@@gvardiecky9507 wait i used i3 9th gen and 8gb ram on a huge galaxy....Oh crap my pc is going to die im nearing the mid game of 2400 and end game is like 3000 or 2700
My computer cost 700 dollars 5 years ago and has 0 problems late game. I play with maxed out sizes. Its not even a custom built just a little msi triton
@@jackjt8 ehh who cares, as long as you’re having fun. Biggest fleet size I ever fielded was over 1.2 million. I had over 20 worlds, 3 of which were dedicated tech worlds, and 4 were dedicated generator worlds. I also got stupid lucky and scored the First League Ecuminopolis and a repairable Dyson Sphere, which left me able to build 2 of those suckers. So my resources were stacked well beyond what should have been possible
I rough the last 100 years of each game, and I have hit 1-2 million in the past whenever I run into late game. Normally I hit 40-60 planets by mid game and tbh, you are better off just going with like 20 planets, regardless of PC performance. When you have dozens of worlds, its impossible to micro them all without pausing nonstop. I usually just give up and stop micromanaging planets unless I really need a specific resource (usually alloys), which winds up actually bringing me down from where I'd be if I had 20 planets I managed the whole game, instead of 60 that I stopped managing 150 years in. I use Amazing Space Battles too. Pros of it are the space combat looks 100x more epic and less like an amalgamation of ships, and much more like something you'd see in movies (the scene I always wind up remembering is the space battle at the start of Revenge of the Sith). However, when your ships aren't in combat they will stay in that mod's "battle formation", which basically means they are spaced out as shit and it doesn't look as cool when you have a ton of ships docked. Still worth it tho.
Also space combat has always been a numbers game. The more ships you have the better off you are. You can have 1000 ships, but if they have more fleet power than you they win. I wish it was a bit more like Star Ruler 2. Combat is nothing like Stellaris' rock-paper-scissors combat, and is so incredibly in depth. I love it so much.
@@bilbsbilby if i have to be honest thats not entirely true it depends how your ships are outfitted if youre going against something with alot of shields and youre ignoring shields you will have alot more fleet power against them and will probably win thats how i beat up 90% of the gray tempest with 40k in fleets
It would be great to be able to shoot planets or fleets in different solar systems with asteroids. Asteroid bombardment is one of the best, cheapest and deadliest things one can do with a bit of propulsion and patience.
Romans 10:9-10 "That if you confess with your mouth, "Jesus is Lord," and believe in your heart that God raised him from the dead, you will be saved. For it is with your heart that you believe and are justified, and it is with your mouth that you confess and are saved."
- General, the debris were analized. - What debris? What the hell are you talking about soldier? Don't you see the battle out there? This decide the fate of our realm! Debris. God damnit!
One of my beginner games, the AI had about 8 fleets of about 250k fleet power. My fleets were only about 140k. I managed to hold them off by making tons of armies and stationing them in my bottle neck planets. They killed a lot of my armies, but I didn’t lose much other then that.
Romans 10:9-10 "That if you confess with your mouth, "Jesus is Lord," and believe in your heart that God raised him from the dead, you will be saved. For it is with your heart that you believe and are justified, and it is with your mouth that you confess and are saved."
i never am able to get far enough to have such large fleets, either i am wiped out or the save game is rendered unusable by an update long before any of games have progressed that far.
If you strongly focus on maximising your economy and tech, youll have a fleet like that in less than 170 years in. Im not the best, but i already managed to defeat 10× late game crisis before 2410
Colonize every damn planet you find with over 70% habitability IMMEDIATELY. The more pops you have the more allow, science, and other resources you have in a compact, easily defendable space. It's better to have one planet than ten sysems.
@@masteroutlaw100 You gotta be quicker than that. There is a faster and fastest time setting that makes each day either a second or half second long. You can burn through a year in nearly 6 minutes. 10 years in an hour, and a hundred years in 10 hours. Good speed. As long as you don't have a million micromanagement things to deal with, it can make wars, exploration, and research much quicker. Going with the other points, definitely push any tech that you can find out first, and get your pops going as much as possible. Build more colonies and habitats at once. This should give you the means to push large fleets by mid game.
These are rookie numbers. I had a battle to win a war of 2 mil vs 3 millions. The machine uprising was terrible, i had to mobilise all my fleets, but i was too slow. The giant army of machines arrived to my homesystem. They menaged to defeat my unfinished defenisve system, that was the only connection. A fleet of 1mil power had to stop the 3 millions of power of only corvettes, luckily it had a support form the citadel that menaged to get 500k power. The battle was long, it took at least a year. Luckily for humanity it was not only enough for the main fleet to arrive, but it also was enough to drain all remaining resources from the rebels. As their power diminished, forces of humanity pushed back with great strength and achieved victory. Not only saving our glorious race. Not only saving the galaxy. But also saving my poor CPU, Jesus Christ, framerate was so low...
