PS. Again it's not that I'm not interested in AR, I would just rather buy a “complete” AR headset down the line rather than having it Tacked on to my VR headset. 💗💗💗 Thank you so much for Giving Me A *SINGLE SECOND* Of Your Day!💗You Might like these: ➜ *The One Thing BONELAB NEEDS Is Here!* | ua-cam.com/video/2QwPULijI0E/v-deo.html ➜ *CHAINSAW MAN In VR Makes Me Feel BAD For The NPC* | ua-cam.com/video/kT3YhS_-Eg8/v-deo.html ➜ *Becoming SPACE MARINE in Bonelab* | ua-cam.com/video/E75UIimi-Fc/v-deo.html
We know all that's possible, just nobody's doing it except for Meta - but they're doing it for standalone If Meta had PCVR in mind then HOLY COW PCVR would be SO DAMN GOOD
11:16 that's already made. Virtual Desktop allows you to upscale the image received from your computer with a new snapdragon upscaling technology. I know it's not shared rendering, but it's a plus.
I just want the bigscreen beyond or something similar. The amount of times I take off the headset just because of the pressure, sweat, and strain on my face. To have absolutely none of that would make myself and many others actually keep playing.
@@KingDiamondBonesFair which is why I don’t plan on getting it. But a successor with things like inside out tracking and a cheaper price tag would sell me well enough.
@@trentsworld7745 the reason it’s bad is because the lenses suck and the oled are unreliable they made a huge drawback making it small with a small fov and glare
the bigscreen is less heavy then anything by a lot but it do have a lot of pressure and if your 3d scan is even slightly off you'd get the wrong ipd and blur on the edges
I am also one of those who never really cared about MR/AR, I play VR to take me away from the real world not remind of it... I do have my Quest 2 (used) for standalone and have not yet bought a Quest 3... and since I mainly play PCVR, I have the PICO 4 for that purpose as well... Believe it or not, the total cost I spent for both Headsets is still less than a Quest 3 512GB (I needed more than 128GB for standalone). Thus my reason for not upgrading yet. 😆
I completely agree here. I think that we are on the absolute edge of being able to push vr into more of a general market. Not that it's already in it but that I lt can apply to others who haven't tried it yet. We just need some rich guys to do it. Great video man!
I LOVE when people understand the nuances of VR mechanics to perfection. I started playing Brazen Blaze and it blew me away that the Steam version had a "Streamer Mode" that lets you pull up a mirrored monitor display and lets you adjust the camera POV and pull it back AND has built in stabilization options.
A lot of times creators Yap but don't offer any solutions or say in what would make something better. Good job doing that here and putting the time and effort instead of just saying something i trash. Keep up the good work!
Here's my wishlist. Because I actually am starting to like the MR stuff a lot. 1) eye tracking/foveated rendering 2) 1TB+ storage 3) upgradeable/replaceable batteries 4) 10-20 degree wider fov 5) a TINY bit higher resolution 6) really good mic 7) knuckles-style controllers with independent finger tracking 8) higher resolution cameras 9) scent module 10) just...make it look more stylish for the love of God. The Q2 looks SO much better than the 3's pills 11) low-latency BT 12) DP over USBC protocol 13) sim card slot for cellular 14) micro SD card slot I think this could be easily achieved for $200-250 per unit price over the current Q3. I think the controllers are the perfect size. Just need more functionality.
you know that it would take more then 250$ to make i know meta is losing a lot of money (likely on purpose because having to much money is less) on vr but not at that point you are dreaming also wtf scent for something like that even far in the future you'd need to buy multiple things and it would easily cost over 1000$
@@cameleon2mur80 What I'm asking for (outside scent module and eye tracking) is REALLY cheap and very small upgrades that would cost mere cents in production per unit. I'm not even asking for a battery strap in the box
@@MrJr1976 absolutely not some of this would require more expensive machines to mass produce and some of it is just more expensive some of it is unneeded it's way too niche to ever get interest and again with their current pricing of meta headsets they are losing money you can't take their headsets prices to know what it cost to make headsets also eye tracking isn't even that big of a deal money wise just look at how much storage make the price higher also the price a company have to pay for stuff isn't like what a customer pay they pay a single thing in multiple ways and multiple times and other company that would be the only way to make cheap upgrades just refuses to let some companys buy that way storage cost so much a customer making a pc can buy a Tb for 50$ easily a company in vr isn't taken seriously and no one accept to sell them at reasonable prices (i mean like 70-100$ but that is enormous for mass production) the only way you'd get that dream a reality is if all companys knew vr is a thing and someone started vr headsets as updgradable hardware and it work (which wont since they'd make less money)
@@MrJr1976 i am sorry about that i am not English and even in my home language i never understood where to put those (i have severe instant memory loss and i just couldn't learn anything when i was supposed to learn that)
Lad, I just want to say- I completely agree with you! I gotta say some higher resolution would also be a bit more of a factor for me but everything you talked about is completely reasonable. Could you make some video(s) about Vr treadmills and/or force feedback tech? I could provide you with some links to projects in that sort of branch, additionally, I am working on my own implementations that I am not ready to share yet but super hyped to bring to people ;)
I love hearing your thoughts about the state of VR. I agree with your points here in this video as well. I thing facial tracking is super important to any kind of VR social space and even just seeing the player character in a mirror of a single player game making the faces you make would be entirely immersive. This is my biggest gripe for VR social spaces is eye contact and the more nuanced/minute movements and expressions one can do with a face that is so extremely key to VR sociability. I own an Index and I haven't touched that thing in a long time. Would you be opposed to making videos of just your thoughts on the VR space as a whole? Not necessarily a news video, but just letting your thoughts spill out or maybe a certain topic? What games would you like more of? Stuff like that, I guess.
