Less tapped-in gamers are willing to give the benefit of doubt and drop their standards. Those of us that have been watching these failures with companies know what they're capable of- and call them out ahead of time. And I would have done the same thing had I known Gearbox got Hopoo. Magic Man Randy is a blight on gaming as a whole.
I think Randy is trying his hardest to become Gabe Newell, physically and mentally, but everyone else knows he's just an imposter who believes Randy is a great magician, but we all know Gabe is the true Wizard.
The current plague of the gaming industry is that somehow it has become the norm to release products with major known bugs and issues with expectancy to patch it after release and fix bugs in future updates. Imagine going to a car dealership, and buying a car that's missing one of the wheels, only has one seat installed with bolts for the rest in place, one of the doors is glued shut, and the passenger window is just a MDF board. No sane person would buy such a product. If you buy a game and then realize that it's an unfinished buggy mess, just refund as fast as possible. A decision was made to release this mess as a product. Same as you do for the car above, don't waste your money and your time.
its is because they care way more about having the "right politics" so they can insulate themselves from any and all negative feedback, even about their crap product.
"Sir! The reviews are coming back on Steam and people are upset about them. What should we do?" Randy: "Well the best thing we could possibly do is take the game off of Steam. No Steam? No Steam Reviews." "...sir? Wouldn't that alienate our player base and hurt sales?" Randy: "BuT I hAtE vAlVe!!!"
quick note about how compilation works: you don't get weird compiler bugs where only sometimes in the build does the physics tick get bound to the frame update. That's a code problem. Or a threading setting, which would be configuration. But you don't just "oh no! The build we submitted to steam was from a bad CI run where the physics accidentally'd on the same thread as the UI!"
Yea. I second this as another developer. While I haven't ever worked in Unity, blaming the compiler for "somehow combining two separate functions and sets of variables into one" is absolutely ridiculous. No sane compiler implementation would ever do something like that. So unless someone came up with some black magic parameters to pass to the compiler, the more likely story is that they just screwed up the code themselves via regular incompetence, and lying about it.
If there were a bunch of ifdefs spread across the codebase, they could easily end up with mangled logic after a bad merge. Incompetence indeed, and something that isn't so obvious during testing, especially if you run the game with vsync for example.
Gearbox is so out of touch with Risk of rain, They added an item that make your character take reflect damage when attacked the enemy. It would be fine if only the enemy doesn't have life 10-20 times your hp so that mean not only it's not useful it will kill you faster than the boss. Also the enemy attack much faster with high framerate.
@@IncognitoActivado That wasnt the point of the comment. I havent played the game, but judging from that description of reflect damage i wouldnt even want to pirate the game.
@@stefani.5737 That was made by 2k Australia. The claptrap DLC was made by gearbox which was why it was so good, basically this meant until Bl3 gearbox had big hype.
I think the core problem is that Gearbox really needed to HIRE MORE DEVS. Apparently the dev team working on this DLC was smaller than Hopoo. That’s like a handful of people. It’s clear that Gearbox higher ups really only care about the IP’s name and want to try and ride its success kickstarted from the previous installments. If they cared about RoR2 as a game, they would’ve hired more talent to make better content. To give props to the current devs tho, the level designer really knows what they’re doing.
That's the really frustrating part. They think that they can gain success from an IP without putting in any work. "It's a money printing machine!" Not if you let the machine fall into disrepair. But they're all corpo dolts, so they won't learn any lessons from this.
A DLC's dev team should typically be smaller than the OG dev team, typically, since a DLC is typically a) smaller and b) already has a lot of base functionality already there. Obviously, there are factors that can change that, like just how much the expansion adds and how much time there is, but regardless, a dev team for an expansion being smaller is the norm.
@@Axterix13 Fair point about team size. But the dev team still needs to be competent. Combining fixedTimeDelta and timeDelta into one, without realizing one is for the framerate and one is for the physics is pretty inexcusable for a game dev. Blaming the compiler instead of their own bad code though is just laughable though, especially after reading the modders' messages about the code.
@@Axterix13If my sources are correct, there were like 5 devs working on the DLC. With the amount of work that I would think needs to be put into everything we expect to come from a DLC for Risk of Rain 2 at this point (New complete survivors, new enemies, new bosses, new stages, new items, new final boss, new gamemode, new music) that does NOT seem like enough manpower to accomplish it in a 2 year timespan alongside the code-base revamp they had planned. They needed more help.
All I have to say is: Randy Pitchford, the grease elemental he is, had the gall to compare himself to THE BEATLES. Not everything's going to be a hit, but Gearbox hasn't gone above lukewarm since Borderlands 2 at best. That was almost 12 years ago. They've had nothing but middling successes to absolute flops since. The only way he's like the Beatles is that, like John Lennon, he thinks he's more popular than Jesus.
The first game I made in high school was unintentionally tied to the frame rate and I learned my lesson then, why haven't these full time pro devs learned it?
I learned about tying things to framerate in hour 1, day 1 of a Python coding book once I got to the point of actually working with the code outside of general code structure lessons, before I'd even made anything playable. It's like the safety training you get before operating heavy machinery; *nobody ever does this.* I did hear tell that the team were used to Unreal and assigned to work on a Unity game, but not even that can explain this to me. The only thing I can possibly think of is that they were having difficulty getting new features or console parity to work whatsoever and somehow, this jury-rigged band-aid laid over top of an infected wound was sufficient to at least get it across the finish line in a (somewhat) playable state by their deadline.
Even if the DLC wasn’t buggy as hell (new patch introduced some new ones too) it would still offer significantly less content than SOTV, and worse content too. Seekers added 2 of the best items we’ve ever seen, and 8 of the worst ones.
I can see what they were going for with some of the items but god dammit why did they make most of them on hit items. It's almost like this game is one where you aren't meant to take damage. Also War Bonds...
how is it less content than sotv, SoTV launched with a gamemode that was not tested and basically didn't work, a bad boss nobody ever did, a mere handful of the most broken and imbalanced items hopoo ever made, and 1.5 new survivors (because voidfiend still feels unfinished). in new maps alone, SoTS beats sotv. it also doesnt interfere with the core loop of the game like SoTV did, void seeds still feel awful to encounter.
@@Nephutis finally someone agrees with me! I feel like the entire community looks at Hopoo with rose-tinted glasses and thinks that the gearbox devs are the anti-christ who have come to burn their crops and steal their grandma. RoR2 is buggy and the new devs aren't perfect, but RoR2 has always been buggy and Hopoo wasn't perfect either. Everyone needs to be patient and support the devs.
