In a part of the video I said that only doors (and similar blocks) don’t have cooldowns. I completely forgot about noteblocks, they don’t have cooldowns either but maybe that was obvious lol.
I found an actually use for these super fastclocks! You can use them on the new autocrafter. So if you have 5 inputs of hoppers and you only want to craft something with 1 slot, the avarage fast clock isnt fast enough to craft it. So building these clocks wont be that pointless anymore in 1.21 :)
3:48 no, that's not true. Pistons can push blocks instantly (1 BED actually) but they will always retract in 0.1s with 0.05s of reset. You don't see it retracting because it's very laggy and piston animations are a bit glitched.
I studied music and computer science, you'll want to look into the science of sampling, Nyquist's theorem in particular. "You need to sample at twice the highest frequency, or else you'll get aliasing errors." The clock is going faster than your mere 60-70 FPS visual. Same principle behind why a 25 fps video camera can make a helicopter's blades appear to spin backwards.
That doesn't really apply. Most stuff in minecraft is only really 20 Hz. Higher FPS just affects rendering and maybe sound. The redstone is 20 Hz, with a catch: Multiple things can happen in 1 tick. This clock does technically turn redstone on and off 120 times a second, but few things react to sub-tick things like that. The doors don't open and close that fast, they just play the sound that fast. The note blocks don't actually get powered that fast, they just play their sounds that fast. And those sounds don't occur every 120th of a second, 6 of the same sound play at the same time every 20th of a second (every tick). Which the note block act the same as if it had a 20 Hz clock, but 6 times louder
If you're still doing clocks, it would be impressive to count/track the output and use it to make a 7-segment display timer that's hyper accurate. that would impress the redstone community.
The limits of the zombie's perception has it believing the door is closed when in fact it's flipping open and closed super fast. This amuses me because we're all watching this video on a grid of flashing colored dots that takes advantage of limitations in human vision to make us think actual images are being portrayed.
As someone who works with sound - the note blocks sustaining the notes means that their output was not at 120hz - 120hz would’ve have made them sound like a lawnmower, or a low and harsh buzz. That’s not to say the clock isn’t 120hz, but it means that the sound engine/output of the note block (or their input trigger) is limited to far below 120hz. That’s essentially how oscillators work, and the same principles apply to string vibrations.
Yeah, minecraft is in a very real sense capped at its 20hz game tick. This is a real 120hz clock but it works by toggling the output on 6 times every tick, so for a noteblock you have 20 notes a second but 6 times as loud.
What is the speed at which noteblocks have to go before they have a consistent sound (before the sounds just melds together and it’s one truly consistent note?)
The sound it plays would turn into a "waveform" and the note would be at whatever frequency your clock was. If this one is 120hz, your "note" is also 120hz. The lowest frequencies for discernible tones are 20-40hz, so anything above 40 should be good.
@@OldLB22K It's still divided into 20hz tho. They just play notes multiple times at once every game tick (that's why they're louder). Having a consistent note is more about having consistent volume and because all of the sounds are plucked I don't think it's possible. If you changed a noteblock sound to a sound that's 50ms long and constant in volume throughout that time, a 20hz clock would be fine. If you want to do it vanilla you have to see if there's a sound that starts instantly and holds its volume for at least 50ms and use that sound with the 20hz clock.
There is a redstone clock utilizing 2 command blocks and a redstone block. It's so fast that redstone wire doesn't work with it. You need to connect the redstone part directly to the redstone block.
lol i love that they make it so it can only be used with doors.... but what if we could use it for lagging pay to win servers flickering pistons with alot of armor stands extremely fast? :o, Would crash a powerful server in a few minutes lol!
Probably would not even work. Servers tend to use Spigot, Paper, etc. That breaks several mechanics, some including timing in redstone, and thus, such a delicate machine would not work.
btw in bedrock edition there isn't any entity cramming. this means that chickens can lay eggs that get put back into the system, spawning more chickens, who lay more eggs, and you get where this is going. bedrock needs entity cramming.
In a part of the video I said that only doors (and similar blocks) don’t have cooldowns. I completely forgot about noteblocks, they don’t have cooldowns either but maybe that was obvious lol.
So just a heads up, you can perform something similar with repeater and comparator tilesets
I found an actually use for these super fastclocks!
You can use them on the new autocrafter. So if you have 5 inputs of hoppers and you only want to craft something with 1 slot, the avarage fast clock isnt fast enough to craft it.
So building these clocks wont be that pointless anymore in 1.21 :)
3:48 no, that's not true. Pistons can push blocks instantly (1 BED actually) but they will always retract in 0.1s with 0.05s of reset. You don't see it retracting because it's very laggy and piston animations are a bit glitched.
What’s bed ? Block event delay ?
@@jacobperron7639 ye BED = block event delay = microtick
@@Door_Maker isn't it 2 bed if it's bud powered
wait a minute only sticky pistons can teleport blocks
@@soofeesh yup
you remind me of a scicraft player mixed with technoblade level dedication. You have a very intimidating aura. I support this.
this 1000%
he just needs to hit puberty and he will become Redstone-Techno.
Rest in Peace Technoblade 🙏
I studied music and computer science, you'll want to look into the science of sampling, Nyquist's theorem in particular. "You need to sample at twice the highest frequency, or else you'll get aliasing errors." The clock is going faster than your mere 60-70 FPS visual. Same principle behind why a 25 fps video camera can make a helicopter's blades appear to spin backwards.
