hit enemy with at least 3 projectiles to aplly "Glitch" debuff which will make enemy play like he has bad internet
Well, here are three ideas for Poco's hypercharge Musical Mayhem "Encore boosts damage by 35%." Swan Song "Encore removes active adverse effects and gives immunity." Cover your Ears "Encore reduces Enemies' damage by 20%."
while at it, make cordy's hc change controls and not be the same everytime like relentless jason from mkx... like his first would be "lol your left is up" then next on the same match would be "hehe your right is left" then next game it would be "hehe your right is up" and vice versa or maybe even make their attack be movement to further add mixups and so no one can simply master it and maybe be better with mixed up than standard
A Few Changes I would make Otis: Super Now Slows enemies down. I feel not allowing them to reload sounds mid because especially if your hypercharged, they’re gonna be dead before they are negatively impacted by it. At least with the slow it could prevent brawlers from escaping him if Otis happens to super them from long range Sam: Sam has infinite amount of supers during Hypercharge. I think this hypercharge will be more fun to use than the beam between him and his knuckle busters, as they sound very situational. Crow: Super Range is doubled during hypercharge. The daggers bouncing off walls sound situational, but being able to jump to almost anywhere on the map to either assassinate any brawler or being able to escape any danger sounds fun too. Poco: Remove one of the effects. Both effects sound just as game-changing enough by themselves, so combining the both of them sound overbarring Cordelius: Shadow Realm Duration is 50% longer. Inverting a brawlers controls sounds like it could be a brawler concept on its own, so I wouldn’t want the mechanic to be tied to a hypercharge Maisie: Maisie’s super shockwaves the entire map, but it has less effectiveness the farther away you were from maisie when she activated it. I don’t think I need to explain why the current one needs to be changed
My ideas are: Otis: Shoots four projectiles in a cone shape. That way he can mute multiple enemies and it's easier for him to use. Sam: His super stops at half of his range and return back to him. That way he can spam his super. Poco: His super also gives a speed buff to him and his teammates and also a reload speed buff. When I think of fun, I think: ok what is the thing that is missing? When I heal myself or get healed by poco, I want to get back into the action quick, and a speed boost is the way to do that. Cordilius: Invisible while in the shadow realm. Again with the invisible mechanic, and it would be so cool.
Chuck Hypercharge: Welcome Aboard! Any teammate that chuck dashes into will be brought with him and they will also get a 50% shield. Any additionnal passengers adds an amount of damage (the same amount Chuck deals with his super). If Chuck deals x amount of damage, with 1 passenger he'd deal 2x, with 2 passengers 3x, etc, etc...
An idea for Barley's Hypercharge Name: Powerful liquor His super will cause any Brawler who touches what the super covers to have changed controls Example: North --> West Southeast --> North South --> Northwest Also his Hypercharge spray could have the red cursive font that appears in his bar (The one that appears in the town Environment)
As a cordelius main I would say hysteria is a awesome idea or Dimensional fear which makes the enemy brawler not be able to heal in the shadow deminsion just from the pure anxiety that cordelius would come and murder them
Larry & Lawrie : Double Trouble Larry's tickets gives a mark on enemies that were hit by both explosions of the ticket that stays for 3s and could be reset by re-hitting the same enemy. Lawrie could detonate the mark by successfully hitting the marked enemy with both of his gun blows. Doing so will reload 1 ammo from both larry and lawrie.
Fang should get a hypercharge called lightning kick where he teleports instead of dashing to the end of his super, or if a enemy is in his aiming reticle, to them. And yes ofc he also teleports to enemies if they are within range. Maybe before he teleports he should gain like a aura around himself that's like a charging time before he can teleport, so it wouldn't be instantaneous like gray. He wouldn't need to charge if he's already hit the first person
The idea for chuck is really cool- but like- will the flames only appear when hes moving around his posts or will it be there all the time, because imagine he has 3 posts up in a line and then just completely cuts off the enemy team-
Honestly I would say for fangs hypercharge, instead of making it bigger and all, he gains an immunity while he's using his super because I think we all know that the biggest problem with fang is dying mud super and it's annoying
Brocks would be “Boombox” Tihe would allow brock to when he shoots his super while hypercharged, he would charge a second one to ne able to shoot. Also any normal attack that he fires, the Fire effect laste longer for more map control. Kinda broken but i don’t care
El Primo having meteorites dropping from his super is a great idea, but them slowing enemies does not really fit to him and his kit and meteorites slowing enemies does not really make sense. They should make enemies burn instead!