All I could think about when they were mashed together was the battle of coruscant x100. That battle was amazing tho, took place in pretty much the entirety of the solar system. I can't even imagine the logistics and coordination required in real life to be conducting exercises and assaults over distances from Saturn to the sun.
Man you are a madman to use balanced fleet composition a this point of the game. I just spam battlesips with megacanons. much simpler and fps friendly.
@@jackjt8 Just mix in some battlesips with hangars and pd for those pesky corvetes. Other than that alpha strike from all those megacanons can defeat fleet of twice your power.
yeah I stopped doing it for FPS purposes and for the laughs as I die laughing as my battleship fleets just rekt everything in their paths. Terra Invicta lets go
What a battle, never seen so much fleetpower fighting in one system. I'm on my actual run in the endgame after the war in heavy and the unbidden crisis. There is one Awakened Empire left, two other races and me. I have ~1.6mil fleetpower in 8 fleets grouped 4 pairs + Gray and the Juggernaut. I want to attack the AE Blitzkrieg-style from all sides, cause his fleets are scattered in tiny groups all over his vast empire. Oh and it's always lagging.
I remember a recent multiplayer play through. Where some people broke of the empire and formed a rebelion. So the emperor's mega shipyard and ringworld were at the border with the rebels. Which lead to a massive stance between several 50k fleets slugging it out. It was almost never ending since the different players on both sides kept throwing fleets into the battle.
Would have find it much cooler if Stellaris actually gave ships a role and the space battles would actually be fought with formations and tactics, which are done by your Admirals.
You can actually give your ships combat roles. You can change the ships core in the ship designer menu. For example: If you have a cruiser with carrier modules you can change the core of the ships to a carrier core so the ship stays a bit back during a fight.
That’s literally what I was thinking the whole time. It’s even better when you win that war just for a fallen empire to declare war on you for settling on a holy world
Dude same. I hate their near-constant updates tbh. I stepped away from the game for about two months and I may as well have stepped away for two decades lol
God late game fights can be so nasty some times. Last play through of my militarized United Nations was just gargantuan battles well into the millions. Had 12 fleets of 140k just to beat one fallen empire of 600k. And by endgame at least 3 empires were my equal. Our war in heaven shook the stars. Edit: one final thing I’ll note is when the contingency rocked up, it didn’t just have 1 pissed off giant to deal with. It had 3 plus each of our respective federations. That endgame crisis was a minor nuisance because we were so fixated on killing each other and were so bulked up. Was like a rapid raccoon with a steak glued on it stuck in the ocean with 3 great white sharks in a feeding frenzy. It did not last long.
If you have problems with 600k in the late game, then you are doing something wrong with your econonomy and science output. You should be able to stomp anyone in the late game with the two ascension perks against crisis and fallen empires. 600k vs 600k should result in no loss for you and decimate the fallen empire fleet. Even a 25x crisis should be just a challenge and no struggle for survival. That's the reason why many players like me play with mods that buff the crisis.
I kinda wish they'd get rid of the linear movement and do it in a more realistic way, where all motion is relative to orbit around the star. Planets should be moving around the star. Traveling from one planet to another should be a matter of moving your orbit inward/outward. You can have linear motion relative to your orbit (so space battles as usual), but a fleet closing in on another fleet should look much different.
@@theinquisitor8112 Nothing but reality is realistic. I'm just saying I want a small step toward something that resembles reality. I mean they have varied heights of the systems in the galaxy map, which serves no purpose whatsoever, they at least considered reality when making the game.
@@Otierela Nah it wouldn't be that intensive. Instead of mapping systems with two straight dimensions (x,y), you map it with one linear and one radial (degrees, distance from center). Coding it needs some brain power, but running it shouldn't be any worse for the PC then what it already is.
Last game I got excellent economy going but neighbor was an exterminating machine empire. As you can expect my 120000 ships couldn't do anything when the machine god decided to eat me up.
