Elden Ring POSTURE Explained!

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  • Опубліковано 18 вер 2024
  • SPOILER WARNING: this video contains footage from bosses throughout the game and the DLC. This beginner's guide to posture showcases an interesting mod that displays the invisible enemy posture bar and explains how stance-breaking works in Elden Ring. It also corrects an earlier version in which I poorly phrased an explanation. You can find the mod I used here: github.com/Mor...

КОМЕНТАРІ • 49

  • @jermergerg
    @jermergerg  Місяць тому +4

    Please note that at around 03:00 I discuss the relationship between stats and posture damage. Please listen to the section fully before leaving a comment trying to correct me. Within 30 seconds, I indicate that what I mean is that you need higher strength to wield weapons that deal higher posture damage, *not* that character strength endows the same weapons with more posture damage.

  • @leo-shun
    @leo-shun Місяць тому +36

    This should have been in the game as a default feature. It would be interesting to see Malenia's stance reset all the way back to full instantly after she cancels her stagger.

  • @laynerowland1497
    @laynerowland1497 Місяць тому +12

    Great video. Spreading this information is always great.
    Biggest tip i can give anyone looking to stance break bosses more is to use throwing daggers. (Or any throwing consumable but I like the daggers the most because they are fast and easy to get)
    Using them when the boss creates distance or does an attack that you can't normally punish will keep the pressure on and prevent the posture bar from resetting.

    • @gianlucadrumond4509
      @gianlucadrumond4509 Місяць тому +3

      Specially useful on NG+7, as enemies have a tremendously high posture bar

    • @grogueQ
      @grogueQ Місяць тому +2

      For newbies to stance damage, he's talking about using daggers in between weapon hits to keep the posture bar from resetting. Also works for building up bleed if you use the kukris.

  • @michaeljohnston8891
    @michaeljohnston8891 Місяць тому +12

    And it all goes out the window during Malenia’s waterfowl dance

    • @giannixx
      @giannixx Місяць тому

      Not when you can stunlock her by abusing the poise break mechanics 👍
      And you can break her out of Waterfowl through status effect procs.

  • @Grifffin962
    @Grifffin962 Місяць тому +5

    this is a great video, and a really cool mood! i do wonder, however, if it was the best idea to talk specifically about Promised Consort Radahn in a video intended for newer players, as that could end up spoiling things for someone who watches this video and has encountered Radahn the first time, but not the second

    • @iamdoom9810
      @iamdoom9810 Місяць тому

      Some creators assume that because you're using online resources that you're okay with spoilers since you'll be surrounded by them anyway. That or they're a gameplay first sort of person and do not concern themselves with how someone experiences a game outside of mechanical progression.

    • @momerathsoutgabe-mt1gc
      @momerathsoutgabe-mt1gc Місяць тому

      Yeah, a bit bummed I got that spoiled. But at the same time, I've done this to myself before. Going online as I'm playing the game. I had rdr2 spoiled for me. Luckily it didn't take the punch out of the moment. Spent too much time in that game not to feel a certain way about it. That being said, yeah, he could've talked about posture breaking without spoiling big fights. Demonstration on the dragon would've been enough. Maybe one of those trolls too, since that was my first "boss" in the game lol

    • @jermergerg
      @jermergerg  Місяць тому +1

      To explain my thought process: The game has been out for almost 3 months, and Elden Ring video searches turn up a ton of videos about Radahn. I didn't put "Beginner" in the title of the video, so you'd have to click on it in the first place to even see that it's more of an introduction. Nonetheless, I hear your point, and I added a spoiler warning to the description.

  • @sahandr7801
    @sahandr7801 Місяць тому +6

    I honestly don't like posture to be visible, i like the high risk high reward more when you're about to land a heavy after some hits and you risk getting hit or even dying but you know they're is a high chance of posture break. and when it happens it feels great. and tbh it's not that hard to understand it or execute it.
    what people don't get is that in sekiro posture is the main mechanic. while in elden ring it's just a play style best suited for str builds and clossal weapons. cause dex builds can attack more frequently and mid combo they don't really need posture break that much based on my first and second playthrough with a dex build. but even with them you can play like this, it's just more high risk.
    and there's magic on the other side.
    strategy is way more important in souls than in sekiro.

    • @jermergerg
      @jermergerg  Місяць тому +1

      I wasn't using it to suggest this should be in the game, just as a tool to help explain it for the purposes of this video.

    • @sahandr7801
      @sahandr7801 Місяць тому

      @@jermergerg yeah I know, great video btw. the thing is people always say sekiro did this sekiro did that and somehow elden ring not doing it is bad game design and a communication problem, which is not. I could agree with jump attacks being communicated to you but eh I'm fine either way if I'm not in the mood for finding jumpable attacks I'll just go rolling/strafing way. and I mean literally half of the jumpable attacks are pretty obvious imo, like the stomps and ground slams and some horizontal swings and projectiles. people are really exaggerating about some of the complaints they have.

    • @nayyarrashid4661
      @nayyarrashid4661 Місяць тому

      I think it adds another layer of suspense and tension to the boss fights and keep your attention fully immersed. Otherwise it is pretty easy otherwise to predict when the boss posture is going to break. But it would have been nice if there was an option to turn it on and off. But also that meter belongs in game like Sekiro where the mechanics are totally different. Otherwise players will be more concentrated on breaking the posture than actually enjoying the rhythm of the game.

    • @Stanzbey69
      @Stanzbey69 Місяць тому

      Also, if you make it visible, it would just be visual noise for 75% of builds in the game.

