I love death in this game because he's sassy but not in the "whitty pun comeback" way that you see everywhere nowadays. Seeing his awnsers to the sorrows, it sounds like he's starting to enjoy cleaning up death Inc though
Just want to say this series had helped me get through a very hard final project. It was nice to come back to something that was nice to watch and wasn't a virtual machine Love the content
I imagine a status effect focused build would be rather fun. Or even they to do big number funny with something like the Slaymore or one of the hammers.
As mentioned elsewhere in the comments, Inflation seems to add damage if the enemy is currently in an attack animation -- trying to hit you -- when you land a hit.
Hope an update comes out for this game soon. I'd love to see what new enemies/bosses this game could have. Especially from a team with such an incredible style!
I'm gonna be one of the few here, and say I honestly appreciate how skillful Reto can be when playing these games, and how quickly he darts around when he's feeling the flow... Keep up the entertaining work, my guy. I'm here for it. Also, just asking... Do you ever wanna play other game genres on the channel, or do you just enjoy rogue-genre games? I don't care either way as long as you're enjoying yourself and making the stuff you wanna make... I guess I worry about the mental health of you content creators... Especially the ones like you that read comments. 😜
The fun thing about the "rogue" genre is that people just think the games are similar because they're short and run based. I picked it as a focus on purpose because the fact that you can say Nuclear Throne and Slay the Spire are in the same genre is silly. Saying there is no variety on my channel is not really true because the whole genre of roguelite barely means anything lol.
@@Retromation I like the way you're looking at it, and as much as I wanna delete my comment because I see how incorrect I am... Meh, I'ma leave it up in case another parasocial moppet comes along with the same thought, worrying about a content creator who clearly is in control of his content and his community for no reason. Keep being awesome, Reto. I appreciate you responding as frequently as you have, even if I disagree with it on principle lmao... How you keep any shred of sanity is beyond me.
Blue def/retaliation with parasol build and bleed build are definitly op. Poison and burn can be increased but it stays relatively balanced in comparison.
Commenting on what you said about the Thanager fight Although i agree is super strong, it gurantee gives a curse, and has more level not just the fight, so you can possibly get 2 curses or other things like a normal level, so its worth doing aslong as you know how to dodge him
"That was not the direction I was facing in my opinion." Honestly have the same problem with the game, i feel like when you turn around a lot during combat it sometimes doesnt update the direction you wanna face and a spell cast or attack completely misses. No clue why tho but it happens quite a few times for me.
@@Retromation i am not confident about it but it's logical that the anti-penalty only removes the down side otherwise it is a waste of time to even pick the curse with a penalty or your just deal with the penalty
@@Retromation I have played around with it some time and I think (not 100%/ more like 90), that it doesnt affect the downsides you have already picked up, as they still show on the right when in the curse screen and in my experince they are still there (not sure tho). The negation can be used while picking up a curse with downside in the screen with said downside. I think from a design standpoint it would make more sense to use it only for that, because if u get one at the beginning it is kinda good, because you can use it once, but if u get it at the end you cant use it and it renders your curses useless. And even if it says that it negates the curse I got a 10 hp one with a downside and I didnt lose the hp after picking up one. Could still be a but but eh.
Just a heads up when you cast spells it depends on which side of the screen you book is if your book us on the left the spells will go to the right and if your book is on the right your spells will go to the left when I learned that my attacks stopped going off screen.
Okay it may be a little bit of a stupid questions but is there at any point a safepoint in the game or do I have to clear the game from start to finish in 1 go and then restart again and again like an endless loop ? No flame in the game but I am just currently playing and don't really know if I got any kind of safety net or not xd
what i feel it needs is something that you upgrade that stays after each run. it feels like you are just starting over after each run... so i feel there is nothing gained by doing a run. you unlock more stuff, but that stuff doesn't really do anything but give you a bigger pool to pull from. so you're less likely to get a decent build that often results in runs early... sometimes before the first boss. don't get me wrong... a little random is great, but this feels too random. there is way too much variation run from run to really enjoy it.
