I know it's late, but when she hit the enemy with the dash it shines where she hit the enemy, indicating that you have to push attack again to jump back and keep the loop. the loop is infinite, but it's better to use it at some point and not overextend it since you may fail the check and loose a lot of damage
Also, did you upgrade your sigils? If so, what should be my priority order for upgrading. I see you dmg cap, supp dmg and regen are the highest? should i upgrade those in that order?
I have a new video with a link to my sigils in there, if you want more dmg then getting dmg cap x4 and other sources of improving your dmg is your priority like combo boost, stamina, etc... but you should also build around what you are comfortable to play with.
If you can get Crimson Awakening which is both Zeta's unique Sigil that'll free up one slot, otherwise try to get a Double whammy of Crit Rate and Crit Damage in 1 sigil. Get rid of the Health Sigil and use Aegis instead. So my Zeta is like this; - Crimson Awakening (Both Unique Sigil) - Crit Rate & Crit Damage - Damage Cap & Aegis - Damage Cap & Auto Revive - Damage Cap - Damage Cap - Injury to Insult & Potion Hoarder - Injury to Insult Those are the important must in slot for now, the 2 single Damage Cap I'd either want Drain or Skill Cooldown/Cascade I haven't decided yet and the last single Injury to Insult I'd probably add another Drain or Skill Cooldown/Cascade. As for the the other last remaining slots War Elemental, Supplementary Damage, Tyranny (slot if your good at dodging and guarding if not Life on the Line) will be slotted in once i get it. Still a work in progress but yea
Thanks for the tip I already have in mind what I need, it's just a matter of luck and uncapping things now. As for the health sigil I keep it as the other skill is good enough and with Aegis V I'll be close to the 45k hp threshold.
Crit damage unfortunatelly is just a normal dmg increase like atk and other things so with Zeta you are pretty much set with Injury to Insult and normal crit to boost your normal dmg. As I have stamina over crit damage in the end it's almost the same thing.
@@lanaelvardamir9686 you probably won't need Crit Rate tbh, cause you can get a max of 20% from Over Mastery and also slotting in Vitality Wrightstone so it should be like 80+ by the end of it. Getting 100% Crit is cool and all but I could probably drop some Crit Rate in favour of something like maybe Combo Finisher to make Arvess Hammer hit even harder.
Hello I see injury to insult in your build, just wanted to confirm it does work with zeta's arvess fermare yeah? I was honestly not sure if it did cus I didnt think it was considered a status ailment, but seems like I should be incorporating it back into my build. Thanks for the vid! Good stuff.
@@lanaelvardamir9686 The X spam combo in the air I can't get for the life of me. If I get really lucky I get 3 air combos but I keep falling back down. The timing is so confusing! D;
Is that extra jump into loop after the link attack a bonus in the skill tree or is it usable in the beginning? And do I see right that you can instantly use hammer after that
Every character has an interaction with link attack and their specific special move, like Zeta can jump and use hammer, Narmaya can quick cast, etc... I think it's available since the beginning
No that's just a part of her kit. Any time you use a link attack your finisher is already enhanced. Just slam immediately after any link attack for the best results.
Honestly i highly suggest removing crimson flight unless the + is good because fron the description i assume it does nothing with damage. If you can loop perfectly then you’ll most likely find more damage in another sigil replacing it.
it's just a QoL I like to fit as I wait until I get the double specific sigil and the only other Sigil I could replace to get more dmg is War Elemental or another supp dmg 🙂
Hello thanks for the tip, but if I add another dmg cap Im going to be over capped, I just need to actually finish leveling my sigils and weapon, as for the war elemental its just useful against elemental foes. My plan is to slot a third supp dmg once I get the double specific sigil. 🫠
@@lanaelvardamir9686 Actually it seems like elemental war work with everything just tested. so its a +20% dmg inconditional. and tbh 1 place for go 5.5% dmg by adding another Supp dmg not so worth adding a survive tool could benefit you more i thinks !