  • @steadfastdreaming
    @steadfastdreaming Місяць тому

    Some of the best weapons for Posture breaking are:
    -Hammers with Cragblade.
    -Iron Balls and any other Fist weapon with the same R2.
    -Great Hammers with Lion's Claw.
    -Greatswords with Carian Sovereignty or Impaling Thrust.
    -Nagakiba with Unsheathe R2.

    • @jermergerg
      @jermergerg  Місяць тому

      huge impaling thrust fan over here

  • @swagiro824
    @swagiro824 Місяць тому +6

    the actual rune level doesnt have any affect on stance damage correct? I thought its only affected by what weapon you use along with what type of attack.

    • @jermergerg
      @jermergerg  Місяць тому +3

      right, but the rune level dictates what weapons you can use as i said

  • @zjay
    @zjay Місяць тому

    I understand why people would want the posture to be visible by default, but honestly i'm glad it's not, as someone who goes for posture breaks often that would really stress me out and make me panic pretty often, i also like the risk/reward of not knowing. But there's no reason it couldn't be an optional feature.

  • @WLightTheme
    @WLightTheme Місяць тому +2

    Posture damage isn't dependant on your character's strength. Every weapon has a set amount of posture damage for their attacks. I feel like using the double curved sword moveset to try and enforce your argument is a bit disingenuous considering it does very little posture damage. Then again idk if that was intentional or not.
    Anyway, stance damage is a set value across all weapons and their attacks. Same almost go for AoW. However some AoW get higher or lower values depending on if you use the AoW on a heavier or lighter weapon.
    What is important to note however is that two-handing your weapon does have an effect on posture damage as your heavy and light attacks get higher stance damage values when two-handing your weapon.

    • @jermergerg
      @jermergerg  Місяць тому

      If you listen to what I said though, I explicitly said that what I was referring to was having the strength/stats to wield weapons that deal higher posture damage.

    • @WLightTheme
      @WLightTheme Місяць тому

      @@jermergerg Yeah i know you said that, except you can use like 99% of weapons at level one given you have the right equipment. In the video you make it sound like part of the posture damage is reliant on your stats as well, which is not true.

    • @jermergerg
      @jermergerg  Місяць тому

      I'm not really sure what you mean by this. It's definitely not true that you can use 99% of weapons at RL1. You'd have to get pretty far into the game to get cracked tears and talismans to get you part of the way there, and even then, there are still plenty of weapons that you can't use without upgrading. I say within 30 seconds that what I'm referencing is upgrading your character to wield weapons with higher posture damage. Regardless, I don't really want to have a whole argument about it.

  • @cam_i_corn2994
    @cam_i_corn2994 Місяць тому +1

    Great vid!!!

  • @nerdothn892
    @nerdothn892 Місяць тому

    One thing that I would love is if in the next game they had some visual representation of when an enemy is close to being stance broken. Kinda like in lies of P where there healthbar gets that flashy effect.
    But I guess for that you would have to have to combat more focused around also breaking the stance of the enemies?

    • @RYNO2511
      @RYNO2511 Місяць тому +1

      This is pretty much how the combat in Sekiro works

  • @pajeetsingh
    @pajeetsingh Місяць тому

    I just go onga bonga with morningstar.

  • @austin0_bandit05
    @austin0_bandit05 Місяць тому +2

    Wait we've done this 😂

  • @momerathsoutgabe-mt1gc
    @momerathsoutgabe-mt1gc Місяць тому +3

    if you're making vids intended for new players, then maybe spoiling the BIG fights isn't the move, makes the new players click away immediately before getting more spoilers. I watched the full thing though. Im not THAT worried about it, just sharing my two cents. Though I do wish I didn't get radahn spoiled lol

    • @jermergerg
      @jermergerg  Місяць тому +1

      Sorry! I mean it’s been out for two months now but yeah I can put a warning in the description.

  • @DrFoyer
    @DrFoyer Місяць тому

    Does poison dot avoid stance bar refresh?

    • @jermergerg
      @jermergerg  Місяць тому +1

      As far as I know, projectiles keep pressure on stance bar.

  • @grogueQ
    @grogueQ Місяць тому +1

    I personally don't like to see a posture bar, I think Sekiro would have been better without it. I like a game to be so impossibly hard that I never actually am able to beat it. So I can play it forever and really get my money's worth. Just think how much more fun fromsoft games would be if you couldn't level up your stats or your weapons. First Playthrough Broken Sword Wretch No Summon No Horse RL1s are the best.

    • @jermergerg
      @jermergerg  Місяць тому

      Well that's certainly an interesting perspective! I think very few players would find an unbeatable game appealing though XD

    • @giannixx
      @giannixx Місяць тому

      Possible sarcasm aside, you CAN play it that way. Difficulty is determined by your play style and self imposed restrictions.

    • @RYNO2511
      @RYNO2511 Місяць тому

      I agree that it's not needed in Elden Ring, but in Sekiro the combat is completely based around breaking posture so I think it is good to have the visual representation, it is more important than the health bar.

  • @lanzie123
    @lanzie123 25 днів тому

    ergonomics arent even touched on which is weird for a posture video

  • @Dasqal
    @Dasqal Місяць тому +1

    What did you use to respawn the boss?

    • @JoseViktor4099
      @JoseViktor4099 Місяць тому

      There is a mod that allows you so.

    • @carlostdied1184
      @carlostdied1184 Місяць тому +2

      Boss Checklist Overlay lets you respawn bosses after you kill them once.

    • @jermergerg
      @jermergerg  Місяць тому +2

      CE also has a boss revival feature.

  • @wojtekgaming7865
    @wojtekgaming7865 26 днів тому

    The mod just crashes

  • @momerathsoutgabe-mt1gc
    @momerathsoutgabe-mt1gc Місяць тому

    Im so pissed I just spoiled one of the fights. Well, at least it looks cool.