Oh SOTV was buggy and modding was broken for a good while, but it was playable. Xbox couldn’t even play the game or deletes your save file for trying to play with another friend locally. FPS wasn’t tied to the combat director, damage taken, animation speed, physics and more. We got 12 new items that bloated the item pool instead of a new tier that twisted the ones we had (granted unbalanced like needletick lmfao). Chef and False Son feel unfinished too so it’s more of 1 95% completely survivor and then 2 half baked modded ones. New enemies feel more like concepts than final (especially halcyonite) and the new elite types are just not even designed. The first time I encountered the new elite it caused a crash (for all 3 players) because it started an infinite feedback loop because I had twisted echo and razorwire. Not to say it doesn’t have its merits, the stages are fantastic and the music is never in doubt. The boss feels fun albeit unbalanced, and the new shrines are fun. It’s still risk of rain. It’s not that its bad, it’s just unrefined and at the same price as the last one.
@@nacrova6111 console being in a near unplayable state isn't a new thing, hopoo left it to languish for years, gearbox introduced the worst bugs ever, but they also have already fixed more things than hopoo EVER did.
@@Paradox1012 It shouldn't have happened to begin with. That's the problem. People who share your sentiment are the reason companies became emboldened to be shitheads.
@BellularNews The one major thing you did not speak about is that in bigger development houses there is a vetting process where more experienced and senior developers work on most important IPs. Risk of Rain 2 is an IP that is going to see a fair amount of development churn, where newer developers get put on it and as a result the developers that made Survivors of the Void with the original Hopoo developers during the transition period are for the most part NOT the developers that worked on Seekers of the Storm. Tieing your physics engine to framerate is a first year game development lesson taught in college. Only someone NOT trained in game design would make that mistake.
Physics glitches tied to the frame rate? Okay, that was understandable twenty years ago when physics engines were relatively new technology. These days, it's just inexcusable.
Yea, even games like GTA 5 has things like this, physics and physics bugs ties to framerate used in speed running, and fallout 4s loading time is tied to framerate. Completely stupid.
They claimed it was a compiling issue, and seeing as it was fixed in just over a week something must've gone terribly wrong-- if it were an engine issue, it would've taken quite a bit longer. Not an excuse for the state the DLC released in, but I think it's important to acknowledge that the FPS bugs are old news and are already patched.
@@gammaboy4568 Based on the modders' discord messages though, it seemed like they merged 'fixedTimeDelta' and 'timeDelta' into one function/variable, without realizing that one was for the frame rate and the other is for the physics time steps. So sounds like it was a code issue, not a compiler issue. Seems like they are just trying to sound less incompetent by saying "Fixed some obscure compiler bug" rather than "Fixed code we broke because we don't know the basics about what we are doing". That would also explain why it was fixed so fast, as one person who has half a clue what they are doing can revert parts of the code to the previous working versions with git history.
It's such a shame. Gearbox was at one time a company that was seen as a positive when attached to a game, but their last game that really shone was Borderlands 2. It's been a downward slope since then either with their own games or games they just publish. Such a shame.
Borderlands 3 did have _some_ improvements (though certainly not in the story), but it absolutely reeked of undercooking. The netcode in that game is a bigger trashfire than this RoR2 update. Works as intended maybe 5% of the time, which is kind of a big issue for your multiplayer-focused game.
An important detail to remember about WHY the game broke as bad as it did is that before this dlc came out, the console version and pc version of the game were completely different and handled in different ways and updated at different times. Gearbox said that they were going to "merge the codebases" between the two versions to get everybody's ror2 to be the same. The problem is that they didn't seem to "merge" as much as "replace" the pc version with the console version. The console version has always been buggier and of lower quality than the pc version and after the dlc came out, so many (but not all) of the bugs that happened on pc were bugs that were already known to happen on console version. So at the end of the day, they downgraded all pc players to console version while also breaking that version beyond belief.
For about 15 years now I've been thinking that no company in the industry knows wtf they are doing, and about all good games we have gotten were just luck and companies can't replicate them
An absolute shame ... This is a game i 100% recommended when it was owned by Hopoo, but after i heard they sold the IP to gearbox, i just lost all hope. Didn't even care about the new DLC, i knew it was going to stink. Still got boned considering the update applied to the base game as well...
Yo. I've been watching streams and following the controversy, but I haven't downloaded DLC or even played since base since DLC. I did NOT know that it broke base game without update!! Is that true? I thought you could downpatch. Wouldn't that mean games that haven't been udpated still work? I guess I'll have to play...
the fact most if not all new items are for tanking damage, in a game where you get 1 shot the more further you go in a run, it's clear proof Gearbox doesn't understand how this game works.
Gearbox also betrayed Sega by using the funds that they were given to create Borderlands and then squirted out Aliens: Colonial Marines to avoid getting sued. I don't know why anybody would trust them after that.
Have you heard of that little game from a beloved franchise: HOMEWORLD 3? One of Gearbox's greatest hit at (check notes) *37% positive reviews* on Steam.
Thankfully the team was able to fix the issue of physics being tied to frame rate within a week, and more fixes have come out every few days. The speed it was fixed does at least make me believe them saying it was an accidental change caused by an error.
I'm friends with Ghor, the head programmer of ROR2 (he's got an item ingame, Ghor's Tome). His reaction to the new DLC was "What the hell have they done to my code!?"
@@bigman2200 each of the core devs have an item related to them in some way, paul has his goat hoof, duncan has dios best friend (dio is the namr of his cat), ghor has his tome and i think the guitar is meant for chris
I still dont understand how people find Borderlands fun at all, it is just such a mediocre game to me. Borderlands 2 was pretty cool, but its so easy for people to hack or cheat or dupe that online play is just boring.
For me, the main problem was not so much how bad the DLC was, despite how bad some of the items are even when stacked, but how deliberately they went back to ruin the game after finishing Survivors of the Void. The state they left the game in after launching Seekers of the Storm is honestly unacceptable. I'm not sure if they layed off the team that was working on Survivors of the Void or what, but they already had experience to tell that the game ran perfectly fine without tinkering with the code to such a degree that beginner level problems arose. Those problems are still around even now, and at this point I'd rather just downgrade the game to play the version before SoTS' release.
