Learn more and grab the game here - bit.ly/PartyRoyale4 Super excited for this mini-series! I've been waiting for this game with a great deal of anticipation, and can't wait to show it off over the next handful of days! Want more? You know what to do - hit like, leave a comment, and let me know!
What a neat game! And it seems right up your alley so I bet this will be a fun mini series! And I'm all in who doesn't like a good old pirate adventure (I know you're a merchant but still XD) Also you made me laugh so hard with the POTC quote "whys the rum gone?" the game seems fun and il bet there will be more rum jokes and funny pirate quotes so I'm looking forward to the adventures of captain Morgan!
I have a spreadsheet open on my laptop while playing to do that actual thing you mentioned...to keep track on my profits especially when you can't sell a good in one hit and need to drip sell across multiple towns 👍🏻
It's a fun game. I got into the game way back in Port Royale 2. I picked 4 up last week....Kinda of already beat it, though it lets you continue after getting your goals.
Yesss a new game! So I am still catching up on Bannerlord and Planet Zoo, but I lost track very, very early due to many personal stuff coming together so I don't comment as much anymore D: But this game really looks like I would love it. Pirates and management stuff is what I enjoyed a lot back in the day. Like Sid Meier's Pirates! I played that game a loooot. So yes, I am looking forward to see this game unfold. :D
How can I say no to Captain Morgan? Usually it's easy if there is literally any other rum available :P Beyond that, I think this game is flawed but quite fun looking. Something you may really want to be aware of is you can purchase either existing ships or order a brand new one from your Viceroy's shipyard. I don't think the intention of the game is to be stuck with one small ship until your town grows big enough to build one. Having seen some other videos, sadly I think the combat is the biggest let down for me personally with this one. Turn based hex is fine, but the mechanics make the battles feel not even a little bit like they are taking place between sailing vessels other than the graphics.
Wow, this looks like a fantastic game! It's just to my tastes. Overall, I think you're dping a good job in showcasing the game. I like that you're showcasing mechanics as they come up and not dumping a ton of information on us at once. But there is something you're doing that's driving me utterly insane - please stop travelling with an empty hold! That's so inefficient and also not something any mechant worth their salt would do. If you ultimately want to transport rum from Isabella to Port Royale, for example, you should be picking up goods from Port Royale, heading up north to Santiago and selling some stuff there then buying more stuff, then heading up to Baracoa and buying and selling again, then heading east to Tortuga and buying and selling, then east again to Isabella and do more buying and selling (with a focus on rum), then either around the coast to Santa Dominigo then Port Royale or back to Tortuga, then Port-au-Prince and then to Port Royale, buying and selling the entire way, but reserving some of the rum for your final destination. Basically, pretend as if you already have a trade route established and play accordingly. Also, it pains me so much to see you trading luxury goods exclusively. Yes, they're good money, but the problem is that they're not usually high in demand so you can't sell too much all at once (compare selling 10 of those statue things in Port Royale and filling demand vs selling 60 fruits in the same place to do the same), and that demand for them replenishes slowly, so if you sell a whole bunch of those in Santiago last week, for example, you're not going to be able to sell more for a long while. It's also not too realistic for the setting - right now the settlements in the area are tiny (though growing) villages in need of food, clothing, building supplies, etc., they're not already-prosperous cities situated along the silk road. So ideally your cargo should be mostly basic goods with a small amount of diverse luxury goods. And rather than pick a specific port to transport luxuries to, you should just have a few on hand always and sell them upon seeing the demand at whichever port you end up in, i.e. let your routes be determined by the flow of necessities rather than luxuries. Sorry if it seems like I'm trying to force you to play a certain way - of course you can play in any way that you want. However, considering how you usually play these kinds of games (trying to stay true to the character you've established as well as the setting) I thought this might be a rant you'd appreciate. Looking forward to future episodes!
@@PartyElite I also noticed you liked coffee for your fame trading. If I was not mistaken, you don't produce coffee yourself. But I did noticed cotton is a produce you do make in Port Royal and nets you fame.
The short take for me from this episode is it is very similar if not a freshened up version of its namesake. Not saying that as a bad thing, I loved the earlier versions. Did you play any previous versions and have in mind anything that is stand out different in gameplay rather than sound and art? This studio has caused me to enjoy many hours behind the keyboard and I am glad they sponsored you for this. /tiphat
Love this game, would play it 24/7, good luck with your monopoly plan, i did a meat monopoly in port 2, a bit hard to pull of cause u cant do anything with the competition , other than filling the cities producing rum with your buildings
Wow party bro you for real read atleast my mind.. I was honestly gonna comment in planet zoo that I want to see you play more games or what not and here it is am super excited and yeah it feel like bannerloard which is my personal favourite series so am having high hopes for this one ..