Funny thought. Our eye’s natural FOV and “render” area of that focus, wouldnt it be more worth while to wait until the headsets full FOV is closer to our natural FOV before we implement eye tracking? So we are closer to how our eyes naturally perceive focus?
I love your videos and how you can explain something with a big passion for VR and make funny jokes along the way. But my perfect headset would be the bigscreen beyond but with eye tracking and slightly higher FOV, its legit my dream because it has OLED displays and has 90hz already. I also want it to be inside out tracked because i dont want to drop an extra $500 on basestations. One last thing is there has to be a solution to not having your computer die whenever you open up the oculus or steamvr dash in game. If you run anywhere near 100% of your computers GPU power then if you open the dash then your entire computer goes into a meltdown mode and will drop your fps all the way to 1, then you have to fight with the extremely long input delay while trying to exit the dash before something crashes.
AR: augmented reality, placing game elements in the real world on a small scale. MR: Mixed Reality, heavily modifying your view of the real world on a large scale.
I ended up buying a quest pro when I heard the quest 3 was coming and didn't have self tracking controllers or face tracking. Face tracking is for the most part a gimmick but as a content creator face / eye tracking adds some serious expression to vtuber avatars.
Literally a headset designed to be massively adopted. I've thought about this a lot and I think a lot of people interested in vr might share my opinion. The headset if I could make it would leave all processing to the pc, would have quest 2 lenses, eye tracking strictly for performance, decent industry standard controllers, OK mic, inside out tracking that's processed by the pc. By leaving everything to the pc and having eye tracking to boost performance the headset could be a lot lighter with the only disadvantage being a cable and not having the best of anything except performance. I think right now vr is moving to far into making the most advanced vr headset possible instead of just making something cheap and affordable for the average person just looking to have a comfortable experience on a middle of the road pc.
Eye tracked Foveated Rendering is number one for me. Even if it’s not much of a performance boost it’s still setting up for the future. Get it integrated now as a standard so it’s even better for the future. Number 2 is the neural wrist band controllers that meta bought in 2018 or 2019
@@Ol33MO hahaha. My friend gave me a little demo. Ngl I did change my mind. It’s just too damn expensive ; it should have at least came with eye tracking for that price , or facial tracking
I currently have a quest 2, and honestly I feel like having a second hand quest pro would give me most of the stuff that I want as well. That being the eye and mouth tracking (mostly for vrchat and vtuber avatar purposes haha) The quest pro by itself is great already, but if you're gonna use it for pc and want to get the bonus features of a valve index controllers, you could get it after getting the quest pro. Only downside is the price for all of it.
Yeah, eye tracking is a big feature that I want. Primarily, I want a wireless headset for PCVR with longer battery life and smaller form factor, so the Quest 3 looks like a good buy for me. Bigscreen Beyond would be my favorite if it wasn't tethered.
Eyetracking missing on Quest 3 was definetelly my biggest disapointment by faaaar! For a company that's supposedly building THE VR plataform for every device out there... to miss on that, seems kinda ridiculous. Once they iclude it, they will need to redo THE WHOLE SYSTEM, to take that into account ... oh boy ... Well, thanks for the video, I totally agree with you!
The thing that annoys me about streaming my feed of the quest 3 to a TV is that I could be holding something endgame and the TV can't see it because for some reason the cameras pointed upwards compared to where the center my vision is.
Theres alot of eye tracking attachment ls but you gotta build them yourself. I wish there was a buyable eye tracker that can attach to the quest 3, like the vive does
I just want all unwired VR headsets to come with a wireless dongle and good high quality pc-headset streaming out of the box, instead of having to trouble shoot a cable or third-party software.
Personally one of my favorite Vr headsets is the psvr2 this is because it’s around the same price as the quest 3. It has easily some of the best haptics. Good visuals and it has eye tracking. But the only problem is that there’s not a lot of game titles
quest runs any ai upscaling app from android and you can change any setting for recording size file size everything with quest optimizer evven over clock and bump up resolutiion
I am on PICO4 so I am right between Q2/Q3 price/performance wise... If Europe would have gotten the Pro variant (which includes eye tracking) it would be perfect. But I mostly just want the eye tracking for social VR tbh.
Vr hardware is actually at the point where software is behind or plain lacking… we NEED: GTA or WOW status and size games. Quest 3 has good enough resolution for us to move majority o focus to software.
Holy crap yes, people do not talk about the screen mirroring issue for recording, anything other than oculus mirror is literally unusable, SteamVR view is zoomed in, OpenVR OBS plugin runs at half frame rate, LIV recording is limited to certain games… it’s annoying. And btw meta do offer a direct wireless link to PC, they sell a DLINK adapter that’s made for quest headsets.
I personally feel like a headset just needs a few good features 1 comfort 2 power 3 cheap and 3 lasting for a long time which includes a good battery that doesn't get worse over time and without the controller's thumbsticks drifting all the damn time I may have missed a lot of things maybe a lot of basic needs but those are too obvious to mention anyway I have thought of eye tracking too and maybe even body tracking using controllers and headset as cameras however if it means making it cheaper to get and enjoy for a long time I'd still ignore those sorry just wanted to get my daydreams out there haha
I completely agree, the f****** obsession with ar is driving me nuts. I don't need it, I don't want it, it should have stayed in the commercial product venue. Engineers, architect, product demos, that's where AR matters. That's also where the biggest profit is for these companies. So I guess we're stuck with it.
