the monsters are as tough as nails, have around about as much hp as at velkhana or fatalis and are frankly pretty fun to fight bar one.. this one in particular made us use the bomb pods and flash bombs to cancel its ultimate attack. it is horrifically dangerous if you plan on fighting it keep that in mind. they all also do not clagger like fatalis they ignore that mechanic but leg k.o's are back baby but please deprocc it to give yourself more time against the nuke(ultimate attack) it cannot do it if one of its glowing parts(tail or head) is not powered up and glowing hitting the glowing parts enough weakens them keep them depowered for a bit delaying the nuke.. hit the glowing weakspots. it's de-enrage attack seems to be the b-52 elemental mantles may also be effective in this mod
That's due to a variety of factors: Fatalis weapon, WEX, Peak Performance, Agitator, Critical Boost and maxed out Critical Eye. The Fatalis weapon I have has 25% affinity naturally and boosts close to 50% when applicable, maybe more. This means Perfect Rush will be hitting like a damn truck on the monsters weak spots, which is its head and tail. If you think that's wild, hitting Kulve Taroths head while tenderized with this setup has netted me around 800 damage on the last two hits of Perfect Rush.
Also i ran wide range.. might pill, demondrug and demon powder all stack and it is kinda nuts especially might pill. most importantly its a modded monster so it's likely got different hitzones like white/old fatalis giving wex on guns when hitting the head as an example regular fatalis does not let wex proc on guns at the head. using purely vanilla gear however
@@khaiiman3343 While that do be true; we had to conserve it since this fight makes Seething Bazels ultimate lethal - you can't even superman dive through it. So getting those deprocc KOs is required, and the tail is harder to hit when cut, so body breaking is not advisable this fight. We used slinger shots / flashpods when he was about to do the nuke or whatnot so we had an easy way out.
Bazel archenemies always have been gunners, and this fight looks pain for gunner with all those thunders, even more terrifying than kirins
Yeahh the bullet hell is definitely real.
B-52 with thunder element, oh no. However, that AOE move was sick
This is some frontier bs, might not be musou level, but definitely the early zenith level.
the monsters are as tough as nails, have around about as much hp as at velkhana or fatalis and are frankly pretty fun to fight bar one..
this one in particular made us use the bomb pods and flash bombs to cancel its ultimate attack. it is horrifically dangerous if you plan on fighting it keep that in mind.
they all also do not clagger like fatalis they ignore that mechanic but leg k.o's are back baby
but please deprocc it to give yourself more time against the nuke(ultimate attack) it cannot do it if one of its glowing parts(tail or head) is not powered up and glowing hitting the glowing parts enough weakens them keep them depowered for a bit delaying the nuke.. hit the glowing weakspots.
it's de-enrage attack seems to be the b-52
elemental mantles may also be effective in this mod
you get gourmet vouchers for beating em tho
I get this is from a mod... But, not gonna lie, kinda want it as a real fight.
All unit be advised, enemy B52 above
Love to see another sword n shielder, but those numbers arent normal
That's due to a variety of factors:
Fatalis weapon, WEX, Peak Performance, Agitator, Critical Boost and maxed out Critical Eye.
The Fatalis weapon I have has 25% affinity naturally and boosts close to 50% when applicable, maybe more. This means Perfect Rush will be hitting like a damn truck on the monsters weak spots, which is its head and tail.
If you think that's wild, hitting Kulve Taroths head while tenderized with this setup has netted me around 800 damage on the last two hits of Perfect Rush.
Also i ran wide range.. might pill, demondrug and demon powder all stack and it is kinda nuts especially might pill. most importantly its a modded monster so it's likely got different hitzones like white/old fatalis giving wex on guns when hitting the head as an example regular fatalis does not let wex proc on guns at the head.
using purely vanilla gear however
@@RyoIsamuGaming Honestly, i just try and bully the monster with as much stinger and body breaking i can
@@khaiiman3343 While that do be true; we had to conserve it since this fight makes Seething Bazels ultimate lethal - you can't even superman dive through it. So getting those deprocc KOs is required, and the tail is harder to hit when cut, so body breaking is not advisable this fight.
We used slinger shots / flashpods when he was about to do the nuke or whatnot so we had an easy way out.
what event quest is this
See the description, but TLDR this is modded content and not a vanilla quest.
4 player scaling...why not 3 player
world's 3 player scaling issue is still traumatising just either do no scaling like old games or just do what rise did.