I knew elemental advantage was beyond dmg cap but didnt know it also worked against null, its different than the og game then. As for the supp I want that to min max since Im already confortable with my current survival kit (and Im a big fan of echoes aka supp dmg in this game)🙂
Tyvm for the useless tip in early a test, little do you know there's an EDIT in the video description which I keep updated. I'd also be glad if you could elaborate more about the supp dmg and the rotation since, unfortunately, I couldn't find a video in your channel with the optimal example, but in my case, I can provide you another one doing about the same thing I did with better sigils. ua-cam.com/video/DgzNufknJxA/v-deo.html&ab_channel=Natt and a link to a thread about the supp dmg www.reddit.com/r/GranblueFantasyRelink/comments/1all7se/endgame_thoughts_on_zeta_damage_cap_sigil_dps/ 🙂
@@lanaelvardamir9686 Sure sure. There's an unknown tech i dont think most Zeta players know exists. When you use her supplementary dmg skill (Vengeful flames, not the sigil) you can get 2 perfect timing ticks during her non aerial finishers. If, and only if, you can perfect time the 2nd tick the aerial counts as 2 towards her enhanced finisher instead of 1. This way you can use her enhanced aerial finisher after 2 normal jumps instead of 3 while the skill buff is active. Basically it means you can reach her enhanced aerial finisher 1 jump faster per rotation for more dmg. I'd link a video but as you said there are non at the moment. Might make for a good idea once you test it for yourself. It works on the training dummy but you'll find its more consistent on larger enemies with more distance between you and the ground. Happy Jumping!
@@phenik403that's in the link I posted earlier, when I did this video in the earlier days I was still testing stuff and a lot was to be discovered, I'll upload a new one later with a better rotation and sigils.
as for the double loop it's more like a frame gain for now and not really a dps gain, so mastering it is not really important on paper against curent bosses, it's more like you get stylish points for doing it 😎
Is there an indicator somewhere when the jump loop would continue or end?
I know it's late, but when she hit the enemy with the dash it shines where she hit the enemy, indicating that you have to push attack again to jump back and keep the loop.
the loop is infinite, but it's better to use it at some point and not overextend it since you may fail the check and loose a lot of damage
Also, did you upgrade your sigils? If so, what should be my priority order for upgrading. I see you dmg cap, supp dmg and regen are the highest? should i upgrade those in that order?
I have a new video with a link to my sigils in there, if you want more dmg then getting dmg cap x4 and other sources of improving your dmg is your priority like combo boost, stamina, etc... but you should also build around what you are comfortable to play with.
You can check it here and the description for more infos: ua-cam.com/video/ymAhuQ05m-E/v-deo.html&ab_channel=LanaelVardamir
If you can get Crimson Awakening which is both Zeta's unique Sigil that'll free up one slot, otherwise try to get a Double whammy of Crit Rate and Crit Damage in 1 sigil. Get rid of the Health Sigil and use Aegis instead. So my Zeta is like this;
- Crimson Awakening (Both Unique Sigil)
- Crit Rate & Crit Damage
- Damage Cap & Aegis
- Damage Cap & Auto Revive
- Damage Cap
- Damage Cap
- Injury to Insult & Potion Hoarder
- Injury to Insult
Those are the important must in slot for now, the 2 single Damage Cap I'd either want Drain or Skill Cooldown/Cascade I haven't decided yet and the last single Injury to Insult I'd probably add another Drain or Skill Cooldown/Cascade. As for the the other last remaining slots War Elemental, Supplementary Damage, Tyranny (slot if your good at dodging and guarding if not Life on the Line) will be slotted in once i get it. Still a work in progress but yea
Thanks for the tip I already have in mind what I need, it's just a matter of luck and uncapping things now. As for the health sigil I keep it as the other skill is good enough and with Aegis V I'll be close to the 45k hp threshold.
Crit damage unfortunatelly is just a normal dmg increase like atk and other things so with Zeta you are pretty much set with Injury to Insult and normal crit to boost your normal dmg. As I have stamina over crit damage in the end it's almost the same thing.
@@lanaelvardamir9686 you probably won't need Crit Rate tbh, cause you can get a max of 20% from Over Mastery and also slotting in Vitality Wrightstone so it should be like 80+ by the end of it. Getting 100% Crit is cool and all but I could probably drop some Crit Rate in favour of something like maybe Combo Finisher to make Arvess Hammer hit even harder.