One thing that bothers me is that Meta and Apple put so much into researching VR that they make really good headsets for a somewhat affordable price, the issue is that they want their headset to do something else than VR. Mixed reality can be fine whenever I want to do something like open or close my window without taking off the headset because I wear glasses so I need to pull the headset far, and I can't rest it either on my forehead because then it would fall off, but just make a proper VR headset, made for VR playing, not AR, talking with other people, everyone has a phone and can do face times nowadays. One thing that especially bothered me one time: I have the quest 3 (it's my first VR headset), and the hand-tracking is really good. Which is an absolute shame that no game is made for this, I even tried the climbing game that's only on the meta store, thinking "Oh if it's exclusive to meta then it may use hand tracking!" but no. PCVR with the quest is saying goodbye to the hand tracking, and even on the meta store games seem to not use that feature.
I’m really hoping the deckard exists it’s one of the only pieces of tech I’m actually excited for and might actually buy it lives up to the hype assuming it isn’t much more than around a grand. I mean I know valve confirmed they were still working on VR but that doesn’t necessarily mean the deckard is coming. I mean I was really hoping it would come out this year but we’re in may and not a single bit of official news or any significant leaks so it’s highly unlikely. The concept is amazing though it would likely have a really high fov like the index and a really high resolution. I know lg recently made some really good micro oled displays and they might use something like that. But the main thing I’ve gathered is that it’s just the steam deck of vr. Standalone headset that can play steam vr games without a pc but also with the option to use a pc. I’ve heard valve software and support and stuff is really good as well. Also I’m pretty sure the knuckle controllers are still considered the best VR controllers and I doubt they’d make the controllers worse. Also they could definitely have eye tracking which would be great. It would basically be like the best of the best vr headset when it comes out assuming it lives up to these probably ridiculous expectations. This is all just waffle lol I just now realise
Ultimately, my dream is to have AR standard glasses, and people can buy wifi or bluetooth tags, and attach their 3D Rendered avatar to it. So basically, you can see dragons and ogres, and all manner of creatures walking around .
Totaly agree with this. Dancing and sweating with my pico 4 , but eye tracking is the missing piece.. Soon soon ^^ Bonus with pico 4 only swapped facemask, weight is perfect, powerbank for more then 2 hours, I have in pocket like vision pro. But why didnt Pico 4 come with eye tracking in europe and only China (yes can import but still.... who imports pico 4 to usa, not many, same with pico 4 pro ) Thanks for sharing this, loved it ^^ I would say in europe atm Pico 4 for pcvr is the bang for the buck, but for stand alone overall would say Q3. Since getting wired headset in 2024 is not smart in my view. Its hindering the exp no matter how you spin it :D
Look mix three reality is a gimmick but I feel like I would use I have a baby brother for example but I used to hit he so much with my quest 2 but with the quest 3can check if he’s far away
I prefer total VR as well. I'm not interested in AR. Both of my headsets are HTC, standalone and pcvr. Even with productivity, I don't need to see my room. I don't mind being wired so I use base stations. I'm thinking about getting the eye and face tracker for my standalone soon. I'm actually happy with my hardware. It's the software that I'm not that into.
The headset I want is the one that has a reasonable price, isn't associated with meta or facebook lol, lighter and probably smaller than the oculus rift 2 headset, finally. Comfortable yet not too stuffy. That's simply all I wanted but I do agree on some of your wishes.
I find it weird that eye tracking is not a standard, it seems like a no brainer tbh Other than that i do believe the deckard is supposed to have a usb wifi dongle which probably describes what you (and i) want, a real wireless PCVR Solution And i understand meta wants a monopoly on VR which is why there's next to no support on PC, but lets be honest, standalone will never be the standard (unless cloud gaming gets crazy good) Wireless absolutely will, but standalone running on a mobile device thats 3x weaker than a PC? Doubt it Finally, YES, MORE BUTTONS ON THE CONTROLLERS, how do we not have a dpad yet idk, if you think there's not enough space just look at joycons, literally make VR joycons and we have a perfect controller for VR It's not useful for current games, but what I find appealing is 1. Giant TV screen to play with a controller, except that controller is your VR controllers 2. Macros, there's TON of overlays on steamVR that could benefit from using buttons that a game doesn't use, for example, extra buttons for dragging the playspace, initiating recordings, instant screenshots, would be really awesome
Yeah stay on quest 2 if you don't wanna spend a lot on just lenses, because if you don't care about AR, and do only PC VR, the only improvement you get is the lenses. That said I sold my quest 2 and upgraded to 3 just for that aaaaand, to me it's worth it. Fresnel lenses always felt so trashy to me... The god rays and all that..
quest 3 user here 3 in our house hold and you know what i was looking at vr porn yesterday and something i was using it was the app or the website but anyway it had eye tracking built in to that app or website i was using yesterday it was like look anywhere 2 second stare and then the eye icon selects something so basically i had eye tracking yesterday on the quest 3
Also i disagree on burning resources in R&D on headsets, 3rd party accessories is always better because every head is different. Plus i want them using every resource on advancing the hardware power. Let 3rd party make better controllers and accessories so people can choose what they want. The core tech is what we need getting better, plus bring down the price.