@@Matruchus man machine empires are op asf, they always outclass you even on simple difficulties unless you're a pro who has put over 100 hours mastering games in stellaris
Great fight. From What I see your fleet is too reliant on brawling army, with not enough artillery ships. In my run my fleet mostly consist of two polar opposite, corvette as the brawler and damage sponge, and battleships with long, large weaponries and strike craft to hurl death from distance. Long range weapons is the best thing to thin out big fleet from far away before the engagement even took place. Once with titan+battleship fleet +100 corvette(picket, misile boat and normal interceptor mix) at total fleet power of ~250k, manage to delete half the fleet power of fallen empire home system fleet(~80k starbase, another 120k fleet) just right after entering the system.
how do you get the enmy that strong i dont even do my best on grand admiral and there fleets never grow bigger than 50k ore i didint see :(( alwase a steam roll in my games
So much death. So many lives have ended. For a brief moment, even the stars must have noticed. Stand in the ashes of trillion dead bodies.. You know the rest
Glad to see the "3th Fleet" take its rightful place as the most powerful fleet after the battle lol. 3th Flee - when you can't quite decide if you're in the first three or 4th and onwards, so you do half and half :)
Honestly I dont like how laser weapons are instant. Yes I know they travel at the speed of light but for example the light from sun needs over 8 minutes to get to earth. Even more time is definatly needed for light/lasers to get from the edge of the system to its center
Once i tried into strategy, by simply putting my fleet behind my bastion and waiting for the enimy to attack the system as they did, the first blast from all of the enimy cannons was directed at the chunky fortress that absorbed all the damage while my fleet struck from behind it dealing massive damage to the enimy and basically getting the first strike which in the end allowed me to greatly minimise the losses and win the battle without any major issues.
I think the game needs a major overhaul on performance, bc every time my pops get above 3500 then crashes are frequent then after 4000 then it will always crash at a certain point to not allow me to finish a game. That is with OC, and performance parameters on my PC in place and an NVIDIA 3080 as well as plenty of RAM and what not. It falls on the devs to actually fix this issue, not by reducing our ability to grow our empire but to fix their game engine and do an overhaul.
I literally have a 1050 gtx on a laptop and I've never had crashes or bad performance issues besides a slower game speed later game, but nothing terrible, even with a fuck ton of mods.
Hey, you were playing the little spider dudes! In my first ever game of Stellaris they were an early space age civilization that I uplifted. By the end of the game, they were the only once-friendly empire in the galaxy that didn't betray me on my path to galactic domination. Hope you go far, spider guys!
First time watching any clips from this game... It reminds me of Master of Orion, from the 90's. I've always wanted a modern version of those games, so I might have to check this out :)
How the heck did the AI build such a large fleet? Usually in my game they have like 20 fleets of 20-40k, and all they do is harass ny space stations. Annoying asf.
the only reason you demolished them with little loses is because of the smaller fleets that they had, they had lots of little ones, damage spread on smaller ones increases dramatically once ships start to fall so you can wipe out little fleets faster than bigger fleets. Also depending on their weaponry they can be at a major disadvantage if you recently changed you weaponry get up. As you can see, they were already changing weaponry to combat your new adjusted weaponry and armour adjustments, but most likely didnt have the facilities to do it quickly. In the end if you can adjust your weaponry and defences quickly to something that makes their weaponry and defences at a disadvantage, you can easily wipe the floor with them. thats why its always more beneficial to be the attacker, cause you can adjust your attack to have the enemy at a disadvantage. It usually leaves the defenders little time to adjust to the attack.
I have played like 4-5 times, and every time it ends up the same - 1.5k monthly minerals by 2300, stupid high energy and alloy income, no food and consumer goods. Survey and occupy at least 50 systems, get gangbanged, build huge fleet, economy collapse, status quo. And then rebuild, claim new territory, declare war, get gangbanged, no energy after a few years, settle status quo, repeat. Again, and again, and again... XD
If the fleet formation and the base upgrade properly,it might win. First round fire make critical casualties on defense side.they don't respond at once when invading fleet enter stellar system.
it's so rewarding when you throw your entire fleet at the enemy force and settle the issue without having to win skirmishes at 20 different locations lol
I had a war like that to be free. Crippled them and realized I had no other threat now. So I rejoined them to try and break free again. They accepted me again lol
Those fuckers probably won’t even know of the ones that came before, and how these empires fell. History repeats itself, and they probably didn’t learn from it.
Millions die and yet space doesn't notice
Space is an empty mistress.
@@1234fivedude It may sound cool but... isn't an "empty mistress" kind of a creepy thing to say ?
@@raph2167 I'm gonna put something into that mistress 😏
@@moth8775 We have reached a level of fetishism that shouldn't be possible.
@@1234fivedude she sucks my soul
Having a stable fps at year 2500 is something else
depends on size of galaxy. i prefer smallest possible galaxies, its much more fun for me, plus my i5 8th generation and 8 gb ram dont die.