Honestly as another fang main I don’t see that being all that useful, I think something better would be to automatically takedown enemies below a certain health but keeping normal damage
A more balanced but still fun idea for Lou: increase the damage over time from Lou’s super by 500%. It barely does anything other than prevent enemies from healing usually so this could make it an actual viable damage option
15:17 you got it rlly close but you got 1 thing wrong and that is that he will become visible once he attacks but he will become invisible again once he stops attacking but the actual one keeps him invisible even when he attacks
Poco should have a hypercharge called Music Mayhem, When hypercharged his super's radius is emz super range and when he heals his teammates they get hypercharged also (I am a poco main)
While i like the idea for chester's, i feel like its too luck based for something as valuable as a hypercharge, so I think and additional idea should be that each of his attacks while hypercharged have 3 bells
EDGAR- hypercharge will increase his attack range and effects that will allow his to deal damage across walls and 360 degree around himself also will a major speed buff ( yes , i want him to break stars 😂😂) name- sweater weather
For bibi hipercharge will be fun if they will add a clow skin and the bat will be made of baloons and the bubble gum to. I think this can fit with the hipercharge and with the circus skins
I was thinking for nita called "bears back up" it would spawn 2 more bears but they will be 2 Times weaker and they will be like cashing people like normal but theynwill need to be next to bear and they wont leave the nita bear range(with would be shown) and if the bear leave the range they just go to next to nita bear
I feel like pipers hypercharge sorta makes Leon and Sandy less special. Instead you could do like a knockback with slows sorta like Shelly's super with shell shock! If you read this thank you for reading!
For mandy i think that her hypercharge will be like that she can one hit charge her super and she will have to no longer stand to increase her range insted her range will be increased and her shot will go throught the wall
Surges hypercharge could make it so when he jumps on someone while hyper charged they will by stunned for 1 second or he could have more range like Edgar’s jump
I don’t get why stu needs knockback for his hyper charge, I know he used to have it, but that’s the only idea anyone has for it… and I think something way cooler would be to give Stu damage on impact with a brawler
Sorry Kairos but i got a hypercharge so more funny and broken for Frank when hypercharge he can move while attacking and doesn't have a windup on his attack and super that would be so op and strong Frank need it. For Gray i like the idea but to be more fun this special porter doesn't have a trigger time and double the distance possible but still need recharge after a use. Willow need to have a super who drill through wall and be able to use super and gadget and the super doesn't end till the brawler die or willow die. Ruff get a special boost super with reload speed and still have the effect after the end of the hypercharge. Janet can move as normal in super (can stay in place if the joystick is not used). Otis super take ammunition of the ennemie for him and make them anable to reload. Buster can control the angle of his super at every moment.
i absolutely love everytime Kairos posts I also really cant wait for the vudeo of hum telling us if its worth it to buy the brawl bass or wait next season
I would like to add to max super charge that she takes half of everything form brawls close to her supe range like ammo or health then for the brawlers that have a super charged max takes half of it and gains that amount to her super
Which Hypercharge would YOU like added to the game?!
Sponsored by BATTLE CRUSH! Get ready for the BATTLE CRUSH test!
▶ Sign Up the Battle Crush Beta Test: ggcont.me/46mTby6
▶ CBT Event: Oct. 23rd, 2023 ~ Oct. 30th, 2023 (UTC)
▶ Supported Platforms: Nintendo Switch™, Google Play, STEAM®
▶ Register for the Battle Crush Beta Test and invite friends. You and your friends will receive rewards.