New sub er mate, great video, you'll go far in UA-cam. Like yourself I'm also sitting on my Quest 2, I do really want to upgrade to the Quest 3 but I'm upgrading my PC first, in my mind it's all about pancake lenses, I'm currently rocking an i7 13700f cpu with a 3060TI8GB gpu, I'm upgrading to a 4070Ti Super 16GB, then I will get me a Quest 3, hoping, dreaming of seeing Pavlov like this for the first time will fingers crossed make me weep, lol hoping I could also play Fallout 4 VR without stutter...doubt it lol like you say tho it's one thing playing VR but having OBS running to record kills ya gaming rig, we need new software like some kind of oculus mirror 2 that's less taxing on ya CPU. You rock Mind Palace of Madness Do you record in 1080p? I think my problem is I record in 2k.....
Chimera, you should see what people who don’t use oculus have to deal with, steamVR view has loads of issues, oculus mirror is the best right now, but the performance thing is still an annoying issue. It’s only creators like us that have decent computer that are able to make content, it’s limiting the VR community in my opinion.
@@crashdude58 Yeah big time, I'm hoping a 4070Ti Super will help but man does it hurt to have to spend £800 on one....doh, man VR is expensive lol, I'm loving your new videos mate
Pasvr2 has that. Its cool, but not as cool as you think. I know what you're saying but the tech just isn't good enough yet, you see way too much blurry with foveated rendering arou d the area you're not looking. They need to get to eye tracking with not needing foveated rendering, but as we all know, the tech is nowhere near powerful enough to achieve this
@@Llamu there is no set up with psvr 2 it's plug and play. And that's literally what foveated rendering is.. it's sharp where your looking, outside of that area is blurry.. maybe you are talking about a diff headset?
for the controller god pls no it would be unusable even current controllers are flawed it is a problem devs need to fix NOT hardware vr should be made with hand tracking first controller second but i agree that even if you use a controller it should still be tracking your hands to be able to move individual fingers currently foveated rendering barely does anything right now it won't be a big thing until screens get crazy res and fov and selecting things with your eyes is the most horrible thing ever you eyes are made to collect information you look everywhere and you look more at things that you don't want to select then what you actually want but the idea of using it ingame is great and it's a must for social vr for the idea of using part of standalone power for pcvr that is possible but it would actually make the game unplayably slow the time it takes for the info to get to the headset then be processed then go back to the pc then processed again then be sync with the image (which destroy the fps) then go back to the headset yea that just get you from 120fps to 1 considering that even just communicating tracking to pc and image to headset is already way too much for any cable there is a reason even just having 2 graphic card on the same pc (with direct access to each other) at the same time was abandoned and it's a good one you lose more performance trying to sync everything (not syncing would make a unrecognizable mess of pixels) then the little power you get company tried things they tried your ideas that you think you want and it was horrible that's why it's not in the current headsets also right now the biggest issue with vr isn't the hardware it's that it's not taken seriously enough to get good software and design and games meta is the only thing keeping vr alive since your beloved steam doesn't give a fuck about it they let their stuff die a lot and aren't a good company compared to meta at all
First off. Give up on valve dude their done. Second get a quest 3. The pancake lenses and increased resolution and more powerful chipset is unreal nice. Lastly eye tracking is overrated and too costly to implement as of right now for the niche novelty of it. Psvr2 showed us that and apple hit the nail in the coffin on that. Sure its neat.. but thats all. Headsets arnt advanced enough to make use of that to a level that matters yet
Personally? I want standalone vr to fall off. I want pcvr to come back to the forefront. Because Standalone VR games look like poo. And I mean they look bad enough to actually distract from the experience. Plus they are all so scaled down in simple in the features.
I'm surprised that after 4 years with hand tracking, meta still hasn't tried to use hand tracking to emulate valve finger tracking while you're holding controllers. It obviously wouldn't be as good valve knuckles, but it should at least be good enough to flip people off and stuff.
PS. Again it's not that I'm not interested in AR, I would just rather buy a “complete” AR headset down the line rather than having it Tacked on to my VR headset. 💗💗💗
Thank you so much for Giving Me A *SINGLE SECOND* Of Your Day!💗You Might like these:
➜ *The One Thing BONELAB NEEDS Is Here!* | ua-cam.com/video/2QwPULijI0E/v-deo.html
➜ *CHAINSAW MAN In VR Makes Me Feel BAD For The NPC* | ua-cam.com/video/kT3YhS_-Eg8/v-deo.html
➜ *Becoming SPACE MARINE in Bonelab* | ua-cam.com/video/E75UIimi-Fc/v-deo.html
*AFFORDABLE* PCVR headset, high quality controllers with good haptics, finger tracking, and no stick drift. And high res lenses would be awesome.
We know all that's possible, just nobody's doing it except for Meta - but they're doing it for standalone
If Meta had PCVR in mind then HOLY COW PCVR would be SO DAMN GOOD
This is just describing the quest 3 except the controller part
@@Zed2255Official Quest works amazingly with PCVR.
@@Zed2255Official PCVR on Quest 3 works fantastic
It doesn’t match your expectation for finger tracking but the PSVR2 is a good option with the current price drop on the device.
11:16 that's already made. Virtual Desktop allows you to upscale the image received from your computer with a new snapdragon upscaling technology. I know it's not shared rendering, but it's a plus.
I just want the bigscreen beyond or something similar. The amount of times I take off the headset just because of the pressure, sweat, and strain on my face. To have absolutely none of that would make myself and many others actually keep playing.
Not worth the drawbacks
@@KingDiamondBones exactly
@@KingDiamondBonesFair which is why I don’t plan on getting it. But a successor with things like inside out tracking and a cheaper price tag would sell me well enough.
