These guys definitely got some good architects working at level design. I remember way back in the day, when I graduated from Architecture school in 2006, I wanted to send CVs and portfolios to game studios to work as level designer, in part greatly inspired by the earlier Hitman games’ good use of architectural space. Eventually, I went by the sides and turned to literature and scriptwriting, but I still luvs me the great architecture these Hitman games have.
I really like the idea of Agent 47 being a cold and brutal killer who eliminates guards without hesitation, but it doesn't really makes sense in the context of this particular mission. Diana even says that you should eliminate Reynard without raising suspicion, which suggests that the canonical way to do it is by creating some sort of believable accident and avoiding collateral damage. However, I think there are other Hitman missions where aggressive gameplay makes some sense. For example, in Colorado Agent 47 infiltrates a compound full of domestic terrorists. Everyone is armed and arguably none of these people are innocents. So I think it's appropriate that Agent 47 would not care about non-target casualties. Another example is Colombia where we infiltrate the cartel. Killing cartel members is hardly a crime against innocents. And the third major mission that suits aggressive playstyle is Ambrose Island with all the pirates and mercenaries.
That was fucking eerie. Alma was just like slowly walking into the water, but then 47 shoots her, like, "you're not gonna die by your own hand. You're gonna die by MINE!"
I hid in the laundry basket upstairs for 10 minutes. Then tried to make my way out. Killed like 2 guys silently. 3rd kill alerted everyone tried to just run to the beach 😂. There was like 20 guys on the beach and I died
@@GhostID yeah i need to play some more of the new hitman games...... i stopped playing after absolution because i didnt really like the sandbox ish style. I preferred it when it had more story and when Agent 47 looked a bit more aged/matured like in absolution. Now they turned his face like a baby lol. But i think hitman 2 and 3 had bit more storytelling, especially with shadow client.
I agree that his face look like child, but i didn't like absolution because its was too linear, you cant replay it. In open levels you can try new stuff every replay, i dig it
@@GhostID noo it's me don't you remember, I constantly go on about you should be playing PR again and every video you make is some cliche joke about 'oH Pr LoOks DifFeReNt' etc
John wick is all about action and gun blazing he is not about to go in stealth so kindly dont try to make people fool here and please just play hitman in its own style
I like this level because it reminds me of the scene in John Wick where he fights the hit squad sent to his house.
True
Wooh i love this style walking calmly shooting the pistol silently
Thanks
Diana: Keep it discreet, 47.
47: No survivors. Got it.
No survivers = silent addasian 😄
"No way to get past them unnoticed"
Agent 47: hold my rifle
These guys definitely got some good architects working at level design.
I remember way back in the day, when I graduated from Architecture school in 2006, I wanted to send CVs and portfolios to game studios to work as level designer, in part greatly inspired by the earlier Hitman games’ good use of architectural space. Eventually, I went by the sides and turned to literature and scriptwriting, but I still luvs me the great architecture these Hitman games have.
Not exactly what you study but happy it worked for you
"Let's keep it discreet, 47"
"Nah, I'm good"
i mean we in the middle of no where, why to bother
First hitman mission I've ever played and one of my best experiences I've ever had in a new franchise
Cool mission tbf
I really like the idea of Agent 47 being a cold and brutal killer who eliminates guards without hesitation, but it doesn't really makes sense in the context of this particular mission. Diana even says that you should eliminate Reynard without raising suspicion, which suggests that the canonical way to do it is by creating some sort of believable accident and avoiding collateral damage. However, I think there are other Hitman missions where aggressive gameplay makes some sense. For example, in Colorado Agent 47 infiltrates a compound full of domestic terrorists. Everyone is armed and arguably none of these people are innocents. So I think it's appropriate that Agent 47 would not care about non-target casualties. Another example is Colombia where we infiltrate the cartel. Killing cartel members is hardly a crime against innocents. And the third major mission that suits aggressive playstyle is Ambrose Island with all the pirates and mercenaries.
you not wrong, but we here just to have fun :)
Colorado is usually the only map I kill non-targets on because I feel guilty on other maps. I didn't think about Columbia that way, though.
Such an interesting Easter egg. Alma will walk into the water and drown if you let her.
she wanted to die with dignity
She literally runs and cowers out by the truck in the sand when you shoot this place up most times.