Gus is the best!
And Chuck
@@2yldyGee I sure wonder what your favorite trio is
@@SpicyInkhmm you know what I am thinking 😅
Mr P
Every brawler: getting their unique and fun hypercharge ideas
Maisie: second star power, take it or leave it.
lmao I'm happy someone else noticed that 😹
Same !
i heard it to
A better hypercharge would be to stun them when they’re hit by her super or she gets a shield while she uses it so it’s harder to take her down while she’s using it
Whick one is masie again?
Kairos absolutely nailed Crow and Leon's hypercharges two months before their release
Leon’s was almost on point and crows it was somewhat close. He said that enemy’s can see Leon when he attacks then he goes invisible. But the current Leon hypercharge u can only see his shots appear. And crows he said they would ricochet but they just come back to crow.
He also basically nailed sprout
@@joikman7019meh
and sprout
he got sprout too and just also added that the wall is unbreakable but he said thorns
Personally I think Sandy should have like a mega sand storm for the hyper charge
it should also last longer
@@franktank516 exactly! You’ve got the right idea of it :)
It should be larger, yes and I would like a little range- debuff for enemies inside, because it's sand. Course, rough, irritating and it is everywhere. Even enemy brawler's eyes, reducing their range.
Imagine if Sandy's super would stun people for 5 second and last longer
@@Ploty159Too op
I love how kairos actually got half of sprouts hypercharge correct (with the dealing damage if you too close)
Hear me out,
As a Chester Main, i would make his hupercharge be that once activated, the button shows an icon for each super above it allowing you to choose any of the 5 supers and it will be a powered up version of the super.
Basically his hypercharge is « Chester chooses his next super and gets a powered up version of it »
Chester's one should be that if you hold the super icon the icon will turn grey and all of his 5 super icons will be in a vertical line next to the greyed out super icon. And if you press one of his supers it will change your current super. (Also each super will be slightly buffed.)
I feel like Chester is already random enough as a brawler, and an RNG hypercharge may worsen his role as the worst legendary in the game.
I do, however, really like the idea of having multiple supers, a more controlled yet seemingly more chaotic hypercharge would be:
Chester's hypercharge button casts whatever super he currently has, and his actual super-button would rotate between his possible supers 1 time per second until the end of his hypercharge period.
A great way to balance this hypercharge will actually be to change the order of the super-rotation during hypercharge.
This hypercharge would have a very high skill cap, yet be easy to use as a second super. Skilled usage of the super would require good precision and timing.
The chaotic yet interesting/complex nature of this hypercharge will surely create more Chester players and act as an indirect buff to his Sneak Peek star power and Spicy Dice gadget; while also attracting old players with new mechanics.
Brock: Evre rocket from his super knocks people back
Jessie: Jessie's turret turns into a base that produces ,,pocket puppies" (3 per sec) that would be pretty fast and good for chipping enemies
Stu: His next super bounces people off and gives Stu a speed boost
Piper: Every bomb from her super would release one ,,pottie" that would chase enemies
Dynamike: His super spawns ten canaries that are invincible and chip enemies until the hypercharge runs out
Sprout: During its hypercharge it has infinite supers that vanish the moment his hypercharge runs out.
Bea: Bea's super releases six bea nest that spawn ten beas each every second. These beas deal little damage but look VERY spectacular.
Bea nr2: She has unlimited charged attacks
8-Bit: He has 2nd life star power during his hypercharge, making him invincible until it runs out. His super auto-charges his teammates supers while sacrificing a lot of it's hp and range
Doug: Doug shoots few hot dogs on the ground which can ve picked up by friendly brawlers and work just like his super
I think for Surge's hypercharge, there should be like different buffs at different stages when you use his hypercharge. For example, at level 1. His projectile travels faster. At level 2, you'll get 2 more additional split attacks and those split attacks slow down enemies. And at level 3, he becomes insanely strong. Getting a 2000 health shield just like Gus's it decreases overtime, his attack split out 10 projectiles instead of 6 and his attack will split at max range. These buffs stack up, so you'll still be getting the slow and projectile speed when at max level. This encourages players to max out his level because most of the time, players will just be staying at level 2.