@@trentsworld7745 the reason it’s bad is because the lenses suck and the oled are unreliable they made a huge drawback making it small with a small fov and glare
the bigscreen is less heavy then anything by a lot but it do have a lot of pressure and if your 3d scan is even slightly off you'd get the wrong ipd and blur on the edges
I am also one of those who never really cared about MR/AR, I play VR to take me away from the real world not remind of it... I do have my Quest 2 (used) for standalone and have not yet bought a Quest 3... and since I mainly play PCVR, I have the PICO 4 for that purpose as well... Believe it or not, the total cost I spent for both Headsets is still less than a Quest 3 512GB (I needed more than 128GB for standalone). Thus my reason for not upgrading yet. 😆
I completely agree here. I think that we are on the absolute edge of being able to push vr into more of a general market. Not that it's already in it but that I lt can apply to others who haven't tried it yet. We just need some rich guys to do it. Great video man!
I LOVE when people understand the nuances of VR mechanics to perfection. I started playing Brazen Blaze and it blew me away that the Steam version had a "Streamer Mode" that lets you pull up a mirrored monitor display and lets you adjust the camera POV and pull it back AND has built in stabilization options.
A lot of times creators Yap but don't offer any solutions or say in what would make something better. Good job doing that here and putting the time and effort instead of just saying something i trash. Keep up the good work!
Here's my wishlist. Because I actually am starting to like the MR stuff a lot.
1) eye tracking/foveated rendering
2) 1TB+ storage
3) upgradeable/replaceable batteries
4) 10-20 degree wider fov
5) a TINY bit higher resolution
6) really good mic
7) knuckles-style controllers with independent finger tracking
8) higher resolution cameras
9) scent module
10) just...make it look more stylish for the love of God. The Q2 looks SO much better than the 3's pills
11) low-latency BT
12) DP over USBC protocol
13) sim card slot for cellular
14) micro SD card slot
I think this could be easily achieved for $200-250 per unit price over the current Q3. I think the controllers are the perfect size. Just need more functionality.
you know that it would take more then 250$ to make i know meta is losing a lot of money (likely on purpose because having to much money is less) on vr but not at that point you are dreaming also wtf scent for something like that even far in the future you'd need to buy multiple things and it would easily cost over 1000$
@@cameleon2mur80 What I'm asking for (outside scent module and eye tracking) is REALLY cheap and very small upgrades that would cost mere cents in production per unit. I'm not even asking for a battery strap in the box
@@MrJr1976 absolutely not some of this would require more expensive machines to mass produce and some of it is just more expensive some of it is unneeded it's way too niche to ever get interest and again with their current pricing of meta headsets they are losing money you can't take their headsets prices to know what it cost to make headsets also eye tracking isn't even that big of a deal money wise just look at how much storage make the price higher also the price a company have to pay for stuff isn't like what a customer pay they pay a single thing in multiple ways and multiple times and other company that would be the only way to make cheap upgrades just refuses to let some companys buy that way storage cost so much a customer making a pc can buy a Tb for 50$ easily a company in vr isn't taken seriously and no one accept to sell them at reasonable prices (i mean like 70-100$ but that is enormous for mass production) the only way you'd get that dream a reality is if all companys knew vr is a thing and someone started vr headsets as updgradable hardware and it work (which wont since they'd make less money)
@@cameleon2mur80 You edited this. Yet still can't be bothered to use periods. I'm not deciphering that mess while at work
@@MrJr1976 i am sorry about that i am not English and even in my home language i never understood where to put those (i have severe instant memory loss and i just couldn't learn anything when i was supposed to learn that)
Lad, I just want to say- I completely agree with you! I gotta say some higher resolution would also be a bit more of a factor for me but everything you talked about is completely reasonable. Could you make some video(s) about Vr treadmills and/or force feedback tech? I could provide you with some links to projects in that sort of branch, additionally, I am working on my own implementations that I am not ready to share yet but super hyped to bring to people ;)
3:08 fr lol
I love hearing your thoughts about the state of VR. I agree with your points here in this video as well. I thing facial tracking is super important to any kind of VR social space and even just seeing the player character in a mirror of a single player game making the faces you make would be entirely immersive. This is my biggest gripe for VR social spaces is eye contact and the more nuanced/minute movements and expressions one can do with a face that is so extremely key to VR sociability. I own an Index and I haven't touched that thing in a long time. Would you be opposed to making videos of just your thoughts on the VR space as a whole? Not necessarily a news video, but just letting your thoughts spill out or maybe a certain topic? What games would you like more of? Stuff like that, I guess.
Funny thought. Our eye’s natural FOV and “render” area of that focus, wouldnt it be more worth while to wait until the headsets full FOV is closer to our natural FOV before we implement eye tracking? So we are closer to how our eyes naturally perceive focus?
I love your videos and how you can explain something with a big passion for VR and make funny jokes along the way.
But my perfect headset would be the bigscreen beyond but with eye tracking and slightly higher FOV, its legit my dream because it has OLED displays and has 90hz already. I also want it to be inside out tracked because i dont want to drop an extra $500 on basestations.
One last thing is there has to be a solution to not having your computer die whenever you open up the oculus or steamvr dash in game. If you run anywhere near 100% of your computers GPU power then if you open the dash then your entire computer goes into a meltdown mode and will drop your fps all the way to 1, then you have to fight with the extremely long input delay while trying to exit the dash before something crashes.
