Hi bonny! That's interesting 😀 I am not exactly going for a horror vibe with this one, but now that you mentioned it, a remote log cabin is definitely a horror trope. Please let me know if you remember which game it reminds you of!
Hi spegger! AGS seems like a good option for now, so I'll stick to that for the time being and see if I run into any limitations. In that case, I might switch to a more general engine and framework. In the past, I have also played around with my own custom codebase in C++ using SDL2, but taking that path would be a project in itself, and I'd like to keep the focus more on creating the pixel art content.
never heard of AGS interesting, the game gives me horror vibes for some reason from other similar game which i cant recall atm xD
Hi bonny! That's interesting 😀 I am not exactly going for a horror vibe with this one, but now that you mentioned it, a remote log cabin is definitely a horror trope. Please let me know if you remember which game it reminds you of!
underrated! wowa
Thank you so much, green! Glad you like it!
@@PixelPrinciples yay
I like it
That's nice, I appreciate it, quimera! Thanks for watching.
Woow :O
Hi Cotufa! Happy to see you liked it :)
@@PixelPrinciples I hope you your game turn out great :D
If you plan to continue further than a prototype, would you continue in AGS or switch to some other?
Hi spegger! AGS seems like a good option for now, so I'll stick to that for the time being and see if I run into any limitations. In that case, I might switch to a more general engine and framework. In the past, I have also played around with my own custom codebase in C++ using SDL2, but taking that path would be a project in itself, and I'd like to keep the focus more on creating the pixel art content.
devlog series incoming??
Maybe 🙂 Would you like to see more of it in the future?
@@PixelPrinciples well i suppose it would be interesting since its going to be made in AGS
(i've never of AGS before so i'm curious on how it works)
@@PixelPrinciples Yes, sure!