Or you can use a green orb put a move trigger and select player then select the green orb and press edit special then activate multiactivate then use a alpha trigger and done make sure to use a time warp to be more accurate and use the ball gamemode
or just add wave portal when platformer, change it to classic without exiting the playtesting, and then change it to platformer. Works with swing as well. However you cant do this outside of editor (very sad)
Another way of making the Swing Copter is to do what was made before 2.2 in platformer, but with a gravity trigger
You look familiar I think I saw you before
@@ChinaidineAlexandre I lost count of how many people have said I am everywhere. I guess I am and Pixelcraftian now.
r/ifoundDavid2073
I followed the exact steps it didn’t work even though I did the exact same thing
Hold on I’ll upload the copy of the wave or swingcopter if you want
UN CUCHILLO Y UNA NAVE PERO ARRIBA Y ABAJO ES HELICÓPTERO
For swing just use trigger orb that activates green portal when you click, and disable player jumping, on the cube gamemode
Or you can use a green orb put a move trigger and select player then select the green orb and press edit special then activate multiactivate then use a alpha trigger and done make sure to use a time warp to be more accurate and use the ball gamemode
@@Goober-Bud it's not as smooth, there's that "jagged" sensation when you click too fast
What music did you use? Seems *really* familiar
Winterbliss
Winterblisss
Winterblissss
Winterblisssss
@@PotatoObliteratorGD Winterblissssss
or just add wave portal when platformer, change it to classic without exiting the playtesting, and then change it to platformer. Works with swing as well. However you cant do this outside of editor (very sad)
Wave didn’t work😢
Yoou dont have to spap blue and yellow gravity portals just have 1 blue gravity and 1 yellow gravity and make it follow u with a move
For the wave I did something wrong
But how do you make it slide?
For the wave? Add collision blocks where you want it to slide and the moment P1 hits the collision block, the Y move triggers get disabled
@@stellara1 i think you meant to use stop trigger (but it make you float)
1:47
Is this the result time?
Most of that i don't have
No wave plat
Wave didn't work
Skill issue
Hi
hi ig
I did it wrong:(
#platformerwave
yes real 👍😏
#geometrydash
Wow
I got the same video lmao
I saw lol, except that was a bug and this is a recreation
How to get ≠ How to make