This is something I disagree with vehemently, I would genuinely like the game less if there was more meta-progress. I think it is one of the things keeping it fun considering how early access it is, it needs that "too much variation" to remain interesting.
@@Retromation i respect that but lets be honest... this game shares a lot in common with Dead Cells. The difference is that there is a pretty consistent balance between the damage you do vs the enemies... despite every run being random and getting random stuff each time you run it... you never need 5 hits to take a basic enemy. you never have restrictions on how much you can heal of your health bar. It has things that you can unlock permanently (ruins which give you additional ways to get around the levels, things you can retain through runs with money, and they give you some of weapons that you've unlocked at the beginning). I can run multiple runs on it and not feel like i'm way too underpowered for the first boss. Have a Nice Death... a player could potentially end up with nothing by the scythe. Heck some of the random enemies in the levels are more dangerous then the miniboss in my opinion. they don't have as many moves but they aren't as distinguishable. I get it that it's suppose to be hard, but this isn't hard due to lack of skill... it's often hard due to the layers sheer randomness of it. one bad series of rooms could end a run. Getting bad curses or no curses at all (which yes i've gotten that) could end a run. my last run was literally fine till i hit about half way through the pollution section... i had a decent health bar, upgraded my scythe and empowered it twice. had three blue orbs (not gold but it would due in a pinch)... from that point on i got bad RNG. enemies in mob rooms positioned so getting hit was very unlikely, their attacks made avoiding one result in hitting another. by the time i made it to the addiction section... i was hurting for health. all due to bad RNG...then i was forced to fight the miniboss of addictions... while not hard, i never encountered it before. did i learn the move set for the future? yes but my run came to an end there. In the end, I'm not saying "hey make this game easier"... i'm saying "if there is going to be so much RNG involved in game... why should I invest my time and effort into playing over and over if the 1st run with all it's items it gives you is gonna be better then the 100th run with it's full RNG?"
Truthfully, the way how the health works, melee is a trash build. Like maxx is just hard to fight melee range. All my wins have also been magic builds as well. I have yet to find a melee build that works.
It seems like most of the spear attacks went the wrong way directly after you were landing. Perhaps it's a bit of a delay caused by the landing animation?
I really do think this game is great, but I will at least point a feeling of incongruity I've noticed thus far. Mainly, the game "innately" rewards you for a fast, fluidly-connected style of gameplay with its flashy visuals and smooth animatioms, while at the same time, it only "technically" rewards you for approaching the game in a slow and methodical "Metroidvania" style of play. As a reference, the comparably designed Dead Cells recognized this incronguency and provided mutually exclusive rewards both "fast" and "thorough" styles of play. I firmly believe this game would likewise benefit from recognizing this irreconcilable diversity in playstyle and implementing postive reinforcment for both. Something to consider, at least.
“Kinda Pogged”
-Retromation, 2022, In Response To Shop Upgrades.
I love death in this game because he's sassy but not in the "whitty pun comeback" way that you see everywhere nowadays. Seeing his awnsers to the sorrows, it sounds like he's starting to enjoy cleaning up death Inc though
Just want to say this series had helped me get through a very hard final project. It was nice to come back to something that was nice to watch and wasn't a virtual machine
Love the content
That Shakespear Ult. is pretty freakin' nifty, yo! The rush attack animation is so nice, and the damage is pretty high too.
reto, can we see the other fully upgraded scythe? not the double sickles, the other one
also, as the youngsters would say, POGGIES!
I imagine a status effect focused build would be rather fun. Or even they to do big number funny with something like the Slaymore or one of the hammers.
As mentioned elsewhere in the comments, Inflation seems to add damage if the enemy is currently in an attack animation -- trying to hit you -- when you land a hit.
Hope an update comes out for this game soon. I'd love to see what new enemies/bosses this game could have. Especially from a team with such an incredible style!
There's a roadmap on discord
I'm gonna be one of the few here, and say I honestly appreciate how skillful Reto can be when playing these games, and how quickly he darts around when he's feeling the flow...
