Inside the Indie Mind: Zach Barth (Zachtronics)

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  • Опубліковано 18 гру 2024

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  • @cipherpunk7409
    @cipherpunk7409 6 років тому +99

    When I got my Deluxe Shenzhen I/O binder, I brought it to work and told my boss that I was leaving for an engineering job in China. She was absolutely speechless. That has to be some of the best money I've ever spent.

    • @Abossow77
      @Abossow77 4 роки тому +4

      I really wish it was easier for me to get that in my country, as I absolutelly loved the game!

  • @Soul-Burn
    @Soul-Burn 6 років тому +31

    I love the sort of progression you get from Zachtronics games. The progression is 100% the player understanding the game better and figuring out cool tricks and optimizations.
    When I played SpaceChem and TIS-100, I was trying to optimize every puzzle to the best of the my skill. After I beat a couple of levels, I came back to the earlier puzzles and easily found ways to make them smaller and faster and almost always fell on the extreme left of the online charts (i.e fastest/smallest). I felt like I was getting smarter and better at the game without needing an actual progression system.
    The games give you a huge sense of accomplishment, first when you beat a level and some more when you optimize them.
    That said, later levels become excruciatingly hard, to the point I gave up, but feeling I did well enough.

    • @zerointhree
      @zerointhree 6 років тому

      I thought I was the only person that hated progression mechanics! Awesome!

    • @Zartren
      @Zartren 5 років тому

      I agree wholeheartedly. I never finished Spacechem, but I did go through both TIS 100 and Exapunks. My challenge then was to make the fastest solutions I could. I'm currently playing Shenzen.io and I find new challenges there.

  • @angryscientist01
    @angryscientist01 6 років тому +97

    Zach is basically my game design idol. Just thought I'd say that.

  • @MondSemmel
    @MondSemmel 6 років тому +13

    This was a fantastic Q&A. I was really impressed at how many questions Zach got through, while answering most of them meaningfully.

  • @Thrawst
    @Thrawst 6 років тому +39

    23:44 "Nobody makes about programming in C"
    *makes a game about programming in Assembly (TIS-100)*

    • @jasondads9509
      @jasondads9509 5 років тому +2

      shenzhen I/O.. exapunks ...

    • @OMGclueless
      @OMGclueless 4 роки тому +2

      "Assembly" isn't really a thing. Assemblers are things, and hence assembly languages are things, but none of them are capital-A Assembly the way there is a capital-C C language. Assembly is a discipline the same way Chemistry or Electrical Engineering is a discipline and you can make toy versions with made-up rules. You can't really make up rules for C -- if you do what you get can't really be called C at all.

    • @augusto256
      @augusto256 3 роки тому

      @@OMGclueless So youre suggesting that Assembly is a domain language?

    • @OMGclueless
      @OMGclueless 3 роки тому +2

      @@augusto256 Pretty much yeah. The domain is the instruction set the assembler targets.

  • @crazyMLC
    @crazyMLC 6 років тому +5

    Have slowly come to respect Zach's designs a lot over the years, first time seeing a video of him. Seems like a cool guy, wish I could hear more from him and his team.
    Also wish I could get one of those badges for having beaten the game. Darn.

    • @pgyore3111
      @pgyore3111 6 років тому +2

      He said he ordered way too many... shoot him an email. Seems like the kind of guy who would send you one.

    • @rainyjay8156
      @rainyjay8156 5 років тому

      Did u ever contact him and see if u could get a badge by anychance?

  • @maddingue
    @maddingue 6 років тому +4

    I so much enjoy Zachtronics games! This guy is wonderful.

  • @jglasshalfpool4640
    @jglasshalfpool4640 6 років тому +30

    26:22 - Scott is that you?

    • @letsplaysquire3257
      @letsplaysquire3257 6 років тому +11

      i thought the same thing!

    • @c--b
      @c--b 6 років тому +7

      That sounds exactly like him, not "harhar, that sounds sort of like Scott Manley".

    • @c--b
      @c--b 6 років тому +10

      Just checked, he apparently works very close to the conference center and was there.