The longer gearbox goes on, the more i begin to wonder if borderlands 1 and 2 were just massive flukes that hit the probability chance of being successful one after another
I told several of my friends RoR2 was d34D the day Gearbox closed the deal. Some of them even stopped hanging out with me... I wonder what theyre thinking rn.
the music maybe good but we must not to forget to mention the person chris christodoulou who does the ost for risk of rain 1 & 2 he copyright strikes anyone & everyone who uses his music in their videos without warning or contact & lies & says he needs the money there was a youtuber who did a risk of rain like mod for dark souls & there were a few other youtubers who did full ost stuff too & were copyright striked & he's rude about it too damn shame too because i love these games & their music but after seeing & hearing all that i've never buy anything risk of rain related again
>& there were a few other youtubers who did full ost stuff too Why would anyone do full ost of RoR 1/2 when Chris himself posted them on youtube? Of course he has every right to strike them down. No clue about other cases, I'd have to see the details.
@@xcybitt721 i am afraid i don't have proof nor the names of the youtubers i only know one of the youtubers did a dark souls mod that had made it like risk of rain that youbuter was talking about it that is all ik atm i am sorry i don't have any links or sources to back this info up
@@Notivarg uh? video game preservation clearly? ik The Archaeologist Of The Lost Music is one who loves video game ost preservation And it is important to preserve the things you love
Welp, here's hoping other indie devs learn from this and won't sell out. Had i known this would happen i wouldn't have bought the game, but hey, it wasn't even published by gearbox at the time.
The Brain Drain strikes again! It feels like the big publishers are unwilling to keep or even unwilling to court talent that actually knows how to make games anymore.
So I bought the DLC seekers of the storm cause I was fiending for some fresh items in ROR2 and greatly enjoyed the void items (plasma shrimp, my beloved). The recent reviews said most of the launch issues were fixed, so I figured how bad could it be? It is bad on a fundamental level. Gearbox is both creatively bankrupt and doesn't really give a fuck about ROR2. I'm convinced they bought the game because they're in dire straits and needed something good to put some cash in their pocket. All of the new halcyon stuff they added looks very eridian. Naturally, the new enemy types are gold because randy is a child and must make everything shiny and gold. The new enemy types spawn at random, instead of having an interesting event or mechanic that infects them. The gold effect looks really ass, like melted cheddar cheese. As for the new enemies, it's another page taken out of Borderlands. I saw a pseudo-thresher that was animated by a five year old and that was actually the point I refunded this 15$ mistake. In fact, everything they added that is animated looks so janky its insulting, and it contrasts heavily with how nice the movements on all the base game monsters are. I only saw the new survivor that you get for just buying the DLC, and I never played her so I can't comment on if she is fun or not but I will say she looks extremely generic and does not fit with the other survivors at all. All the other survivors are mostly flat colors and here comes gearbox to take a sledgehammer to the games aesthetic. The new items are boring in all regards, don't fit appearance wise, shitty un-creative names, even more cryptic descriptions with even less bearing on what they actually do etc etc How entitled do you have to be to snatch up a unique, successful game to then saddle with your half assed, no thought put in or fucks given DLC, and then charge more for it than the previous DLC that was actually good? I liked BL2, tolerated BL3 for the gameplay, but I will never pay for anything with a Gearbox logo on it again. Fuck you randy!
The new survivor really boggles my mind the more I think about it. It's like they didn't get the memo. All the other survivors are just that, survivors. They have a couple of tools and gimmicks to keep them alive but other than that they are just people. Then we have some tumblrinas self-insert siren with magical powers. Yucky
I know some people have surmised that because Gearbox where the ones who handled the console porting, that they went and built this entire DLC based on said version, which is why the latest update has effected code in the base game. We can presume that they're attempting to unify all the versions of the game. Not saying this a negative or a positive. It seems like a reasonable thing to do but also weird to go out of your way to replace existing, very good code, with less good code.
9:58 I'll be honest, the general response to S2 amongst the community that I group watched it with was overwhelmingly positive. People were consistently excited for new episodes, the reactions to key plot points was good. I liked season 1 and season 2 was quite enjoyable as well.
Sort of like when a company lays off their developers. Higher new developers straight out of college. Then have them work on a live service game, and try to rest on the laurels of the previous developers ( that were fired for reasons).
I bought the dlc ona discount and honestly, after a patch, having a pretty good experience so far. Especially after the patch. The only major bug I've really encountered is infinitely applying regeneration thing. And if the devs keep fixing and patching things, hey, that's even better. Ye some of the new items kinda suck, but hey, shredder fodder never hurts. It's not like the base gamw doesn't have some useless junk. (Steak, bungus for most charscters, etc )
So something that was not mentioned (probably cause the video was in the middle of being made) Risk of Rain has had a patch, and the bugs (except for a few smaller ones but they wanted to get something out ASAP) have been fixed! Overall I think I would like this better than Survivors of the Void IF they fix some of the balancing issues with two of the white items. But that's like... all that's REALLY bad, I have faith the Hopoo made the right decision even if the Take Two acquisition made it worse.
btw the patch was made over 3 days ago, essentially making a good amount of this video literal misinformation even if it was being made before the patch, I would just not upload, or at least edit out the parts that have been outdated...
I have actually thought about making an experimental game that revolves around changing framerates. the issue is: not every player is going to hit certain FPS that might be needed for some puzzles, unless you make your game extremely simple, and even then, what about the edge cases?
Correct me if I'm wrong but I'm pretty sure Unity's Time.deltaTime will return a different value depending if it's indexed from the Update function or the FixedUpdate function so this code shouldn't be wrong... The issues the game is experiencing may be coming from somewhere else. 4:45
Sadly, once I knew that Seekers was published by Gearbox the Colon Marines Aliens game flash backs had me running for the throne. Sort of flad that a lot of Hopoo is working for Valve now tho .
sounds like a terrible fate to me.....working for the worst studio in gaming.... mighty bold claim there seeing as many studfios are the worst now..... ye he hess
for those of you who dont use Unity, whats shown at 4:40 is something people do their very first week in the engine before they have any idea how anything works at all. FixedUpdate runs on a FIXED time stamp that is REALTIME and representative of reality. Time.deltaTime is the time it took the computer to completely process and render the previous frame, NOT realtime, and actually literally just the time it took for the standard "Update" loop to occur as the normal Update loop is always fps related. anyways, basically they chopped up half the engine and literally threw a wrench at the "Order of execution for event functions" diagram and structure created by the people at Unity 3D.
