Unfortunately, there's no way to eliminate the snap back. That's just how planes work. Yaw is really only ever used for taxiing. At least there's no way to fix it that I know.
Shadowgjh gitgjh Just FYI yaw is used for much more than taxiing, it's how a plane stays coordinated during turns, if you turn without using it you risk slipping or skidding the turn which can be dangerous. Also its used to help account for turning tendencies caused by a rotating prop. I dont have this game but I imagine if you slowed the return of the stabilizer to the center position to be smoother, instead of instantly, you would get less of the "snap"
Ryan gray, exactly. I dont play the game either, but i think if you somehow manage to set it up so if the target gets like 10 or 15 degrees in front of it (when we are talking about it like nine and three o'clock are 90°, 0° exactly at twelve o'clock and so on) it would use the controls more gently, just small course correction. Just like real life pilots and autopilots slowly roll out from the turn.
Oh the yaw isn’t used for taxiing, only the front wheels, watch real planes it doesnt move. You can remove a lot of the ‘snap back’ by having a bigger tailfin and smaller rotating elevator... kan here uses his whole tail to turn which means when he stops turning the plane is going a different direction then his tail says
Demotiviert, there's a water mod that allows boats, he doesn't have the water spawned in immediately, you have to place the water in when you start up the map.
I have an idea for multiplayer Monday! Why don't you and everyone else in the Monday crew build different parts of a plane that each can all shoot with turrets and etc. and then you spawn a load of these planes and see how long you can last. there could be two different teams of two that compete against each other and see who will last the longest. The vid was great kAN carry on with these itelengatia creations!
This plane with the same speed is flying as good as ScrapMan, im curious who would win, Him or AI :D maybe challenge for multiplayer: Few Players against many AI planes with the same speed :D
Yeah, just saying with how close it was to the wings and the angle it looked like a big set of flaps rather than a second wing. Not really working like flaps, so I guess I misspoke.
The snap back is not a glitch, but something that happens in real life. The velocity of the plane is slightly behind your heading when turning with yaw so it goes back to where is velocity is.
I made a cardboard plane based on kAN's original test plane, and I find the electric-engine driven pitch control much easier and more consistent to use than anything controller-based. I also made a plane with a camera-controlled tail gunner position (but it's not cardboard). So this would be an interesting experiment with a tail gunner to see if they can take out the pursuing AI planes.
the "snapback" is due to momentum still in the direction u were facing before turning, and that creates resistance perpendicular to the tail wing and pushes it back
Kan, I just started binge watching you last week and I love your content. I would really like to see you do this with the others in multiplayer, just don’t tell them that you did that, as well as having a player override for certain situations.
The snapback effect is the way aerodynamics work with yaw if you want to know how wings and back stabilizers (aka vertical and horizontal wings or yaw and pitch) then use simpleplanes and yaw when used its going to always snapback but yaw is not use on it's own unless its a helicopter , in a plane yaw and roll together is used for drifting turns when pitch and roll is not precise enough I don't have the degree of an aeronautical engineer but simpleplanes has taught me how aerodynamics work.
For the past few hours, I've been thinking about how to wire up some logic for a mostly functional Kestrel from FTL: Faster Than Light. If I send you some diagrams, do you think you could build it? I neither have the game, nor a functional computer at the moment, so I'd be quite happy if you want to give it a shot. I currently know how the doors sub-system and weapons system will work, including player proximity sensors for automatic doors, as well as manual overrides from the door control room.
You should use rolling for steering, which eliminates the snapback, and to roll back you should set the wings on a slight angle (so it looks a bit like a V from the front and back)
Make the Hoth scene from star wars 5 where you need to defend the base from walkers and enemy troops, you also have the snow speeder ships so you can fly and take down walkers but they shoot you so you gotta be careful!
So what happens when you put a static small flap in front of the tail or behind. Don't have the game and ik that ... Not really wind physics but was thinking that they usually would increase the flat tail surface to adjust drag and rigid flight or add two tail pieces? Honestly I'm not a sure what will happen but I'm curious. How far will the wing physics take.?
kAN, you remember your old cruise control car? Well that required multiple engines because you couldn’t remotely change the power of them. But with the electromagnet mod, you can change the power remotely. So can you make an electromagnetic cruise control car?