The real question about this game's historical authenticity is... do you get to manage the system of slavery that provides labor to the sugarcane industry which serves as the foundation of your rum empire? Because those systems -- in our own history -- were absolutely brutal and ultimately decided the fate of the carribeans.
Thar'll be a mutiny if you keep leaving port with an empty hold. Rum bum and backy a sailors life for me. Looking forward to the next voyage Cap'n. Load us down to the gunwales.
Well this looks like it's going to be a fun ride. I did have to double check the sponsor for this, and that it wasn't a certain brand of rum... a wonderful coincidence :)
Just a technical note, it seems like every time you click the mouse, the game sound cuts out. It's very odd. Solid video though. I learned quite a bit!
I love this so much!! Hope you do lots of this!! However, I hope you slow down the pace a little bit, because I do not have an hour every day to keep up with this and planet zoo 😅 #studentlife
Very cool! Was looking forward to you playing it since you uploaded those interview videos a while back! Looking forward to your take on Capt'n Morgan Rum! It looks like when the price shifts as you buy more/less stuff, the new price only applies to extra units bought/sold? So dumping may not lose you as much money as it seems at first? Side note: Anyone noticed how the sound glitches when you use the resource sliders to buy/sell?
Quite a nice game. The only thing that bothers me is the nation ownership distribution. The game should include a "historical" distribution, so the Soanish towns are Spanish, the English ones are English, and so on and so forth. But looking forward to seeing more of the game.
I love that unintentional pun. Party sailing from port royal to Santo Domingo: Haiti is what it ia, after all... Interesting fact for you, considering lumber. Majority of portuguese Carracks maintaining trade to India were built in Goa, India, because lumber There was far superior to Europeans lumber.
I love strategy games but a lot of them are cheap when it comes to visuals. It would be great if the towns had people walking around and look a little better than graphics from the 90s.
If this game had a real time naval battles and city battles, it would revolutionise a lot of things in these series we all loved in the past!!! It would even stand shoulder to shoulder with Empire Total War!!! It is very sad having those beautiful Ship models and having them battle in a Mobile Androidy turn based way... 😟 This is very sad. All this work for nothing, looking them from a distance like chess! If Port Royale 5 comes out with these features, I would pre-order , that's for sure!!! But 4? If nothing of this changes in the future, even if it drops to 5$, I won't buy it!
Learn more and grab the game here - bit.ly/PartyRoyale4
Super excited for this mini-series! I've been waiting for this game with a great deal of anticipation, and can't wait to show it off over the next handful of days! Want more? You know what to do - hit like, leave a comment, and let me know!
Hopefully, this last as long as the previous "mini let's play."
What was the last one? Bannerlord?
@@SakethCVES Soviet Republic
Hahaha yeah nothing like a 130+ episode 'mini lets play' =D
I second this! The glorious Soviet Republic ’mini series’ has got to be one of the longest, if not the longest running on youtube?
@@therealsamperius As much as I know, it's the longest WRSR series on UA-cam!!!
Rum wasn't built in one day😂😂😂
🥃
The Trading Empire... again. Well, if appeased, THE GILDER PROTECTS AND PROVIDES!
I definitely lean a certain way don't I? Fear not. Plenty of piracy and warfare comes with a proper trade empire of the era ;)
@@PartyElite why d'you think I included protects... ;)
AHH, So THAT'S where the rum has gone!
I wanted to learn more about this game, I'm thrilled you're playing it! Thanks for putting out great content.
So basically bannerlord set in sea
Hot damn... I guess it kinda has some overlap, doesn't it? =D
@@PartyElite well it's sure fun to watch you play both of them so good for me.
What a neat game! And it seems right up your alley so I bet this will be a fun mini series! And I'm all in who doesn't like a good old pirate adventure (I know you're a merchant but still XD) Also you made me laugh so hard with the POTC quote "whys the rum gone?" the game seems fun and il bet there will be more rum jokes and funny pirate quotes so I'm looking forward to the adventures of captain Morgan!
looks interesting - maybe a Christmas present - no $ right now - interesting to see how you do
Anno 1704 and Civilization 6 had a baby. A bit of a Sid Meier's Pirates vibe too.
I have a spreadsheet open on my laptop while playing to do that actual thing you mentioned...to keep track on my profits especially when you can't sell a good in one hit and need to drip sell across multiple towns 👍🏻
It's a fun game. I got into the game way back in Port Royale 2. I picked 4 up last week....Kinda of already beat it, though it lets you continue after getting your goals.
Colour me intruiged. A nice side business in coffee couldn't hurt. And rum and coffee go very well together. Build the Kahlua Coffee Empire!
Yesss a new game!
