“Everything is 1d6” (IRT weapon damage) That was actually the thing I disliked about Basic D&D - a dagger doing the same damage as a long sword - though Dwarves did 1d8 and elves did 1d10. ??😆 Having +/- modifiers helps but a 2 pt difference between a dagger and a 2-h sword? I must be too much of a realist 😉
Hello! How do you handle some mechanics that are missing in FMAG, %in lair, number of monsters Appearing, hexcrawl procedures, castles rules? You play without them?
Man you should've shifted 2 points from Charisma and put a point in Dexterity for a 15. (Page 7)
“Everything is 1d6” (IRT weapon damage) That was actually the thing I disliked about Basic D&D - a dagger doing the same damage as a long sword - though Dwarves did 1d8 and elves did 1d10. ??😆 Having +/- modifiers helps but a 2 pt difference between a dagger and a 2-h sword? I must be too much of a realist 😉
Hello! How do you handle some mechanics that are missing in FMAG, %in lair, number of monsters Appearing, hexcrawl procedures, castles rules? You play without them?