I wasn't expecting them to make Chieftain worse. I thought they'd make something similar to pathfinder where it gets less specific and more powerful overall but they changed its identity and didn't come out well. I can't tell about Guardian. It has new minions but it lost the effects that made it viable for minions too.
guardian also looks bad. there is a chance that new sentinel of radiance Is rly strong and have aura that gives its previous buffs. Reworked block is better since it is consistent but I think time of need is just worse. Less curse effect is better than cleanse and 30% heal is enough, since it is every 4s it is not consistent to depend on it anyway... link node is just a joke. can't say anything about aura nodes... overall it looks worse but perhaps sentinel of radiance is rly pog. ele relic on kill is on kill so it does not matter that much. Will test it on dom blow guardian on std after the patch rolls.
@@judgementlaw7881 there is a chance that minions are actually strong enough to make guardian viable choice. And there is also a chance that they make some changes from the feedback they received about the rework before patch notes. Losing curse immunity is not the end of the world and block is actually better now. It all depends on those minions. I think it will still be okay but worse than now and even now it was more optimal to play necro I think. Btw I leag started it in crucible and it was good but not S tier. Wasn't able to always finish simulacrum and couldn't do all ubers on it (was able to run fearless tho), but I self cooked my Dom blow so there can be stronger one out there
@@Nexielas I dont' see how they could be. You can't support them with gems, you can't summon the relic during boss fights, and you can't increase their level with + to all skills
I truly believe that chieftain could be great if they just edited some of the nodes, explode should be conditional but like profane bloom so explodes enemies covered in ash or something, nearby enemies should have MAX 0 fire res near you while stationary or maybe even totem, or just throw out some of the useless ones for better nodes. This is just silly, and they tried to make chieftain fit the new totem cast on damage taken support gem too smh.
Silly BS from GGG. The explode node is a fucking mastery node :D The res stuff should be like treat it as minus 50 res. OR better just make it a 30% more fire damage node and be done with it.
They made Chieftain literally worse somehow, the most unplayed ascendancy... This POE1 balance team is very questionable, these balances changes are just laughably bad, inb4 the patch notes are a complete dumpster fire that'll make D4 look good.
@@Siegram999yup. Played a str stacker volcanic fissure totem chief in sanctum and it was my favorite ever build. Super clean mapper with great single target shotgun and great survivability with totems and regen. Unfortunately ggg seems to have gutted the totem focus for chiefs. Build is dead in the water :(
i think there is going to be sick minion builds with guardian. There is alot of synergy with minions and block that its probably worth combining something like Dominating blow and your offerings. Also the free minions can just be free damage and you can bring writhing jar for boss fights for just the ascendency or you could play with arakali's fang to get double synergy or play with herald of purity. Theres gonna be some cool stuff that comes out of this. Probably wont be op or even the best method of playing with them but they are at least usable to make playable builds. Chieftain on the other hand is doomed.
Forbidden jewels were probably a mistake on at least two, maybe even three different levels: lowered ascendancy identity in general, further nuked any reasons to play subpar ascendancies that could otherwise have one amazing node to redeem them, and being essentially unattainable in SSF is also not really a design success story (one of the very few cases where GGG actually designed something this incredibly SSF unfriendly from the start - often the first design on new loot/mechanics is much more generous before eventually being balanced for trade only)
I was kinda expecting them to lean more into the totem aspect of chieftain with the rework tbh. it seems like chieftain just does a few different things but none of them good enough to spec into. Would have been cool to see the totem explode node from crucible added to their ascendancy (but a massively nerfed version of it from the one that came with crucible)
It's super sad that this rework is so bad. The only hope is there is a rework of Tawhoa, so it works with fist of war and has a significant shorter cooldown. Then at least melee enjoyers can fool themselves into taking this.
Mabey making some chaos,phys,cold or lightning cluster jewel base into fire can be good. But cant really think of anything that would make it worth two acendency points so far.
@b4bab0oey No i disagree im pretty sure it will work on Cluster Jewels. A rare non radius jewel is not gonna be seen the same as a Unique radius jewel in the game by getting this ascendency, I cant imagine it works that way. Also no the triple ele wheels would be trash imo as CL also said.
Chieftain rework really makes you wonder what they got cooking up in a bad way Gotta say its really strange, since the nodes are unique and have some strength, but have little coherency together
This rework brought only one good thing - If you farm Eater/Exarch and you get a jewel drop with "Valako, Storm's Embrace" - very likely you just hit a 20divines jewel :D But on a more serious note, this rework does have good ideas, but I would implement them a bit differently: - Hinekora - 10% chance to explode for 200% HP (more consistency) - Valako - stay as it is - Tasalio - if GGG really wants to push this stack a single resistance mod - fine, but a line "your fire resistance is doubled" - with this we would take "1 life regen for uncapped fire ress" for a quite big extra life regen (and also add Chaos ressistance as well to the mix) - Arohongui - I don't even know where we would need to begin, it's really hard to fix this node. Maybe I would just go different way - to emphasize on totem play by giving a free 7th link: "Skills from equiped body armour are supported by level 30 Spell totem support" "Skills from equiped body armour are supported by level 30 Earthbreaker support" "Skills from equiped body armour are supported by level 30 Ballista totem support". Then I would branch out a second node from this, which would give "+1 maximum totem per 400 STR" - basically a STR stacking totem build. Spell based totems would be forced to take "Iron will" but it's close in the tree. - Ngamahu - I would simple remove it, and link it to the "Arohongui" as a 2nd node for totem gameplay "+1 maximum totem per 400 STR" as described above - Ramako - again, I would enforce totem gameplay on this - "Enemies has -5% to fire resistance per nearby enemy totem" - combined with stacking maximum number of totems - this would end up being a nice damage boost. To give a defence it could be "take 1% less damage per summoned totem" - Tawhoa and Tukohama - I really don't play slams - can't really say a lot about these 2.
Think the biggest point of the jewel ascendancy is that it should technical work with cluster jewels - given that they are non unique, with should open up for some level of wierd build possibilities from there.
this node does nothing. What this really needs is that it transforms the nodes at 200% effectiveness and even then it would be barely worth it. Even 300% its barely worth it. the current version at absolute best is like 3 to 5 percent more damage.
If it applies to itself so my lightning cluster jewel makes the nodes fire nodes, my fire conversion lightning striker.... wait the conversion node is gone from the ascendancy 😹😹
1 word commitment, almost every node here lets u lax on a different aspect cleansing water frees up suffixs and gets that fire res regen even harder, storms embrace lets you focus solely on fire res max no need to get another unique jewel or gear freeing up skill points and slots suns lights let you skip cursing for things like malevolence while not needing as much aura node same with jewel one lets u grab fire closer to home and u still get a rare jewel it might not be better but might be way more ssf friendly and work better with 2 or 3 button builds
I've looked at the ascendancy and the only thing i could think of is making a aoe scaling ignite build to prolif the explosion, but then we have elementalist with litterally any explosion mechanic and it would out perform.
Why would you go ramako on a build they never stops moving? Not to mention that oros is hit based fire dmg not ignite and even if you somehow make it ignite based, berserk or jugg are objectivly better. Even elementalist is now overall stronger than chieftain.
@@izaruburs9389 When you're attacking with flicker strike, it counts as being stationary. tbh this isn't an awful idea for it but yeah I agree, it's likely better on another ascendancy.
@@izaruburs9389 when u use flicker strike u always stationary. Also, im not doing ignite based flicker but hit one. For science ofc, how far i can push new Chief. If i wished to destroy the content - inquisitor RF -> Eb CoC ice spear.
This didnt age well at all, I went with Chieftain and made the best melee build of all the characters Ive ever made (playing since harbinger league), this league is great, the slam ascendancies basically doubles your damage and then gives you an extra support gem on top, the defensive ascendancies are really decent too just look at the price of the forbidden jewels they are very used and very popular to those who can afford it
We dont know if ramako works like this, it is worded very differently on inquisitor. If this just sets the base res to 0 and you can still reduce it from there i have high hopes for RF/scorching ray chieftain
Honestly even if it DID work that way, you'd still be behind. Chieftain lost all of the other ascendancies that gave damage (cover in ash, 25 dot multi, 15% more damage if you lost an endurance charge recently). Removing ~50 fire res extra from a pinnacle/uber even is not making up for all of that. Plus you have to be standing still for it to work.
@@garhong9125 and now imagine standing still fightning ubers.. and removing fire damage resistance for DOT damage for that. LOL. You can't deal damage if you're dead, that's the harsh reality.
They really should have made ramako a fire version of inquisitor, when stationary drops burning ground that covers enemies in ash, lingers for 4 seconds or something to that effect. Maybe the new wording means it's going to be pretty strong if it doesn't work like Inevitable Judgement. Just doesn't feel like Chieftain has a theme now other than stacking fire res
they could similarly just rework it so fire ground dots act as consecrated ground and bake it into the max res part, where the burning ground that you make applies -fire res to enemies.
To be fair, 3% to explode BURNING enemies for 10% is a lot different than 5% to explode ANY enemy for 500%. 50x the damage, 67% higher chance to proc. It's the most damaging explode available, it could be very good for giga juiced maps with thousands of mobs. It won't be consistent of course, but every enemy around an exploding enemy will 100% die, if you scale AoE enough it could be substantial enough to start some explode chains even at 5%. Otherwise for the other nodes I completely agree, it's bad.
The build that I was planning -- and was hyped about -- was a Chieftain damage shifting tank. I might (?) be able to defensively salvage my build with the new max-all-res node but the damage nodes are now simply GONE.
@@gampie13 Tell me about it. EDIT: I looked again and I'm mis-remembered something -- the new MAX RES node does not IGNORE modifiers to cold & lightning res from external sources which hurts the build I wanted to use -- which involved shifting ALL damage to either fire or chaos :( ... -- yeah I did want something that made ubers more viable for my pathetic mechanical skills -- anyway I can salvage some of the work done so it's not a complete loss -- maybe I'll have enough left that I can do something useful.
I always play a spell totem and totems taunt on summon is actually very good, since I can keep mobs far away from me hitting the totems. For a melee totem I can see your point.
yeah it is bad as well. Both have weak numbers and are very niece. IT looks like the work of an intern, especially now we know we dont have to nerf Poe into the ground to get to Poe 2 level anymore.