That doesn't really apply. Most stuff in minecraft is only really 20 Hz. Higher FPS just affects rendering and maybe sound. The redstone is 20 Hz, with a catch: Multiple things can happen in 1 tick. This clock does technically turn redstone on and off 120 times a second, but few things react to sub-tick things like that. The doors don't open and close that fast, they just play the sound that fast. The note blocks don't actually get powered that fast, they just play their sounds that fast. And those sounds don't occur every 120th of a second, 6 of the same sound play at the same time every 20th of a second (every tick). Which the note block act the same as if it had a 20 Hz clock, but 6 times louder
If you're still doing clocks, it would be impressive to count/track the output and use it to make a 7-segment display timer that's hyper accurate.
that would impress the redstone community.
Imagine if the movement of the piston affected how high you could jump with a slime block,
fastest transportation method?!?
death
0 tick pistons just push the blocks inside the entity, the entities dont get pushed
@High Priestess of Our Lord God UwU that was the result of my imagination? l guess
@High Priestess of Our Lord God UwU he*
The limits of the zombie's perception has it believing the door is closed when in fact it's flipping open and closed super fast. This amuses me because we're all watching this video on a grid of flashing colored dots that takes advantage of limitations in human vision to make us think actual images are being portrayed.
schrödinger's door
As someone who works with sound - the note blocks sustaining the notes means that their output was not at 120hz - 120hz would’ve have made them sound like a lawnmower, or a low and harsh buzz. That’s not to say the clock isn’t 120hz, but it means that the sound engine/output of the note block (or their input trigger) is limited to far below 120hz. That’s essentially how oscillators work, and the same principles apply to string vibrations.
Yeah, minecraft is in a very real sense capped at its 20hz game tick. This is a real 120hz clock but it works by toggling the output on 6 times every tick, so for a noteblock you have 20 notes a second but 6 times as loud.
What is the speed at which noteblocks have to go before they have a consistent sound (before the sounds just melds together and it’s one truly consistent note?)
The sound it plays would turn into a "waveform" and the note would be at whatever frequency your clock was. If this one is 120hz, your "note" is also 120hz. The lowest frequencies for discernible tones are 20-40hz, so anything above 40 should be good.
@@OldLB22K It's still divided into 20hz tho. They just play notes multiple times at once every game tick (that's why they're louder). Having a consistent note is more about having consistent volume and because all of the sounds are plucked I don't think it's possible. If you changed a noteblock sound to a sound that's 50ms long and constant in volume throughout that time, a 20hz clock would be fine. If you want to do it vanilla you have to see if there's a sound that starts instantly and holds its volume for at least 50ms and use that sound with the 20hz clock.
@@szefron I hope you do something with all those smarts
This is cool, I love your attitude, please continue
This is witchcraft I usually expect on scicraft, amazing
The 120 Hz clock, or as I would call it, a flat B2
If you plan to make more Redstone clocks like this please make a tutorial on how exactly to build them. Otherwise I enjoyed this video :)
Can you make unbreakable houses with super fast piston activation?
@1 2 and moving blocks have the blast resistance of slime blocks. Commonly used mechanic in tnt blast chambers
Plz, make more videos! I need this redstone clock Technoblade clone in my life
I’m working on several right now ;)
I dont think you understand how huge having a noteblock that SUSTAINS is
this is the biggest development in Minecraft history
This was already known before this video though lol
@@Nooticus true
I used only 36 blocks to make a 700Hz clock.
fascinating!
Have you tried putting bedrock on top of the piston?
Can you overclock Minecraft computers with it?
There is a redstone clock utilizing 2 command blocks and a redstone block. It's so fast that redstone wire doesn't work with it. You need to connect the redstone part directly to the redstone block.
pog same hz as my monitor
This would make a really good lag machine
So the piston end rod contraprion can be lightspeed
Oh god
lol i love that they make it so it can only be used with doors.... but what if we could use it for lagging pay to win servers flickering pistons with alot of armor stands extremely fast? :o, Would crash a powerful server in a few minutes lol!
Probably would not even work. Servers tend to use Spigot, Paper, etc. That breaks several mechanics, some including timing in redstone, and thus, such a delicate machine would not work.
ah gotcha
btw in bedrock edition there isn't any entity cramming. this means that chickens can lay eggs that get put back into the system, spawning more chickens, who lay more eggs, and you get where this is going. bedrock needs entity cramming.
bells and doors seem to create immense lag.
Is there a mod to remove the speed limit on dispensers?
How would a redstone computer react with one of these in it lol.
I've seen you played with carpets. Have you tried to work with walls and "instant vertical signal" stuff ?
Content
is it possible to force chunk stay loaded using such contraption? In theory...
You could theoretically use the edges of a redstone clock for a farm
could you use the carpet setup from the 400k hz vid to offset them perfectly?
You need a game-tick delay between each machine activation, so that would not work.
@@tzemmiecat4923 chain command blocks then? or are those also too fast
1:00 2 halves of a 40 tick
nice
We finnaly have a chroma ore!
Bruh you could build indestructible bases, whoms in indestructibility can be turned of and on
Would noteblocks be able to send signals to sculk sensors faster?
I wonder if it is possible to make 0 tick COMPUTERS... and hook them up to this clock. you know where i'm getting at...
What about command blocks? Can those be activated at such a fast speed?
It's trident noice but it's being cut off (Maybe)
isnt there a redstone-powder-power-alternating-cooldown-limit or something??
make a chorus w/ the noteblocks that can hold notes pls i will say i love you
why did quality get worse since the last video wtf xD
setup a beacon to instamine the piston
Doesnt this have any aplication for redstone computers?
He’s funny
Does it work on any version ?
Here's and application of the 120hrz clock.... 😇🙏☁️🌈🌅
Try this, but on bedrock
Unbreakable blocks in vanilla
I tested and this is locational
Im here by bobicraft
Bro that one dislike
#bobicraft
Soscribe
if it was really 120hz the note blocks wouldnt just hold the note, it would make a new 120hz tone
First
First
Oh ok then nvm
Fist.
Fish