Randy Pitchford is like the biggest "friend of the show" you absolutely don't want to show up because he'll just make bad jokes and do bad magic tricks lmao
They fixed a lot of bugs. But even if they fix ALL of them, it's still a scam. I'm never buying a gearbox product anymore. There's almost no content at all if you remove the stages, and the little content there is is pretty bad. And this IS the game. The enemies, the items, the survivors, the stage bosses, these are the game. No new stage bosses, incoherent survivors, 3 new enemies, no new stage boss and the items actually make the game worse.
It’s foolish ror2 is fine, people be acting like it was perfectly balanced before even tho u could insta kill as many bosses as u wanted with the blunderbuss for gold items in the first dlc. The new maps and sheit are cool I don’t get the raging hate
"I know that if 'Bellular News' changes drastically for the worst it will be obvious", what a shame that it's become so blatant what the 'games industry' represents now compared to its beginning.
My biggest gripe post patch is that the physics feels off still. Things fly too far or not far enough… but the patch made the game playable again and that is the only first step that matters in my book, everything else can be patched slowly.
its so funny how sour this aged blind hatred is worse than blind faith the company may be bad but your hatred goes deeper than that you also hate the dev team for risk for no reason shameful
Unfortunately, a lot of games with locked framerates have their physics tied to the framerate as this is the easiest way to program. This means that if a game has fixed FPS even if you unlock it somehow which is fairly easy most of the time you still can't do anything with it if you also uncouple the framerate from the physics which is a lot more work.
I feel like it's pretty clear that their internal QA is either nonexistent or severely lacking. Some of the bugs I've read about should have been caught pretty much day one if anyone who was familiar with the game was doing play testing.
You can definitely see the influence this game has on Valves new 3rd person moba, Deadlock. I definitely see why they bought out the dev team, there’s a lot of overlap.
Poor guy should have just stuck to magic tricks on Hollywood Blvd; might have actually managed to not fail at something over the same 12-year time span.
honestly, this is a little late from my experience the update and dlc werent as bad as discourse makes it seem, but it was an unacceptable delivery due to the amount of bugs introduced
Yeah, and the introduction of the console codebase was a good move because now there's true parity. People doomposting about this whole thing were majorly clowning.
@@thechaddingo2677 Bugs which they've already started to patch quite effectively. I'm not defending the game's state, but everyone going around calling RoR2 "dead" are the smoothbrains here. I would rather Hopoo be working on the game, but I've not lost faith that Gearbox can fix things up. The release of the DLC also came on such short notice, my theory is that they were pushed back 2 months on the deadline and forced to release it in this state. I do not blame the devs for the DLC's lacking polish, although I do still blame them for the lackluster design choices that probably shouldn't have made it past the cuttingroom floor (twisted elites, on-damage items with a % proc chance, and items like warped echo that would've suited better as a lunar item)
I totally agree without a specific insight to within the development team it can be unfair to say "no competent dev would make it that way" but it IS totally fair to ask "how did this mistake make it all the way to final release"
i'm happy with the newest patch tbf but i hope they do keep fixing stuff and buff chef and rebalance some of the garbage items as well as the new boss.
It seems like the quality of programmers across the board in the industry has absolutely plummeted as the demand and size of the medium has increased. It feels like companies are just grabbing coders straight out of college or as cheap as possible, and outsourcing them too which leads to every new game just being complete messes
@durrclips746 it's not the programmers. Programmers made baldur's gate 3. They made space marine 2. It's the PUBLISHERS. THEY do nothing these days and take more and more for it. 20 years ago, a publisher made sure that a working disc was created, packed, shipped and stocked in stores across the world on the same day....What do they do TODAY? Digital distribution, day one patches, broken servers for multi-player, or even SINGLE-PLAYER with authentication requirements....
@@Khasym It's also the fact that a brand new team came in to pick up the slack. You'd be fooling yourself if you think everything would remain the same. I'll still blame the original devs for cashing out. They effectively kicked Risk of Rain right into the trash can when they sold it.
@@sivasankar2784 Nah man, this looks junior programmer/system/software engineer for some of the examples that was displayed. Could be solved fairly easily with applicable training (and probably not getting rushed with little senior dev doublechecking from above). People need to get practical experience and need to get a start somewhere. DEI probably had 0 to do with this and its honestly a tiring thing to charge out at anything that goes wrong.
You say the content was pushed out too early, people have said it was undercooked... The thing is it's been 2 years since the last DLC, for a unity game with 100s of mods. This dlc has been in development for a long time, and if 2 years wasn't enough to get it together than I think it's a skill issue. Gearbox probably gave it to a group of inexperienced interns in the office to develop. The new character designs are really poor imo. The animations on the monk look awful, and Chef doesn't even have legs anymore.
There’s praise to be given as they fixed most of the major bugs and issued an apology pretty quickly. But that doesn’t excuse the 2 year wait for mid content at best and the buggy release which there’s no way they didn’t know about. I don’t understand why it wasn’t just delayed until it was actually ready. It’s a DLC to an already popular game, what’s the rush???
As an out of work Unity dev, that code made me angry. I can't get a callback or interview to save my life, but some bozo was paid to tie the tick rate with the frame rate. I know how bad the tech industries hiring practices are, but good god how did this get past people who are supposed to be professionals.
► Enjoy games, without the bs: bellular.games
Gearbox really have the reverse Midas touch - Everything Randy touches turns to shite
He has the Burger King touch. Everything he touches turns to grease.
Aliens: Colonial Marines anyone?
Homeworld 3
@@Y0uTubeCommentPoster no, everything he touches gets grease on it, gumming up the works.
Can we really expect anything else from a company made and run by a guy who made all the bad maps in DOOM('93)?
I rang the death knells of RoR2 when Hopoo announced they were selling to Gearbox, and my friends called me crazy.
same, they told me that we should wait before judging their work. I already anticipated their slop and thats what RoR2 players got lmao
People need to learn their history
Less tapped-in gamers are willing to give the benefit of doubt and drop their standards.
Those of us that have been watching these failures with companies know what they're capable of- and call them out ahead of time. And I would have done the same thing had I known Gearbox got Hopoo. Magic Man Randy is a blight on gaming as a whole.