Tasalio could use something like: Armour/Fire Damage increased by uncapped fire resistance or also grant some Chaos res. For Tukohama: Maybe Fist of war lv 30-40 for lower cd and cd reduction on minor nodes so it would be good for slams. Even then it would need for Tawhoa's to be better.
You should re-read Arohongui slowly, for real, and I'm not talking about the name pronunciation here. It may be insane for regen through totems life recoup once we find a setup to reliably self damage totems, that gets a fourth of our own regen and it doesn't seem to have any limit on the recoup nor the number of totems it procs on. So if we can crank up their life to 10k+, reliably self damage and regen we can essentially turn totems into life support. It totally sounds busted, probably even better than Valako.
I would like to add that Valako can be way more sinister and with big downside. As now anything that reduces your max fire res also reduces your other max resistances as well. And depending how its implemented, if map has -% max res, it could basically double for lighting/cold if you have Valako.
Chieftain wants to be a lot, an extra new node would make sense to not make it too niece. Right now i can barely imagine a single non melee build to take advantage of 4 good notes and thats a huge problem.
I used my insomnia efficiently last night and watched the first few hours of the stream with tripolarbear and he said ggg is spooning you and pox with this rework.. :D didn't expect that your reaction is the opposite.. :D but your analysis makes sence, hopefully they tweak it if it's really that bad.. if not, wish there's something that you are missing and the new stuff synergises with something unforeseeably so that it's actually good.. :3
the reworked classes are so bad that even Chris didn't said anything about it on live twitch if you remember, he said: "oh yea we reworked 2 classes.... you can check it later, ok, next!" LMAO. If they was proud of their job reworking the classes, they would show us. I think they know this is a big meh
Well, i agree with you about everything else, except Ramako. You can use other curses instead of ele weakness or flammability. E.g. enfeeble or punishment(i used to think these curses were kinda crappy, but it turns out they are quite as good as those res ones)
I love chieftain but I agree with a lot you said. I'll probably still make one anyway. To your question at the end, without PoB in front of me, the only thing I can think of is the access tasalios gives you to stack uniques and make some crazy synergistic build. Two replica dream feathers for armor stacking. Get a formless inferno for a huge armor buff for uncapped fire resistance. Get a brass dome for huge base armor and +5 max resist on perf cr roll. Dual mokous embrace and eye of innocence for self ignite damage buff and attack speed buff. Arns anguish for brutal charges. Perfect fire res roll arns is 60 fire res (30 cold/light) with armor (replica dream feathers) synergy and a nice %life. Run determination for more armor stacking. Run purity of fire for a shitload of flat fire resist and max fire res, which is more of then other resists. Get the endurance charges on the tree and use forbidden jewels to get endurance charges gen node from jugg. If you use the tree, after brass dome and purity of fire, just a couple of +max fire res modes and you easily get your 90 for all 3. I think there is even a fire mastery that gives you life regen for your overcappedfire resist?Since you already bias to a shitload of fire res and these uniques alone time you a ton, you'll have a good amount of overcap and formless inferno will give you a substantial armor buff. The amount of armor and easily capped 90 resists could make you a tanky striking boy, and since you are so tanky, you don't even feel bad losing your endurance charges and you can comfortably embrace 21% triple damage on a strike build lol. Again, no pob. Also, per your comment, don't even know if that would all be better than just making a jugg. That's just off the top of my head. Edit: forgot but it's also worth mentioning that since brass dome takes away your health from strength anyway, you might as well tattoo over them with the +8 fire resist tattoos coming in 3.22 until you have just enough strength to wear everything
If ramako's didn't have the stationary requirement it might be rly strong early because you can just use a defensive curse and invest into stuff that isn't a debuff for your enemy but an inprovement to yourself, hard to scale later on tho, its similar to inquis. Hinekora souds like it should go with herald of ash and prolif with high overkill damage but i have no idea how effective this would be. Arohongui might be decent boost to recovery for you and your totems but doesn't seem very effective at first glance.
Thanks for explaining this out, I definitely had some misinterpretations that might not have been cleared up if you hadn't thoroughly explained things!
@@85ip9gh Doesn't really change my argument. With 5% proc chance, it just won't do its job as a splode. You can combine it with respite or something to make it clear better, but that's respite clearing, not the asc (actually might be better to not use the asc then, since explos can interrupt ignite chains)
might be, but i feel like the idea is that this explode kills rares not for clearing purposes, but that not what players want. Should be at least 10% to proc a bit more reliably.
@@philippwolf6088 well no because scorching ray applies exposure and flammability is easy to apply so you'd be losing out on damage for no reason anyways
The biggest reason fist of war is nonexistent in most builds is because it doesn't work with multistrike and makes slam skills unable to be exerted. I wish they would try and step away from the shoehorning in a lot of these mechanics. There are so many creative and viable ways to play that are dead on concept because they cannot mechanically work due to some forced in text line.
I think the explode node was intended exclusively for ignite prolif. Although it only has 5% proc chance, it does come with the single largest % of enemy hp explosion in the game. Larger than most by a factor of 20.
Why would you want largest damage explosion rather than consistent explosion for clearing, in what scenarios would that justified me taking that node, genuinely curious maybe I’m missing something.
It procs when you dont need it and it doesnt when you need it. You could have a billion damage on it and it would still be worthless, 5% is not proc-ing.
why they think melee is overpowered is just foolish to me. it seems to me that they are only looking at damage numbers and not taking into account the actual gameplay
I remember getting excited for the rework when I first cast my eyes at the ascendancy-tree. Guess what? The first node I had a look at was Valako... I say they should just rename the ascendancy to "Hot Garbage" so it more accurately describes itself.
I know it wasn't popular but is still liked the endurance charge and regen/recovery nodes for weird builds. I had a good staff volcanic fissure league it came out. These nodes have no synergy at all and brick every chieftain build i've ever made. If they just replaced the totem nodes with Tasalio and Valako it would be been solid or even strong ascendancy wise.
They might change tawhoas cool down, damage and make it work with fist of war. So it is too early to say that chieftain i crap, but it sure looks like that. At least half of the nodes are useless, and I was outraged at the master distiller last season. Pathfinders at least have strong options to that crap node and their small passives are incredibly strong.
I don't know why anyone is surprised. GGG said in plain english that they were going to nerf all of the ascendancies but couldn't finish it in time for 3.21. That's why they only nerfed pathfinder and saboteur initially. They wanted to nerf all of the ascendancies for ruthless but knew it would be extremely bad optics to release a full set of ascendancy changes for ruthless only, so they held off until they could also release something for core.
They have very low proc chance so they seem inherently bad. But getting explode is not useless even with Legacy of Fury because the scorch radius isn't that large, often smaller than your RF radius; so enemies further away don't explode.
no your not , but there are People in the comments hyping that sh * t up . the 90 all res is good tho , ( but you can steal it with flame flesh anyways )
While I do agree to your thoughts about the filler ones like explosion and 0 fire res etc being pretty much garbo, I will still league start chieftain since in its current iteration it makes my build very strong very early in the league. From a softcore perspective I can see that the ascendancy has some issues, but as a hardcore deep delver I see this as a wonderful ascendancy. My normal go-to is juggernaut infernal blow with ancestral call and 90 max res for early deep dive into delve and the gear to make the build viable will be obtained much much earlier due to pretty much free max res and free ancestral call with 10% more dam, the tawhoa even in current iteration is like 15% more damage which is not bad at all (although they will probably make changes to make it even stronger) I can see myself getting really deep in delve day 1 with this and in hardcore that's absurd currency early (no meme, I tend to actually sell pseudogarbo like cerberus limb for a divine each first day due hc econ)
I hope it does but seeing how important wording is in PoE and how it's worded, that's pretty unlikely, it would have said something like "Nearby enemy have zero base resistances against DOT blablabla"
If only PoE is the game when you never move to deal damage and take no damage, if only... Beside that, there's no damage on the Ascendancy, even Jugg provide MORE damage - how, how how how, HOOOOOW?
@@hedizaoui609 Or just "all positive elemental resistance of nearby enemies is reduced to 0%." to make it extra clear that it's a reduction, and that it can be reduced further
i found a reason: self ignite prolif. the low trigger chance on the massive explosion doesnt realy matter as long as you get one trigger ever 8ish seconds. i played the build as an elementalist befor but struggled for survivability. this might unironicly be an upgrade
The zero-resistance node is saying "take this node, and then you don't have to worry about building for exposure and flammability" rather than encouraging you to do both and take the damage loss. The problem is, for a fire dot build, I can't think of anything you can put in place of a flammability curse or an exposure setup that would give you more damage. If it applied to hits, then I could see that node giving you the freedom to use assassin's mark or something. So it's almost inviting you to take a defensive curse instead of flammability, and then to just forget about exposure entirely, in which case it is effectively another defensive ascendancy node. The decoy totem node is probably meant for a very specific build archetype, which they hinted at in the 3.22 announcement video. I'm assuming some of the new support gems / uniques will make it make more sense. The explode node is a very low proc chance with very high damage compared to other explode sources. If its radius is good enough, then maybe it'll average out to doing a lot of initial damage to rare mobs once your RF kills the normal enemies surrounding it. Pretty skeptical about that though...
@@electricheart7965 That's true, but I think it's worth being as generous as possible to see if it's good for any builds, before worrying about whether it's good for enough builds. When I see that node I basically think "RF + scorching ray," which is a bit unfortunate since scorching ray already gives exposure....
@@Mooo105 If we're being generous, the one place I can see this being somewhat good is if you are farming Exarch altars and stacking fire res/max fire res downside altars to the moon. Simulacrum too (the upper waves can massively hose your fire damage otherwise if that's the element it picks).
i agree with your point as a whole but the one reason i can think of to play it currently would be for hardcore, where you can put together a 90 max res 100% suppression build pretty easily as long as you can find a way to get some damage out of it
@@j0ker032 ye but on hc trade this jewel will be super expensive as all the jugg players will snipe it. So it is kinda an option to start chieftain and then reroll to jugg when u will have decent ways to stack armor. Idk chieftain is hot trash overall.
and then you get one shotted because you forgot the res effect GOES BOTH WAYS and you ended cursed at a map with reduced max res and now every res you got is at 50% or less...