AR: augmented reality, placing game elements in the real world on a small scale.
MR: Mixed Reality, heavily modifying your view of the real world on a large scale.
Winking as a select button would be awesome. It's intentional but you would get tired of it after a while honestly.
I ended up buying a quest pro when I heard the quest 3 was coming and didn't have self tracking controllers or face tracking. Face tracking is for the most part a gimmick but as a content creator face / eye tracking adds some serious expression to vtuber avatars.
Literally a headset designed to be massively adopted. I've thought about this a lot and I think a lot of people interested in vr might share my opinion. The headset if I could make it would leave all processing to the pc, would have quest 2 lenses, eye tracking strictly for performance, decent industry standard controllers, OK mic, inside out tracking that's processed by the pc. By leaving everything to the pc and having eye tracking to boost performance the headset could be a lot lighter with the only disadvantage being a cable and not having the best of anything except performance. I think right now vr is moving to far into making the most advanced vr headset possible instead of just making something cheap and affordable for the average person just looking to have a comfortable experience on a middle of the road pc.
Eye tracked Foveated Rendering is number one for me. Even if it’s not much of a performance boost it’s still setting up for the future. Get it integrated now as a standard so it’s even better for the future.
Number 2 is the neural wrist band controllers that meta bought in 2018 or 2019
By the way, on quest the is steam link. Which is wireless.
I am at quest 2 with same exact feeling. Not down until they add the features I want haha.
True, it’s aggravating to the point i want to create a headset myself. but i cant cuz i know nothing😅
@@Ol33MO hahaha. My friend gave me a little demo. Ngl I did change my mind. It’s just too damn expensive ; it should have at least came with eye tracking for that price , or facial tracking
I currently have a quest 2, and honestly I feel like having a second hand quest pro would give me most of the stuff that I want as well. That being the eye and mouth tracking (mostly for vrchat and vtuber avatar purposes haha)
The quest pro by itself is great already, but if you're gonna use it for pc and want to get the bonus features of a valve index controllers, you could get it after getting the quest pro. Only downside is the price for all of it.
Yeah, eye tracking is a big feature that I want. Primarily, I want a wireless headset for PCVR with longer battery life and smaller form factor, so the Quest 3 looks like a good buy for me. Bigscreen Beyond would be my favorite if it wasn't tethered.
Eyetracking missing on Quest 3 was definetelly my biggest disapointment by faaaar!
For a company that's supposedly building THE VR plataform for every device out there... to miss on that, seems kinda ridiculous. Once they iclude it, they will need to redo THE WHOLE SYSTEM, to take that into account ... oh boy ...
Well, thanks for the video, I totally agree with you!
The thing that annoys me about streaming my feed of the quest 3 to a TV is that I could be holding something endgame and the TV can't see it because for some reason the cameras pointed upwards compared to where the center my vision is.
Theres alot of eye tracking attachment ls but you gotta build them yourself. I wish there was a buyable eye tracker that can attach to the quest 3, like the vive does
yes quest 3 optimizer you can change camera shake andyou can stream to youtube live now from headset
I just want all unwired VR headsets to come with a wireless dongle and good high quality pc-headset streaming out of the box, instead of having to trouble shoot a cable or third-party software.
3:01 FINALLY SOMEONE MENTIONING HOW OFTEN AND EASILY YOU SWEAT IN THESE THINGS
Personally one of my favorite Vr headsets is the psvr2 this is because it’s around the same price as the quest 3. It has easily some of the best haptics. Good visuals and it has eye tracking. But the only problem is that there’s not a lot of game titles
I've never been a fan of AR nor MR , God just focus on making VR the best .I really loved this Video
quest runs any ai upscaling app from android and you can change any setting for recording size file size everything with quest optimizer evven over clock and bump up resolutiion
i love the random rants. reminds me of how olan rogers talks 😂
I am on PICO4 so I am right between Q2/Q3 price/performance wise...
If Europe would have gotten the Pro variant (which includes eye tracking) it would be perfect.
But I mostly just want the eye tracking for social VR tbh.
Vr hardware is actually at the point where software is behind or plain lacking… we NEED: GTA or WOW status and size games. Quest 3 has good enough resolution for us to move majority o focus to software.
Lightweight, comfortable, good tracking, Open catalog from any developer.
Holy crap yes, people do not talk about the screen mirroring issue for recording, anything other than oculus mirror is literally unusable, SteamVR view is zoomed in, OpenVR OBS plugin runs at half frame rate, LIV recording is limited to certain games… it’s annoying. And btw meta do offer a direct wireless link to PC, they sell a DLINK adapter that’s made for quest headsets.
I personally feel like a headset just needs a few good features
1 comfort 2 power 3 cheap and 3 lasting for a long time which includes a good battery that doesn't get worse over time and without the controller's thumbsticks drifting all the damn time
I may have missed a lot of things maybe a lot of basic needs but those are too obvious to mention anyway
I have thought of eye tracking too and maybe even body tracking using controllers and headset as cameras
however if it means making it cheaper to get and enjoy for a long time I'd still ignore those
sorry just wanted to get my daydreams out there haha
I completely agree, the f****** obsession with ar is driving me nuts. I don't need it, I don't want it, it should have stayed in the commercial product venue. Engineers, architect, product demos, that's where AR matters. That's also where the biggest profit is for these companies. So I guess we're stuck with it.
No1 is mentioning it but I really wish there was a platform that would allow me to walk/run in VR (kind of like the Disney one)
One thing that bothers me is that Meta and Apple put so much into researching VR that they make really good headsets for a somewhat affordable price, the issue is that they want their headset to do something else than VR.