@@gvardiecky9507 wait i used i3 9th gen and 8gb ram on a huge galaxy....Oh crap my pc is going to die im nearing the mid game of 2400 and end game is like 3000 or 2700
Well not since federations if you actually gave a decent computer. Also he's on slow so that helps.
*laughs in year 2670 with new xbox*
My computer cost 700 dollars 5 years ago and has 0 problems late game. I play with maxed out sizes. Its not even a custom built just a little msi triton
i love it how space battles always ignores the aspect of the Y-axis
No sometimes they will go on the negative side of it but yea space ships never go up.
There is a game called Homeworld. Best RTS in space since 2 Decades and still going strong. There you have a Y-Axis.
it's easier to keep all of the action in one place with no y-axis
I don't know if I want to see my fps in a Stellaris space battle with y-axis.
@@ArtyKibbles2190 "...go up". Hehe paradox!
I love when wars come down to massive fleet vs fleet battles. Pure chaos!
And judging some of the other comments... This is actually somewhat tame.
@@jackjt8 ehh who cares, as long as you’re having fun. Biggest fleet size I ever fielded was over 1.2 million. I had over 20 worlds, 3 of which were dedicated tech worlds, and 4 were dedicated generator worlds. I also got stupid lucky and scored the First League Ecuminopolis and a repairable Dyson Sphere, which left me able to build 2 of those suckers. So my resources were stacked well beyond what should have been possible
@@jackjt8 could use mod "Amazing space battles" for less chaos and much more entertaining cinema
My pc begs to differ
I rough the last 100 years of each game, and I have hit 1-2 million in the past whenever I run into late game.
Normally I hit 40-60 planets by mid game and tbh, you are better off just going with like 20 planets, regardless of PC performance. When you have dozens of worlds, its impossible to micro them all without pausing nonstop. I usually just give up and stop micromanaging planets unless I really need a specific resource (usually alloys), which winds up actually bringing me down from where I'd be if I had 20 planets I managed the whole game, instead of 60 that I stopped managing 150 years in.
I use Amazing Space Battles too. Pros of it are the space combat looks 100x more epic and less like an amalgamation of ships, and much more like something you'd see in movies (the scene I always wind up remembering is the space battle at the start of Revenge of the Sith). However, when your ships aren't in combat they will stay in that mod's "battle formation", which basically means they are spaced out as shit and it doesn't look as cool when you have a ton of ships docked. Still worth it tho.
I love how you can have the best tech in the known universe and combat still devolves into a giant mosh pit
War never changes
Also space combat has always been a numbers game. The more ships you have the better off you are. You can have 1000 ships, but if they have more fleet power than you they win.
I wish it was a bit more like Star Ruler 2. Combat is nothing like Stellaris' rock-paper-scissors combat, and is so incredibly in depth. I love it so much.
@@bilbsbilby if i have to be honest thats not entirely true it depends how your ships are outfitted if youre going against something with alot of shields and youre ignoring shields you will have alot more fleet power against them and will probably win
thats how i beat up 90% of the gray tempest with 40k in fleets
It would be great to be able to shoot planets or fleets in different solar systems with asteroids. Asteroid bombardment is one of the best, cheapest and deadliest things one can do with a bit of propulsion and patience.
Romans 10:9-10 "That if you confess with your mouth, "Jesus is Lord," and believe in your heart that God raised him from the dead, you will be saved. For it is with your heart that you believe and are justified, and it is with your mouth that you confess and are saved."
This looks like a spaghetti made out of lasers and ion trails
Fog of war
True vanilla experience
Or sub atomic particles moving around
- General, the debris were analized.
- What debris? What the hell are you talking about soldier? Don't you see the battle out there? This decide the fate of our realm! Debris. God damnit!
I sure hope it wasnt "analized" xD
@@_Lumiere_ *Clap clap clap*
If it was "analized" it wasn't debris it was more than likely an asstroid.
@@BolognaAmputee haha touché
*Battle for Coruscant theme instensifies*
And it’s right next to their capital!
The size makes me think of the battle of amiristar from lotgh
2:49
@@akriegguardsman the battle of fenris
@@akriegguardsman or some in-book legends about 1st Succession War in Battletech
*Everyone's science ships*
"My time has come"
he's been sitting over there for about three hundred years
Debris analyzed
Debris analyzed
Debris analyzed
Debris analyzed
Debris analyzed
Debris analyzed
Debris analyzed
Debris analyzed
Debris analyzed
Debris analyzed
Debris analyzed
Debris analyzed
Debris analyzed
Debris analyzed
Debris analyzed
Debris analyzed
Debris analyzed
Debris analyzed
Research complete
Research complete
Research complete
Research complete
Debris analyzed
- Sir
- Speak, sailor
- they surrounded us!