I think the entire ascendancy can be fixed with 3 lines of text. For the max fire points. Just add "fire res can not be penetrated." Make the oriaths end points 9 or 10% and lower the damage to like 100% like normal. Then make tawhoas chosen supported by exerted attacks. You could also make an argument for the 7 link points to be 8 links instead. So ie: supported by lvl 30 ancestral call, fist of war, and lvl 30 melee phys or something. Boom done that'll be $500 ggg. Otherwise I'm super excited for the next league
Even 10% for explode wouldn't feel worth using a precious ascendancy point on. Especially when there are so many better ways to get much higher chances for explode. That's just a waste. Either make it somewhat comparable to profane bloom. Or don't put it in the game at all.
deaths fury might also be nice if they made it so that if it kills an enemy then it will chain, so once every couple of packs everything will just go pop
We have couple of same mechanics like Ramako. But they are worded differently. 1. Ignore elemental resistance (the case Lance has described in this video) 2. Nearby resistance are 0 Ramako says remove resistance. I think it just remove what ever resistance has mob and let you scale it negative. It also helps you with any resistance map modifiers. Chieftan sounds to me more like a cheap league start. Where you get easy resistance and damage for rf. Melee btw is a meme. And i agree that those new ascendancy are worthless. I would really like to see "taken as fire" type of thing and good extra recovery pared with Valako, which makes you super tanky.
It says no resistance. Doesn't say it removes anything. If we read no resistance as zero resistance, which is the closest similar effect on original sin, that'd mean locking it at zero. The difference between "ignore res" and "res are zero" isn't that one allows you to apply further res shred, it's that the second allows you to apply penetration, which dot builds just can't.
@@Amir-xj3fk The problem is it has practically no other upside except being cheap. Jugg and inq can both do cheap while also having individual powerful toolboxes. Chief just reduces the cost of a build without providing any extra power. It becomes redundant as soon as you have more than a divine or two to invest.
Im pretty sure Chris said that he wanted to release melee buffs but it was either too strong or too weak, and now he had pretty much 8 months overall to make the melee buff AND HE DIDNT and i dont think the minion buffs are going to be big enough to make anything playable, so its gonna be once again 24/7 mapping with a spell caster or a bow build... Great
A) Just a comment for the stats B) I don't play the game anymore. Kinda done C) Though it was very nice to see you explain in detail all these things. Your knowlegde is very high in the game. I can very much appreciate that. If I ever wanted to try a new build, I would type in your name on the utubes to see whats going on and what could be cool. Thank you for that ;) And D) For those who do play. I hope GGG will get in contact with you in the hopes the chieftan can be saved.
Edit: Never mind. Damn, this sucks! The combination of Tasalio, Valako, and Dawnbreaker is extremely appealing to me from a tankiness perspective. 90% All Res & >60% Phys taken as Ele? Sign me up -- for a Flesh/Flame as Jugg. I see absolutely no damage value in this Ascendancy, and that's a problem.
@@LlaroldLive Do they even exist? So many sources give +# Max ele res that if you can get to 90% max fire res you also have about 85% cold and lightning res anyways.
I thought more or less the same when I saw this. The max res node forbidden jules are going to be expensive. The ancestral call node could be interesting to steal as a Boneshatter jugg. But there is nothing there that makes me wanna play the Chieftain. Before I saw this I was wondering if I should leaguestart an Oni Chieftain, but seeing this I quickly abandoned that idea.
the fire res node could be good for a armour stacking jugg to pick up too. Already stacking a bunch of fire res so freeing up some suffix pressure is real nice on that build.
There’s one small thing that you missed Damage taken by totems is recoup to YOU as life That is never before seen, and warrants some experimentation at least
does it tho. IF you are not hit you dont need recoup. This could only help with aoe hitting you and the totems at the same time. 10% recoup isnt much but it works if multiple totems get hit. ITs a wierd as fuck any Aoe node. I think the idea is that the taunt will eat single target attacks and if you get hit by aoe you get the taunt damage reduction and some free recoup to outlast the aoe more easily. Thats the problem with both new reworks. The ideas behind them seem fire, but the execution is lacking from what players want and the numbers overall seem very low. Jokingly increasing every single number on the ascendency by 100% it would likely still not be better then a good ascendency. GGG needs to finally understand that ascendecies need to be somewhat balanced againt one another and between classes as well.
Yeah, surely if you have lots of totems near you (and maybe your stationary) then mobs are gonna be dealing a decent chunk of damage to totems. 10% back over 4 seconds ... but it says totemS (plural) ... so if I have 3 or 4 I'm getting 30-40% of their damage taken as life back to me? Sounds like there would be a balance between making your totems tanky and take less damage vs having your totems tanky enough to not die every time they are hit, but with low enough "defenses" so that they take decent damage. I could see a lot of life coming back to the player if managed correctly.
What if you use the jewel node in conjunction with glorious vanity in the middle of the tree, makes all the non good increase damage nodes to fire and you also have the phys dot multi wheel as well as the max fire res
im gonna go guardian, for the sole reason i desperately want to make reaper work, and i find the idea of having the reaper kill mobs, summon an elemental relic, and then devour it kinda like a snack kinda hilarious. but in all honesty, it will probably be better for either herald of agony or a carrion golem build. as a side note, im interested to see how those nodes interact with a pure golem/spectre build. will thye be bar from being summoned as well?
im speculating that hinekoras wont be a "pop" but rather a "wosshhhhhh BOM" aka large aoe, and in that case dealing 1.5k % of their max health would clear... well everything and tasalios... at minimum it effectively gives +135 res divided between lightning and cold with 90 all res it would give +150 res thats without overcapping and with it "+% to all elemental resistance" also provide more resistance, example purity of elements (i recognize the inefficiency with tasalios unnaffected by fire) it would give us a grand total of 34 fire res and 51 lightning and cold res assuming we have +135 fire resistance (75% total) we get 67 lightning and cold res purity of elements gives another 51 then we have 118 cold and lightning res thats a rings "all res" mod away from being maxed (you would obvi want a lil higher as to not be wrecked by curses or exposure) this also motivates the use of the fire mastery which grants regeneration. ____ this is smaller ofc, but the path to tasalio and valako include 30 fire res, which then ofcourse also give 15 cold and fire resistance (60 total res (not a far shot from 100 res tasalios gave before )) this frees up a lot of slots of jewellery, since they only really need fire resistance. giving ease of crafting, and idk what cool items that could allow you to use (uniques im sure would be more readily useable) but at the very least it makes the ascendancy easier to utilize early on. arohongui i feel could someway be utilized with ancestral totems, they are tanky, they take 5% of the damage dealt to you (due to mastery), they recover life to survive and you recoup the damage they take, they remove aggro from you leading to a kind of semi guard skill? not sure how to make a build which is fine dipping into both totems and non totems. ngamahus, remember, applies to rare jewels, so they remove no power to use. and since they are rare, this is going to apply to a lot of areas of your tree. and i think if the chieftain in general gets more tools or builds, this one will provide the ability to take paths not possible before. tawhoas is cute and just needs tweaking, dont @ me let me hope tukohamas would simply gain a lot from strike skills and slam skills being a little better. other than that i think its a really neat thing. getting a 7link just like that. but im almost 100% sure they are going to make tawhoas work with fists of war. they wouldnt put them in the same chain if they wouldnt. with that in mind, tawhoas with strikes skills (working a little like mirage archer) it could help a lot with clear and make melee feel smoother. ramako. if it works like cap'n up above guessed, then its pretty bad... but, they might work with abhorrent interrogation? idk if that would make it any better. if i were to change this though id go with: nearby enemies have their fire resistance reduced by an amount equal to 25%(?) of your uncapped fire resistance while stationary. (?) i just picked a number that makes all of them, its underwhelming, but probably some support gems will help. (like someone else in the comment section said) thank you for reading.
another thing for tasalio, it specifically says modifiers, maybe would work for things like thermophile? if no, shucks, if yes how would that work? food for thought
Totem node might be even worse, they changed totems to take 80% (or smthing) less damage globally. unless its hit dmg before mitigation, your not recovering anything
i want to play chieftain - axe infernal blow ignite. i want to use 500% explosion, ramako to free up all these -res slots. thats how its meant to be used not in conjunction with -res or pen. nagamahu with axes as u pointed out. tawhoa as it works with strike skills now.
This could be decent if they changed ngamahu to change damage nodes to generic fire damage at 70% of their value or something. That way you could double dip on a lot of nodes
I played reap chief after I could afford it this league and loved it. Hoped for a little more next league and was excited to see since the ascendancy seemed a bit lacking.... guess I'll find something else
Hey man, don't normally bother commenting on videos. I really enjoy your content, and your creativity and ability to make super intriguing builds is inspiring (the 10div series is a solid example). This take really caught me off guard, I was really excited to see what neat things you'd think up and how they'd compare to my own ideas with the changes. Kind of a bummer that before we know how things feel, or have more information about aoe on the boom, or how the nodes actually work, that so many people are trying to shut it down or reject it completely. Looking forward to your RF builds for 3.22 regardless.
Considering inquisitor already has a node that ignore all enemies elemental resistance on crit, how about we get rid of the "against damage over time while stationary". So it just states "Nearby enemies have no fire res". It seems powerful, but it still has no use for dot builds since lowering enemies res to the negative is one of the few ways to scale damage. At least in this case some fire hit based builds may consider choosing chieftain over other ascendancies because how powerful Valako is.
The funny thing is chieftain isn't that bad right now. Some minor tweaks to current chieftain would be all it needed. Instead they looked at chieftain builds and decided to kill every good aspect of it. They once mentioned that ascendancies won't push you into playing one specific skill, now that aged well...
@@sunnydlite-t8b They want to kill PoE1 so they can justify to reduce server sizes drasticly. There is no way tencent is going to pay for all these servers for two games.