Mixed reality can be fine whenever I want to do something like open or close my window without taking off the headset because I wear glasses so I need to pull the headset far, and I can't rest it either on my forehead because then it would fall off, but just make a proper VR headset, made for VR playing, not AR, talking with other people, everyone has a phone and can do face times nowadays.
One thing that especially bothered me one time: I have the quest 3 (it's my first VR headset), and the hand-tracking is really good. Which is an absolute shame that no game is made for this, I even tried the climbing game that's only on the meta store, thinking "Oh if it's exclusive to meta then it may use hand tracking!" but no.
PCVR with the quest is saying goodbye to the hand tracking, and even on the meta store games seem to not use that feature.
I just ordered my full face tracker for my Xr elite. I only got the sunset for the full face tracking.
I’m really hoping the deckard exists it’s one of the only pieces of tech I’m actually excited for and might actually buy it lives up to the hype assuming it isn’t much more than around a grand. I mean I know valve confirmed they were still working on VR but that doesn’t necessarily mean the deckard is coming.
I mean I was really hoping it would come out this year but we’re in may and not a single bit of official news or any significant leaks so it’s highly unlikely.
The concept is amazing though it would likely have a really high fov like the index and a really high resolution. I know lg recently made some really good micro oled displays and they might use something like that. But the main thing I’ve gathered is that it’s just the steam deck of vr. Standalone headset that can play steam vr games without a pc but also with the option to use a pc. I’ve heard valve software and support and stuff is really good as well.
Also I’m pretty sure the knuckle controllers are still considered the best VR controllers and I doubt they’d make the controllers worse. Also they could definitely have eye tracking which would be great. It would basically be like the best of the best vr headset when it comes out assuming it lives up to these probably ridiculous expectations. This is all just waffle lol I just now realise
Ultimately, my dream is to have AR standard glasses, and people can buy wifi or bluetooth tags, and attach their 3D Rendered avatar to it. So basically, you can see dragons and ogres, and all manner of creatures walking around .
Before the Tec blows up in technology, I want more games which are actually Great
also with quest optimizer app i turned on foviating rendering and you ucan already use your indivindual fingers my man
0:40 what gun mod was that?
Totaly agree with this. Dancing and sweating with my pico 4 , but eye tracking is the missing piece.. Soon soon ^^ Bonus with pico 4 only swapped facemask, weight is perfect, powerbank for more then 2 hours, I have in pocket like vision pro.
But why didnt Pico 4 come with eye tracking in europe and only China (yes can import but still.... who imports pico 4 to usa, not many, same with pico 4 pro ) Thanks for sharing this, loved it ^^ I would say in europe atm Pico 4 for pcvr is the bang for the buck, but for stand alone overall would say Q3. Since getting wired headset in 2024 is not smart in my view. Its hindering the exp no matter how you spin it :D
Look mix three reality is a gimmick but I feel like I would use I have a baby brother for example but I used to hit he so much with my quest 2 but with the quest 3can check if he’s far away
Some great opinions.
why not? (idk if it would work but) What if they put Cameras in the controllers?
Have you seen the quest pro controllers?
I prefer total VR as well. I'm not interested in AR. Both of my headsets are HTC, standalone and pcvr. Even with productivity, I don't need to see my room. I don't mind being wired so I use base stations. I'm thinking about getting the eye and face tracker for my standalone soon. I'm actually happy with my hardware. It's the software that I'm not that into.
i love the ar i love playing gta on a huge curved screen and youtube on a Separate screen
The headset I want is the one that has a reasonable price, isn't associated with meta or facebook lol, lighter and probably smaller than the oculus rift 2 headset, finally. Comfortable yet not too stuffy. That's simply all I wanted but I do agree on some of your wishes.
Have you seen the
10:01 try the D- Link Airbridge
I find it weird that eye tracking is not a standard, it seems like a no brainer tbh
Other than that i do believe the deckard is supposed to have a usb wifi dongle which probably describes what you (and i) want, a real wireless PCVR Solution
And i understand meta wants a monopoly on VR which is why there's next to no support on PC, but lets be honest, standalone will never be the standard (unless cloud gaming gets crazy good)
Wireless absolutely will, but standalone running on a mobile device thats 3x weaker than a PC? Doubt it
Finally, YES, MORE BUTTONS ON THE CONTROLLERS, how do we not have a dpad yet idk, if you think there's not enough space just look at joycons, literally make VR joycons and we have a perfect controller for VR
It's not useful for current games, but what I find appealing is
1. Giant TV screen to play with a controller, except that controller is your VR controllers
2. Macros, there's TON of overlays on steamVR that could benefit from using buttons that a game doesn't use, for example, extra buttons for dragging the playspace, initiating recordings, instant screenshots, would be really awesome
Yeah stay on quest 2 if you don't wanna spend a lot on just lenses, because if you don't care about AR, and do only PC VR, the only improvement you get is the lenses. That said I sold my quest 2 and upgraded to 3 just for that aaaaand, to me it's worth it. Fresnel lenses always felt so trashy to me... The god rays and all that..
I think FOV and better resolution would be the best
you mentioned everything except the absolute need for oled hdr VR display.
you forgot the last one (not costing 13 fingers to buy)
quest 3 user here 3 in our house hold and you know what i was looking at vr porn yesterday and something i was using it was the app or the website but anyway it had eye tracking built in to that app or website i was using yesterday it was like look anywhere 2 second stare and then the eye icon selects something so basically i had eye tracking yesterday on the quest 3
Also i disagree on burning resources in R&D on headsets, 3rd party accessories is always better because every head is different. Plus i want them using every resource on advancing the hardware power. Let 3rd party make better controllers and accessories so people can choose what they want. The core tech is what we need getting better, plus bring down the price.
