Awesome to see you making a Video about EFPSE. I'm happy we got to see a Tanner Productions EFPSE Game thanks to the Contest - And I was really blown away by the Quality of it.Very good entry for a first try!
trust me, it's neat. i played around with it. a little, and it truly is neat. you don't even need any coding experience. the most you'll need it a quick little tutorial and you should be able to use the engine to it's limits in no time.
Whatever clicks for you! Game dev can be such a life consuming creative endevor, that if you're having fun and even get to finish something, make it however the heck you can!
Awesome video. The game looks really good and I like the idea of the game. Those low poly PSX art styel looks super kool. I haven't heard of this engine before but it is good to see more engines being used to create games. Looking forward to your next devlog. Keep it up! :)
I wish I knew where to find a tutorial for full 3d model implementation of 3d character models like in Vanyr. Not sure where to start. Thank you for all your videos!
Bro! I really miss a good tutorial on this engine, I accidentally came across this video, and it looks like you can make my dream come true) I tried to study earlier versions of this engine, but abandoned it due to the imperfection of the project and the lack of clear guidance... please take a course on this engine.
Its hilarious to me that people are already hating on this engine in the comments, you can actually do a lot w eFPSe once you learn it & know what you're doing. I guess people are jus gonna be upset about something, no matter what. Anyway, this project looks really cool. Love that you chose efpse for it. Its a great engine & level design tool, especially for getting ideas down quickly. Cant wait to try this game out :)
I don't mean to be an ass but the engine seems to have some limitations I'd find pretty unacceptable. For quick and easy fps creation I'd look into engines derivative of the Doom 2 engine, like GZDoom, although the engine struggle with vertical stuff (RoR, Room-over-Room) due to how level data is handled by the engine, but there are some fairly simple work arounds and 3D objects can be a bit tricky to figure out for the first time. Due to what Doom II is, adding weapons and enemies is pretty easy too. BUT you seem to be doing fine with what limited tools you have, so hats off for that and good luck with the Project!
I've only briefly looked into this. It looks like it's capable of playing image sequences, and you can have animated menus if you first convert them to .vid files (never heard of them, but there's a tool developed by someone in the EFPSE community). However, image sequence can't play sound. That said, Vanyr - the game that made me look at EFPSE - starts with a video with sound and dialogue. No idea how they did it though, hoping to learn that at some point!
@@TannerProductions Oh, the .vid extension is kind of archaic. Not in use anymore, first encountered that in GTA vice city if im not remembering wrong lol. Only VLC supports / plays it. I thought it would be .mkv just like plenty of other engines that dont want to deal with .mp4 or .webm licences. Btw, which version do you use? The CE community one or the original? Because I could not find any documentation file for any of those, I though supported format could be written somewhere. If you ever check out that feature please make a tut video! Thanks for the reply!
@Grungeuncle I have used 1.10.5 CE version so far. Most of the community recommends using the more recent dev builds available through Discord and GitHub, but I just wanted a stable base to experiment on. There's a good chance many of the bugs and shortcomings I experienced have already been squashed in the more recent builds, I just haven't tried them yet for fear of corrupting my project!
That's the trailer for a no code game engine called Build Box, showing a game made in it. I briefly looked into Build Box but didn't like pricing model.
Smaller and more focused engines are still far much better than using a large, multipurpose, bloated, overrated garbage engine like Fortnite Engine (I refuse to call it "Unreal" Engine 5 anymore after Epic delisted the Unreal game franchise). Bigger and more advanced is not always better. Sometimes it is arguably worse and less reliable. An engine for everyone may as well be an engine for no one.
@@reasonable78 no, it's very constructive. I tried this "engine" once and it lacks literally everything. All you can do with it is Wolfenstein 3D clone with 3D models. And after realising that I switched to GZDoom. Which I advise to everyone else too instead of this useless piece of software
Thanks for including my game man, means a lot! Haven't developed in a while. Might start doing it again now.
Awesome to see you making a Video about EFPSE. I'm happy we got to see a Tanner Productions EFPSE Game thanks to the Contest - And I was really blown away by the Quality of it.Very good entry for a first try!
Never seen this engine before, but I think I might give it a try. Excited to see your next video
trust me, it's neat. i played around with it. a little, and it truly is neat. you don't even need any coding experience. the most you'll need it a quick little tutorial and you should be able to use the engine to it's limits in no time.
It's not about the engine it's what you do with it and it's tools.
You don't need Cryengine or Unreal to make a good game.
Whatever clicks for you! Game dev can be such a life consuming creative endevor, that if you're having fun and even get to finish something, make it however the heck you can!