Is it possible that the snapback effect is coming from the torque when the bearing rotates the rudder? So if you add another bearing somewhere that rotates a block of the same weight as the rudder in the opposite direction to the rudder it'll cancel out the torque. Maybe?
Yeah but also make a AI plane that flies itself and you can sit in the back and shoot with a turret So you are a back gunner. I d download it just to try to shoot the others without anyone complaining about my flying "skills"(I have literally not clean yet)
so im doing a attack jet and i tried to do a system that aims the jet so you can hit something but the intelligentia mod cant do that in the way i was tring to :(
um, im like... 3 years and 2 months late... but... i think your thrusters don't have particles because the settings got changed in your options menu... there's a drop down menu for particle quality... if you go to video settings.
If you want to add explosive to your misile in the next update ur gona have to fix the missile raming the groud else they will explode caus they hit the ground So you should try and fix that problem (Sry for the bad writing XD english is not my prencipal languadge french is and im on my phone so my apologyse) ;)
Is there a camera mod that transfers the photo to a screen if so could you make a security camera that follow a play and takes photos every frames so you have video?
It actually helps the youtuber to know how much people are receiving notifications about their video - with UA-cam changing their algorithms all the time and all that. So Notification Squad is not just to show off, they are a bunch of helpful people.
Unfortunately, there's no way to eliminate the snap back. That's just how planes work. Yaw is really only ever used for taxiing. At least there's no way to fix it that I know.
Shadowgjh gitgjh Just FYI yaw is used for much more than taxiing, it's how a plane stays coordinated during turns, if you turn without using it you risk slipping or skidding the turn which can be dangerous. Also its used to help account for turning tendencies caused by a rotating prop.
I dont have this game but I imagine if you slowed the return of the stabilizer to the center position to be smoother, instead of instantly, you would get less of the "snap"
Ryan gray, exactly. I dont play the game either, but i think if you somehow manage to set it up so if the target gets like 10 or 15 degrees in front of it (when we are talking about it like nine and three o'clock are 90°, 0° exactly at twelve o'clock and so on) it would use the controls more gently, just small course correction. Just like real life pilots and autopilots slowly roll out from the turn.
Oh the yaw isn’t used for taxiing, only the front wheels, watch real planes it doesnt move. You can remove a lot of the ‘snap back’ by having a bigger tailfin and smaller rotating elevator... kan here uses his whole tail to turn which means when he stops turning the plane is going a different direction then his tail says
Small aircraft carrier with the helium mod beside the island? Make planes land? :D
B. Happy Pearl Harbour!
Zen Rc BRILLIANT! MILTIPLAYER MONDAY. them vs ai? Oh my. That'll be interesting.
B. Happy we don’t want moonbo knowing the ai is better than him though
You should build a shark/fish that floats in the water the shark will chase you and the fish will swim away
Like the Hot Pursuit Car?
Fusion why is there water on your map
Demotiviert, there's a water mod that allows boats, he doesn't have the water spawned in immediately, you have to place the water in when you start up the map.
Whiterun Guard How is the mod called
Kan, have a look at PID controlers
I know it's hard to do that in scrap mechanic but if you make it work, you'll have perfect controls.
"Can" lol you are so good at creating seemingly complex builds. Your bad ass man.
I have an idea for multiplayer Monday!
Why don't you and everyone else in the Monday crew build different parts of a plane that each can all shoot with turrets and etc.
and then you spawn a load of these planes and see how long you can last. there could be two different teams of two that compete against each other and see who will last the longest. The vid was great kAN carry on with these itelengatia creations!
This plane with the same speed is flying as good as ScrapMan, im curious who would win, Him or AI :D
maybe challenge for multiplayer: Few Players against many AI planes with the same speed :D
if u want particles, load in your creations and after that reload your world. now all creations in your word have particles again.
I would love to see another flying dogfight with the team on Multiplayer Monday.
Mimi Huns yep just add these with em
Mimi Huns heck he could do it himself
Make a zoo with AI animals! ;D
This is gonna be so great at survival mode and even more with pvp
There's no PvP in survival mod
Separate the rudder into 2 piece, a stationary part, and a moving part to solve the snap back.
A sensor in the front that shuts down the whole construct so if it ever crashes nose first it "dies".
So that when collision happens the thrusters shut off. "Realism"
Autopolit vs misile please
6:00 if you placed a vertical wing in the center it should solve the problem i think
Hey Kan could you try to make magnetic suspension with the magnet mod?