I like the idea but all these buffs combined is insanely broken, especially the level three one which basically shoots a nuke with every shot at insane speed that also slows. I think having your shot split like it did in 2020 is enough of a reason to upgrade since it was the main reason Surge was so broken back then.
5:30 I thought of this other idea for Darryl's hypercharge, I call it
Barrelling Boom!
I like the idea of his super range tripling but what if instead his super ended with a BIG BOOM!
At the end of his roll he would shake for 3 seconds and then let out a same-as-normal-attack-range (Idk how many tiles) explosion, destroying walls and dealing, let's just say, 3000 damage. Also (if it's okay) can he slow down enemies in his radius, and invincibility (or shield) during the 3 seconds?
This will be a good change because it will stop people roll-camping (it's annoying).
For Tick: I honestly think that the 2 heads would be boring. Something like speed boosted head running god speed or higher health head tanking all the damage and BOOM💥
For Carl: I think this would be a nerf since he is a poke. In this form he becomes melee and lacks long ranged attacks. So maybe, he can shoot out his main attack during his super.
For Edgar: It might only be me but I think I heard Supercell state that every hypercharge affects the super, meanwhile, Edgar doesn't. Some Ideas could be that Edgar would have a boost when landing on the ground like damage or maybe a shield, or maybe using his super could just teleport him instead of jumping.
For Mortis: Same as Edgar. I think it would be fine for attacks to also get enhanced, but just like Edgar's, it doesnt affect the super.
For Tara: Tara would be too overpowered. Something like her super would pop out the 2 shadows (Star Power) in just one super with additional buffs.
For Surge: Same as Edgar and Mortis, it doesnt affect the super. I actually think this would be cool but it lacks super affects. Something like your super immediately teleports and instead of knockback, it would be stun.
For Maisie: Literal copycat of her 2nd starpower💀💀💀💀
Some ideas are really fine, but not all just like Buster who basically destroyed me... But I really appreciate your effort onto making this video!
For tick, it could be so that every bomb he shoots out slowly moves towards enemy brawlers, while also having a slightly larger explosion radius. I know it doesn't affect his super but screw it kairos did the same thing 💀
21:39 I think a better Hypercharge for Buster would be allowing him to aim his super once activated, the same way Amber can aim her main attack. The biggest problem with Buster in my opinion is that if he doesn’t aim his super perfectly, enemies can easily get around it, so this would give him more agility and make him a better protector.
For Buster, his super covers a 150-degree angle, but it might be too op. I like your idea tho
As a Buster main, this would be perfect. Not incredibly strong, but still fun to play. It would have to stop him from healing for it to be fair.
I think that Chester’s hyper charge icon would be a Jack n the box just like his normal super icon. And when his hyper charge is ….. well charged it will roll a another of his supers. Marking the hyper charge button a second super that could be fired separately. Imagine using jawbreaker, then a salmiaki. Randomness across the board. Also I think the name of the hyper charge would be “double dice” or “all in”
Supercell needs to implement these ideas especially Nani's hypercharge and also BB's it looks so fun
you nailed it with the Leon one
Bro it’s logical
Kairod: " lou can make his teammates freeze enemies too!"
Supercell:" f r e e z e"
“Tick is permanently deleted from the game”😂
Another Idea for Lola’s Hypercharge:
When Lola has her super and activates her hyper charge, the ego she places down will be reflected, adding 2 egos onto the battle field.
For example: placing the ego on her right reflects it on her left, etc.
Maisie’s is just her starpower
they herd kairos anout leon...
My idea for 8-bit:
While he is standing in his ult with hypercharge, he will must hit enemy with at least 3 projectiles to aplly "Glitch" debuff which will make enemy play like he has bad internet
Idea for tick:
1.Tick is permanently removed from game
2.Tick's super spawns 2 heads
This idea in video is gold
Well, here are three ideas for Poco's hypercharge
Musical Mayhem
"Encore boosts damage by 35%."
