These are great, i've been wanting to incorporate more spacing traps into my gameplay since Rashid's CrHP > StHP one was so good in SFV, learnt it from MCMura and worked for me up to Diamond players in that game
Another spacing trap I managed to find was StLP, CrLK, StLP into (slight delay) StHP on block, it offers the same type of combo as the StLP x2 spacing trap shown in this video at 1:03 but the chain puts you out of range of both the StLP and the CrMK of all CrMK Drive Rush spam characters in the game, making it a good trap to catch CrMK spammers aswell and since most block strings in this game don't leave you out of CrMK range, it works in all meaty situations It also lets you start the arabian cyclone mix after conditioning the opponent to be afraid of mashing like the spacing trap you've shown too so I've been using it a lot in Master rank as well for about a year now
This guide series is exactly what I need, since i've been hardstuck in Diamond 3 with Rashid for weeks. I was wondering why do you link st.MP into st.HK instead using the buffer that the target combo it already gives. Does the link give a different juggle state that im missing?
Thanks for watching and I hope they help. Lp lp hp into hard cyclone roll and throw/h mixer will get you far. So will lp lp cr mk drive rush target combo. Here is the whole tutorial series… ua-cam.com/play/PLqHQ-yOLZe9iNabIDVWPcCuiWouwlVJum.html&si=Zc9PKKbP8UfgX8lu
I think putting the delay between mp and hk is only useful in the corner after a drive impact wall splat. It gets more damage than the target combo and sets up all types of further damage for your Di combos. See my tutorial list of combo guides for examples. Otherwise I always use the target combo bc it launches them up and into more damage.
@@anthonydimaggio5465 Thanks. Going for roll and throw is something I need to do more, especially for the 50/50. So far i've been labbing a lot of what's in your guides and it's been giving me a lot of cool oki to go for instead of autopiloting charged whirlwind shot after their knockdown. I appreciate you making these guides.
These are great, i've been wanting to incorporate more spacing traps into my gameplay since Rashid's CrHP > StHP one was so good in SFV, learnt it from MCMura and worked for me up to Diamond players in that game
Another spacing trap I managed to find was StLP, CrLK, StLP into (slight delay) StHP on block, it offers the same type of combo as the StLP x2 spacing trap shown in this video at 1:03 but the chain puts you out of range of both the StLP and the CrMK of all CrMK Drive Rush spam characters in the game, making it a good trap to catch CrMK spammers aswell and since most block strings in this game don't leave you out of CrMK range, it works in all meaty situations
It also lets you start the arabian cyclone mix after conditioning the opponent to be afraid of mashing like the spacing trap you've shown too so I've been using it a lot in Master rank as well for about a year now
This is great! Will try it out and thanks!
This guide series is exactly what I need, since i've been hardstuck in Diamond 3 with Rashid for weeks. I was wondering why do you link st.MP into st.HK instead using the buffer that the target combo it already gives. Does the link give a different juggle state that im missing?
Thanks for watching and I hope they help. Lp lp hp into hard cyclone roll and throw/h mixer will get you far. So will lp lp cr mk drive rush target combo.
Here is the whole tutorial series…
ua-cam.com/play/PLqHQ-yOLZe9iNabIDVWPcCuiWouwlVJum.html&si=Zc9PKKbP8UfgX8lu
I think putting the delay between mp and hk is only useful in the corner after a drive impact wall splat. It gets more damage than the target combo and sets up all types of further damage for your Di combos. See my tutorial list of combo guides for examples. Otherwise I always use the target combo bc it launches them up and into more damage.
@@anthonydimaggio5465 Thanks. Going for roll and throw is something I need to do more, especially for the 50/50. So far i've been labbing a lot of what's in your guides and it's been giving me a lot of cool oki to go for instead of autopiloting charged whirlwind shot after their knockdown. I appreciate you making these guides.
@@coolman5242happy to help!