Yup, now its round 2 of microtransaction hell that very few will end up switching to. The downside of making all the QoL of your game microtransactions, is the cost of switching to a new game
I think there might be 1 extra niche use with Tasalio - armor stacking with Iron Reflexes, Perfect Form, and Formless Flame. In that case, picking up fire resistance to get the % increased armor scaling will also get you % increased evasion scaling. I'm not sure how well it would work compared to traditional armor stacking, especially given that it'd be expected to invest harder into evasion than armor and leans on 2 uniques with minimal defenses, but it could theoretically work. Otherwise yeah, chieftain hot trash lol
Ironically I think Arohongui might actually be sleeper busted because recoup has no cap whereas leech did. I imagine this on Forbidden Rite totems. I know FR totems got nerfed but getting 90% max all-res and insane recovery on a totem build is no joke. Bossing is a lot easier when you recover your entire lifebar each frame. I have a feeling that we'll get a totem support gem for strike skills this league also, so you can do boneshatter on totems but we'll see. The one use I see for Ramako is on a Lightning Warp Ignite build? I definitely think it's too restrictive. I also think Ngamahu implies there is a passive tree rework coming.
chieftain lost max endurance charge + endurance generation from warcry + life regen from endurance charge. that node wasnt amazing, but it was basically an enduring cry you could swap for any other cry.
The resistance part is interesting, just drop scorch, exposure and those curses and run other things, can you fit in boots that give more damage now that you don’t need to use legacy of fury? or more tankiness with curses by running enfeeble or temp chains, even running punishment for more damage, seems more interesting then credit was given
It's not gonna be more damage, cause it's fairly easy to reduce resistance below zero anyway, especially on dot builds. It saves you resources, but that's resources you usually already don't have other good places to spend on dot builds.
Dunno, about tasalio node. 1 ruby ring with t1 fire res and catalyst is over 180 total res. It opens up room for more mods on gear. Doesnt seem bad. For example with viridi's vail. Armour is increased by Overcapped Fire Resistance mod on gasping mail is also great.
I sincerely believe the ramako will actually be good, im pretty sure it'll just completely remove their positive fire res, which should allow any effects you would use prior to lower fire res to just reduce their res further into the negatives.
nah with how its worded it seems to me like they just don´t have fire ress, so also no negative fire ress. It needs to be what you describe to be good, so maybe there is hope that its just worded weird.
We can hope. Inquisitor's wording on Inevitable Judgement is that Critical Strikes *ignore* monster elemental resistances, and we know that this is setting ele res to 0(e.g it bricks curses), so perhaps Ramako is different since its wording is different.
Honestly even if it DID work that way, you'd still be behind. Chieftain lost all of the other ascendancies that gave damage (cover in ash, 25 dot multi, 15% more damage if you lost an endurance charge recently). Removing ~50 fire res extra from a pinnacle/uber even is not making up for all of that. Plus you have to be standing still for it to work.
No doubt in my mind Chieftain will be the least played ascendant for the next 10 leagues straight, until the rework it again maybe 2 years from now. Also, guarantee the Valako forbidden jewels become the new arena challenger jewels, not on the market, and when they are, theyll sell for 100+ divs
Looking at the new Tasalio node, wouldn't you say that it synergizes very well with the fire mastery that gives life regen based on overcapped fire res? It still might not make up for the prefixes that you could have on a jewel in regards to something like crit multi, but maybe the life regen could be worth it when using something like Kaom's spirit?
frankly, the previous node that gave 100% flat fire res was more useful for that mastery. you'd still run PoF anyway so even if you only need to stack fire res now, it likely would only break even.
@thyriel i mean the 100 fire res is a huge loss, but the 2 small nodes you grab while pathing do give 15 fire res each. So you get 30 fire res, easy max all res, and since you're already incentivised to stack fire res, you get easy cold and lightning res capping which means you can run other mods on gear. Not to mention, in the new legue you can get the tattoo that lets you convert small strength nodes into fire res, i believe 2% a piece.
I feel like chieftain was designed for oro's flicker. You're stationary, you can use the ancestral, the fire radius jewels are huge damage boon, and I guess every 2 seconds you hit extra hard. Of course oro flicker is basically a first week then swap to zerker for flicker. But baby steps.
I don't think Ramako prevents mob res from going into negaive, my understanding of the wording is it just removes all their res to 0 but can still be reduced further
THe logic about Arohongul is why a lot of HC players don't like minions since you have to play around bosses or very juiced rares firing at your minion and sometimes you forgget and you try to dodge a boss animation and instead you got in range of an attack that was targeting one of your minons instead.
That is the entire point of giving critism. To make sure it does age poorly. That's a good thing if people point out something and then when it actually comes out - it ages poorly and everyone is happy.
@@Legionthecomrade Taunt works bad. As mentioned it fucks with the bosses target aquiration ending in wierd and bad situations. It might be ok if they rework how taunt works in the background.
the biggest ask for this thinking is that everything works the way that you think it does (and how it currently does). tawhoa's may very well work with tukohama' now especially since they are linked. everyone is assuming Ramako's cant be further reduced, but the wording is different than Templay's inevitable judgement. I think hinekora's could be good with paired with herald of ash and with another explode sourse for more consistency, its aoe also matters a ton.
He also said that the projectiles return support caused your returning projectiles to do a little less damage. They do 70% less at gem level 1. I wouldn't call that a little.
If you haven't realised by now, Chris is focused on running a company is is often very disconnected to the reality of the game. He has made many many many statements in the past that are just straight up not true
@@pigeon7777 I do realized that, but I wanted to be positive and think that we might be missing something rather than it's their false in the first place. It's better that we're the one mistaken because the potential might be "that" great.
i remember using oro's with fireborn and getting the phys nodes under duelist, but honestly, i'd only consider taking that ascendancy node if it was 1 effect of another node, maybe tawhoas if it's been buffed to scale with attack speed or something.
I can already see it. Chieftain from 1% playrate to 0.1% playrate
This is a buff.
Instead of making good Glad - they DECIDED to make something worse, thanks ggg, never fails to disappoint.
0% I would say. No builds from creators or streamers = no other to play it
@@Hateful_Bug People were upset with glad being the worst ascendancy. Now it's not
@@IAGan12345 instead of reworking glad just make chieftain as worthless as glad. 5head
I wasn't expecting them to make Chieftain worse. I thought they'd make something similar to pathfinder where it gets less specific and more powerful overall but they changed its identity and didn't come out well.
I can't tell about Guardian. It has new minions but it lost the effects that made it viable for minions too.
guardian also looks bad. there is a chance that new sentinel of radiance Is rly strong and have aura that gives its previous buffs. Reworked block is better since it is consistent but I think time of need is just worse. Less curse effect is better than cleanse and 30% heal is enough, since it is every 4s it is not consistent to depend on it anyway... link node is just a joke. can't say anything about aura nodes... overall it looks worse but perhaps sentinel of radiance is rly pog. ele relic on kill is on kill so it does not matter that much. Will test it on dom blow guardian on std after the patch rolls.
@@Nexielas:) lmk on how dominating blow guardian feels aft the change, I was interested in it. But now will prob only start necro with db
@@judgementlaw7881 there is a chance that minions are actually strong enough to make guardian viable choice. And there is also a chance that they make some changes from the feedback they received about the rework before patch notes. Losing curse immunity is not the end of the world and block is actually better now. It all depends on those minions. I think it will still be okay but worse than now and even now it was more optimal to play necro I think. Btw I leag started it in crucible and it was good but not S tier. Wasn't able to always finish simulacrum and couldn't do all ubers on it (was able to run fearless tho), but I self cooked my Dom blow so there can be stronger one out there
@@NexielasGGG listening to feeeback? That will never happen.
@@Nexielas I dont' see how they could be. You can't support them with gems, you can't summon the relic during boss fights, and you can't increase their level with + to all skills
I truly believe that chieftain could be great if they just edited some of the nodes, explode should be conditional but like profane bloom so explodes enemies covered in ash or something, nearby enemies should have MAX 0 fire res near you while stationary or maybe even totem, or just throw out some of the useless ones for better nodes. This is just silly, and they tried to make chieftain fit the new totem cast on damage taken support gem too smh.
Silly BS from GGG. The explode node is a fucking mastery node :D The res stuff should be like treat it as minus 50 res. OR better just make it a 30% more fire damage node and be done with it.
They made Chieftain literally worse somehow, the most unplayed ascendancy... This POE1 balance team is very questionable, these balances changes are just laughably bad, inb4 the patch notes are a complete dumpster fire that'll make D4 look good.
@@Warcry14888he was not unplayable before he was actually pretty strong.
Previous chieftain was very easy to start out with and was playable, but not great, in the end game.
This new however... fuck me.
@@Siegram999yup. Played a str stacker volcanic fissure totem chief in sanctum and it was my favorite ever build. Super clean mapper with great single target shotgun and great survivability with totems and regen. Unfortunately ggg seems to have gutted the totem focus for chiefs. Build is dead in the water :(
This is the most accurate re-enactment of POE discord chat I have ever seen.
Now I’m happy that they did not reworked gladiator this patch 😂
I had a similar reaction to the Guardian changes. It is essentially a forbidden jewel combo for inquisitor now.
i think there is going to be sick minion builds with guardian. There is alot of synergy with minions and block that its probably worth combining something like Dominating blow and your offerings. Also the free minions can just be free damage and you can bring writhing jar for boss fights for just the ascendency or you could play with arakali's fang to get double synergy or play with herald of purity. Theres gonna be some cool stuff that comes out of this. Probably wont be op or even the best method of playing with them but they are at least usable to make playable builds. Chieftain on the other hand is doomed.
Forbidden jewels were probably a mistake on at least two, maybe even three different levels: lowered ascendancy identity in general, further nuked any reasons to play subpar ascendancies that could otherwise have one amazing node to redeem them, and being essentially unattainable in SSF is also not really a design success story (one of the very few cases where GGG actually designed something this incredibly SSF unfriendly from the start - often the first design on new loot/mechanics is much more generous before eventually being balanced for trade only)
@@michaelscott2093 You're probably right that I'm being a little bit of a doomer, I'm just sad about some of the tools we are apparently losing.
@@michaelscott2093 i just hope the new sentinel and relic minion have some aura-like buff effect like the old nodes
@@michaelscott2093 knock when u find damage with this shit
I was kinda expecting them to lean more into the totem aspect of chieftain with the rework tbh. it seems like chieftain just does a few different things but none of them good enough to spec into. Would have been cool to see the totem explode node from crucible added to their ascendancy (but a massively nerfed version of it from the one that came with crucible)
I figured too, particularly with what was announced as mechanic. I'm wondering if there is a substantial totem rework coming too?