Tesla uses magnetic suspension
RomanLeagues so does the New corvette c8 performance package
That 2nd wing is kinda acting like flaps do on a real plane (except they extend the wing chord rather than change the angle of attack). Neat idea.
real flaps extend the chord and split the wing so the boundary flow doesn't reverse, which you can't simulate here
Yeah, just saying with how close it was to the wings and the angle it looked like a big set of flaps rather than a second wing. Not really working like flaps, so I guess I misspoke.
this ai is possessed by a giant dolphin
kan do this with miltiplayer
The snap back is not a glitch, but something that happens in real life. The velocity of the plane is slightly behind your heading when turning with yaw so it goes back to where is velocity is.
You could fix the snapback problem by using amaller wings as a rudder behind the tailfin. For exampe: mm dogfight planes
When gladiabots
I made a cardboard plane based on kAN's original test plane, and I find the electric-engine driven pitch control much easier and more consistent to use than anything controller-based.
I also made a plane with a camera-controlled tail gunner position (but it's not cardboard).
So this would be an interesting experiment with a tail gunner to see if they can take out the pursuing AI planes.
the "snapback" is due to momentum still in the direction u were facing before turning, and that creates resistance perpendicular to the tail wing and pushes it back
1:30 your guy is doing some kind of jig in the seat
Kan, I just started binge watching you last week and I love your content. I would really like to see you do this with the others in multiplayer, just don’t tell them that you did that, as well as having a player override for certain situations.
to get rid of the "snap back", make the rudder have a fixed part that doesn't turn in front of the turning part.
The snapback effect is the way aerodynamics work with yaw if you want to know how wings and back stabilizers (aka vertical and horizontal wings or yaw and pitch) then use simpleplanes and yaw when used its going to always snapback but yaw is not use on it's own unless its a helicopter , in a plane yaw and roll together is used for drifting turns when pitch and roll is not precise enough I don't have the degree of an aeronautical engineer but simpleplanes has taught me how aerodynamics work.
you can use 3 ai blockes to chack if the player is far to the right/left or not that far and with that adjust the amount of force needed to turn
I just wanna say snap back is natural and yaw is used always in air combat so it doesnt matter if the yaw in this video looks unrealistic
I love that idea tbh. Great job! :)
awesome creation Logic Man
For the past few hours, I've been thinking about how to wire up some logic for a mostly functional Kestrel from FTL: Faster Than Light. If I send you some diagrams, do you think you could build it? I neither have the game, nor a functional computer at the moment, so I'd be quite happy if you want to give it a shot. I currently know how the doors sub-system and weapons system will work, including player proximity sensors for automatic doors, as well as manual overrides from the door control room.
to prevent the snapback. add a static verticle fin, just like in real planes where only a part of the tail fin turns not the whole fin.
We evolved to a point where we have ai fighting for us in scrap mechanic... this game ages well
You could possibly but the A.I. block on a bearing that rotates oposite the rudder... It may help the wobble...
You should use rolling for steering, which eliminates the snapback, and to roll back you should set the wings on a slight angle (so it looks a bit like a V from the front and back)
dihedral angle
Now do this with a armed cardboard hovercraft and lots of armed ai planes... ;) (Even better, in multiplayer!)
Use suspension glitches for flight controls. Works like a charm. I use it in my planes
ai walker
I've done one just it needs some work
Dark Matter for now it has wheels if you have am you can help
To fix the "snap back" try slowing down the turn rate on the yaw controlls
I think you should put the turning back wing on its edge and not on the middle. That might fix the snapback
Umm kan that's how planes work that's why you dont use rudder for turning unless it's a minor adjustment
You would usually see pilots using rudder in the air only if they are landing or taking off in a major tail wind
That’s awesome!!! Love your vids!
I love dog fights
the snapback effect is just newton's third law in action. the tailfin is moving so fast it piushes the plane the other way.
make the yaw wing smaller
make it like you'v made the front wings
it will make that snap back thing more subtle
and if it doesn't help enough
you can always fix the plane with flex tape
Make the Hoth scene from star wars 5 where you need to defend the base from walkers and enemy troops, you also have the snow speeder ships so you can fly and take down walkers but they shoot you so you gotta be careful!