- Excellent! Now we can shoot everywhere!
Man that moment at 0:42 when the fleet emerges from hyperspace and you know what’s about to go down. Pure horror.
Space wolves when they translate to real space above fenris be like
Slipspace rupture detected.
Slipspace rupture detected.
Slipspace rupture detected.
Slipspace rupture detected.
Slipspace rupture detected.
Slipspace rupture detected.
Slipspace rupture detected.
Slipspace rupture detected...
AI build 500k fleet that's impressive, in my play through they build a lot of 4k fleets and make annoying occupation of my stations
oh my god, this happens to me too much. it's so fucking annoying.
Same here. I have to send my 100k fleets across the galaxy to wipe out clusters of 10ks and such.
@@max1muslegend772 see I just have massivd fleets on chokepoints and reserve fleets that can be merged behind my lines
One of my beginner games, the AI had about 8 fleets of about 250k fleet power. My fleets were only about 140k.
I managed to hold them off by making tons of armies and stationing them in my bottle neck planets. They killed a lot of my armies, but I didn’t lose much other then that.
When starting the game - analyze map and find systems which bottle neck accès to your other systems and build huge defense stations there
Paradox, new idea: a new ship graveyard system; to occur when a huge battle such as this would happen in a system. Make it produce unity or whatnot.
Imagine the end game lag
Romans 10:9-10 "That if you confess with your mouth, "Jesus is Lord," and believe in your heart that God raised him from the dead, you will be saved. For it is with your heart that you believe and are justified, and it is with your mouth that you confess and are saved."
@@reclusiarchgrimaldus1269 Go away.
@@reclusiarchgrimaldus1269 Amen. God be with you.
@@Jack_804 Ah. Theocratic build I see.
i never am able to get far enough to have such large fleets, either i am wiped out or the save game is rendered unusable by an update long before any of games have progressed that far.
This guy is producing 10k tech. He is deep into repeatables. Tech is the way and a solid economy to support your fleet
If you strongly focus on maximising your economy and tech, youll have a fleet like that in less than 170 years in. Im not the best, but i already managed to defeat 10× late game crisis before 2410
I hate that they constantly update the game, I can never finish a good save
Colonize every damn planet you find with over 70% habitability IMMEDIATELY. The more pops you have the more allow, science, and other resources you have in a compact, easily defendable space. It's better to have one planet than ten sysems.
@@masteroutlaw100 You gotta be quicker than that. There is a faster and fastest time setting that makes each day either a second or half second long. You can burn through a year in nearly 6 minutes. 10 years in an hour, and a hundred years in 10 hours. Good speed. As long as you don't have a million micromanagement things to deal with, it can make wars, exploration, and research much quicker. Going with the other points, definitely push any tech that you can find out first, and get your pops going as much as possible. Build more colonies and habitats at once. This should give you the means to push large fleets by mid game.
Eat your heart out, Enders Game.
I thought Ender was commanding over a few thousand ships and millions of star fighers
@@xptaco2298 only a handful of ships and 6 times that of star fighters in the books, I think. Which wouldn't make as good cgi battle
i mean, me and my buddy had a fight with somewhere near 40 million fleet power in total duking it out
Herman Kopsch what year? And any mods on?
Is your pc alright?
And please upload a battle like that, I'll even sub to you
How!?
Did anyone ask?
"The Geth don't want to fight you. If you can just believe this for one minute, this war will be over"
Man such a good way to end that war
RIP Legion
3:23 ah yes was expecting heavy losses... losses 40% of his ships. Victory at any costs
These are rookie numbers.
I had a battle to win a war of 2 mil vs 3 millions.
The machine uprising was terrible, i had to mobilise all my fleets, but i was too slow. The giant army of machines arrived to my homesystem. They menaged to defeat my unfinished defenisve system, that was the only connection.
A fleet of 1mil power had to stop the 3 millions of power of only corvettes, luckily it had a support form the citadel that menaged to get 500k power. The battle was long, it took at least a year. Luckily for humanity it was not only enough for the main fleet to arrive, but it also was enough to drain all remaining resources from the rebels. As their power diminished, forces of humanity pushed back with great strength and achieved victory.
Not only saving our glorious race.
Not only saving the galaxy.
But also saving my poor CPU, Jesus Christ, framerate was so low...