Looking great Tanner!
You could also use a limited color palette to really give the game an authentic 90's feel.
Well done Scott, really happy your decided to give efpse a crack! You have done an amazing job!
Awesome video. The game looks really good and I like the idea of the game. Those low poly PSX art styel looks super kool. I haven't heard of this engine before but it is good to see more engines being used to create games. Looking forward to your next devlog. Keep it up! :)
I’m happy for you man, great work. I know how it feels to not be able to finish a game. Just take things slow and have fun with it!
Good job on this, always enjoy watching your videos! :)
Yay I will watch this when I get home
Great video, thanks for posting!
I wish I knew where to find a tutorial for full 3d model implementation of 3d character models like in Vanyr. Not sure where to start. Thank you for all your videos!
Bro! I really miss a good tutorial on this engine, I accidentally came across this video, and it looks like you can make my dream come true) I tried to study earlier versions of this engine, but abandoned it due to the imperfection of the project and the lack of clear guidance... please take a course on this engine.
Its hilarious to me that people are already hating on this engine in the comments, you can actually do a lot w eFPSe once you learn it & know what you're doing.
I guess people are jus gonna be upset about something, no matter what.
Anyway, this project looks really cool. Love that you chose efpse for it.
Its a great engine & level design tool, especially for getting ideas down quickly.
Cant wait to try this game out :)
Amazing vid man!!! 🔥
really great video
Could you please upload your game to Itch? Not everyone has access to Google Drive. Also, it would integrate better with the Itch client.
@@OverwatchUnit I had a problem uploading it to itch directly, need to look into it
Is there any good scripting tutorial for EFPS?
I don't mean to be an ass but the engine seems to have some limitations I'd find pretty unacceptable. For quick and easy fps creation I'd look into engines derivative of the Doom 2 engine, like GZDoom, although the engine struggle with vertical stuff (RoR, Room-over-Room) due to how level data is handled by the engine, but there are some fairly simple work arounds and 3D objects can be a bit tricky to figure out for the first time. Due to what Doom II is, adding weapons and enemies is pretty easy too. BUT you seem to be doing fine with what limited tools you have, so hats off for that and good luck with the Project!
Is this engine is capable of playing videos? I mean would it be possible to make an intro video or a cutscene video played by the engine itself?
I've only briefly looked into this. It looks like it's capable of playing image sequences, and you can have animated menus if you first convert them to .vid files (never heard of them, but there's a tool developed by someone in the EFPSE community). However, image sequence can't play sound. That said, Vanyr - the game that made me look at EFPSE - starts with a video with sound and dialogue. No idea how they did it though, hoping to learn that at some point!
@@TannerProductions Oh, the .vid extension is kind of archaic. Not in use anymore, first encountered that in GTA vice city if im not remembering wrong lol. Only VLC supports / plays it. I thought it would be .mkv just like plenty of other engines that dont want to deal with .mp4 or .webm licences. Btw, which version do you use? The CE community one or the original? Because I could not find any documentation file for any of those, I though supported format could be written somewhere.
If you ever check out that feature please make a tut video! Thanks for the reply!
@Grungeuncle I have used 1.10.5 CE version so far. Most of the community recommends using the more recent dev builds available through Discord and GitHub, but I just wanted a stable base to experiment on. There's a good chance many of the bugs and shortcomings I experienced have already been squashed in the more recent builds, I just haven't tried them yet for fear of corrupting my project!
i really like efpse but not having any enemy ai scripting turned me away, I will watch this series tho and maybe you can change my mind
more or less had the same situation, started my project on EFPSE but moved to godot
Great title!
What's the name of the game 0:56
That's the trailer for a no code game engine called Build Box, showing a game made in it. I briefly looked into Build Box but didn't like pricing model.
Smaller and more focused engines are still far much better than using a large, multipurpose, bloated, overrated garbage engine like Fortnite Engine (I refuse to call it "Unreal" Engine 5 anymore after Epic delisted the Unreal game franchise).
Bigger and more advanced is not always better. Sometimes it is arguably worse and less reliable. An engine for everyone may as well be an engine for no one.
What about Godot?
@@OverwatchUnit Fauk Godot. Just use Redot instead.
@@OverwatchUnit Screw Godot. Redot is the future now.
wrong choice. Better name for this engine is "children's fps editor"
Funny, because your comment is very childish
@@reasonable78 no, it's very constructive. I tried this "engine" once and it lacks literally everything. All you can do with it is Wolfenstein 3D clone with 3D models. And after realising that I switched to GZDoom. Which I advise to everyone else too instead of this useless piece of software
Worthless comment