Swan Song
"Encore removes active adverse effects and gives immunity."
Cover your Ears
"Encore reduces Enemies' damage by 20%."
while at it, make cordy's hc change controls and not be the same everytime like relentless jason from mkx... like his first would be "lol your left is up" then next on the same match would be "hehe your right is left" then next game it would be "hehe your right is up" and vice versa or maybe even make their attack be movement to further add mixups and so no one can simply master it and maybe be better with mixed up than standard
2:45 THE PROPHECY IS TRUE
HE PREDICTED POCOS HYPERCHARGE
A Few Changes I would make
Otis: Super Now Slows enemies down. I feel not allowing them to reload sounds mid because especially if your hypercharged, they’re gonna be dead before they are negatively impacted by it. At least with the slow it could prevent brawlers from escaping him if Otis happens to super them from long range
Sam: Sam has infinite amount of supers during Hypercharge. I think this hypercharge will be more fun to use than the beam between him and his knuckle busters, as they sound very situational.
Crow: Super Range is doubled during hypercharge. The daggers bouncing off walls sound situational, but being able to jump to almost anywhere on the map to either assassinate any brawler or being able to escape any danger sounds fun too.
Poco: Remove one of the effects. Both effects sound just as game-changing enough by themselves, so combining the both of them sound overbarring
Cordelius: Shadow Realm Duration is 50% longer. Inverting a brawlers controls sounds like it could be a brawler concept on its own, so I wouldn’t want the mechanic to be tied to a hypercharge
Maisie: Maisie’s super shockwaves the entire map, but it has less effectiveness the farther away you were from maisie when she activated it. I don’t think I need to explain why the current one needs to be changed
My ideas are:
Otis: Shoots four projectiles in a cone shape.
That way he can mute multiple enemies and it's easier for him to use.
Sam: His super stops at half of his range and return back to him.
That way he can spam his super.
Poco: His super also gives a speed buff to him and his teammates and also a reload speed buff.
When I think of fun, I think: ok what is the thing that is missing? When I heal myself or get healed by poco, I want to get back into the action quick, and a speed boost is the way to do that.
Cordilius: Invisible while in the shadow realm.
Again with the invisible mechanic, and it would be so cool.
Chuck Hypercharge:
Welcome Aboard!
Any teammate that chuck dashes into will be brought with him and they will also get a 50% shield. Any additionnal passengers adds an amount of damage (the same amount Chuck deals with his super). If Chuck deals x amount of damage, with 1 passenger he'd deal 2x, with 2 passengers 3x, etc, etc...
An idea for Barley's Hypercharge
Name: Powerful liquor
His super will cause any Brawler who touches what the super covers to have changed controls
Example: North --> West
Southeast --> North
South --> Northwest
Also his Hypercharge spray could have the red cursive font that appears in his bar (The one that appears in the town Environment)
4:11 got me rolling on the floor with the tick joke
bro guessed león hypercharge
it was the only thing to happen
ITS LOGICAL
I had an idea for surge:
Rough landing - surges super now breaks walls
As a cordelius main I would say hysteria is a awesome idea or Dimensional fear which makes the enemy brawler not be able to heal in the shadow deminsion just from the pure anxiety that cordelius would come and murder them
as a fang main i think fangs super should go through walls bc that seems cool, idk how useful it would be though
He got it right for Leon
He also got like half right for sprout
ITS LOGICAL STOP SAYING THAT
WHAT ELSE WILL HE DO ATTACK AND WASTE HIS SUPER
Larry & Lawrie : Double Trouble
Larry's tickets gives a mark on enemies that were hit by both explosions of the ticket that stays for 3s and could be reset by re-hitting the same enemy. Lawrie could detonate the mark by successfully hitting the marked enemy with both of his gun blows. Doing so will reload 1 ammo from both larry and lawrie.