FOR THE REPUBLIC!!!!!!
Many lives were lost. They will not be forgotten.
All I could think about when they were mashed together was the battle of coruscant x100. That battle was amazing tho, took place in pretty much the entirety of the solar system. I can't even imagine the logistics and coordination required in real life to be conducting exercises and assaults over distances from Saturn to the sun.
Can't everybody just hug it out? 🥺
DO YOU WANT TOTAL WAR?!
You want us to hug XENOS?
You can't hug with nuclear arms!
The xeno scum can hug my warheads!
HERESY
This game always reminds me of the Eve Online event where a lot of expensive (note: real money) ships were destroyed just for conquering an area.
Ah yes, small scout fleets meeting each other. (if it was realistic for their empires sizes)
This reminds me of the battle of Coruscant. Hundreds of ships duking it out over the homeworld of one empire. Except the aggressors won.
The Republic won that day , not CIS
Man you are a madman to use balanced fleet composition a this point of the game.
I just spam battlesips with megacanons. much simpler and fps friendly.
Huh.. Noted for my next playthrough.
@@jackjt8 Just mix in some battlesips with hangars and pd for those pesky corvetes.
Other than that alpha strike from all those megacanons can defeat fleet of twice your power.
yeah I stopped doing it for FPS purposes and for the laughs as I die laughing as my battleship fleets just rekt everything in their paths. Terra Invicta lets go
I use somewhat balanced fleets for immersion
Yeap, at the late game phase it is just a numbers game, who produces more.
What a battle, never seen so much fleetpower fighting in one system. I'm on my actual run in the endgame after the war in heavy and the unbidden crisis. There is one Awakened Empire left, two other races and me. I have ~1.6mil fleetpower in 8 fleets grouped 4 pairs + Gray and the Juggernaut. I want to attack the AE Blitzkrieg-style from all sides, cause his fleets are scattered in tiny groups all over his vast empire. Oh and it's always lagging.
**laughs in 1M swarm fleet**
I remember a recent multiplayer play through. Where some people broke of the empire and formed a rebelion. So the emperor's mega shipyard and ringworld were at the border with the rebels. Which lead to a massive stance between several 50k fleets slugging it out. It was almost never ending since the different players on both sides kept throwing fleets into the battle.
Two massive fleets about to do battle
PC: *Ah shit, here we go again.*
Would have find it much cooler if Stellaris actually gave ships a role and the space battles would actually be fought with formations and tactics, which are done by your Admirals.
You can actually give your ships combat roles. You can change the ships core in the ship designer menu. For example:
If you have a cruiser with carrier modules you can change the core of the ships to a carrier core so the ship stays a bit back during a fight.
This is an absolute god darn mess, no tactics or strategy whatsoever, just brute force
look like Warhammer 40k
@@paperexplain9342 except it’s even messier
Ah yes the battles that absolutely cripple your military power and take decades to rebuild. Gotta love em
That’s literally what I was thinking the whole time. It’s even better when you win that war just for a fallen empire to declare war on you for settling on a holy world
man, I miss some of these older versions. Every time I figure out all the changes and get used to playing, they change everything again.
Dude same. I hate their near-constant updates tbh. I stepped away from the game for about two months and I may as well have stepped away for two decades lol
Looks like the battle to retake DS9 from the Dominion.
That was a messed up war.
The space debris from this battle alone would probably render half the system too hazardous for navigation afterwards 😅😂
Imperial Commissar: impressive
God late game fights can be so nasty some times. Last play through of my militarized United Nations was just gargantuan battles well into the millions. Had 12 fleets of 140k just to beat one fallen empire of 600k. And by endgame at least 3 empires were my equal. Our war in heaven shook the stars.
Edit: one final thing I’ll note is when the contingency rocked up, it didn’t just have 1 pissed off giant to deal with. It had 3 plus each of our respective federations. That endgame crisis was a minor nuisance because we were so fixated on killing each other and were so bulked up. Was like a rapid raccoon with a steak glued on it stuck in the ocean with 3 great white sharks in a feeding frenzy. It did not last long.
If you have problems with 600k in the late game, then you are doing something wrong with your econonomy and science output. You should be able to stomp anyone in the late game with the two ascension perks against crisis and fallen empires. 600k vs 600k should result in no loss for you and decimate the fallen empire fleet. Even a 25x crisis should be just a challenge and no struggle for survival. That's the reason why many players like me play with mods that buff the crisis.
@@Apollondb dude this was way back in like the first year of Stellaris. Before alloys and consumer products.