@@PrattlingPate_follow her lol😂🤦🏻♂️
My first time doing this mission, i instantly entered john wick mode
I didn't know Alma could actually enter the water. Neat
Great video btw
Thank you
That was fucking eerie. Alma was just like slowly walking into the water, but then 47 shoots her, like, "you're not gonna die by your own hand. You're gonna die by MINE!"
She drowns herself if you make her walk in far enough
My reaction to 10:45
There is no need to set up a distraction if no one is there to hear
A work of art to sink the screaming woman of the sea.
hitman decides to get himself fired in the coolest possible way
I read the description as "this is where the fun begins". I've watched the prequels too many times.
in my imagination this sort of prologue mission where agent 47 is just a rookie =P
Nah, this after 47’s rookie era. The ICA training missions are set when 47 first joined the agency.
I know, I just reimagining the story sometimes
@@GhostID respect that.
5:06
Me when I realise I forgot something at home
XD 180 turn
5:42 more like John Weak xD
I laugh so hard when I saw 100% cool in title as last part in brackets 😂
I always write or cool or gun blazing
@@GhostID Good! Keep doing that. 🤣
Very well done and entertaining to watch.
Thank you
Джон Уик - это хардкор! Никаких глушителей, только скорость и действия по ситуации.
10:00 reminds me of that scene from Drive just a lot more abrupt.
nice gameplay.
If lex luthor was john wick
lol, no one ever thought that jonh wick got lot of hair xD
❤❤
I just wish that any of the characters had an actual Kiwi accent. It does look like the real Hawkes Bay though.
As a fellow Kiwi, same.
Oh I might have to buy this game for my steam deck!
100% cool
They should make a john wick game
It's a Hitman 2 level
With Hitman III upgrades
I hid in the laundry basket upstairs for 10 minutes. Then tried to make my way out. Killed like 2 guys silently. 3rd kill alerted everyone tried to just run to the beach 😂. There was like 20 guys on the beach and I died
Lol, me casually just kill everyone
Thais not hitman3 its hitman2 because i play a lot of this game and i love ich of tem...
john wick wouldnt reload after firing 2 bullets ...also he has not used a silenced gun to this point... good gameplay and title!
Pistol have only 7bullets
ua-cam.com/video/LCjNPzoUC5g/v-deo.html
the scene is almost comedy
john wick used a silencer in john wick 2
Would love to know the final score after these runs.
allah akbar
i did this style in absolution. unfortunately a lot of innocent cops were shot, but heck it was fun lol.
small price you willing to pay
@@GhostID yeah i need to play some more of the new hitman games...... i stopped playing after absolution because i didnt really like the sandbox ish style. I preferred it when it had more story and when Agent 47 looked a bit more aged/matured like in absolution. Now they turned his face like a baby lol.
But i think hitman 2 and 3 had bit more storytelling, especially with shadow client.
I agree that his face look like child, but i didn't like absolution because its was too linear, you cant replay it.
In open levels you can try new stuff every replay, i dig it
This game was awesome, because it have too much details
idk why but i find the targets voice really attractive, is she spanish?? i cant be the only one
lol maybe try to look in the credit for the voice over.
Sounds French to me. And her name is Reynaud, French seems likely
Hitman 3?? This is H2
Well it's Hitman 3 with all the messions
@@GhostID if you put it that way yeah
Why does freelance for not use this map
too small
Okay, I’ve watched a couple of these now and shouldn’t Ghost be getting bombarded with nontarget killed penalties?
Well yeah... But in the it doesn't even matter
@@GhostID Fair enough. Keep doing what you do, man.
Judging from this video, I reckon you could be good at a FREE MOD for BF2 called PROJECT REALITY
Lol, dig a little big later into my content.
I played PR for around 9 years
@@GhostID noo it's me don't you remember, I constantly go on about you should be playing PR again and every video you make is some cliche joke about 'oH Pr LoOks DifFeReNt' etc
Lol I think pr is kinda dead, I checking the website every couple weeks too see if there any update or stuff like this, PR always will be in my hearth
I posted a similar video 😂 I was stealthy(ISH)
Guns blazing* all silent kills -.-
John wick is all about action and gun blazing he is not about to go in stealth so kindly dont try to make people fool here and please just play hitman in its own style
Watch my recent videos you might like my new style
47 dislikes
You reload too often
Thanks for feedback, muscle memory from COD
@@GhostID I have the same problem, so I immediately noticed it
I guess you used cheats
U will be surprised, but no