Elden Ring POSTURE Explained!
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- Опубліковано 18 вер 2024
- SPOILER WARNING: this video contains footage from bosses throughout the game and the DLC. This beginner's guide to posture showcases an interesting mod that displays the invisible enemy posture bar and explains how stance-breaking works in Elden Ring. It also corrects an earlier version in which I poorly phrased an explanation. You can find the mod I used here: github.com/Mor...
Please note that at around 03:00 I discuss the relationship between stats and posture damage. Please listen to the section fully before leaving a comment trying to correct me. Within 30 seconds, I indicate that what I mean is that you need higher strength to wield weapons that deal higher posture damage, *not* that character strength endows the same weapons with more posture damage.
This should have been in the game as a default feature. It would be interesting to see Malenia's stance reset all the way back to full instantly after she cancels her stagger.
Great video. Spreading this information is always great.
Biggest tip i can give anyone looking to stance break bosses more is to use throwing daggers. (Or any throwing consumable but I like the daggers the most because they are fast and easy to get)
Using them when the boss creates distance or does an attack that you can't normally punish will keep the pressure on and prevent the posture bar from resetting.
Specially useful on NG+7, as enemies have a tremendously high posture bar
For newbies to stance damage, he's talking about using daggers in between weapon hits to keep the posture bar from resetting. Also works for building up bleed if you use the kukris.
And it all goes out the window during Malenia’s waterfowl dance
Not when you can stunlock her by abusing the poise break mechanics 👍
And you can break her out of Waterfowl through status effect procs.
this is a great video, and a really cool mood! i do wonder, however, if it was the best idea to talk specifically about Promised Consort Radahn in a video intended for newer players, as that could end up spoiling things for someone who watches this video and has encountered Radahn the first time, but not the second
Some creators assume that because you're using online resources that you're okay with spoilers since you'll be surrounded by them anyway. That or they're a gameplay first sort of person and do not concern themselves with how someone experiences a game outside of mechanical progression.
Yeah, a bit bummed I got that spoiled. But at the same time, I've done this to myself before. Going online as I'm playing the game. I had rdr2 spoiled for me. Luckily it didn't take the punch out of the moment. Spent too much time in that game not to feel a certain way about it. That being said, yeah, he could've talked about posture breaking without spoiling big fights. Demonstration on the dragon would've been enough. Maybe one of those trolls too, since that was my first "boss" in the game lol
To explain my thought process: The game has been out for almost 3 months, and Elden Ring video searches turn up a ton of videos about Radahn. I didn't put "Beginner" in the title of the video, so you'd have to click on it in the first place to even see that it's more of an introduction. Nonetheless, I hear your point, and I added a spoiler warning to the description.
I honestly don't like posture to be visible, i like the high risk high reward more when you're about to land a heavy after some hits and you risk getting hit or even dying but you know they're is a high chance of posture break. and when it happens it feels great. and tbh it's not that hard to understand it or execute it.
what people don't get is that in sekiro posture is the main mechanic. while in elden ring it's just a play style best suited for str builds and clossal weapons. cause dex builds can attack more frequently and mid combo they don't really need posture break that much based on my first and second playthrough with a dex build. but even with them you can play like this, it's just more high risk.
and there's magic on the other side.
strategy is way more important in souls than in sekiro.
I wasn't using it to suggest this should be in the game, just as a tool to help explain it for the purposes of this video.
@@jermergerg yeah I know, great video btw. the thing is people always say sekiro did this sekiro did that and somehow elden ring not doing it is bad game design and a communication problem, which is not. I could agree with jump attacks being communicated to you but eh I'm fine either way if I'm not in the mood for finding jumpable attacks I'll just go rolling/strafing way. and I mean literally half of the jumpable attacks are pretty obvious imo, like the stomps and ground slams and some horizontal swings and projectiles. people are really exaggerating about some of the complaints they have.
I think it adds another layer of suspense and tension to the boss fights and keep your attention fully immersed. Otherwise it is pretty easy otherwise to predict when the boss posture is going to break. But it would have been nice if there was an option to turn it on and off. But also that meter belongs in game like Sekiro where the mechanics are totally different. Otherwise players will be more concentrated on breaking the posture than actually enjoying the rhythm of the game.