If tawhoa's and fist of war worked together with a faster cd that would be pog, hopefully we see it in the pre release notes.
Do they not work together?
@@Sheriff_KNope. Still going to try Heatshiver Ice Crash, Glacial Hammer or flicker as my league start.
It's super sad that this rework is so bad. The only hope is there is a rework of Tawhoa, so it works with fist of war and has a significant shorter cooldown. Then at least melee enjoyers can fool themselves into taking this.
I see this whole combo as a way to play Infernal blow for mapping, can't see farther than that - its just garbage.
And infernal blow is just fine for mapping anyway.
ya i agree! thats like the only hope and that the wording with the no fire resistant was interpreted with making the baseline 0 and go from there
Lol hard agree on "fooling themselves" XD I see them in the comments as well
Elementalist, Inquisitor, Berserker, Slayer, Champion, Raider, Jugg. There is enough ascendency for melee to enjoy. This rework is just a joke.
I spent about an hour thinking about the jewel ascendancy as well. I couldn't find a good use case for it. It seems weak.
Mabey making some chaos,phys,cold or lightning cluster jewel base into fire can be good. But cant really think of anything that would make it worth two acendency points so far.
@@timmanson8498 radius jewels dont work in clusters, however the with jewel socket under three ele type damage wheels looks kinda good
@b4bab0oey No i disagree im pretty sure it will work on Cluster Jewels. A rare non radius jewel is not gonna be seen the same as a Unique radius jewel in the game by getting this ascendency, I cant imagine it works that way. Also no the triple ele wheels would be trash imo as CL also said.
Chieftain rework really makes you wonder what they got cooking up in a bad way
Gotta say its really strange, since the nodes are unique and have some strength, but have little coherency together
This rework brought only one good thing - If you farm Eater/Exarch and you get a jewel drop with "Valako, Storm's Embrace" - very likely you just hit a 20divines jewel :D
But on a more serious note, this rework does have good ideas, but I would implement them a bit differently:
- Hinekora - 10% chance to explode for 200% HP (more consistency)
- Valako - stay as it is
- Tasalio - if GGG really wants to push this stack a single resistance mod - fine, but a line "your fire resistance is doubled" - with this we would take "1 life regen for uncapped fire ress" for a quite big extra life regen (and also add Chaos ressistance as well to the mix)
- Arohongui - I don't even know where we would need to begin, it's really hard to fix this node. Maybe I would just go different way - to emphasize on totem play by giving a free 7th link: "Skills from equiped body armour are supported by level 30 Spell totem support" "Skills from equiped body armour are supported by level 30 Earthbreaker support" "Skills from equiped body armour are supported by level 30 Ballista totem support". Then I would branch out a second node from this, which would give "+1 maximum totem per 400 STR" - basically a STR stacking totem build. Spell based totems would be forced to take "Iron will" but it's close in the tree.
- Ngamahu - I would simple remove it, and link it to the "Arohongui" as a 2nd node for totem gameplay "+1 maximum totem per 400 STR" as described above
- Ramako - again, I would enforce totem gameplay on this - "Enemies has -5% to fire resistance per nearby enemy totem" - combined with stacking maximum number of totems - this would end up being a nice damage boost. To give a defence it could be "take 1% less damage per summoned totem"
- Tawhoa and Tukohama - I really don't play slams - can't really say a lot about these 2.
20? try 200 divines lol.
Think the biggest point of the jewel ascendancy is that it should technical work with cluster jewels - given that they are non unique, with should open up for some level of wierd build possibilities from there.
This could actually be super cool, med clusters may also extend the jewel range to points you couldn’t normally get jewels around
Cluster Jewels aren't really in a great postion to apply large radius transformation to other nodes. Look at the tree.
this node does nothing. What this really needs is that it transforms the nodes at 200% effectiveness and even then it would be barely worth it. Even 300% its barely worth it.
the current version at absolute best is like 3 to 5 percent more damage.
@@Seelenverheizer and basically on an ascendancy tree u want sources of more damage, not just freaking increased damage sources. What a joke.
If it applies to itself so my lightning cluster jewel makes the nodes fire nodes, my fire conversion lightning striker.... wait the conversion node is gone from the ascendancy 😹😹
1 word commitment, almost every node here lets u lax on a different aspect cleansing water frees up suffixs and gets that fire res regen even harder, storms embrace lets you focus solely on fire res max no need to get another unique jewel or gear freeing up skill points and slots suns lights let you skip cursing for things like malevolence while not needing as much aura node same with jewel one lets u grab fire closer to home and u still get a rare jewel it might not be better but might be way more ssf friendly and work better with 2 or 3 button builds
I've looked at the ascendancy and the only thing i could think of is making a aoe scaling ignite build to prolif the explosion, but then we have elementalist with litterally any explosion mechanic and it would out perform.
Only thing coming to mind - Oro's flicker strike, with Ramako Tawhoa and Valako. But only as a mapper leaguestarter.
Why would you go ramako on a build they never stops moving? Not to mention that oros is hit based fire dmg not ignite and even if you somehow make it ignite based, berserk or jugg are objectivly better. Even elementalist is now overall stronger than chieftain.
@@izaruburs9389 When you're attacking with flicker strike, it counts as being stationary. tbh this isn't an awful idea for it but yeah I agree, it's likely better on another ascendancy.
@@izaruburs9389 when u use flicker strike u always stationary. Also, im not doing ignite based flicker but hit one. For science ofc, how far i can push new Chief. If i wished to destroy the content - inquisitor RF -> Eb CoC ice spear.
@@ivantolstov6230 How would chieftains 'enemies have no fire res against dots' help you with on hit flicker?
@@izaruburs9389 wait wait wait, its only against dots? My bad HAHA. Maybe ill try to theorycraft ignite version, or take 8 links instead
This didnt age well at all, I went with Chieftain and made the best melee build of all the characters Ive ever made (playing since harbinger league), this league is great, the slam ascendancies basically doubles your damage and then gives you an extra support gem on top, the defensive ascendancies are really decent too just look at the price of the forbidden jewels they are very used and very popular to those who can afford it
We dont know if ramako works like this, it is worded very differently on inquisitor. If this just sets the base res to 0 and you can still reduce it from there i have high hopes for RF/scorching ray chieftain
It's says "nearby enemies have no fire resistence", not mentioning positive resistance, so I guess enemies cannot have negative fire resistance too
It’ll be the same as inquisitor, effectively removing the fire res stat altogether.
Honestly even if it DID work that way, you'd still be behind. Chieftain lost all of the other ascendancies that gave damage (cover in ash, 25 dot multi, 15% more damage if you lost an endurance charge recently). Removing ~50 fire res extra from a pinnacle/uber even is not making up for all of that. Plus you have to be standing still for it to work.
@@garhong9125 and now imagine standing still fightning ubers.. and removing fire damage resistance for DOT damage for that. LOL. You can't deal damage if you're dead, that's the harsh reality.
They really should have made ramako a fire version of inquisitor, when stationary drops burning ground that covers enemies in ash, lingers for 4 seconds or something to that effect. Maybe the new wording means it's going to be pretty strong if it doesn't work like Inevitable Judgement. Just doesn't feel like Chieftain has a theme now other than stacking fire res
they could similarly just rework it so fire ground dots act as consecrated ground and bake it into the max res part, where the burning ground that you make applies -fire res to enemies.
How about a "I was wrong" video and explain how even veteran players can be extremely wrong on certain things?
How about you first name at least 5 builds chieftain is better than jugg or bers?
To be fair, 3% to explode BURNING enemies for 10% is a lot different than 5% to explode ANY enemy for 500%. 50x the damage, 67% higher chance to proc. It's the most damaging explode available, it could be very good for giga juiced maps with thousands of mobs. It won't be consistent of course, but every enemy around an exploding enemy will 100% die, if you scale AoE enough it could be substantial enough to start some explode chains even at 5%. Otherwise for the other nodes I completely agree, it's bad.
The build that I was planning -- and was hyped about -- was a Chieftain damage shifting tank. I might (?) be able to defensively salvage my build with the new max-all-res node but the damage nodes are now simply GONE.
also, 100% dmg taken as fire, is now completly gonne from the game
@@gampie13 Tell me about it. EDIT: I looked again and I'm mis-remembered something -- the new MAX RES node does not IGNORE modifiers to cold & lightning res from external sources which hurts the build I wanted to use -- which involved shifting ALL damage to either fire or chaos :( ... -- yeah I did want something that made ubers more viable for my pathetic mechanical skills -- anyway I can salvage some of the work done so it's not a complete loss -- maybe I'll have enough left that I can do something useful.
I always play a spell totem and totems taunt on summon is actually very good, since I can keep mobs far away from me hitting the totems. For a melee totem I can see your point.
Thought I'd never see the day when Chieftain Forbidden Flesh/Flame would be more expensive than Profane Bloom 😂😂😂😂
I think Guardian is even worse... Link ascendancy? Really? Summon on kill? What the hell is that...
Have you heard of Arakali's fang? :P
yeah it is bad as well. Both have weak numbers and are very niece. IT looks like the work of an intern, especially now we know we dont have to nerf Poe into the ground to get to Poe 2 level anymore.
Both are so incredibly bad which led me to worry that they might continue to butcher other ascendancies. Does anyone in GGG even play poe1 anymore?
Tasalio could use something like: Armour/Fire Damage increased by uncapped fire resistance or also grant some Chaos res.
For Tukohama: Maybe Fist of war lv 30-40 for lower cd and cd reduction on minor nodes so it would be good for slams. Even then it would need for Tawhoa's to be better.
You should re-read Arohongui slowly, for real, and I'm not talking about the name pronunciation here.
It may be insane for regen through totems life recoup once we find a setup to reliably self damage totems, that gets a fourth of our own regen and it doesn't seem to have any limit on the recoup nor the number of totems it procs on. So if we can crank up their life to 10k+, reliably self damage and regen we can essentially turn totems into life support.
It totally sounds busted, probably even better than Valako.
Ramako sounds like it reduces nearby enemies fire res to 0. Not SET it to 0 like Inevitable Judgment
But who knows until it releases
I would like to add that Valako can be way more sinister and with big downside. As now anything that reduces your max fire res also reduces your other max resistances as well. And depending how its implemented, if map has -% max res, it could basically double for lighting/cold if you have Valako.
