Amazing looking book but it really looks like there is not so much process in concept development, more finished nice renderings. I want to see the stuff the designers show each other, not the stuff you show in the board room...
@@SiennaDeBruin (Late, I know.) There's a bigger market for concept artists who do the shitty sketches behind the scenes than there is a market for illustrators who do the cleaner renders. If you're looking to use these as reference books, the concept art is far more useful than a book of finished renders. People like me who buy these books want the concept art, not the finished artworks.
LoonaCry thats why i appreciate the flip throughs so much. But i c what you mean. What do you think is a good book that shows more of the process? I like the studio ghibli library (like the art of arrietty or the miyazaki books) Heaps of watercolor sketches in. Love those. Have a nice day
LoonaCry LoonaCry thats why i appreciate the flip throughs so much. But i c what you mean. What do you think is a good book that shows more of the process? I like the studio ghibli library (like the art of arrietty or the miyazaki books) Heaps of watercolor sketches in. Love those. Have a nice day
@@SiennaDeBruin Art of Darksiders 1and 2 have lots of process art. So does the third book from the look of the previews. They're getting reprinted later this year. Monster Hunter Illustrations 1-3 has a lot of character and creature concepts. The Art Of Metal Gear Solid I-iv is an extremely solid collection of both concept and production art along with the Art of Metal Gear Solid 5. The Art of Okami is a decent book that shows stylised ink designs and the variations they used. The Art of Bioshock Infinite, The Lord of the Rings Sketchbook (for a traditional slant), same with The Sky: Art of Final Fantasy. They're all concept heavy instead of render heavy. As a general rule, art books for video games have the best concept/progress art in them. Lot of the ones I listed are out of print, but you might still find viewing the flip throughs of them helpful. When it comes to art books you really need to buy them as they come out. They're one of those books types that is truly "limited print" in their runs.
My wallet tell me no... but my body... my body tell me yeeeeees...
Haven't played the game yet but damn,..that's one fine looking book. Gotta have it!
Horizon zero Dawn is one of the best games, I highly recommend it
Amazing looking book but it really looks like there is not so much process in concept development, more finished nice renderings. I want to see the stuff the designers show each other, not the stuff you show in the board room...
Uh ..... ok
@@SiennaDeBruin (Late, I know.) There's a bigger market for concept artists who do the shitty sketches behind the scenes than there is a market for illustrators who do the cleaner renders. If you're looking to use these as reference books, the concept art is far more useful than a book of finished renders. People like me who buy these books want the concept art, not the finished artworks.
LoonaCry thats why i appreciate the flip throughs so much. But i c what you mean. What do you think is a good book that shows more of the process? I like the studio ghibli library (like the art of arrietty or the miyazaki books) Heaps of watercolor sketches in. Love those. Have a nice day
LoonaCry LoonaCry thats why i appreciate the flip throughs so much. But i c what you mean. What do you think is a good book that shows more of the process? I like the studio ghibli library (like the art of arrietty or the miyazaki books) Heaps of watercolor sketches in. Love those. Have a nice day
@@SiennaDeBruin Art of Darksiders 1and 2 have lots of process art. So does the third book from the look of the previews. They're getting reprinted later this year. Monster Hunter Illustrations 1-3 has a lot of character and creature concepts. The Art Of Metal Gear Solid I-iv is an extremely solid collection of both concept and production art along with the Art of Metal Gear Solid 5. The Art of Okami is a decent book that shows stylised ink designs and the variations they used. The Art of Bioshock Infinite, The Lord of the Rings Sketchbook (for a traditional slant), same with The Sky: Art of Final Fantasy. They're all concept heavy instead of render heavy.
As a general rule, art books for video games have the best concept/progress art in them. Lot of the ones I listed are out of print, but you might still find viewing the flip throughs of them helpful. When it comes to art books you really need to buy them as they come out. They're one of those books types that is truly "limited print" in their runs.
Thanks for sharing.. I love it!
On par with the Ratchet and Clank art book. Shared first place.
AHHHH! I WANT IT!
I want itt😫❤️
Can you get a digital version for free?
dead link,access denied for the link you provided in the description
It should be up now. I published this video slightly earlier than the text review.