Also, if you make it visible, it would just be visual noise for 75% of builds in the game.
Some of the best weapons for Posture breaking are:
-Hammers with Cragblade.
-Iron Balls and any other Fist weapon with the same R2.
-Great Hammers with Lion's Claw.
-Greatswords with Carian Sovereignty or Impaling Thrust.
-Nagakiba with Unsheathe R2.
huge impaling thrust fan over here
the actual rune level doesnt have any affect on stance damage correct? I thought its only affected by what weapon you use along with what type of attack.
right, but the rune level dictates what weapons you can use as i said
I understand why people would want the posture to be visible by default, but honestly i'm glad it's not, as someone who goes for posture breaks often that would really stress me out and make me panic pretty often, i also like the risk/reward of not knowing. But there's no reason it couldn't be an optional feature.
Posture damage isn't dependant on your character's strength. Every weapon has a set amount of posture damage for their attacks. I feel like using the double curved sword moveset to try and enforce your argument is a bit disingenuous considering it does very little posture damage. Then again idk if that was intentional or not.
Anyway, stance damage is a set value across all weapons and their attacks. Same almost go for AoW. However some AoW get higher or lower values depending on if you use the AoW on a heavier or lighter weapon.
What is important to note however is that two-handing your weapon does have an effect on posture damage as your heavy and light attacks get higher stance damage values when two-handing your weapon.
If you listen to what I said though, I explicitly said that what I was referring to was having the strength/stats to wield weapons that deal higher posture damage.
@@jermergerg Yeah i know you said that, except you can use like 99% of weapons at level one given you have the right equipment. In the video you make it sound like part of the posture damage is reliant on your stats as well, which is not true.
I'm not really sure what you mean by this. It's definitely not true that you can use 99% of weapons at RL1. You'd have to get pretty far into the game to get cracked tears and talismans to get you part of the way there, and even then, there are still plenty of weapons that you can't use without upgrading. I say within 30 seconds that what I'm referencing is upgrading your character to wield weapons with higher posture damage. Regardless, I don't really want to have a whole argument about it.
Great vid!!!
One thing that I would love is if in the next game they had some visual representation of when an enemy is close to being stance broken. Kinda like in lies of P where there healthbar gets that flashy effect.
But I guess for that you would have to have to combat more focused around also breaking the stance of the enemies?
This is pretty much how the combat in Sekiro works
I just go onga bonga with morningstar.
Wait we've done this 😂
fixed an error lol
if you're making vids intended for new players, then maybe spoiling the BIG fights isn't the move, makes the new players click away immediately before getting more spoilers. I watched the full thing though. Im not THAT worried about it, just sharing my two cents. Though I do wish I didn't get radahn spoiled lol
Sorry! I mean it’s been out for two months now but yeah I can put a warning in the description.
Does poison dot avoid stance bar refresh?
As far as I know, projectiles keep pressure on stance bar.
I personally don't like to see a posture bar, I think Sekiro would have been better without it. I like a game to be so impossibly hard that I never actually am able to beat it. So I can play it forever and really get my money's worth. Just think how much more fun fromsoft games would be if you couldn't level up your stats or your weapons. First Playthrough Broken Sword Wretch No Summon No Horse RL1s are the best.
Well that's certainly an interesting perspective! I think very few players would find an unbeatable game appealing though XD
Possible sarcasm aside, you CAN play it that way. Difficulty is determined by your play style and self imposed restrictions.
I agree that it's not needed in Elden Ring, but in Sekiro the combat is completely based around breaking posture so I think it is good to have the visual representation, it is more important than the health bar.
ergonomics arent even touched on which is weird for a posture video
What did you use to respawn the boss?
There is a mod that allows you so.
Boss Checklist Overlay lets you respawn bosses after you kill them once.
CE also has a boss revival feature.
The mod just crashes
Im so pissed I just spoiled one of the fights. Well, at least it looks cool.
Which one?
Same lol, consort radahn
@@nayyarrashid4661 the big ©®, baby. ^^^^