Totally agree, better leave it alone, or buff a bit the numbers, or add an extra mechanic on top of the already existing points.
Chieftain wants to be a lot, an extra new node would make sense to not make it too niece. Right now i can barely imagine a single non melee build to take advantage of 4 good notes and thats a huge problem.
They kept the worse node on the ascendency and then brought the rest of the nodes down to that level. As a Chieftain enjoyer, this is a rough one.
I used my insomnia efficiently last night and watched the first few hours of the stream with tripolarbear and he said ggg is spooning you and pox with this rework.. :D didn't expect that your reaction is the opposite.. :D but your analysis makes sence, hopefully they tweak it if it's really that bad.. if not, wish there's something that you are missing and the new stuff synergises with something unforeseeably so that it's actually good.. :3
I imagine the fire res nodes could be useful for an armour stacker using the Grasping Mail fire res mod that increases armour.
Yeah but if you are armour stacking why would you pick Chieftain instead of going Jugg?
the reworked classes are so bad that even Chris didn't said anything about it on live twitch
if you remember, he said: "oh yea we reworked 2 classes.... you can check it later, ok, next!"
LMAO. If they was proud of their job reworking the classes, they would show us. I think they know this is a big meh
Well, i agree with you about everything else, except Ramako.
You can use other curses instead of ele weakness or flammability.
E.g. enfeeble or punishment(i used to think these curses were kinda crappy, but it turns out they are quite as good as those res ones)
13:24 Thanks for your efforts!hope they will changed this!Cheer up!
i dont get why sorcerer gets the chaos explosion with high explosion chance and chieftain only gets 5% chance .. looks like they lie sorcerer more
I love chieftain but I agree with a lot you said. I'll probably still make one anyway.
To your question at the end, without PoB in front of me, the only thing I can think of is the access tasalios gives you to stack uniques and make some crazy synergistic build. Two replica dream feathers for armor stacking. Get a formless inferno for a huge armor buff for uncapped fire resistance. Get a brass dome for huge base armor and +5 max resist on perf cr roll. Dual mokous embrace and eye of innocence for self ignite damage buff and attack speed buff. Arns anguish for brutal charges.
Perfect fire res roll arns is 60 fire res (30 cold/light) with armor (replica dream feathers) synergy and a nice %life. Run determination for more armor stacking. Run purity of fire for a shitload of flat fire resist and max fire res, which is more of then other resists. Get the endurance charges on the tree and use forbidden jewels to get endurance charges gen node from jugg. If you use the tree, after brass dome and purity of fire, just a couple of +max fire res modes and you easily get your 90 for all 3. I think there is even a fire mastery that gives you life regen for your overcappedfire resist?Since you already bias to a shitload of fire res and these uniques alone time you a ton, you'll have a good amount of overcap and formless inferno will give you a substantial armor buff. The amount of armor and easily capped 90 resists could make you a tanky striking boy, and since you are so tanky, you don't even feel bad losing your endurance charges and you can comfortably embrace 21% triple damage on a strike build lol.
Again, no pob. Also, per your comment, don't even know if that would all be better than just making a jugg. That's just off the top of my head.
Edit: forgot but it's also worth mentioning that since brass dome takes away your health from strength anyway, you might as well tattoo over them with the +8 fire resist tattoos coming in 3.22 until you have just enough strength to wear everything
If ramako's didn't have the stationary requirement it might be rly strong early because you can just use a defensive curse and invest into stuff that isn't a debuff for your enemy but an inprovement to yourself, hard to scale later on tho, its similar to inquis.
Hinekora souds like it should go with herald of ash and prolif with high overkill damage but i have no idea how effective this would be.
Arohongui might be decent boost to recovery for you and your totems but doesn't seem very effective at first glance.
Thanks for explaining this out, I definitely had some misinterpretations that might not have been cleared up if you hadn't thoroughly explained things!
the 500% for hinekora feels unusually high for any sort of explode on kill, maybe the base aoe is big because it's an ascendency node COPIUM
Maybe it's so high because the proc chance is abysmal?
@@bigchungus6827 nah, even the fire mastery is only 10% of enemy's max life
@@85ip9gh Doesn't really change my argument. With 5% proc chance, it just won't do its job as a splode. You can combine it with respite or something to make it clear better, but that's respite clearing, not the asc (actually might be better to not use the asc then, since explos can interrupt ignite chains)
All sources of explode have the same AoE. You need to scale it but then it's pretty great.
might be, but i feel like the idea is that this explode kills rares not for clearing purposes, but that not what players want. Should be at least 10% to proc a bit more reliably.
I definitely agree. It doesn’t do anything special, it just has some decent defensive nodes but otherwise it’s just mediocre Jugg.
I don't understand why Ramako's asks you to stand still when surely the main appeal of dots is to move while they are dealing damage anyways ?
to encourage you to build a tanky character
You could play it with rf and channel scorching ray
@@philippwolf6088 well no because scorching ray applies exposure and flammability is easy to apply so you'd be losing out on damage for no reason anyways
@@hedizaoui609 I mean if it works like that you would never use it anyways
Lightning warp.
The biggest reason fist of war is nonexistent in most builds is because it doesn't work with multistrike and makes slam skills unable to be exerted. I wish they would try and step away from the shoehorning in a lot of these mechanics. There are so many creative and viable ways to play that are dead on concept because they cannot mechanically work due to some forced in text line.
I think the explode node was intended exclusively for ignite prolif. Although it only has 5% proc chance, it does come with the single largest % of enemy hp explosion in the game. Larger than most by a factor of 20.
Perfect for RF
@@idontwantone132 like video said. 5% is nothing. regardless if you play RF or something else
Why would you want largest damage explosion rather than consistent explosion for clearing, in what scenarios would that justified me taking that node, genuinely curious maybe I’m missing something.
It procs when you dont need it and it doesnt when you need it. You could have a billion damage on it and it would still be worthless, 5% is not proc-ing.
@@trashtiermemester4971 Ignite prolif as the OP said, duh.
As someone who's first build followed from a guide was Tectonic Slam Chieftain this just hurts my feels. Keep up the good content Captain.
It has melee nodes, so the balance is totally fine.
why they think melee is overpowered is just foolish to me. it seems to me that they are only looking at damage numbers and not taking into account the actual gameplay
@@n8doggy733 They balance melee based on Ben and Carn.
Have though the Cheiftain is bad for years now.. Nice to see you make this video!
I remember getting excited for the rework when I first cast my eyes at the ascendancy-tree. Guess what? The first node I had a look at was Valako...
I say they should just rename the ascendancy to "Hot Garbage" so it more accurately describes itself.
I know it wasn't popular but is still liked the endurance charge and regen/recovery nodes for weird builds. I had a good staff volcanic fissure league it came out. These nodes have no synergy at all and brick every chieftain build i've ever made. If they just replaced the totem nodes with Tasalio and Valako it would be been solid or even strong ascendancy wise.
Can you do the same for the new guardian? I really think they nerfed it big time and it was my favourite. But maybe I'm wrong.
They might change tawhoas cool down, damage and make it work with fist of war. So it is too early to say that chieftain i crap, but it sure looks like that. At least half of the nodes are useless, and I was outraged at the master distiller last season. Pathfinders at least have strong options to that crap node and their small passives are incredibly strong.
I don't know why anyone is surprised. GGG said in plain english that they were going to nerf all of the ascendancies but couldn't finish it in time for 3.21. That's why they only nerfed pathfinder and saboteur initially. They wanted to nerf all of the ascendancies for ruthless but knew it would be extremely bad optics to release a full set of ascendancy changes for ruthless only, so they held off until they could also release something for core.
Pf ended stronger, change my mind.
Chieftain is basically "i can't afford the forbidden flesh for valakhos yet before i go jugg"
The explode mastery and ascendancy is useless anyway if you run Legacy of Fury or am I wrong here?
They have very low proc chance so they seem inherently bad. But getting explode is not useless even with Legacy of Fury because the scorch radius isn't that large, often smaller than your RF radius; so enemies further away don't explode.
no your not , but there are People in the comments hyping that sh * t up . the 90 all res is good tho , ( but you can steal it with flame flesh anyways )
i have no idea what your talking about but appreciate your passion, haven't played this game since 2019 lol
While I do agree to your thoughts about the filler ones like explosion and 0 fire res etc being pretty much garbo, I will still league start chieftain since in its current iteration it makes my build very strong very early in the league.
From a softcore perspective I can see that the ascendancy has some issues, but as a hardcore deep delver I see this as a wonderful ascendancy. My normal go-to is juggernaut infernal blow with ancestral call and 90 max res for early deep dive into delve and the gear to make the build viable will be obtained much much earlier due to pretty much free max res and free ancestral call with 10% more dam, the tawhoa even in current iteration is like 15% more damage which is not bad at all (although they will probably make changes to make it even stronger)
I can see myself getting really deep in delve day 1 with this and in hardcore that's absurd currency early (no meme, I tend to actually sell pseudogarbo like cerberus limb for a divine each first day due hc econ)
Would u tell me ur strategy i never player deep delve but i want to try
GGG really refusing to give melee some bread crumbs. It's so easy to make chieftain better, give some QOL to fire damage or totems or tankiness.
I think Ramako works the way we want it to work - it makes an enemy's fire res zero then applies any fire res reductions we have
maybe it works with pen but not curse nor exposure
I hope it does but seeing how important wording is in PoE and how it's worded, that's pretty unlikely, it would have said something like "Nearby enemy have zero base resistances against DOT blablabla"
If only PoE is the game when you never move to deal damage and take no damage, if only...
Beside that, there's no damage on the Ascendancy, even Jugg provide MORE damage - how, how how how, HOOOOOW?
@@hedizaoui609 Or just "all positive elemental resistance of nearby enemies is reduced to 0%." to make it extra clear that it's a reduction, and that it can be reduced further
i found a reason: self ignite prolif. the low trigger chance on the massive explosion doesnt realy matter as long as you get one trigger ever 8ish seconds.
i played the build as an elementalist befor but struggled for survivability. this might unironicly be an upgrade
The zero-resistance node is saying "take this node, and then you don't have to worry about building for exposure and flammability" rather than encouraging you to do both and take the damage loss. The problem is, for a fire dot build, I can't think of anything you can put in place of a flammability curse or an exposure setup that would give you more damage. If it applied to hits, then I could see that node giving you the freedom to use assassin's mark or something. So it's almost inviting you to take a defensive curse instead of flammability, and then to just forget about exposure entirely, in which case it is effectively another defensive ascendancy node.