Keep up the entertaining work, my guy. I'm here for it.
Also, just asking... Do you ever wanna play other game genres on the channel, or do you just enjoy rogue-genre games? I don't care either way as long as you're enjoying yourself and making the stuff you wanna make... I guess I worry about the mental health of you content creators... Especially the ones like you that read comments. 😜
I guess you've done the odd strategy game here or there, but I don't see a TON of variety when I'm scrolling through your videos.
The fun thing about the "rogue" genre is that people just think the games are similar because they're short and run based. I picked it as a focus on purpose because the fact that you can say Nuclear Throne and Slay the Spire are in the same genre is silly. Saying there is no variety on my channel is not really true because the whole genre of roguelite barely means anything lol.
@@Retromation I like the way you're looking at it, and as much as I wanna delete my comment because I see how incorrect I am...
Meh, I'ma leave it up in case another parasocial moppet comes along with the same thought, worrying about a content creator who clearly is in control of his content and his community for no reason.
Keep being awesome, Reto. I appreciate you responding as frequently as you have, even if I disagree with it on principle lmao... How you keep any shred of sanity is beyond me.
Nono, I appreciate the concern! I just wanted to put you at ease!
@@Retromation Gosh, I've been trained by the internet to read every comment thread as an argument and I HATE IT 😅
Opposite of scarred: spoiled. I.e. that run spoiled you.
I hope he actually fully transform the scythe to the double headed one. I haven’t see it yet and haven’t seen him try it
Blue def/retaliation with parasol build and bleed build are definitly op. Poison and burn can be increased but it stays relatively balanced in comparison.
Commenting on what you said about the Thanager fight
Although i agree is super strong, it gurantee gives a curse, and has more level not just the fight, so you can possibly get 2 curses or other things like a normal level, so its worth doing aslong as you know how to dodge him
lets goooo new episode exited to see it!
12:35
Picked up the loot so fast I didn't see you move the first time round. Thought it just spawned in already broken and had to do a double take.
Stuns are a result of hitting a damage threshold within a certain period of time. Even bosses can be stunned with bursts of damage.
Inflation makes you deal more DMG to ennemies attacking you
"That was not the direction I was facing in my opinion."
Honestly have the same problem with the game, i feel like when you turn around a lot during combat it sometimes doesnt update the direction you wanna face and a spell cast or attack completely misses.
No clue why tho but it happens quite a few times for me.
Keep it coming
14:22 The penalty is the only that that gets removed not the upgrade you get when you use the Anti-Penalty
I've been told both things constantly in the comments section now. How confident are you in this?
@@Retromation i am not confident about it but it's logical that the anti-penalty only removes the down side otherwise it is a waste of time to even pick the curse with a penalty or your just deal with the penalty
@@meliodasescavor8506 unfortunately, intent and implementation can differ. Like what we saw the other time with numbers in the decillions.
@@Retromation I have played around with it some time and I think (not 100%/ more like 90), that it doesnt affect the downsides you have already picked up, as they still show on the right when in the curse screen and in my experince they are still there (not sure tho). The negation can be used while picking up a curse with downside in the screen with said downside. I think from a design standpoint it would make more sense to use it only for that, because if u get one at the beginning it is kinda good, because you can use it once, but if u get it at the end you cant use it and it renders your curses useless. And even if it says that it negates the curse I got a 10 hp one with a downside and I didnt lose the hp after picking up one. Could still be a but but eh.
Just a heads up when you cast spells it depends on which side of the screen you book is if your book us on the left the spells will go to the right and if your book is on the right your spells will go to the left when I learned that my attacks stopped going off screen.
beefy chunky wild is the next crazy sexy cool
If you got Boulderain you'd have another +5 def if you upgraded it lmao
Has anyone else realized that he actually had poison and that it said infuse poison under the curse bonuses page
Hey, I think the green thing you picked at 36:17 recharges your mana quicker.
