Man, it was the easiest and sweetest tutorial on Playmaker, thanks!! I couldn't get the mouse position In 3D space, but it's just use "mouse pick" action!
You are Doing Awesome Job ❤😉 Really Helpful PlayMaker Tutorials ❤ Only One Request I want Playmaker Photon2 Multiplayer Tutorial.. Can you plz make that too? It's really hard for me as a beginner.. Love From Pakistan ❤
Hello, thanks for this great video. I am just wondering how you got the animations to work on that particular cop, I have downloaded the asset myself but I dont know how to get the movement working. I am using basic movement pack if you are wondering. Thanks in advance!
You're welcome! as for the animation, there are a lot of other tutorials covering on how to add animation to sync with the movement logic, I have also other video explaining this, you can check my playmaker third person tutorial series..
This is really cool. Thanks a lot for the great tutorial! I only just got into Unity, and I saw a video advocating PlayMaker, since I do not know how to code. Yet there are not so many videos out there. I'll also consider getting one of your Udemy courses. Is there any particular one you can recommend? Cheers
You're most welcome! Unfortunately my udemy course is in c#, so I would not recommend it to you if you don't know how to code, hopefully I will be able to publish a new one using playmaker soon...
Hi Romi, how are you? Is possible have 2 mechanism to controll the char, point and clic + 3rd view (like the old 'capitain quarter' from the game EVE Online)?
@@jeronimocollares320 There is no short answer for this, but you will probably need to create a bool that will toggle this 2 systems, perhaps with 2 different FSM implementing each system, and upon changing this bool value (perhaps with a key press), disable and enable each of the systems depending of the bool.
Firstly, I want to thank you because this is an amazing tutorial! But I have a question, how can I make this system with holding mouse to walk? Example: When the player stops to hold the mouse, character stops as well.
You will need to set the value of Agent isStopped property using the mouse button hold status, but the value needs to be inverted, so while pressing, then the isStopped property will be false, and when released, it will be true, you can do this on a separate fsm, but access the same navmesh agent component.
I Have a small problem if anyone can help I will appreciated, so I have a ui buttons into the scene and when i using point and click for some reason it will click through the buttons how i can prevent this from happening? Sorry for my English
This is really a great tutorial. Thanks for it. But I have problem, I made all the same setup but when player reached the clicked position it doesn't stop. It turns around itself and "get agent velocity" value is not "0". It is constantly changing with very little values.
It's hard to say without seeing the complete FSM, but my guess would be the stopping distance it's to small, making the agent never triggers arrived event..
@@RomiFauzi Hello again. I made a short video that you can see the setup and error. drive.google.com/file/d/101zBQiDpD_IfyetK5JBg9fVt4qLTD3MO/view?usp=sharing Thanks for your help. Edit: I think it is related to the animation settings. I somehow figured it out. Just downloaded your animation set and tried with them and it was ok. So I changed the animation settings as like as yours and now it is working. Thanks anyway.
What if I wanna change the camera? Let's say; characters goes to the corner to the opened chest and too see exactly what is inside we need to change camera to closer position. I tried it but then character walks based on previous camera values.
Whenever changing the camera, you need to disable the previous camera, and all the cameras in the scene needs to have MainCamera tag applied to it (Make sure only one camera are active at a time)
You can create an empty with box collider with trigger checked, and create FSM, add trigger event, and if the player enters, you can enable the target camera and disable the previous one both using Activate Game Object actions, this should do the trick.
Man, it was the easiest and sweetest tutorial on Playmaker, thanks!! I couldn't get the mouse position In 3D space, but it's just use "mouse pick" action!
Happy to hear that!
Wonderful video! You make the process a lot easier with these videos! Keep on!
Thank you so much, really happy to know that!
Muy util para hacer un juego de aventura grafica, muchas gracias por el tutorial. Saludos desde Argentina.
You're most welcome!
You are Doing Awesome Job ❤😉
Really Helpful PlayMaker Tutorials ❤
Only One Request
I want Playmaker Photon2 Multiplayer Tutorial.. Can you plz make that too? It's really hard for me as a beginner..