So I am still catching up on Bannerlord and Planet Zoo, but I lost track very, very early due to many personal stuff coming together so I don't comment as much anymore D:
But this game really looks like I would love it. Pirates and management stuff is what I enjoyed a lot back in the day. Like Sid Meier's Pirates! I played that game a loooot. So yes, I am looking forward to see this game unfold. :D
How can I say no to Captain Morgan? Usually it's easy if there is literally any other rum available :P
Beyond that, I think this game is flawed but quite fun looking. Something you may really want to be aware of is you can purchase either existing ships or order a brand new one from your Viceroy's shipyard. I don't think the intention of the game is to be stuck with one small ship until your town grows big enough to build one.
Having seen some other videos, sadly I think the combat is the biggest let down for me personally with this one. Turn based hex is fine, but the mechanics make the battles feel not even a little bit like they are taking place between sailing vessels other than the graphics.
Wow, this looks like a fantastic game! It's just to my tastes.
Overall, I think you're dping a good job in showcasing the game. I like that you're showcasing mechanics as they come up and not dumping a ton of information on us at once. But there is something you're doing that's driving me utterly insane - please stop travelling with an empty hold! That's so inefficient and also not something any mechant worth their salt would do. If you ultimately want to transport rum from Isabella to Port Royale, for example, you should be picking up goods from Port Royale, heading up north to Santiago and selling some stuff there then buying more stuff, then heading up to Baracoa and buying and selling again, then heading east to Tortuga and buying and selling, then east again to Isabella and do more buying and selling (with a focus on rum), then either around the coast to Santa Dominigo then Port Royale or back to Tortuga, then Port-au-Prince and then to Port Royale, buying and selling the entire way, but reserving some of the rum for your final destination.
Basically, pretend as if you already have a trade route established and play accordingly.
Also, it pains me so much to see you trading luxury goods exclusively. Yes, they're good money, but the problem is that they're not usually high in demand so you can't sell too much all at once (compare selling 10 of those statue things in Port Royale and filling demand vs selling 60 fruits in the same place to do the same), and that demand for them replenishes slowly, so if you sell a whole bunch of those in Santiago last week, for example, you're not going to be able to sell more for a long while. It's also not too realistic for the setting - right now the settlements in the area are tiny (though growing) villages in need of food, clothing, building supplies, etc., they're not already-prosperous cities situated along the silk road. So ideally your cargo should be mostly basic goods with a small amount of diverse luxury goods. And rather than pick a specific port to transport luxuries to, you should just have a few on hand always and sell them upon seeing the demand at whichever port you end up in, i.e. let your routes be determined by the flow of necessities rather than luxuries.
Sorry if it seems like I'm trying to force you to play a certain way - of course you can play in any way that you want. However, considering how you usually play these kinds of games (trying to stay true to the character you've established as well as the setting) I thought this might be a rant you'd appreciate.
Looking forward to future episodes!
Nothing to apologise for at all! Definitely gotta build better habits haha
@@PartyElite I also noticed you liked coffee for your fame trading. If I was not mistaken, you don't produce coffee yourself. But I did noticed cotton is a produce you do make in Port Royal and nets you fame.
This is helping me with the game more than the tutorial! Thanks!
Another great series
Congratulations on the sponsor PE you deserve it legend
Thanks!
super excited for another management lets play!
The short take for me from this episode is it is very similar if not a freshened up version of its namesake. Not saying that as a bad thing, I loved the earlier versions. Did you play any previous versions and have in mind anything that is stand out different in gameplay rather than sound and art?
This studio has caused me to enjoy many hours behind the keyboard and I am glad they sponsored you for this.
/tiphat
Love this game, would play it 24/7, good luck with your monopoly plan, i did a meat monopoly in port 2, a bit hard to pull of cause u cant do anything with the competition , other than filling the cities producing rum with your buildings
Wanted you so much for u to play! Yayy....
I love the game you will love it too...
Wow party bro you for real read atleast my mind.. I was honestly gonna comment in planet zoo that I want to see you play more games or what not and here it is am super excited and yeah it feel like bannerloard which is my personal favourite series so am having high hopes for this one ..
Always love to see new gameplays
I liked the game!
Caught the heart under a second!!
Im intrigued, ive always loved sea based trading or raiding games, so I'm definately aticking around to watch you build your empire 👍
Nice, I was waiting for this series to start since I heard the game was released last week-ish.
I think u could do an automatic trade route and u can tell the ship what to do, instead o going around doing manually
Yay! I was waiting for this!
The real question about this game's historical authenticity is... do you get to manage the system of slavery that provides labor to the sugarcane industry which serves as the foundation of your rum empire?
Because those systems -- in our own history -- were absolutely brutal and ultimately decided the fate of the carribeans.