You should unlock Sacrifix if you want broken
Okay it may be a little bit of a stupid questions but is there at any point a safepoint in the game or do I have to clear the game from start to finish in 1 go and then restart again and again like an endless loop ? No flame in the game but I am just currently playing and don't really know if I got any kind of safety net or not xd
When will you try the sickles
He already has
is there any news release date for ps4?😭👍
You can do some sort of Reaper Only, seems difficult but you have to upgrade only on Reaper to make it viable.
Series? Feels great so far thus far
Okay okay
if the all dmg less than equal to five is reduced to one
And you had bonkers Defense
And all the retaliate curses
And sacrifix
xD
what i feel it needs is something that you upgrade that stays after each run. it feels like you are just starting over after each run... so i feel there is nothing gained by doing a run. you unlock more stuff, but that stuff doesn't really do anything but give you a bigger pool to pull from. so you're less likely to get a decent build that often results in runs early... sometimes before the first boss. don't get me wrong... a little random is great, but this feels too random. there is way too much variation run from run to really enjoy it.
This is something I disagree with vehemently, I would genuinely like the game less if there was more meta-progress. I think it is one of the things keeping it fun considering how early access it is, it needs that "too much variation" to remain interesting.
@@Retromation i respect that but lets be honest... this game shares a lot in common with Dead Cells. The difference is that there is a pretty consistent balance between the damage you do vs the enemies... despite every run being random and getting random stuff each time you run it... you never need 5 hits to take a basic enemy. you never have restrictions on how much you can heal of your health bar. It has things that you can unlock permanently (ruins which give you additional ways to get around the levels, things you can retain through runs with money, and they give you some of weapons that you've unlocked at the beginning). I can run multiple runs on it and not feel like i'm way too underpowered for the first boss. Have a Nice Death... a player could potentially end up with nothing by the scythe. Heck some of the random enemies in the levels are more dangerous then the miniboss in my opinion. they don't have as many moves but they aren't as distinguishable. I get it that it's suppose to be hard, but this isn't hard due to lack of skill... it's often hard due to the layers sheer randomness of it. one bad series of rooms could end a run. Getting bad curses or no curses at all (which yes i've gotten that) could end a run. my last run was literally fine till i hit about half way through the pollution section... i had a decent health bar, upgraded my scythe and empowered it twice. had three blue orbs (not gold but it would due in a pinch)... from that point on i got bad RNG. enemies in mob rooms positioned so getting hit was very unlikely, their attacks made avoiding one result in hitting another. by the time i made it to the addiction section... i was hurting for health. all due to bad RNG...then i was forced to fight the miniboss of addictions... while not hard, i never encountered it before. did i learn the move set for the future? yes but my run came to an end there.
In the end, I'm not saying "hey make this game easier"... i'm saying "if there is going to be so much RNG involved in game... why should I invest my time and effort into playing over and over if the 1st run with all it's items it gives you is gonna be better then the 100th run with it's full RNG?"
Truthfully, the way how the health works, melee is a trash build. Like maxx is just hard to fight melee range. All my wins have also been magic builds as well. I have yet to find a melee build that works.
It seems like most of the spear attacks went the wrong way directly after you were landing. Perhaps it's a bit of a delay caused by the landing animation?
Hey retro just a reminder, all spells and wepons have an ultimate move. Try it! nice video
He has used his alt for every thing he has picked up.
I really do think this game is great, but I will at least point a feeling of incongruity I've noticed thus far. Mainly, the game "innately" rewards you for a fast, fluidly-connected style of gameplay with its flashy visuals and smooth animatioms, while at the same time, it only "technically" rewards you for approaching the game in a slow and methodical "Metroidvania" style of play.
As a reference, the comparably designed Dead Cells recognized this incronguency and provided mutually exclusive rewards both "fast" and "thorough" styles of play. I firmly believe this game would likewise benefit from recognizing this irreconcilable diversity in playstyle and implementing postive reinforcment for both.
Something to consider, at least.
1 hour early pog?
daylight savings pog
Saying things is Pog isn't very LiT bro
70th like not nice