@@citrusquill7609 my current over mastery has 20% normal dmg cap up I dont want to change it so soon haha
@@lanaelvardamir9686 im jealous I have 20% crit but like 12% normal dmg cap up
Hello I see injury to insult in your build, just wanted to confirm it does work with zeta's arvess fermare yeah? I was honestly not sure if it did cus I didnt think it was considered a status ailment, but seems like I should be incorporating it back into my build. Thanks for the vid! Good stuff.
Yeah it works with any kind of debuff. It's pretty good with Zeta as you can keep Arvess Fermare 100% uptime
@@lanaelvardamir9686 The X spam combo in the air I can't get for the life of me. If I get really lucky I get 3 air combos but I keep falling back down. The timing is so confusing! D;
The timing is a little thight, you should press it as soon as the star animation starts, it also helps if you see the name of the button changing.
Is that extra jump into loop after the link attack a bonus in the skill tree or is it usable in the beginning? And do I see right that you can instantly use hammer after that
Every character has an interaction with link attack and their specific special move, like Zeta can jump and use hammer, Narmaya can quick cast, etc... I think it's available since the beginning
After the Link attack, you can press your basic attack skill (X or Square on consoles) to instantly jump
No that's just a part of her kit. Any time you use a link attack your finisher is already enhanced. Just slam immediately after any link attack for the best results.
Honestly i highly suggest removing crimson flight unless the + is good because fron the description i assume it does nothing with damage. If you can loop perfectly then you’ll most likely find more damage in another sigil replacing it.
it's just a QoL I like to fit as I wait until I get the double specific sigil and the only other Sigil I could replace to get more dmg is War Elemental or another supp dmg 🙂
Understandable.
Hello if i can recommand, maybe try add war elemental to your build and one dmg cap with my zeta in 30 s i do 12M8 with pretty similar build
Hello thanks for the tip, but if I add another dmg cap Im going to be over capped, I just need to actually finish leveling my sigils and weapon, as for the war elemental its just useful against elemental foes. My plan is to slot a third supp dmg once I get the double specific sigil. 🫠
@@lanaelvardamir9686 Actually it seems like elemental war work with everything just tested.
so its a +20% dmg inconditional.
and tbh 1 place for go 5.5% dmg by adding another Supp dmg not so worth adding a survive tool could benefit you more i thinks !
I knew elemental advantage was beyond dmg cap but didnt know it also worked against null, its different than the og game then. As for the supp I want that to min max since Im already confortable with my current survival kit (and Im a big fan of echoes aka supp dmg in this game)🙂
can you please show build and skill, thanks
Here: imgur.com/a/0iBJrHA
Take mii Bahamuuto Farmin these Players not good Online
Little does he know this rotation is unoptimal. Skills aside he’s using supplementary damage aerials wrong.
Tyvm for the useless tip in early a test, little do you know there's an EDIT in the video description which I keep updated.
I'd also be glad if you could elaborate more about the supp dmg and the rotation since, unfortunately, I couldn't find a video in your channel with the optimal example, but in my case, I can provide you another one doing about the same thing I did with better sigils. ua-cam.com/video/DgzNufknJxA/v-deo.html&ab_channel=Natt
and a link to a thread about the supp dmg
www.reddit.com/r/GranblueFantasyRelink/comments/1all7se/endgame_thoughts_on_zeta_damage_cap_sigil_dps/ 🙂
@@lanaelvardamir9686 Sure sure. There's an unknown tech i dont think most Zeta players know exists. When you use her supplementary dmg skill (Vengeful flames, not the sigil) you can get 2 perfect timing ticks during her non aerial finishers. If, and only if, you can perfect time the 2nd tick the aerial counts as 2 towards her enhanced finisher instead of 1. This way you can use her enhanced aerial finisher after 2 normal jumps instead of 3 while the skill buff is active.
Basically it means you can reach her enhanced aerial finisher 1 jump faster per rotation for more dmg.
I'd link a video but as you said there are non at the moment. Might make for a good idea once you test it for yourself.
It works on the training dummy but you'll find its more consistent on larger enemies with more distance between you and the ground.
Happy Jumping!
Looks like the term is double looping on reddit
@@phenik403that's in the link I posted earlier, when I did this video in the earlier days I was still testing stuff and a lot was to be discovered, I'll upload a new one later with a better rotation and sigils.
as for the double loop it's more like a frame gain for now and not really a dps gain, so mastering it is not really important on paper against curent bosses, it's more like you get stylish points for doing it 😎