The decoy totem node is probably meant for a very specific build archetype, which they hinted at in the 3.22 announcement video. I'm assuming some of the new support gems / uniques will make it make more sense.
The explode node is a very low proc chance with very high damage compared to other explode sources. If its radius is good enough, then maybe it'll average out to doing a lot of initial damage to rare mobs once your RF kills the normal enemies surrounding it. Pretty skeptical about that though...
The only offensive curse i saw that could work is punishment, cursed enemies take #% increased damage while on low life
The resistance node is specific to standing still, though, which is a very heavy limitation for most builds
it does noting nobody nerfs himself just to not use powerfull mechanics instead.
@@electricheart7965 That's true, but I think it's worth being as generous as possible to see if it's good for any builds, before worrying about whether it's good for enough builds. When I see that node I basically think "RF + scorching ray," which is a bit unfortunate since scorching ray already gives exposure....
@@Mooo105 If we're being generous, the one place I can see this being somewhat good is if you are farming Exarch altars and stacking fire res/max fire res downside altars to the moon. Simulacrum too (the upper waves can massively hose your fire damage otherwise if that's the element it picks).
i agree with your point as a whole but the one reason i can think of to play it currently would be for hardcore, where you can put together a 90 max res 100% suppression build pretty easily as long as you can find a way to get some damage out of it
this just goes to what lance said "you get the max res node as a jugg or berserker".
@@j0ker032 ye but on hc trade this jewel will be super expensive as all the jugg players will snipe it. So it is kinda an option to start chieftain and then reroll to jugg when u will have decent ways to stack armor. Idk chieftain is hot trash overall.
@@j0ker032 the significance of that would be for racing in hardcore ssf, otherwise yeah
and then you get one shotted because you forgot the res effect GOES BOTH WAYS and you ended cursed at a map with reduced max res and now every res you got is at 50% or less...
I think the entire ascendancy can be fixed with 3 lines of text. For the max fire points. Just add "fire res can not be penetrated." Make the oriaths end points 9 or 10% and lower the damage to like 100% like normal. Then make tawhoas chosen supported by exerted attacks. You could also make an argument for the 7 link points to be 8 links instead. So ie: supported by lvl 30 ancestral call, fist of war, and lvl 30 melee phys or something. Boom done that'll be $500 ggg. Otherwise I'm super excited for the next league
Even 10% for explode wouldn't feel worth using a precious ascendancy point on. Especially when there are so many better ways to get much higher chances for explode. That's just a waste.
Either make it somewhat comparable to profane bloom. Or don't put it in the game at all.
@@SuperCatacata yea thats kinda what i was getting at tbh, or like ignited enemies explode or something
deaths fury might also be nice if they made it so that if it kills an enemy then it will chain, so once every couple of packs everything will just go pop
We have couple of same mechanics like Ramako.
But they are worded differently.
1. Ignore elemental resistance (the case Lance has described in this video)
2. Nearby resistance are 0
Ramako says remove resistance. I think it just remove what ever resistance has mob and let you scale it negative.
It also helps you with any resistance map modifiers.
Chieftan sounds to me more like a cheap league start. Where you get easy resistance and damage for rf.
Melee btw is a meme. And i agree that those new ascendancy are worthless.
I would really like to see "taken as fire" type of thing and good extra recovery pared with Valako, which makes you super tanky.
That's how I read it as well
It says no resistance. Doesn't say it removes anything. If we read no resistance as zero resistance, which is the closest similar effect on original sin, that'd mean locking it at zero. The difference between "ignore res" and "res are zero" isn't that one allows you to apply further res shred, it's that the second allows you to apply penetration, which dot builds just can't.
i agree with it being a cheap league start. i think chief is like the cheapest league start char you can make
@@Amir-xj3fk The problem is it has practically no other upside except being cheap. Jugg and inq can both do cheap while also having individual powerful toolboxes. Chief just reduces the cost of a build without providing any extra power. It becomes redundant as soon as you have more than a divine or two to invest.
Im pretty sure Chris said that he wanted to release melee buffs but it was either too strong or too weak, and now he had pretty much 8 months overall to make the melee buff AND HE DIDNT and i dont think the minion buffs are going to be big enough to make anything playable, so its gonna be once again 24/7 mapping with a spell caster or a bow build... Great
Meanwhile Big Ducks: "This new ascendancy is insane!"
We bring Chieftain to modern standards:
Adds ascendancy to convert any dmg nodes to fire around jewels when cluster jewels exist.
😂
A) Just a comment for the stats
B) I don't play the game anymore. Kinda done
C) Though it was very nice to see you explain in detail all these things. Your knowlegde is very high in the game. I can very much appreciate that. If I ever wanted to try a new build, I would type in your name on the utubes to see whats going on and what could be cool. Thank you for that ;)
And
D) For those who do play. I hope GGG will get in contact with you in the hopes the chieftan can be saved.
Edit: Never mind. Damn, this sucks!
The combination of Tasalio, Valako, and Dawnbreaker is extremely appealing to me from a tankiness perspective. 90% All Res & >60% Phys taken as Ele? Sign me up -- for a Flesh/Flame as Jugg.
I see absolutely no damage value in this Ascendancy, and that's a problem.
How do you get 60%? Dawnbreaker gives 20% Phy as Fire.
@@tunakx ah fuck, I can't read
@@LlaroldLive Yeah thought so, would have insane that way. Don't really know why it even has those 2 affixes anyway. Who just builds max fire res?
@@tunakx RF'ers on a budget, I guess.
@@LlaroldLive Do they even exist? So many sources give +# Max ele res that if you can get to 90% max fire res you also have about 85% cold and lightning res anyways.
I thought more or less the same when I saw this. The max res node forbidden jules are going to be expensive. The ancestral call node could be interesting to steal as a Boneshatter jugg. But there is nothing there that makes me wanna play the Chieftain. Before I saw this I was wondering if I should leaguestart an Oni Chieftain, but seeing this I quickly abandoned that idea.
the fire res node could be good for a armour stacking jugg to pick up too. Already stacking a bunch of fire res so freeing up some suffix pressure is real nice on that build.
I'm a bit at a loss as to why they didn't lean more into the totem aspect of the ascendancy.
Players: glad is the worst ascendancy GGG please fix!!!
GGG Fix: now glad is not the worst
They took a good example from Blizzard and destroyed a class
Oh no the 1% used class is going to stay at 1% whatever shall we do...
I'm one of those degenerates that plays chieftain every league, on a niche build. But even I can't deal with this lol. It's very disappointing.
There’s one small thing that you missed
Damage taken by totems is recoup to YOU as life
That is never before seen, and warrants some experimentation at least
does it tho. IF you are not hit you dont need recoup. This could only help with aoe hitting you and the totems at the same time. 10% recoup isnt much but it works if multiple totems get hit. ITs a wierd as fuck any Aoe node.
I think the idea is that the taunt will eat single target attacks and if you get hit by aoe you get the taunt damage reduction and some free recoup to outlast the aoe more easily.
Thats the problem with both new reworks. The ideas behind them seem fire, but the execution is lacking from what players want and the numbers overall seem very low. Jokingly increasing every single number on the ascendency by 100% it would likely still not be better then a good ascendency.
GGG needs to finally understand that ascendecies need to be somewhat balanced againt one another and between classes as well.
Yeah, surely if you have lots of totems near you (and maybe your stationary) then mobs are gonna be dealing a decent chunk of damage to totems. 10% back over 4 seconds ... but it says totemS (plural) ... so if I have 3 or 4 I'm getting 30-40% of their damage taken as life back to me? Sounds like there would be a balance between making your totems tanky and take less damage vs having your totems tanky enough to not die every time they are hit, but with low enough "defenses" so that they take decent damage. I could see a lot of life coming back to the player if managed correctly.
What if you use the jewel node in conjunction with glorious vanity in the middle of the tree, makes all the non good increase damage nodes to fire and you also have the phys dot multi wheel as well as the max fire res
when i saw both reworks i thought i should keep playing pathfinder.
im gonna go guardian, for the sole reason i desperately want to make reaper work, and i find the idea of having the reaper kill mobs, summon an elemental relic, and then devour it kinda like a snack kinda hilarious. but in all honesty, it will probably be better for either herald of agony or a carrion golem build.
as a side note, im interested to see how those nodes interact with a pure golem/spectre build. will thye be bar from being summoned as well?
im speculating that hinekoras wont be a "pop" but rather a "wosshhhhhh BOM" aka large aoe, and in that case dealing 1.5k % of their max health would clear... well everything
and tasalios... at minimum it effectively gives +135 res divided between lightning and cold with 90 all res it would give +150 res thats without overcapping
and with it "+% to all elemental resistance" also provide more resistance, example purity of elements (i recognize the inefficiency with tasalios unnaffected by fire) it would give us a grand total of 34 fire res and 51 lightning and cold res
assuming we have
+135 fire resistance (75% total)
we get
67 lightning and cold res
purity of elements gives another 51
then we have
118 cold and lightning res
thats a rings "all res" mod away from being maxed (you would obvi want a lil higher as to not be wrecked by curses or exposure)
this also motivates the use of the fire mastery which grants regeneration.
____
this is smaller ofc, but the path to tasalio and valako include 30 fire res, which then ofcourse also give 15 cold and fire resistance (60 total res (not a far shot from 100 res tasalios gave before ))
this frees up a lot of slots of jewellery, since they only really need fire resistance. giving ease of crafting, and idk what cool items that could allow you to use (uniques im sure would be more readily useable) but at the very least it makes the ascendancy easier to utilize early on.
arohongui i feel could someway be utilized with ancestral totems, they are tanky, they take 5% of the damage dealt to you (due to mastery), they recover life to survive and you recoup the damage they take, they remove aggro from you leading to a kind of semi guard skill? not sure how to make a build which is fine dipping into both totems and non totems.
ngamahus, remember, applies to rare jewels, so they remove no power to use. and since they are rare, this is going to apply to a lot of areas of your tree.
and i think if the chieftain in general gets more tools or builds, this one will provide the ability to take paths not possible before.
tawhoas is cute and just needs tweaking, dont @ me let me hope
tukohamas would simply gain a lot from strike skills and slam skills being a little better. other than that i think its a really neat thing. getting a 7link just like that.
but im almost 100% sure they are going to make tawhoas work with fists of war.
they wouldnt put them in the same chain if they wouldnt.
with that in mind, tawhoas with strikes skills (working a little like mirage archer) it could help a lot with clear and make melee feel smoother.
ramako. if it works like cap'n up above guessed, then its pretty bad... but, they might work with abhorrent interrogation? idk if that would make it any better.
if i were to change this though id go with:
nearby enemies have their fire resistance reduced by an amount equal to 25%(?) of your uncapped fire resistance while stationary.
