Hey I'm far from a character person but I did start to dabble more and more with it. Once I feel confident enough in what I can offer, you'll be the first to know!!
Thank you very much for this amazing training. I took about 3 hours to follow exactly what you are doing. A quick question as I saw Cinem4D + Octane on the cover of your youtube image of this video. I that possible to get almost the same result but with just Cinema4D + Stardard rendering ?
Great question, yes everything is exactly the same until the texturing part. Texturing in the Standard engine will be completely different and honestly, in 2023, I would just tell you to not even try it. It's completely obsolete. It's already been an old engine like 3-4 years ago but now it's just useless and will keep you from truly getting into the world of rendering. RS is worth the extra buck. Or Octane too.
Thank you brother, I don't really use Blender unfortunately, but the methodology is the same in any software, just the tools are different. You can definitely apply this while using the Blender tools! Hopefully I'll get into Blender in the future, it's definitely a plan! (Right after Unreal........and substance designer...............)
It's a built in mechanism in C4D, if you right click on your poses and select Add to HUD, it'll create a hovering interface with those poses. I show how to do it in the tutorial that came after this one about rigging
You know, I haven't even heard about the toonrig. I've been working on R20 for the past 2 years and I feel stupid not knowing about this. I think it's definitely time to upgrade! But yeah, unfortunately I'm not familiar with the toonrig, it does look very interesting tho. Once I get the hang of it, I'll share any knowledge I think will be relevant!
It would - but since I'm rigging and animating this model, it would need retopologizing after modeling. Box modeling kinda saves you that extra step cuz you create good topology as you model. Since this model has such a simple structure, I didn't feel like sculpting was very much required here. Another thing is that, sculpting does take some skill and talent that has nothing to do with modeling, and more with hand-eye coordination like illustrating. I think box modeling allows people who haven't necessarily practiced that skill to create fun models like this one. But yeah if this was a more complex model I would sculpt it first, then retopoglize.
@@NewPlastic thx for anserw, so after sculpt when i want to animate i should retropoligize? Retropoligize need some work/skill or its just a automatic tool?
@@stasieknie6081 There have been more and more automated tools for that lately, even c4d introduced an auto-retopo tool last version (r23 I think). They actually work pretty well to get a clean topography so can work nice for good texturing, but I think that if you're going for complex rigging and animations (like something more than just a little bending), it's important to get not just clean quads but also the right poly-flow. Meaning, the right poly rings and poly loops that have the flow of deformation you're going for. It's kinda what I've been showing at the end of the video, it's not just a clean quad topology but also the right flow of polygons. It's really messed up, but still in this day the only real way to get it is to retopologize manually. I'm sure that in the near future there will be tools that allow you to get perfect topology automatically, but not yet. It doesn't require much of a skill (beyond the technical understanding of working with the tools and shortcuts of your program), as much as it's knowing what would make a good poly-flow and how to connect different patches of polygons in a smooth and efficient way. But it really starts to click after you do it a couple of times. And it's important to watch videos of people do it so you get the logic of how to approach it. Look up Flipped Normal's video about sculpting vs modeling. They really touch on all that from a very experienced perspective as they're both goats of 3d sculpting.
Hi there! Many thanks for the tutorial. I just purchased the rigged pack and have some sort of problem with the materials. It almost like there are two textures on the hand, light and medium and clear straight lines subtly dividing them??? I am using Octane 2020 1.5 R4! Any ideas?? 🤔
Thank you so much for purchasing dude! That's weird, I cant seem to imagine what it is, sucks to hear that. We'll fix it in no time tho, can you send me a screenshot to my IG or my email? Tell me where you sent it once you did and we'll take it from there. Thanks again bud!
@@NewPlastic Thanks so much! I have a feeling it is on my side but I can't figure it out??? I will DM you on IG in the next five mins. Love your stuff and thanks again!!!!
@@kaihong7967 Hi there Kai Yes indeed! Guy uploaded a new file with the problem solved. It was a problem with the OSL node still being linked to Guy's computer path!
I know, man, I was just watching a tutorial for Redshift and the guy was moving fast and I was so lost. So I feel you. But when I watch tutorials for programs I'm familiar with I need them to be super fast, which is why I make mine like this. I assume my viewers already know their way around Octane and just want to get to the point. But there are plenty of tutorials out there for beginners!