Love From Pakistan ❤
Thanks! I do have photon series tutorial, its a bit dated, but with some fiddling, I believe you can apply it to the newer version
Hello, thanks for this great video. I am just wondering how you got the animations to work on that particular cop, I have downloaded the asset myself but I dont know how to get the movement working. I am using basic movement pack if you are wondering. Thanks in advance!
You're welcome! as for the animation, there are a lot of other tutorials covering on how to add animation to sync with the movement logic, I have also other video explaining this, you can check my playmaker third person tutorial series..
This is really cool. Thanks a lot for the great tutorial! I only just got into Unity, and I saw a video advocating PlayMaker, since I do not know how to code. Yet there are not so many videos out there. I'll also consider getting one of your Udemy courses. Is there any particular one you can recommend? Cheers
You're most welcome! Unfortunately my udemy course is in c#, so I would not recommend it to you if you don't know how to code, hopefully I will be able to publish a new one using playmaker soon...
@@RomiFauzi i would love to have a playmaker udemy!
I'm planning to do that, but currently swamped with projects, hopefully I will be able to publish it soon!
Merci,superbe tutorial qui fonctione a merveille
You're most welcome!
Very helpful
Glad to hear that
Thanks Romi
You're welcome!
Thanks bro alot !! This is awesome! Please make more ..
You're welcome, happy to hear that!
How about 2D top view?
Hi Romi, how are you? Is possible have 2 mechanism to controll the char, point and clic + 3rd view (like the old 'capitain quarter' from the game EVE Online)?
Yes It's possible.
@@RomiFauzi :) thanks.
@@RomiFauzi My question is, how to link this 2 systems, you have both in your tutorials*.
@@jeronimocollares320 There is no short answer for this, but you will probably need to create a bool that will toggle this 2 systems, perhaps with 2 different FSM implementing each system, and upon changing this bool value (perhaps with a key press), disable and enable each of the systems depending of the bool.
@@RomiFauzi In really, Romi, we dont have nothing short in Unity, all is a big pain... its all good, you help me a lot. Thanks. :)
Firstly, I want to thank you because this is an amazing tutorial! But I have a question, how can I make this system with holding mouse to walk? Example: When the player stops to hold the mouse, character stops as well.
You will need to set the value of Agent isStopped property using the mouse button hold status, but the value needs to be inverted, so while pressing, then the isStopped property will be false, and when released, it will be true, you can do this on a separate fsm, but access the same navmesh agent component.
Many thanks!
You're welcome!!
are you working on the boss ?
I Have a small problem if anyone can help I will appreciated, so I have a ui buttons into the scene and when i using point and click for some reason it will click through the buttons how i can prevent this from happening? Sorry for my English
This is really a great tutorial. Thanks for it. But I have problem, I made all the same setup but when player reached the clicked position it doesn't stop. It turns around itself and "get agent velocity" value is not "0". It is constantly changing with very little values.
It's hard to say without seeing the complete FSM, but my guess would be the stopping distance it's to small, making the agent never triggers arrived event..
@@RomiFauzi Hello again. I made a short video that you can see the setup and error.
drive.google.com/file/d/101zBQiDpD_IfyetK5JBg9fVt4qLTD3MO/view?usp=sharing
Thanks for your help.
Edit: I think it is related to the animation settings. I somehow figured it out. Just downloaded your animation set and tried with them and it was ok. So I changed the animation settings as like as yours and now it is working. Thanks anyway.
What if I wanna change the camera? Let's say; characters goes to the corner to the opened chest and too see exactly what is inside we need to change camera to closer position. I tried it but then character walks based on previous camera values.
Whenever changing the camera, you need to disable the previous camera, and all the cameras in the scene needs to have MainCamera tag applied to it (Make sure only one camera are active at a time)
@@RomiFauzi Oh, I didn't disable those... I just changed the camera action in playmaker. That would explain a lot.
@@RomiFauzi Check it out... yes it works...
Well kinda... I cannot make a trigger for character entering an area.
You can create an empty with box collider with trigger checked, and create FSM, add trigger event, and if the player enters, you can enable the target camera and disable the previous one both using Activate Game Object actions, this should do the trick.
Great.
Thanks 👍
Didn't work