(?) i just picked a number
that makes all of them, its underwhelming, but probably some support gems will help. (like someone else in the comment section said)
thank you for reading.
another thing for tasalio, it specifically says modifiers, maybe would work for things like thermophile? if no, shucks, if yes how would that work? food for thought
Totem node might be even worse, they changed totems to take 80% (or smthing) less damage globally. unless its hit dmg before mitigation, your not recovering anything
i want to play chieftain - axe infernal blow ignite. i want to use 500% explosion, ramako to free up all these -res slots. thats how its meant to be used not in conjunction with -res or pen. nagamahu with axes as u pointed out. tawhoa as it works with strike skills now.
This could be decent if they changed ngamahu to change damage nodes to generic fire damage at 70% of their value or something. That way you could double dip on a lot of nodes
I played reap chief after I could afford it this league and loved it. Hoped for a little more next league and was excited to see since the ascendancy seemed a bit lacking.... guess I'll find something else
Hey man, don't normally bother commenting on videos. I really enjoy your content, and your creativity and ability to make super intriguing builds is inspiring (the 10div series is a solid example). This take really caught me off guard, I was really excited to see what neat things you'd think up and how they'd compare to my own ideas with the changes. Kind of a bummer that before we know how things feel, or have more information about aoe on the boom, or how the nodes actually work, that so many people are trying to shut it down or reject it completely. Looking forward to your RF builds for 3.22 regardless.
Considering inquisitor already has a node that ignore all enemies elemental resistance on crit, how about we get rid of the "against damage over time while stationary". So it just states "Nearby enemies have no fire res". It seems powerful, but it still has no use for dot builds since lowering enemies res to the negative is one of the few ways to scale damage. At least in this case some fire hit based builds may consider choosing chieftain over other ascendancies because how powerful Valako is.
its an acendancy node, its meant to be powerfull!
The funny thing is chieftain isn't that bad right now. Some minor tweaks to current chieftain would be all it needed. Instead they looked at chieftain builds and decided to kill every good aspect of it. They once mentioned that ascendancies won't push you into playing one specific skill, now that aged well...
Yep, aged the same as "poe2 is just a new way to play through campaign".
@@sunnydlite-t8b They want to kill PoE1 so they can justify to reduce server sizes drasticly. There is no way tencent is going to pay for all these servers for two games.
Yup, now its round 2 of microtransaction hell that very few will end up switching to. The downside of making all the QoL of your game microtransactions, is the cost of switching to a new game
@@goldenhate6649 MTs carry over to POE2. Crit them on what is true, not false info.
I would take a node that was “enemies have a 100% chance to explode on death, dealing 20% of their maximum life” than the 5% for massive damage.
I would take 100% chance for a 1% life explosion over this...
I think there might be 1 extra niche use with Tasalio - armor stacking with Iron Reflexes, Perfect Form, and Formless Flame. In that case, picking up fire resistance to get the % increased armor scaling will also get you % increased evasion scaling. I'm not sure how well it would work compared to traditional armor stacking, especially given that it'd be expected to invest harder into evasion than armor and leans on 2 uniques with minimal defenses, but it could theoretically work.
Otherwise yeah, chieftain hot trash lol
It’s going to be way, way worse than current meta aura stacking. Nothing scales armour like aura stacking
Ironically I think Arohongui might actually be sleeper busted because recoup has no cap whereas leech did. I imagine this on Forbidden Rite totems. I know FR totems got nerfed but getting 90% max all-res and insane recovery on a totem build is no joke. Bossing is a lot easier when you recover your entire lifebar each frame.
I have a feeling that we'll get a totem support gem for strike skills this league also, so you can do boneshatter on totems but we'll see.
The one use I see for Ramako is on a Lightning Warp Ignite build? I definitely think it's too restrictive.
I also think Ngamahu implies there is a passive tree rework coming.
chieftain lost max endurance charge + endurance generation from warcry + life regen from endurance charge. that node wasnt amazing, but it was basically an enduring cry you could swap for any other cry.
The resistance part is interesting, just drop scorch, exposure and those curses and run other things, can you fit in boots that give more damage now that you don’t need to use legacy of fury? or more tankiness with curses by running enfeeble or temp chains, even running punishment for more damage, seems more interesting then credit was given
It's not gonna be more damage, cause it's fairly easy to reduce resistance below zero anyway, especially on dot builds. It saves you resources, but that's resources you usually already don't have other good places to spend on dot builds.
Dunno, about tasalio node. 1 ruby ring with t1 fire res and catalyst is over 180 total res. It opens up room for more mods on gear. Doesnt seem bad. For example with viridi's vail. Armour is increased by Overcapped Fire Resistance mod on gasping mail is also great.
Totem node feels like a throwback to RF totems
I sincerely believe the ramako will actually be good, im pretty sure it'll just completely remove their positive fire res, which should allow any effects you would use prior to lower fire res to just reduce their res further into the negatives.
nah with how its worded it seems to me like they just don´t have fire ress, so also no negative fire ress. It needs to be what you describe to be good, so maybe there is hope that its just worded weird.
We can hope. Inquisitor's wording on Inevitable Judgement is that Critical Strikes *ignore* monster elemental resistances, and we know that this is setting ele res to 0(e.g it bricks curses), so perhaps Ramako is different since its wording is different.
Honestly even if it DID work that way, you'd still be behind. Chieftain lost all of the other ascendancies that gave damage (cover in ash, 25 dot multi, 15% more damage if you lost an endurance charge recently). Removing ~50 fire res extra from a pinnacle/uber even is not making up for all of that. Plus you have to be standing still for it to work.
No doubt in my mind Chieftain will be the least played ascendant for the next 10 leagues straight, until the rework it again maybe 2 years from now.
Also, guarantee the Valako forbidden jewels become the new arena challenger jewels, not on the market, and when they are, theyll sell for 100+ divs
Looking at the new Tasalio node, wouldn't you say that it synergizes very well with the fire mastery that gives life regen based on overcapped fire res? It still might not make up for the prefixes that you could have on a jewel in regards to something like crit multi, but maybe the life regen could be worth it when using something like Kaom's spirit?
frankly, the previous node that gave 100% flat fire res was more useful for that mastery. you'd still run PoF anyway so even if you only need to stack fire res now, it likely would only break even.
@thyriel i mean the 100 fire res is a huge loss, but the 2 small nodes you grab while pathing do give 15 fire res each. So you get 30 fire res, easy max all res, and since you're already incentivised to stack fire res, you get easy cold and lightning res capping which means you can run other mods on gear. Not to mention, in the new legue you can get the tattoo that lets you convert small strength nodes into fire res, i believe 2% a piece.
@@Diehardgamer2001 The fire res tattoos are 8% per travel node.
It does and if you wanna dive deeper into the fire res mechanic you can also use the helmet the formless flame which will scale your armor. Synergies.
@@Lustratic85 They changed that to now affect minion life instead of armour.
I feel like chieftain was designed for oro's flicker. You're stationary, you can use the ancestral, the fire radius jewels are huge damage boon, and I guess every 2 seconds you hit extra hard.
Of course oro flicker is basically a first week then swap to zerker for flicker. But baby steps.
Yeah it’s never a competitive endgame ascendency, but seems like a big head start on leaguestart.
The stationary node is only for DoTs. Even the bad builds that people are huffing copium with don’t work haha
@@jamesddiii1292 So the ignite sword gets extra ignite damage for smoother clear?
I don't think Ramako prevents mob res from going into negaive, my understanding of the wording is it just removes all their res to 0 but can still be reduced further
Yeah this is how I understand the wording as well. Otherwise it would state zero resistance, which would lock it to neutral.
THe logic about Arohongul is why a lot of HC players don't like minions since you have to play around bosses or very juiced rares firing at your minion and sometimes you forgget and you try to dodge a boss animation and instead you got in range of an attack that was targeting one of your minons instead.
That taunt totem could be insane depending on how good the new skill gem is. I think this is a poor knee-jerk reaction and will age poorly.
That is the entire point of giving critism. To make sure it does age poorly. That's a good thing if people point out something and then when it actually comes out - it ages poorly and everyone is happy.
compelling argument very insightful
@@Legionthecomrade Taunt works bad. As mentioned it fucks with the bosses target aquiration ending in wierd and bad situations. It might be ok if they rework how taunt works in the background.
the biggest ask for this thinking is that everything works the way that you think it does (and how it currently does). tawhoa's may very well work with tukohama' now especially since they are linked. everyone is assuming Ramako's cant be further reduced, but the wording is different than Templay's inevitable judgement. I think hinekora's could be good with paired with herald of ash and with another explode sourse for more consistency, its aoe also matters a ton.
I heard Chris said Chieftain is "very strong". So if you can't see how strong chieftain is, we might miss something or Chris missed something.
He also said that the projectiles return support caused your returning projectiles to do a little less damage. They do 70% less at gem level 1. I wouldn't call that a little.
warcry explode build seems like a good candidate
If you haven't realised by now, Chris is focused on running a company is is often very disconnected to the reality of the game. He has made many many many statements in the past that are just straight up not true
@@pigeon7777 I do realized that, but I wanted to be positive and think that we might be missing something rather than it's their false in the first place. It's better that we're the one mistaken because the potential might be "that" great.
@@Thurmos20 Well if we're talking about playing poison projectiles, then it's different matter right?
i remember using oro's with fireborn and getting the phys nodes under duelist, but honestly, i'd only consider taking that ascendancy node if it was 1 effect of another node, maybe tawhoas if it's been buffed to scale with attack speed or something.