For a quick note, enemy won't gain any damage from detonated marks since these twins made the game unenjoyable... at least for now
Man i really like these ideas hope this will be added to the game and i appreciate kairos taking time to actually explain all of this in brief.
Fang should get a hypercharge called lightning kick where he teleports instead of dashing to the end of his super, or if a enemy is in his aiming reticle, to them. And yes ofc he also teleports to enemies if they are within range. Maybe before he teleports he should gain like a aura around himself that's like a charging time before he can teleport, so it wouldn't be instantaneous like gray. He wouldn't need to charge if he's already hit the first person
One of my ideas were for Rico
His super would be able to bounce off enemies like Jessie’s main attack
+24 attack +13 shield +17 speed
Cordelius: He is invisible in the shadow realm unless he attacks or he gets too close (kinda like Leon's hypercharge).
yeah
The idea for chuck is really cool- but like- will the flames only appear when hes moving around his posts or will it be there all the time, because imagine he has 3 posts up in a line and then just completely cuts off the enemy team-
Honestly I would say for fangs hypercharge, instead of making it bigger and all, he gains an immunity while he's using his super because I think we all know that the biggest problem with fang is dying mud super and it's annoying
Brocks would be “Boombox”
Tihe would allow brock to when he shoots his super while hypercharged, he would charge a second one to ne able to shoot. Also any normal attack that he fires, the Fire effect laste longer for more map control. Kinda broken but i don’t care
El Primo having meteorites dropping from his super is a great idea, but them slowing enemies does not really fit to him and his kit and meteorites slowing enemies does not really make sense. They should make enemies burn instead!
Bro at 4:10 it said "Tick is permanently removed from the game" for a split second the editor must hate tick😂
Who's here to see their favourite brawler
Honestly as another fang main I don’t see that being all that useful, I think something better would be to automatically takedown enemies below a certain health but keeping normal damage
A more balanced but still fun idea for Lou: increase the damage over time from Lou’s super by 500%. It barely does anything other than prevent enemies from healing usually so this could make it an actual viable damage option
15:17 you got it rlly close but you got 1 thing wrong and that is that he will become visible once he attacks but he will become invisible again once he stops attacking but the actual one keeps him invisible even when he attacks
ITS LOGICAL
Thanks Kairos! Always love the quality videos
Bro you didnt even watch the video😭
Bro you didnt even watch the video😭
Bro you didnt even watch the video😭
Bro you didn't eve watch the video 😭
😂I was referring to past content but yeah
8 bit hypercharge idea-
Online arcade: 8-bit’s turret covers the entire map
Poco should have a hypercharge called Music Mayhem, When hypercharged his super's radius is emz super range and when he heals his teammates they get hypercharged also (I am a poco main)
wat
what in the braindead
While i like the idea for chester's, i feel like its too luck based for something as valuable as a hypercharge, so I think and additional idea should be that each of his attacks while hypercharged have 3 bells
Missed opportunity to name griffs super extended warranty
EDGAR- hypercharge will increase his attack range and effects that will allow his to deal damage across walls and 360 degree around himself also will a major speed buff ( yes , i want him to break stars 😂😂) name- sweater weather
Someone actually predicted the Leon hypercharge 😮
love the original idea for maisie's hypercharge! wait... oh.
Tick has a gear for more hp for his head..
And you want an Hypercharge that delievers two?!!
OP
The fact that he got Rico sprout crow and Leon’s right
For bibi hipercharge will be fun if they will add a clow skin and the bat will be made of baloons and the bubble gum to. I think this can fit with the hipercharge and with the circus skins
Doug’s would be crazy in heist, just give it to a crow or Jessie than it’s game over
For RT I would love his lower body to turn into a turret. That also auto aims his normal attacks when RT attacks?
I would love for busters to be able to place his shield on the ground, so that he can attack during his hypercharge.