OUR SHIPS WILL BLOT OUT THE SUN!
Then we will decimate them in the shade.
Pretty sure at one point they blotted out the star in that system. Must’ve been scary for the people on their homeworld.
my inward perfectionist empire:wtf these kids are doing up there
What kind of laser weapons are those at 1:52 to 1:58 the ones that disappears immediately after being fired?
I kinda wish they'd get rid of the linear movement and do it in a more realistic way, where all motion is relative to orbit around the star. Planets should be moving around the star. Traveling from one planet to another should be a matter of moving your orbit inward/outward. You can have linear motion relative to your orbit (so space battles as usual), but a fleet closing in on another fleet should look much different.
Eh. Stellaris isn't a realistic game.
@@theinquisitor8112 Nothing but reality is realistic. I'm just saying I want a small step toward something that resembles reality. I mean they have varied heights of the systems in the galaxy map, which serves no purpose whatsoever, they at least considered reality when making the game.
You pc is crying in the background
@@Otierela Nah it wouldn't be that intensive. Instead of mapping systems with two straight dimensions (x,y), you map it with one linear and one radial (degrees, distance from center). Coding it needs some brain power, but running it shouldn't be any worse for the PC then what it already is.
@@jerotoro2021 yeah, you correct i suppose.
"We are about to embark upon a great crusade" Dwight D. Eisenhower, D-Day
o.O i didnt know you could turn off the Hud like that
I usually use slow motion to watch the big space fight.
There is no up, down, left or right in space. Though you can decide your direction using the flagship, Star or planets for formal direction is space.
thats gunna be one hell of a salvagin operation.
Did anyone else keep trying to control the camera?
Yeah, first think I mecanically tryed when the other fleet entered the system
And then there's me after 8 restarts and a fleet of 10 ships that wreck my economy. Lol
Last game I got excellent economy going but neighbor was an exterminating machine empire. As you can expect my 120000 ships couldn't do anything when the machine god decided to eat me up.
@@Matruchus man machine empires are op asf, they always outclass you even on simple difficulties unless you're a pro who has put over 100 hours mastering games in stellaris
Great fight. From What I see your fleet is too reliant on brawling army, with not enough artillery ships. In my run my fleet mostly consist of two polar opposite, corvette as the brawler and damage sponge, and battleships with long, large weaponries and strike craft to hurl death from distance. Long range weapons is the best thing to thin out big fleet from far away before the engagement even took place. Once with titan+battleship fleet +100 corvette(picket, misile boat and normal interceptor mix) at total fleet power of ~250k, manage to delete half the fleet power of fallen empire home system fleet(~80k starbase, another 120k fleet) just right after entering the system.
how do you get the enmy that strong i dont even do my best on grand admiral and there fleets never grow bigger than 50k ore i didint see :(( alwase a steam roll in my games
Dude! The most impressive part about this is the stable FPS. I have a damn good processor and 3070 graphics card, and I can only dream of this FPS.
I'm more surprised for the computer surviving such war
This would be an how actual space wars are fought.
Space battles would probably be like jousting
In a fictional universe, yes, but realistically, sadly not. The idea of super battleships was outdated during WW2 and the same would happen in space
lmao off course not, Every ship.will be Launching nuclear missile within 200 km Or more
The sad thing about this is that you didn't fully win and had to settle status quo
So much death.
So many lives have ended.
For a brief moment, even the stars must have noticed.
Stand in the ashes of trillion dead bodies..
You know the rest
Moving the camera is jarring to enjoying what's happening.
Glad to see the "3th Fleet" take its rightful place as the most powerful fleet after the battle lol. 3th Flee - when you can't quite decide if you're in the first three or 4th and onwards, so you do half and half :)
Honestly I dont like how laser weapons are instant. Yes I know they travel at the speed of light but for example the light from sun needs over 8 minutes to get to earth. Even more time is definatly needed for light/lasers to get from the edge of the system to its center
You’re talking about time in space…
Once i tried into strategy, by simply putting my fleet behind my bastion and waiting for the enimy to attack the system as they did, the first blast from all of the enimy cannons was directed at the chunky fortress that absorbed all the damage while my fleet struck from behind it dealing massive damage to the enimy and basically getting the first strike which in the end allowed me to greatly minimise the losses and win the battle without any major issues.
Nice
I think the game needs a major overhaul on performance, bc every time my pops get above 3500 then crashes are frequent then after 4000 then it will always crash at a certain point to not allow me to finish a game. That is with OC, and performance parameters on my PC in place and an NVIDIA 3080 as well as plenty of RAM and what not. It falls on the devs to actually fix this issue, not by reducing our ability to grow our empire but to fix their game engine and do an overhaul.