Like gearbox did anything good the past 10 years
What are those friends
@@thagomizer8485 is it...Battleborn? I feel like it's Battleborn
Man, I have never stopped hating Randy Pitchford.
@@EarnestWilliamsGeofferic The man is the poster child for slimy, skeevy game dev. He's the embodiment of the thin skinned too
I think Randy is trying his hardest to become Gabe Newell, physically and mentally, but everyone else knows he's just an imposter who believes Randy is a great magician, but we all know Gabe is the true Wizard.
Seriously why did people like him again?
@@casedistortedGabe it's quite literally a genius, and he's humble as fuck.
The current plague of the gaming industry is that somehow it has become the norm to release products with major known bugs and issues with expectancy to patch it after release and fix bugs in future updates.
Imagine going to a car dealership, and buying a car that's missing one of the wheels, only has one seat installed with bolts for the rest in place, one of the doors is glued shut, and the passenger window is just a MDF board. No sane person would buy such a product.
If you buy a game and then realize that it's an unfinished buggy mess, just refund as fast as possible. A decision was made to release this mess as a product. Same as you do for the car above, don't waste your money and your time.
Ya the plauge of "shippable" bugs.
I like the car allegory. Really helps you visualize just how weird it is that this is acceptable even on a legal level.
Piracy exists.
its is because they care way more about having the "right politics" so they can insulate themselves from any and all negative feedback, even about their crap product.
Is it even worth pirating a broken game?@@IncognitoActivado
"Sir! The reviews are coming back on Steam and people are upset about them. What should we do?"
Randy: "Well the best thing we could possibly do is take the game off of Steam. No Steam? No Steam Reviews."
"...sir? Wouldn't that alienate our player base and hurt sales?"
Randy: "BuT I hAtE vAlVe!!!"
Randy doesn't hate Valve, he idolizes Gabe and is trying to become him, physically. Just look at his most recent haircut ffs..
@@casedistorted Wait until Randy finds out Gabe actually cares about the players. The switch up is gonna be fucking _crazy._
Gearbox is up there with EA, Ubisoft, and Activision in never touch again status for me.
What a shame
JC Denton: what a shame, he was a good man
[after having killed the man himself]
Where would you put sony, sega, nintendo, and microsoft?
just curious
@@sonoda944 I dont own a switch nor really plan to. Sony? Not as much anymore. Same with Microsoft, but they are "shaky ground" tier to to speak
@@sonoda944 sega is meh
they do a lot of shitty stuff but their recent games are pretty good
Why do you folks keep forgetting Warner?
Gearbox: it's like Schroedinger's box except you know everything inside the box is shit.
Turns out Gearbox’s team is smaller than Hopoo was when they were working on ror2. It doesn’t excuse anything but it is weird to see
Just pirate the original version of the game.
@@IncognitoActivado what are you talking about
@@tarantulahank8537 What I said.
@@IncognitoActivadoWhat you said was stupid.
@@giggidygoblin No, not really.
How greasy Randy Pitchford is?
Never trust a magician, their trade is deception
so greasy a wendy's wouldnt serve him to ya.
So greasy they wouldn't let him on the set of Grease for being a floor hazard
All of BP's oil spills have been less of a mess than Randy.
On a scale of 1-10?
20
quick note about how compilation works: you don't get weird compiler bugs where only sometimes in the build does the physics tick get bound to the frame update. That's a code problem. Or a threading setting, which would be configuration. But you don't just "oh no! The build we submitted to steam was from a bad CI run where the physics accidentally'd on the same thread as the UI!"
Yea. I second this as another developer. While I haven't ever worked in Unity, blaming the compiler for "somehow combining two separate functions and sets of variables into one" is absolutely ridiculous. No sane compiler implementation would ever do something like that. So unless someone came up with some black magic parameters to pass to the compiler, the more likely story is that they just screwed up the code themselves via regular incompetence, and lying about it.
If there were a bunch of ifdefs spread across the codebase, they could easily end up with mangled logic after a bad merge. Incompetence indeed, and something that isn't so obvious during testing, especially if you run the game with vsync for example.
@@PurpleVidaar not to be that guy, but mangled logic after a bad merge is still a code change, so not CI's fault.
@@lcarsos yeah man had you read my comment you'd notice me mentioning "incompetence indeed" in reference to the fact this was caused by human error.
Gearbox is so out of touch with Risk of rain, They added an item that make your character take reflect damage when attacked the enemy. It would be fine if only the enemy doesn't have life 10-20 times your hp so that mean not only it's not useful it will kill you faster than the boss. Also the enemy attack much faster with high framerate.
@@IncognitoActivado That wasnt the point of the comment. I havent played the game, but judging from that description of reflect damage i wouldnt even want to pirate the game.
@@CentreMetre the game is very good I would just down patch to survivors of the void, sadly gearbox is just notoriously shit at everything they try
Even worse: it only has a CHANCE of occuring. It's not even guaranteed to happen.
@@AC-ut3nk Hopoo has also added shitty items and those bugs have been patched. You guys would have hated whatever they put out regardless. Pipe down
There's already an item that do almost the exact same thing and it's guarantee too.
I think gear box got big heads after boarderlands 2 and thought tgey could do no wrong.
@@Mike-zb8cd Yet have done nothing but wrongs since Borderlands Tps
BL2 is literally the only good game gearbox has ever put out
@@stefani.5737 That was made by 2k Australia. The claptrap DLC was made by gearbox which was why it was so good, basically this meant until Bl3 gearbox had big hype.
I think the core problem is that Gearbox really needed to HIRE MORE DEVS. Apparently the dev team working on this DLC was smaller than Hopoo. That’s like a handful of people. It’s clear that Gearbox higher ups really only care about the IP’s name and want to try and ride its success kickstarted from the previous installments. If they cared about RoR2 as a game, they would’ve hired more talent to make better content. To give props to the current devs tho, the level designer really knows what they’re doing.
That's the really frustrating part. They think that they can gain success from an IP without putting in any work. "It's a money printing machine!" Not if you let the machine fall into disrepair. But they're all corpo dolts, so they won't learn any lessons from this.
A DLC's dev team should typically be smaller than the OG dev team, typically, since a DLC is typically a) smaller and b) already has a lot of base functionality already there. Obviously, there are factors that can change that, like just how much the expansion adds and how much time there is, but regardless, a dev team for an expansion being smaller is the norm.