Multiplayer Monday ai vs ai. This may be interesting which ai will dominate
AI Gladiator Bots in Scrap Mechanic
A bullet keepsnit trajectory because it spins so the thrusters in the front and back if they spin it may help snap back
There are modular wings now. They are the invisible blocks. It makes the wings look better
but they're not destructible
Spitfires had the same problems they used weight shifting to help
You could make the AI deactivate itself when it hits the ground using sensors.
use an aileron on the tail of the plane to remove the snap-back effect
So what happens when you put a static small flap in front of the tail or behind.
Don't have the game and ik that ... Not really wind physics but was thinking that they usually would increase the flat tail surface to adjust drag and rigid flight or add two tail pieces?
Honestly I'm not a sure what will happen but I'm curious. How far will the wing physics take.?
I'm staying up all night tonight to watch this
(in asia time)
kAN, you remember your old cruise control car? Well that required multiple engines because you couldn’t remotely change the power of them. But with the electromagnet mod, you can change the power remotely. So can you make an electromagnetic cruise control car?
Is it possible that the snapback effect is coming from the torque when the bearing rotates the rudder? So if you add another bearing somewhere that rotates a block of the same weight as the rudder in the opposite direction to the rudder it'll cancel out the torque. Maybe?
Yay
Yeah but also make a AI plane that flies itself and you can sit in the back and shoot with a turret
So you are a back gunner.
I d download it just to try to shoot the others without anyone complaining about my flying "skills"(I have literally not clean yet)
DO A MULTIPLAYER MONDAY SURVIVAL WITH THIS!!! PLEASE!
so im doing a attack jet and i tried to do a system that aims the jet so you can hit something but the intelligentia mod cant do that in the way i was tring to :(
for a multiplayer monday episode you should try to shoot down the ai planes without getting shot down yourself
You should add an ai controlled turret to the players plane
I think it's the suspension glitch that is snapping the plane back, how about using inertia turning? It might work.
um, im like... 3 years and 2 months late... but... i think your thrusters don't have particles because the settings got changed in your options menu... there's a drop down menu for particle quality... if you go to video settings.
Use the cone sensor of the mini mod to detect if there is the target in front
Just as I finish making an AI plane. Wow
play terra tech
mako bro yes
Yeah
Make ai vs ai
hey when you have the ai plane up and running good id like to try and beat it with matching speed
If you want to add explosive to your misile in the next update ur gona have to fix the missile raming the groud else they will explode caus they hit the ground
So you should try and fix that problem
(Sry for the bad writing XD english is not my prencipal languadge french is and im on my phone so my apologyse) ;)
The first ai plane would make a good dolphin
Ai wars!
Can you make a plane that goes to a player intimidation block so you can make an automatic flying plane!
Is there a camera mod that transfers the photo to a screen if so could you make a security camera that follow a play and takes photos every frames so you have video?
Make AI tanks!
With spudling turrets.
Ohh on multiplayer Monday work as a team on a ship made of cardboard against multiple ai planes
Thanks kan😎
How did u do that to the controller please tell :)
*Ohgodohboyohboyohboy*
why not program the tracking to give it more wiggle room so it doesn’t have a problem with being slightly off from target
6:03 this is due to weight turbulence i think...
Kan you just have the plane fly like the blimp, and then have a turret attached to it. It won't wobble and is more accurate
And to get rid of the wobble with this version, you could try removing the tail fins and have the thrusters do the work
You could make a attack helicopter with ai turrets on it
epic it so cool
i only make planes with x's scripted objects for the w&s converters.
Kan really?! Its awesome who cares about wobbeling or how you write it... But I hope AI will not take over the world tho ;)
You know how you said snapback. It looked like you lost too much air speed and started to flat spin
6:03 thats natural you saying this obviously shows you havent got proper flight experience so I recommend playing a flight sim. No offence
can you make the real ai planes roll 25-30 degrees the direction of the turn while turning like real planes?
That would fix the snapback.
Maybe.
Yay! Notification Squad! Also known as people who have no life!
I really really don't like people who do that.
It actually helps the youtuber to know how much people are receiving notifications about their video - with UA-cam changing their algorithms all the time and all that. So Notification Squad is not just to show off, they are a bunch of helpful people.
Good point Anton!
you should make a tank or an Apache
Turning using roll then pitch is called bank and yank
It will be slower but like real aircraft it is more gentle
Now the big question, can the mod be used to make a Norden bomb sight
Love your vids :)
AI vs AI maybe?
You should do a ai vs human dog fights