0:00 Gritty (MW2019) 0:56 Balanced (MW2 Default) 1:52 Vibrant (Traditional) Comparison: imgsli.com/MTI2MDEz This is a proof of concept & suggestion for MW2 to add along with future Call of Duty games. Doom Eternal has a setting called "Rendering Mode" that let's you change the aesthetic of the game via presets, theirs also games that give you ingame sliders to adjust the colors to your liking such as Escape From Tarkov & Back 4 Blood. Regardless of what method we get I think this is a great feature. After hearing people complain MW2019 was too desaturated and then seeing other users complain MW2 is too vibrant and not as realistic as MW2019, this idea hit me. It's an easy feature that would satisfy everyone. Gives people a convenient way to modify their games visuals at no performance cost (reshade & nvidia freestyle cost frames) and also gives console users the ability to tweak these aspects like PC players can.
0:00 Gritty (MW2019)
0:56 Balanced (MW2 Default)
1:52 Vibrant (Traditional)
Comparison: imgsli.com/MTI2MDEz
This is a proof of concept & suggestion for MW2 to add along with future Call of Duty games. Doom Eternal has a setting called "Rendering Mode" that let's you change the aesthetic of the game via presets, theirs also games that give you ingame sliders to adjust the colors to your liking such as Escape From Tarkov & Back 4 Blood.
Regardless of what method we get I think this is a great feature. After hearing people complain MW2019 was too desaturated and then seeing other users complain MW2 is too vibrant and not as realistic as MW2019, this idea hit me. It's an easy feature that would satisfy everyone.
Gives people a convenient way to modify their games visuals at no performance cost (reshade & nvidia freestyle cost frames) and also gives console users the ability to tweak these aspects like PC players can.