  • @AnonymousMaykr
    @AnonymousMaykr 6 місяців тому

    Lot of fun to listen to this guy

  • @ZeroZ30o
    @ZeroZ30o 6 років тому +3

    Absolutely amazing talk

  • @hrshsmpt
    @hrshsmpt Рік тому

    @26:20 that sounds like scott manley

  • @izstrella
    @izstrella 3 роки тому

    Finding the balance between real-world programming and playable in-game representative programming is something I’ve worried about for a long time. It’s nice to hear that maybe I shouldn’t be so concerned about the real and just make it fun and people could still enjoy it!

  • @mimisaiko
    @mimisaiko 6 років тому +7

    OMG I did beat OPUS MAGNUM! Definitely want one of the badges!

  • @LightningbrotherG
    @LightningbrotherG 6 років тому +4

    I see you @Scott Manley

  • @NunSuperior
    @NunSuperior 6 років тому +4

    Inspiring, thank you.

  • @j.thorgard
    @j.thorgard 6 років тому +1

    If you are interested in puzzle game development Look up Alex Bruce's GDC talks.

  • @GreyMASTA
    @GreyMASTA 6 років тому +5

    I want SpaceChem 2 tho

  • @v1kt0us
    @v1kt0us 5 років тому

    31:50 Nice opera.

  • @davidpike766
    @davidpike766 5 років тому

    I like this guy.

  • @holyX
    @holyX 3 роки тому +2

    The Dark Souls of puzzles

  • @smutz131
    @smutz131 4 роки тому +3

    zach-likes are the dark souls of puzzle games

  • @andro_king
    @andro_king 3 роки тому +1

    "come up with stuff that looks solvable and ship it" Lol

  • @Captain1nsaneo
    @Captain1nsaneo 6 років тому

    I beat Opus, just had no use for a patch... Fun talk. Didn't know about the Minecraft thing.

  • @Autoskip
    @Autoskip 6 років тому +2

    Hands up if you didn't realise that Shen Zhen IO's solitaire was on iOS

  • @cuentadeyoutube5903
    @cuentadeyoutube5903 6 років тому +10

    "We are not making Spacechem 2...." * He makes Opus *

    • @Nerdule
      @Nerdule 6 років тому +4

      Opus isn't Spacechem 2, it's Codex of Alchemical Engineering 2.

    • @KlausWulfenbach
      @KlausWulfenbach 6 років тому +1

      Opus is pretty much Codex 3.

    • @jasondads9509
      @jasondads9509 6 років тому +2

      infinifactory was pretty much 3d space chem...

    • @stockloc
      @stockloc 5 років тому

      I think the only problem with Zachtronics games is lack of a good storyline. I think infinifactory had so much potential for an awesome story and he threw it away. @@jasondads9509

    • @jasondads9509
      @jasondads9509 5 років тому +1

      ​@@stockloc That is not a uncommon criticism of his games, Zach said so himself that his players really want some kind of plot, and thus has employed writers to add context to the puzzles of his later games.
      Though personally i don't mind too much, you say that story is the only problem you have with his games? What do you think of the manuals you need to read and continually reference to even play his more recent games?

  • @ZoidbergForPresident
    @ZoidbergForPresident 6 років тому

    2:50 That's the definition of puzzle, the acepted one at least. If it has 1000s solutions, it's no puzzle then.
    22:45 Trudat, bro!

    • @donaldviszneki8251
      @donaldviszneki8251 5 років тому +3

      I dont think it's not a puzzle if there are more than one or even thousands of solutions. The valid solutions just have to be hidden in a larger space that includes invalid solutions.

    • @lucasbruel
      @lucasbruel 5 років тому +2

      Would you say the rubik's cube is not a puzzle then? There are countless solutions and countless methods for creating solutions.

  • @ChamplooMusashi
    @ChamplooMusashi 6 років тому +3

    Nice guy, shitty advice. Or lack thereof; all of his answers can be summed up as "idk just make your game good"

    • @derecwilsom4546
      @derecwilsom4546 3 роки тому +2

      it's like asking a writer 'where do you get your ideas from" the real answer is 'I don't know" and then they either try to make up an answer and trot that out every time or they just get pissed off when they are asked over and over. If he could explain his creative process in a way that others could use then we would all be succeeding in making creative things.

  • @tapiooftapiola517
    @tapiooftapiola517 6 років тому

    Wise decision to not do RL educational stuff. Because then old 40+ teachers will crawl out their basements and try to teach you. Result: ALL FUN LOST

  • @gawd0r
    @gawd0r 2 роки тому +1

    Not all heroes wear capes. This one wears a hoodie