Thar'll be a mutiny if you keep leaving port with an empty hold. Rum bum and backy a sailors life for me. Looking forward to the next voyage Cap'n. Load us down to the gunwales.
This was awesome to watch, Taught me alot about the game. Was on the fence of it
Well this looks like it's going to be a fun ride. I did have to double check the sponsor for this, and that it wasn't a certain brand of rum... a wonderful coincidence :)
Haha RIGHT?! What are the chances that it only took a couple dice rolls
Big congratulations on the first sponsor deal my dude!
Thanks!
YES FINALLY!!!!!!
Like!
Bit to easy that every market is completely visible from far away.
Hah yeah maybe I should've turned that setting the other way after all
Dont ever move your ship from 1 town to another with an empty hold. You did this a few times in the beginning which hurt your money.
Yes definitely need to build some good habits still ! I wince everytime
Yes definitely need to build some good habits still ! I wince everytime
Jack Sparrow liked this.
Hey Party I feel like you would enjoy Bounty Train has a lot to do with trade and a little about bandits and indians. I had a lot of fun playing it
I'll check it out!
Love the vids just supscribed
This looks like a beautiful game
Great game, hope it can be a long term save.
9:30 - I look at the map wondering why England have a load of inland seas.
10:00 - realises mistake.
🤦♂️
Just a technical note, it seems like every time you click the mouse, the game sound cuts out. It's very odd. Solid video though. I learned quite a bit!
Congrats on the sponsored series!
Any chance you could do another lets play for Anno 1800? There's been a lot of changes and dlc since your last one!
I love this so much!! Hope you do lots of this!! However, I hope you slow down the pace a little bit, because I do not have an hour every day to keep up with this and planet zoo 😅 #studentlife
The title made me laugh! :)
Kind of want to buy this on the ocean rendering alone
It's ridiculously good isn't it?
Set trade routes across all ports to Automate and you win.
Thought this game was more combat based, but im intrigued. I hope combat will come soon though.
There is combat, yes! Will likely happen in the very near future for us too
im intrigued
Very cool! Was looking forward to you playing it since you uploaded those interview videos a while back! Looking forward to your take on Capt'n Morgan Rum!
It looks like when the price shifts as you buy more/less stuff, the new price only applies to extra units bought/sold? So dumping may not lose you as much money as it seems at first?
Side note: Anyone noticed how the sound glitches when you use the resource sliders to buy/sell?
Yep that's right about the pricing! But the difference per unit is sometimes massive in one or two steps
Quite a nice game. The only thing that bothers me is the nation ownership distribution. The game should include a "historical" distribution, so the Soanish towns are Spanish, the English ones are English, and so on and so forth. But looking forward to seeing more of the game.
I wonder what the thinking was there! Balance or something, maybe? Distance between towns, available products, that kind of thing?
@@PartyElite most likely balance, would be my guess.
I love that unintentional pun. Party sailing from port royal to Santo Domingo: Haiti is what it ia, after all...
Interesting fact for you, considering lumber. Majority of portuguese Carracks maintaining trade to India were built in Goa, India, because lumber There was far superior to Europeans lumber.
There seams to be months and years. Is there a max number of years to each game.
Omoshiroi^^
it's weird you did this in my homeland and didn't even call its name
Have played the English campaign, keep losing money after I capture Port Royal. Don't understand why?
Can we be pirates instead of lap dogs to the powers of the day?
Piracy is absolutely a thing! And we'll likely partake in a fair bit of it to dominate the seas of rum!
I love strategy games but a lot of them are cheap when it comes to visuals. It would be great if the towns had people walking around and look a little better than graphics from the 90s.
Party, you would love eu4
Oh I do! =) A lot!
@@PartyElite what's your hour count?
If this game had a real time naval battles and city battles, it would revolutionise a lot of things in these series we all loved in the past!!!
It would even stand shoulder to shoulder with Empire Total War!!!
It is very sad having those beautiful Ship models and having them battle in a Mobile Androidy turn based way... 😟
This is very sad. All this work for nothing, looking them from a distance like chess!
If Port Royale 5 comes out with these features, I would pre-order , that's for sure!!!
But 4? If nothing of this changes in the future, even if it drops to 5$, I won't buy it!
Wait, there isn't an option to have a historical distribution of towns? that's kinda lame
I never bought this game. I wanted to be a merchant but realised that i need to play a female character.
I for some god damn reason dont understand why devs use this Hex based grid system.. I dont like that part alone.
and y is it 'port royale', it should be port royal
interesting
the steam reviews Hate this game
So this game is like StarSector. Only less flavor, details, mods, and not IN SPAAACE! ? Meh
After having played a bit, I can say this is essentially a boring, unnecessarily tedious, far, far worse version of Anno 1404.