Waiting on PS5PRO before I get PS VR2
New sub er mate, great video, you'll go far in UA-cam.
Like yourself I'm also sitting on my Quest 2, I do really want to upgrade to the Quest 3 but I'm upgrading my PC first, in my mind it's all about pancake lenses, I'm currently rocking an i7 13700f cpu with a 3060TI8GB gpu, I'm upgrading to a 4070Ti Super 16GB, then I will get me a Quest 3, hoping, dreaming of seeing Pavlov like this for the first time will fingers crossed make me weep, lol hoping I could also play Fallout 4 VR without stutter...doubt it lol like you say tho it's one thing playing VR but having OBS running to record kills ya gaming rig, we need new software like some kind of oculus mirror 2 that's less taxing on ya CPU.
You rock Mind Palace of Madness
Do you record in 1080p? I think my problem is I record in 2k.....
Chimera, you should see what people who don’t use oculus have to deal with, steamVR view has loads of issues, oculus mirror is the best right now, but the performance thing is still an annoying issue. It’s only creators like us that have decent computer that are able to make content, it’s limiting the VR community in my opinion.
@@crashdude58 Yeah big time, I'm hoping a 4070Ti Super will help but man does it hurt to have to spend £800 on one....doh, man VR is expensive lol, I'm loving your new videos mate
there is dude so easy to stransfer files you need sidquest bro and quest 3
im fine with my index for now
all i want is a vision pro that can play games and have display port, under 1000$ XD
i really wont care about a new headset untill i can actually wear it for more than 2 hours without cooking my face
Meta quest pro = Apple Vision Pro with controllers
WAIT MARK DID SOMETHING NOT EVIL
100%!!!!!
We mainly need ambitious PCVR - Consoles games, not mobile games..
Pasvr2 has that. Its cool, but not as cool as you think. I know what you're saying but the tech just isn't good enough yet, you see way too much blurry with foveated rendering arou d the area you're not looking. They need to get to eye tracking with not needing foveated rendering, but as we all know, the tech is nowhere near powerful enough to achieve this
I think you may of set it up wrong? It’s pretty much just not possible to see any of the blur.
@@Llamu there is no set up with psvr 2 it's plug and play. And that's literally what foveated rendering is.. it's sharp where your looking, outside of that area is blurry.. maybe you are talking about a diff headset?
@@emandm1822 yeah and that area outside where you’re looking… is called your peripheral vision. It’s not sharp in real life either 🤦♂️
@@Llamu man you might want to get your vision checked bud if your peripheral vision is blurry like that 🤔
@@emandm1822 I’m starting to think you don’t even know what peripheral vision is
for the controller god pls no it would be unusable even current controllers are flawed it is a problem devs need to fix NOT hardware vr should be made with hand tracking first controller second but i agree that even if you use a controller it should still be tracking your hands to be able to move individual fingers
currently foveated rendering barely does anything right now it won't be a big thing until screens get crazy res and fov and selecting things with your eyes is the most horrible thing ever you eyes are made to collect information you look everywhere and you look more at things that you don't want to select then what you actually want but the idea of using it ingame is great and it's a must for social vr
for the idea of using part of standalone power for pcvr that is possible but it would actually make the game unplayably slow the time it takes for the info to get to the headset then be processed then go back to the pc then processed again then be sync with the image (which destroy the fps) then go back to the headset yea that just get you from 120fps to 1 considering that even just communicating tracking to pc and image to headset is already way too much for any cable there is a reason even just having 2 graphic card on the same pc (with direct access to each other) at the same time was abandoned and it's a good one you lose more performance trying to sync everything (not syncing would make a unrecognizable mess of pixels) then the little power you get
company tried things they tried your ideas that you think you want and it was horrible that's why it's not in the current headsets also right now the biggest issue with vr isn't the hardware it's that it's not taken seriously enough to get good software and design and games meta is the only thing keeping vr alive since your beloved steam doesn't give a fuck about it they let their stuff die a lot and aren't a good company compared to meta at all
You should just buy the quest 3 hahaha. Great upgrade.
so basically there are alrady all these things on quest 3
No?
First off. Give up on valve dude their done. Second get a quest 3. The pancake lenses and increased resolution and more powerful chipset is unreal nice. Lastly eye tracking is overrated and too costly to implement as of right now for the niche novelty of it. Psvr2 showed us that and apple hit the nail in the coffin on that. Sure its neat.. but thats all. Headsets arnt advanced enough to make use of that to a level that matters yet
Exactly what you said here, that's what I want in a headset today!
( For the love of God please make it happen. } щ(゜ロ゜щ)
sorry
just woke up lol
I feel you would get more views if you speak a tad bit slower.
Personally? I want standalone vr to fall off. I want pcvr to come back to the forefront.
Because Standalone VR games look like poo. And I mean they look bad enough to actually distract from the experience.
Plus they are all so scaled down in simple in the features.
Everything he said makes so much sense when is meta going to hire him
I'm surprised that after 4 years with hand tracking, meta still hasn't tried to use hand tracking to emulate valve finger tracking while you're holding controllers. It obviously wouldn't be as good valve knuckles, but it should at least be good enough to flip people off and stuff.