Hey, I'm using the Subdivision Surface object to subdivide the model, so I'm never turning the model into a hi poly. Then I can turn the Subdivision Surface object on and off, or just edit the original model's polygons.
really good tutorial dont stop
I won't :)
ONLY AFTER THIS TUTORIAL AFTER YEARS I HAVE DISCOVERED WHAT A FOND ANGLE DOES
It'd be like that my brother! Glad I was the one who could help!
waitiing for next part
Not for long!
Wow what a great package of deals! I just bought all of them. Supporting your channel always. Love.
Hah thank you but the Rigged package includes the other two in it! Lol, no need to buy all three! You're awesome tho
@@NewPlastic I bought it anyway just to support
@@prettygrotesk254 That's incredible, thank you
I was waiting for this tutorial!
There you go!
I bought the package, very helpful. hope to see more tutorial like this. thank you so much.
Thank you Jin! Next week I'll upload another box modeling tutorial.
10:44 'because this is very low poly' - dude, one of those fingers has more polygons than most hand models 😅🤣
Hahah damn now that you mention it I could've probably gotten away with much less polys.
dude, so awsome! thanks
You're welcome my guy!
Thank you. Very helpful!
THANK YOU SOOOOOOO MUCH! it is really helpful tutorial !!
Awesome to hear !
thank you for sharing your skills 🙈
I'm more than happy to
You're the best bro!
Nah you are!
Thanks for tutorial! Make keeping this awesome guides!
You know it bud!
this was AMAZING. thank you man.
Awesome dude!
Compre uno de los pack y todo bien, perfectos para usar y ajustar al gusto. Puedo recomendar la compra.
Muchas gracias hermano!
Amazing tutorial! very good! :)
Happy to help!
This is beautiful 😍
Thank you
Whoops! I guess I supported you once again ^-^
Amazing tutorial as always.
Give us more!!!
You're the man Nebojsa, thank you! More coming real soon
@@NewPlastic Oh you...
I'm so happy to support you through all these tutorials.
Wait, let me shout-out you on my IG
^-^
@@nebojsajurcic5180 My man thanks for all the support, it means a lot! And truly helps me keep making more content!
this is amazing! would love to see a full character tutorial in this style on your Patreon... keep up the good work!
Hey I'm far from a character person but I did start to dabble more and more with it. Once I feel confident enough in what I can offer, you'll be the first to know!!
amazing!!
Thank you!
Thank you very much for this amazing training. I took about 3 hours to follow exactly what you are doing. A quick question as I saw Cinem4D + Octane on the cover of your youtube image of this video. I that possible to get almost the same result but with just Cinema4D + Stardard rendering ?
Great question, yes everything is exactly the same until the texturing part. Texturing in the Standard engine will be completely different and honestly, in 2023, I would just tell you to not even try it. It's completely obsolete. It's already been an old engine like 3-4 years ago but now it's just useless and will keep you from truly getting into the world of rendering. RS is worth the extra buck. Or Octane too.
Awesome tutorial ❤️ Please make tutorial of modelling hand in Blender
Thank you brother, I don't really use Blender unfortunately, but the methodology is the same in any software, just the tools are different. You can definitely apply this while using the Blender tools!
Hopefully I'll get into Blender in the future, it's definitely a plan! (Right after Unreal........and substance designer...............)
Wow grazie bellissimo!
prego!
Thank you soooo much!! Can i please more modeling tutorial?
I'm not the best modeler but if I come up with something cool, I'll share it first here! Thanks!
great work can you do a tutorial for rigging this model please ?
Yup yup the rigging tutorial will be uploaded by tomorrow!
I'm curious what's the name of the software plugin that controls hand movement at the beginning of your video?
It's a built in mechanism in C4D, if you right click on your poses and select Add to HUD, it'll create a hovering interface with those poses. I show how to do it in the tutorial that came after this one about rigging
yoo awesome :)
Nice rig! Can you teach me how to rig with Toonrig ?
You know, I haven't even heard about the toonrig. I've been working on R20 for the past 2 years and I feel stupid not knowing about this. I think it's definitely time to upgrade!
But yeah, unfortunately I'm not familiar with the toonrig, it does look very interesting tho. Once I get the hang of it, I'll share any knowledge I think will be relevant!