@@Axterix13 Fair point about team size. But the dev team still needs to be competent. Combining fixedTimeDelta and timeDelta into one, without realizing one is for the framerate and one is for the physics is pretty inexcusable for a game dev. Blaming the compiler instead of their own bad code though is just laughable though, especially after reading the modders' messages about the code.
@@Axterix13If my sources are correct, there were like 5 devs working on the DLC. With the amount of work that I would think needs to be put into everything we expect to come from a DLC for Risk of Rain 2 at this point (New complete survivors, new enemies, new bosses, new stages, new items, new final boss, new gamemode, new music) that does NOT seem like enough manpower to accomplish it in a 2 year timespan alongside the code-base revamp they had planned. They needed more help.
All I have to say is: Randy Pitchford, the grease elemental he is, had the gall to compare himself to THE BEATLES.
Not everything's going to be a hit, but Gearbox hasn't gone above lukewarm since Borderlands 2 at best. That was almost 12 years ago. They've had nothing but middling successes to absolute flops since.
The only way he's like the Beatles is that, like John Lennon, he thinks he's more popular than Jesus.
@@RookMeAmadeus Randy is Yoko Ono
@@zechlape5826 That is absolutely evil and repulsive. I wish I'd thought of it earlier.
Also saying the Beatles had a 25% hit rate is absolutely baffling.
The first game I made in high school was unintentionally tied to the frame rate and I learned my lesson then, why haven't these full time pro devs learned it?
The Space Invader lesson.
I learned about tying things to framerate in hour 1, day 1 of a Python coding book once I got to the point of actually working with the code outside of general code structure lessons, before I'd even made anything playable. It's like the safety training you get before operating heavy machinery; *nobody ever does this.* I did hear tell that the team were used to Unreal and assigned to work on a Unity game, but not even that can explain this to me.
The only thing I can possibly think of is that they were having difficulty getting new features or console parity to work whatsoever and somehow, this jury-rigged band-aid laid over top of an infected wound was sufficient to at least get it across the finish line in a (somewhat) playable state by their deadline.
@@MediaMunkeeAbout the only way that makes sense, "don't worry about it, we'll force a 30 or 60 frame lock"
laziness and habit. Some bad game devs still do it for some reason (I assume out of complacency and all those fancy words).
1:35 it should be noted that prior to all of this, Risk of Rain 2 had a rating of "Overwhelmingly Positive"
Even if the DLC wasn’t buggy as hell (new patch introduced some new ones too) it would still offer significantly less content than SOTV, and worse content too. Seekers added 2 of the best items we’ve ever seen, and 8 of the worst ones.
I can see what they were going for with some of the items but god dammit why did they make most of them on hit items. It's almost like this game is one where you aren't meant to take damage. Also War Bonds...
how is it less content than sotv, SoTV launched with a gamemode that was not tested and basically didn't work, a bad boss nobody ever did, a mere handful of the most broken and imbalanced items hopoo ever made, and 1.5 new survivors (because voidfiend still feels unfinished). in new maps alone, SoTS beats sotv. it also doesnt interfere with the core loop of the game like SoTV did, void seeds still feel awful to encounter.
@@Nephutis finally someone agrees with me!
I feel like the entire community looks at Hopoo with rose-tinted glasses and thinks that the gearbox devs are the anti-christ who have come to burn their crops and steal their grandma.
RoR2 is buggy and the new devs aren't perfect, but RoR2 has always been buggy and Hopoo wasn't perfect either. Everyone needs to be patient and support the devs.
Oh SOTV was buggy and modding was broken for a good while, but it was playable. Xbox couldn’t even play the game or deletes your save file for trying to play with another friend locally. FPS wasn’t tied to the combat director, damage taken, animation speed, physics and more. We got 12 new items that bloated the item pool instead of a new tier that twisted the ones we had (granted unbalanced like needletick lmfao). Chef and False Son feel unfinished too so it’s more of 1 95% completely survivor and then 2 half baked modded ones. New enemies feel more like concepts than final (especially halcyonite) and the new elite types are just not even designed. The first time I encountered the new elite it caused a crash (for all 3 players) because it started an infinite feedback loop because I had twisted echo and razorwire.
Not to say it doesn’t have its merits, the stages are fantastic and the music is never in doubt. The boss feels fun albeit unbalanced, and the new shrines are fun. It’s still risk of rain.
It’s not that its bad, it’s just unrefined and at the same price as the last one.
@@nacrova6111 console being in a near unplayable state isn't a new thing, hopoo left it to languish for years, gearbox introduced the worst bugs ever, but they also have already fixed more things than hopoo EVER did.
It's too bad that Randy's lost cousin, Tim Executford, never ended up in charge of getting things out the door.
Counting the fact that they seemingly unmade Risk of Rain into a bad game, Gearbox's library now includes -1 good games
They fixed it with a patch though
@@Paradox1012 It shouldn't have happened to begin with. That's the problem. People who share your sentiment are the reason companies became emboldened to be shitheads.
Splinter cells physics was tied to framrate. My new 3d card sent enemies to the moon.
Just Randy Pitchford things, completely normal phenomena.
@@Xport9 good pfp
Ever since BL3's main story had our group rolling eyes the whole time, no more Gearbox products.
You're very, very wrong. They could have fixed Risk of Rain 2 in just an hour if they wanted to. A rollback is easy.
@BellularNews The one major thing you did not speak about is that in bigger development houses there is a vetting process where more experienced and senior developers work on most important IPs. Risk of Rain 2 is an IP that is going to see a fair amount of development churn, where newer developers get put on it and as a result the developers that made Survivors of the Void with the original Hopoo developers during the transition period are for the most part NOT the developers that worked on Seekers of the Storm.
Tieing your physics engine to framerate is a first year game development lesson taught in college. Only someone NOT trained in game design would make that mistake.
Physics glitches tied to the frame rate? Okay, that was understandable twenty years ago when physics engines were relatively new technology. These days, it's just inexcusable.
Yea, even games like GTA 5 has things like this, physics and physics bugs ties to framerate used in speed running, and fallout 4s loading time is tied to framerate. Completely stupid.
They claimed it was a compiling issue, and seeing as it was fixed in just over a week something must've gone terribly wrong-- if it were an engine issue, it would've taken quite a bit longer. Not an excuse for the state the DLC released in, but I think it's important to acknowledge that the FPS bugs are old news and are already patched.