I was thinking for nita called "bears back up" it would spawn 2 more bears but they will be 2 Times weaker and they will be like cashing people like normal but theynwill need to be next to bear and they wont leave the nita bear range(with would be shown) and if the bear leave the range they just go to next to nita bear
Kairos... Maise's star power already slows enemies hit by her super... I think a better one would be to straight up stun them if they get hit by it
16:41 i think his hypercharge could let player choose super but this idea is also pretty good though
4:11
Tick's hypercharge is goated.
Gene hypercharge idea
Hard Grip : after gene pulled in an enemy the hand keeps them there for 2 seconds. (Kinda like a 2 second stun after the pull)
The fact that some of these are really good scares me because I don't know how good the actual hypercharges will be 😅😢
I feel like pipers hypercharge sorta makes Leon and Sandy less special. Instead you could do like a knockback with slows sorta like Shelly's super with shell shock! If you read this thank you for reading!
franks hypercharge should be he becomes invincible and does 50k damage for every hit for the rest of the game
wow, he actually got the leon one right! :o
Carl should have a hypercharge that would spawn a tornado that would pull enemies into the tornado dealing dmg
For mandy i think that her hypercharge will be like that she can one hit charge her super and she will have to no longer stand to increase her range insted her range will be increased and her shot will go throught the wall
I think frank's hypercharge should allow him to move while attacking and supering
Surges hypercharge could make it so when he jumps on someone while hyper charged they will by stunned for 1 second or he could have more range like Edgar’s jump
He should make every card evolutions in Clash Royale
I think for fang it would be best if he was shielded from all damage while using his super
my favorite part of some of these is just the names of the hypercharges. some of them are actually genius!
I don’t get why stu needs knockback for his hyper charge, I know he used to have it, but that’s the only idea anyone has for it… and I think something way cooler would be to give Stu damage on impact with a brawler
I like the bibi idea but i would also increase the range so the bubble can get even bigger.
10:53 Tara Hypercharge is so good 👁️🗨️🥰
Instead of the fang hyper charge you said, it can be that his super can charge off enemies
If that was Colette’s hyper charge, is be AN EVEN BETTER Colette!
Maise's Star power already does slow enemies
Sandy's should be "sleepy"
and it should increase her super radius and slowdown enemies inside
Imagine mortis' hypercharge will make him have infinite ammo, rey will be so happy
maisie already has a star power that slows down enemies with her super. Also, woukld mandy one shot the boss in boss fight with her hypercharge?
I just saw inverted controls for Cordelius and I knew I would hate that one 😂
"Two tickheads" sounded funny
For Buzz's hypercharge, what if it also stunned whoever he latches even if he is using reserve buoy.
4:10 "tick is permanentely removed from the game" 😂
Sorry Kairos but i got a hypercharge so more funny and broken for Frank when hypercharge he can move while attacking and doesn't have a windup on his attack and super that would be so op and strong Frank need it.
For Gray i like the idea but to be more fun this special porter doesn't have a trigger time and double the distance possible but still need recharge after a use.
Willow need to have a super who drill through wall and be able to use super and gadget and the super doesn't end till the brawler die or willow die.
Ruff get a special boost super with reload speed and still have the effect after the end of the hypercharge.
Janet can move as normal in super (can stay in place if the joystick is not used).
Otis super take ammunition of the ennemie for him and make them anable to reload.
Buster can control the angle of his super at every moment.
i absolutely love everytime Kairos posts
I also really cant wait for the vudeo of hum telling us if its worth it to buy the brawl bass or wait next season
Every single brawl stars UA-cam is getting sponsored by battle crush like wth
I feel like Sandy would be cooler if she made the whole map under her control
It would be broken but hella cool
4:10 "tick is permanently removed from the game" if only
I would like to add to max super charge that she takes half of everything form brawls close to her supe range like ammo or health then for the brawlers that have a super charged max takes half of it and gains that amount to her super
I’ve been playing a game with my friends we’re we make hypercharges for a brawler and Ive had some of these ideas
Sams Hypercharge Idea is actually pretty good/balanced