@@NewPlastic okay,thanks
I am not able to use the polygon pen to auto weld even though my setting are same as yours
Someitmes if the points are too close, it glitches out. Try to first move a point further apart, then merge it.
Why wouldnt you just use four cubes and stitch together ?
Works just as well!
Amazing work, but i have one question, wouldnt it take less time if u sculpt?
It would - but since I'm rigging and animating this model, it would need retopologizing after modeling. Box modeling kinda saves you that extra step cuz you create good topology as you model. Since this model has such a simple structure, I didn't feel like sculpting was very much required here.
Another thing is that, sculpting does take some skill and talent that has nothing to do with modeling, and more with hand-eye coordination like illustrating. I think box modeling allows people who haven't necessarily practiced that skill to create fun models like this one.
But yeah if this was a more complex model I would sculpt it first, then retopoglize.
@@NewPlastic thx for anserw, so after sculpt when i want to animate i should retropoligize? Retropoligize need some work/skill or its just a automatic tool?
@@stasieknie6081 There have been more and more automated tools for that lately, even c4d introduced an auto-retopo tool last version (r23 I think). They actually work pretty well to get a clean topography so can work nice for good texturing, but I think that if you're going for complex rigging and animations (like something more than just a little bending), it's important to get not just clean quads but also the right poly-flow. Meaning, the right poly rings and poly loops that have the flow of deformation you're going for. It's kinda what I've been showing at the end of the video, it's not just a clean quad topology but also the right flow of polygons. It's really messed up, but still in this day the only real way to get it is to retopologize manually. I'm sure that in the near future there will be tools that allow you to get perfect topology automatically, but not yet.
It doesn't require much of a skill (beyond the technical understanding of working with the tools and shortcuts of your program), as much as it's knowing what would make a good poly-flow and how to connect different patches of polygons in a smooth and efficient way. But it really starts to click after you do it a couple of times. And it's important to watch videos of people do it so you get the logic of how to approach it.
Look up Flipped Normal's video about sculpting vs modeling. They really touch on all that from a very experienced perspective as they're both goats of 3d sculpting.
@@stasieknie6081 This is the video I'm talking about ua-cam.com/video/EvzQYzczUH8/v-deo.html
@@NewPlastic Thank you very much for ur anserw
Hi there! Many thanks for the tutorial. I just purchased the rigged pack and have some sort of problem with the materials. It almost like there are two textures on the hand, light and medium and clear straight lines subtly dividing them??? I am using Octane 2020 1.5 R4! Any ideas?? 🤔
Thank you so much for purchasing dude! That's weird, I cant seem to imagine what it is, sucks to hear that. We'll fix it in no time tho, can you send me a screenshot to my IG or my email? Tell me where you sent it once you did and we'll take it from there. Thanks again bud!
@@NewPlastic Thanks so much! I have a feeling it is on my side but I can't figure it out??? I will DM you on IG in the next five mins. Love your stuff and thanks again!!!!
@@3dmonkeybizz Hi I got the same problem here on my side, did you find a solution to it? Thank you!
@@kaihong7967 Hi there Kai
Yes indeed! Guy uploaded a new file with the problem solved. It was a problem with the OSL node still being linked to Guy's computer path!
@@3dmonkeybizz Thank you so much! Literally save my ass lol
it's stunning tutorial but for a beginner its just too fast. i have no idea what you are doing with the short cuts:)))
I know, man, I was just watching a tutorial for Redshift and the guy was moving fast and I was so lost. So I feel you. But when I watch tutorials for programs I'm familiar with I need them to be super fast, which is why I make mine like this. I assume my viewers already know their way around Octane and just want to get to the point. But there are plenty of tutorials out there for beginners!
19:18 how you turned into hi poly and keeped the base lines and points?
Hey, I'm using the Subdivision Surface object to subdivide the model, so I'm never turning the model into a hi poly. Then I can turn the Subdivision Surface object on and off, or just edit the original model's polygons.
You can tell me to take the object by hand
Finn Mertens ass hands 👍
Lol you know it
Where can you download skin texture?
Hey you can download the skin texture here: gum.co/gosAO
0:58 did you just say topography? Or did you mean topology?..
I actually meant typography
Totally confused topology with topography! lol good catch, one of the many mistakes I find after already uploading....
@@NewPlastic that was really confusing, but you're doing a great job so far, keep it up!