I literally have a 1050 gtx on a laptop and I've never had crashes or bad performance issues besides a slower game speed later game, but nothing terrible, even with a fuck ton of mods.
What are your specs?
Hey, you were playing the little spider dudes! In my first ever game of Stellaris they were an early space age civilization that I uplifted. By the end of the game, they were the only once-friendly empire in the galaxy that didn't betray me on my path to galactic domination.
Hope you go far, spider guys!
First time watching any clips from this game... It reminds me of Master of Orion, from the 90's. I've always wanted a modern version of those games, so I might have to check this out :)
Debris analyzed
And this is why I tested my PC with Star Swarm before playing endgame Stellaris.
should've invented a mobile suit.
Wow they wouldn’t evem surrender at 100% exhaustion lol
It really dragged out the fighting much longer than it really needed to go on for.
In 2500 my combined fleet strength is about 2.5M. And i think there are players with much bigger amount
Wow, didn’t know they can battle in this game. In Sins of the Solar Empire you can micro manage the fleet, doesn’t look like you can here.
Fights massive 600,000FP vs 500,000FP battle, STATUS QUO.
How the heck did the AI build such a large fleet? Usually in my game they have like 20 fleets of 20-40k, and all they do is harass ny space stations. Annoying asf.
Modern warfare: "Keep your spacing ! "
Futuristic combat:
I think Sins Of A Solar Empire battles are prettier. But nice video.
Have both fleets use no retreat doctrine. Then fight.
OH SHIT DO YOU WANT TO KILL EVERYONE!?
@@max1muslegend772 yes
insanely messy. Endless space battles look so much better ! D:
Bro i would be cooking marshmallows while watching the fight.
The mission....the nightmares...there finally over
I've never heard so many emergency FTL sounds in my life lmao, rumor has it not a single ship was lost in this battle
This is where the fun begins!
Is it just me or do other people like to watch space battles on the lowest speed it just looks cooler to me
It definitely is more enjoyable lasts longer and you can actually tell what's happening
the only reason you demolished them with little loses is because of the smaller fleets that they had, they had lots of little ones, damage spread on smaller ones increases dramatically once ships start to fall so you can wipe out little fleets faster than bigger fleets. Also depending on their weaponry they can be at a major disadvantage if you recently changed you weaponry get up. As you can see, they were already changing weaponry to combat your new adjusted weaponry and armour adjustments, but most likely didnt have the facilities to do it quickly. In the end if you can adjust your weaponry and defences quickly to something that makes their weaponry and defences at a disadvantage, you can easily wipe the floor with them. thats why its always more beneficial to be the attacker, cause you can adjust your attack to have the enemy at a disadvantage. It usually leaves the defenders little time to adjust to the attack.
I've had battles like these, I always get tense with the anticipation of defeat
I have played like 4-5 times, and every time it ends up the same - 1.5k monthly minerals by 2300, stupid high energy and alloy income, no food and consumer goods. Survey and occupy at least 50 systems, get gangbanged, build huge fleet, economy collapse, status quo. And then rebuild, claim new territory, declare war, get gangbanged, no energy after a few years, settle status quo, repeat. Again, and again, and again... XD
The war to end all wars.
I don't remember this from mass effect 3
If the fleet formation and the base upgrade properly,it might win.
First round fire make critical casualties on defense side.they don't respond at once when invading fleet enter stellar system.
it's so rewarding when you throw your entire fleet at the enemy force and settle the issue without having to win skirmishes at 20 different locations lol
Wait this only now dawned on me how is there noise in space
These ship commanders take after Zapp Brannigan
budget homeworld space battle
That sun be brighter than our real-life sun. Out here having to cover my eyes 🤣🤣🤣
Legend of galactic heroes XD
Plot twist 1000k death star arrives at the battle
I had a war like that to be free. Crippled them and realized I had no other threat now. So I rejoined them to try and break free again. They accepted me again lol
only thing that sucks late game is that space combat isnt buttery smooth
Try to use a mod that change some of the energy weapon sounds to the Reaper beam from Mass Effect.
Quite a cool sound.
Why does this feel like a transformers typa battle fr
So much space yet ppl want to war
Debrie analyzed 🤣
If both empires fell, and the next space fairing race comes across it in a few millennia. Wonder what they would think. Probably crap themselves xd. 😂
Those fuckers probably won’t even know of the ones that came before, and how these empires fell. History repeats itself, and they probably didn’t learn from it.