@@gammaboy4568 Based on the modders' discord messages though, it seemed like they merged 'fixedTimeDelta' and 'timeDelta' into one function/variable, without realizing that one was for the frame rate and the other is for the physics time steps. So sounds like it was a code issue, not a compiler issue. Seems like they are just trying to sound less incompetent by saying "Fixed some obscure compiler bug" rather than "Fixed code we broke because we don't know the basics about what we are doing". That would also explain why it was fixed so fast, as one person who has half a clue what they are doing can revert parts of the code to the previous working versions with git history.
@@JohnSmith-xv1tp With those levels of competence on display, it's a minor miracle they even _have_ version control
@@aegisxor it was due to switch port optimisation
It's such a shame. Gearbox was at one time a company that was seen as a positive when attached to a game, but their last game that really shone was Borderlands 2. It's been a downward slope since then either with their own games or games they just publish. Such a shame.
Imo wonderlands were fine. ts not bl2 good, but at least its more tolerable than bl3
Remember Alien: Colonial Marines? I do.
Borderlands 3 did have _some_ improvements (though certainly not in the story), but it absolutely reeked of undercooking. The netcode in that game is a bigger trashfire than this RoR2 update. Works as intended maybe 5% of the time, which is kind of a big issue for your multiplayer-focused game.
I'd say the OG dev is at fault for selling to a known awful publisher.
An important detail to remember about WHY the game broke as bad as it did is that before this dlc came out, the console version and pc version of the game were completely different and handled in different ways and updated at different times. Gearbox said that they were going to "merge the codebases" between the two versions to get everybody's ror2 to be the same. The problem is that they didn't seem to "merge" as much as "replace" the pc version with the console version. The console version has always been buggier and of lower quality than the pc version and after the dlc came out, so many (but not all) of the bugs that happened on pc were bugs that were already known to happen on console version. So at the end of the day, they downgraded all pc players to console version while also breaking that version beyond belief.
For about 15 years now I've been thinking that no company in the industry knows wtf they are doing, and about all good games we have gotten were just luck and companies can't replicate them
An absolute shame ... This is a game i 100% recommended when it was owned by Hopoo, but after i heard they sold the IP to gearbox, i just lost all hope. Didn't even care about the new DLC, i knew it was going to stink. Still got boned considering the update applied to the base game as well...
Yo. I've been watching streams and following the controversy, but I haven't downloaded DLC or even played since base since DLC. I did NOT know that it broke base game without update!! Is that true? I thought you could downpatch. Wouldn't that mean games that haven't been udpated still work? I guess I'll have to play...
the fact most if not all new items are for tanking damage, in a game where you get 1 shot the more further you go in a run, it's clear proof Gearbox doesn't understand how this game works.
Gearbox also betrayed Sega by using the funds that they were given to create Borderlands and then squirted out Aliens: Colonial Marines to avoid getting sued. I don't know why anybody would trust them after that.
No Randy Bitchford, the Beatles did not have a 25% hit rate. Out of 22 singles released 20 tracked at #1 on the UK charts, making for a 90% hit rate.
I wouldn't mind if it was only fucked if you had the DLC active. The fact that the base game and other DLC are fucked too is atrocious.
Have you heard of that little game from a beloved franchise: HOMEWORLD 3? One of Gearbox's greatest hit at (check notes) *37% positive reviews* on Steam.
Thankfully the team was able to fix the issue of physics being tied to frame rate within a week, and more fixes have come out every few days. The speed it was fixed does at least make me believe them saying it was an accidental change caused by an error.
I'm friends with Ghor, the head programmer of ROR2 (he's got an item ingame, Ghor's Tome). His reaction to the new DLC was "What the hell have they done to my code!?"
me when i lie on the internet for attention
@@heyitsFluxxy I've known him since 2018, before ROR2 came out. We played on a TF2 comp team together called Bad Time. Our team logo was Sans.
that's so sick I never knew ghor's tome was named after someone
@@bigman2200 each of the core devs have an item related to them in some way, paul has his goat hoof, duncan has dios best friend (dio is the namr of his cat), ghor has his tome and i think the guitar is meant for chris
me when i lie and ragebait on the internet for attention
Ignore Fluxxy. TacoTown is correct.
I don’t understand how gearbox is still afloat
@@sir_arsen probably only surviving off of borderlands
Definitely Borderlands.
This proves Borderlands 4 will be terrible.
Nice profile pic
I know what you are
I still dont understand how people find Borderlands fun at all, it is just such a mediocre game to me. Borderlands 2 was pretty cool, but its so easy for people to hack or cheat or dupe that online play is just boring.
@@grundged borderlands 3 did that already. this just solidifies it
For me, the main problem was not so much how bad the DLC was, despite how bad some of the items are even when stacked, but how deliberately they went back to ruin the game after finishing Survivors of the Void. The state they left the game in after launching Seekers of the Storm is honestly unacceptable.
I'm not sure if they layed off the team that was working on Survivors of the Void or what, but they already had experience to tell that the game ran perfectly fine without tinkering with the code to such a degree that beginner level problems arose. Those problems are still around even now, and at this point I'd rather just downgrade the game to play the version before SoTS' release.
The longer gearbox goes on, the more i begin to wonder if borderlands 1 and 2 were just massive flukes that hit the probability chance of being successful one after another
It's crazy how you still years later have this inability to look into an actual scenario and find out what's going on
I told several of my friends RoR2 was d34D the day Gearbox closed the deal. Some of them even stopped hanging out with me... I wonder what theyre thinking rn.
the music maybe good but we must not to forget to mention the person chris christodoulou who does the ost for risk of rain 1 & 2 he copyright strikes anyone & everyone who uses his music in their videos without warning or contact & lies & says he needs the money there was a youtuber who did a risk of rain like mod for dark souls
& there were a few other youtubers who did full ost stuff too & were copyright striked & he's rude about it too
damn shame too because i love these games & their music but after seeing & hearing all that
i've never buy anything risk of rain related again
@@Dream_Team332 do you have proof? Just wanna know more really.
>& there were a few other youtubers who did full ost stuff too
Why would anyone do full ost of RoR 1/2 when Chris himself posted them on youtube? Of course he has every right to strike them down. No clue about other cases, I'd have to see the details.
