Great tutorial! Really helps solidify some fundamentals. The global transitions for "Mouse Enter" etc... stop working when a second camera is added to the scene, any work around on this?
Would love a reply to this as well. In general, mouse actions seem to stop working when you use Cinemachine or any situation with more than one camera. Very few clues online as for what to do.
Hey, I know that you posted this video 4 years ago, but it's great. One question-I've gone through the video over and over, but I can't figure out why in my project _CubeMover moves rather than CubeMan after clicking CubeMan and then clicking on a new location on the ground. Could it have something to do with substituting a Move to Location action for I Tween Move Update?
Great Tutorial by the way .hey i was wondering whether we can just make the player/cube move on nav mesh or custom path just when we click it ! without activating it repeatedly.
Hi, that is possible using playmaker, but it would be a completely different mechanic than this one. (Although I can you can use the same click and click). For a simple way. When you click on the cube, disable the mesh renderer so it becomes invisible. Then on the second click, set the position of the cube to the second click, and re-enable the mesh. If you want it to go into the air, you will need to setup something a little more complicated to move the cube into the air (move it up along that axis). etc.
I bought playmaker a year ago and found out it is faster writing my own code vs figuring out how to do it with playmaker. Plus, playmaker couldn't do heavy math back then so I still had to learn c# anyway.
I can't find useful tutorial on how to set up the playmaker. I'm using free playmaker (Playmaker.1.8.0) this is what I found in internet. Please help me with this, I cant start the project in your tutorial because of this.
You need to import iTween actions: hutonggames.fogbugz.com/default.asp?W544 assetstore.unity.com/packages/tools/animation/itween-84 hutonggames.fogbugz.com/default.asp?W1612
Always enjoy your lesson. Very well paced. Thanks for the effort.
Thank you for commenting! It means a lot. I am glad you found the tutorial helpful.
Thanks for the great tutorial! It helped me a lot and it works in latest update.
For 2D movement use:
Mouse pick 2d
and
Move towards
I hear ur daughters voice and I think that is it was mine daughter :D good video now better :D
Great tutorial! Really helps solidify some fundamentals. The global transitions for "Mouse Enter" etc... stop working when a second camera is added to the scene, any work around on this?
Would love a reply to this as well. In general, mouse actions seem to stop working when you use Cinemachine or any situation with more than one camera. Very few clues online as for what to do.
Hey, I know that you posted this video 4 years ago, but it's great. One question-I've gone through the video over and over, but I can't figure out why in my project _CubeMover moves rather than CubeMan after clicking CubeMan and then clicking on a new location on the ground. Could it have something to do with substituting a Move to Location action for I Tween Move Update?
I wonder if this tutorial applies for 2D? I couldnt work it out in 2D :(
Great Tutorial by the way .hey i was wondering whether we can just make the player/cube move on nav mesh or custom path just when we click it ! without activating it repeatedly.
this is one of the best tutorialssssssssssssssssssssssssssssssss
Do you need to have tween installed to use this tutorial?
I'm tring to develop an ar app with vuforia. there are some pieces to move in real world but only on z axis , how can i do it?
NOOOO!!! It's perfect but nothing work whitout "I Tween Move Update" !! And it's not compatible with last version.... :(((
I find solution remplace "I Tween Move Update" by "Move Toward advanced"
For some reason, material color doesn't change in URP Project.
Having the same issue in HDRP =(
I was able to change the colors by using SET MATERIAL instead of set color. You just have to make individual materials for your color changes.
@@FourMileFox Thank you for the answer friend. It's very helpful solution. I'll give it a try.
you can help me how I can execute more collider on one object
Each collider has script
Sir please can you make tutorial on drag and drop using playmaker it will be very helpful thank you
thank you..but can we grab it and place it on somewhere?something like holding in the air then put it somewhere
Hi, that is possible using playmaker, but it would be a completely different mechanic than this one. (Although I can you can use the same click and click). For a simple way. When you click on the cube, disable the mesh renderer so it becomes invisible. Then on the second click, set the position of the cube to the second click, and re-enable the mesh. If you want it to go into the air, you will need to setup something a little more complicated to move the cube into the air (move it up along that axis). etc.
Does anymone have a dedicated tutorial for this in 2D? I just can't do it...
Tell me if you manage to make work, I still cant figure it out in 2D
Thanks a lot for this!
I bought playmaker a year ago and found out it is faster writing my own code vs figuring out how to do it with playmaker. Plus, playmaker couldn't do heavy math back then so I still had to learn c# anyway.
It certainly has its pros and cons. Luckily they are easy to mix!
Thanks man! This is great
No worries. Glad it helped.
Great tutorial!
How do i select multiple boxes and move them all togheter? :)
Jonatan, thanks for your comment. I hope it was helpful!
Thank you!
This process work with mobile too?
Yes, it should work on mobile as well, because unity can take mouse clicks into touch events on mobile. However, please give it a try and see.
Maybe there is a lesson with Raycast and Playmaker ??
Do you have something specific you want to do with the raycast? What is your end goal? :)
I can't find useful tutorial on how to set up the playmaker. I'm using free playmaker (Playmaker.1.8.0) this is what I found in internet. Please help me with this, I cant start the project in your tutorial because of this.
Hi, you should probably download the latest version of playmaker for the unity asset store. 1.8.0 is out of date.
thanks!
You need to import iTween actions:
hutonggames.fogbugz.com/default.asp?W544
assetstore.unity.com/packages/tools/animation/itween-84
hutonggames.fogbugz.com/default.asp?W1612
Hi, could u continues part two, make a character, using the animation when it's moving ?
Thank you 💎💎