@@xcybitt721 i am afraid i don't have proof nor the names of the youtubers
i only know one of the youtubers did a dark souls mod that had made it like risk of rain
that youbuter was talking about it that is all ik atm i am sorry i don't have any links or sources to back this info up
@@Notivarg uh? video game preservation clearly?
ik The Archaeologist Of The Lost Music is one who loves video game ost preservation And it is important to preserve the things you love
@@ReporterDav It is preserved, on the author's youtube channel. If he ever takes it down, you'd have a point, but not now.
IIRC they actually made patch to fix it!
It made final boss immortal.
Welp, here's hoping other indie devs learn from this and won't sell out. Had i known this would happen i wouldn't have bought the game, but hey, it wasn't even published by gearbox at the time.
“I like Halo. I’m in pain.”
It really does suck to watch corporatized game studios absolutely destroy Everything you used to play and enjoy.
The Brain Drain strikes again! It feels like the big publishers are unwilling to keep or even unwilling to court talent that actually knows how to make games anymore.
Gearbox has been running about with a Death-Touch for a while now, haven't they? Absolute shame to hear, then personally see, what they did to RoR2
Randy Pitchfork, rallies up and burn everything to the ground.
So I bought the DLC seekers of the storm cause I was fiending for some fresh items in ROR2 and greatly enjoyed the void items (plasma shrimp, my beloved). The recent reviews said most of the launch issues were fixed, so I figured how bad could it be?
It is bad on a fundamental level. Gearbox is both creatively bankrupt and doesn't really give a fuck about ROR2. I'm convinced they bought the game because they're in dire straits and needed something good to put some cash in their pocket.
All of the new halcyon stuff they added looks very eridian. Naturally, the new enemy types are gold because randy is a child and must make everything shiny and gold. The new enemy types spawn at random, instead of having an interesting event or mechanic that infects them. The gold effect looks really ass, like melted cheddar cheese.
As for the new enemies, it's another page taken out of Borderlands. I saw a pseudo-thresher that was animated by a five year old and that was actually the point I refunded this 15$ mistake. In fact, everything they added that is animated looks so janky its insulting, and it contrasts heavily with how nice the movements on all the base game monsters are.
I only saw the new survivor that you get for just buying the DLC, and I never played her so I can't comment on if she is fun or not but I will say she looks extremely generic and does not fit with the other survivors at all. All the other survivors are mostly flat colors and here comes gearbox to take a sledgehammer to the games aesthetic.
The new items are boring in all regards, don't fit appearance wise, shitty un-creative names, even more cryptic descriptions with even less bearing on what they actually do etc etc
How entitled do you have to be to snatch up a unique, successful game to then saddle with your half assed, no thought put in or fucks given DLC, and then charge more for it than the previous DLC that was actually good? I liked BL2, tolerated BL3 for the gameplay, but I will never pay for anything with a Gearbox logo on it again. Fuck you randy!
The new survivor really boggles my mind the more I think about it. It's like they didn't get the memo. All the other survivors are just that, survivors. They have a couple of tools and gimmicks to keep them alive but other than that they are just people. Then we have some tumblrinas self-insert siren with magical powers.
Yucky
What's annoying is even if you fix the bugs, the 2 new elite types are so staggeringly stupid they ruin the game by themselves
I know some people have surmised that because Gearbox where the ones who handled the console porting, that they went and built this entire DLC based on said version, which is why the latest update has effected code in the base game. We can presume that they're attempting to unify all the versions of the game. Not saying this a negative or a positive. It seems like a reasonable thing to do but also weird to go out of your way to replace existing, very good code, with less good code.
9:58 I'll be honest, the general response to S2 amongst the community that I group watched it with was overwhelmingly positive. People were consistently excited for new episodes, the reactions to key plot points was good. I liked season 1 and season 2 was quite enjoyable as well.
Sort of like when a company lays off their developers. Higher new developers straight out of college. Then have them work on a live service game, and try to rest on the laurels of the previous developers ( that were fired for reasons).
I bought the dlc ona discount and honestly, after a patch, having a pretty good experience so far. Especially after the patch. The only major bug I've really encountered is infinitely applying regeneration thing.
And if the devs keep fixing and patching things, hey, that's even better.
Ye some of the new items kinda suck, but hey, shredder fodder never hurts. It's not like the base gamw doesn't have some useless junk. (Steak, bungus for most charscters, etc )
You have encountered other major bugs, you just didn't notice. The director is bugged on stage 3+ to spawn way more elites for example
So something that was not mentioned (probably cause the video was in the middle of being made) Risk of Rain has had a patch, and the bugs (except for a few smaller ones but they wanted to get something out ASAP) have been fixed! Overall I think I would like this better than Survivors of the Void IF they fix some of the balancing issues with two of the white items. But that's like... all that's REALLY bad, I have faith the Hopoo made the right decision even if the Take Two acquisition made it worse.
btw the patch was made over 3 days ago, essentially making a good amount of this video literal misinformation even if it was being made before the patch, I would just not upload, or at least edit out the parts that have been outdated...
smaller bugs like elites being spawned almost twice as easily on stage 3+ lol
Take 2 really has a talent for taking successful IP and dragging it through the mud.
19:30 the Titanic analogy there goes hard
It didnt work on ps5 for 3 full days. Literally no excuse for that shit
"I like halo, I'm in pain." is a hell of a quote 🤣
I have actually thought about making an experimental game that revolves around changing framerates. the issue is: not every player is going to hit certain FPS that might be needed for some puzzles, unless you make your game extremely simple, and even then, what about the edge cases?
Correct me if I'm wrong but I'm pretty sure Unity's Time.deltaTime will return a different value depending if it's indexed from the Update function or the FixedUpdate function so this code shouldn't be wrong... The issues the game is experiencing may be coming from somewhere else. 4:45
Yes, I have tested this in the past. Time.deltaTime will return the fixed delta time during a fixed update.
Sadly, once I knew that Seekers was published by Gearbox the Colon Marines Aliens game flash backs had me running for the throne. Sort of flad that a lot of Hopoo is working for Valve now tho .
sounds like a terrible fate to me.....working for the worst studio in gaming....
mighty bold claim there seeing as many studfios are the worst now.....
ye he hess
Wishful thinking, but it would be rad if Valve bought the rights to Risk of Rain and made it a first party game series.
The Colon Marines 😭😭😭
for those of you who dont use Unity, whats shown at 4:40 is something people do their very first week in the engine before they have any idea how anything works at all.
FixedUpdate runs on a FIXED time stamp that is REALTIME and representative of reality.
Time.deltaTime is the time it took the computer to completely process and render the previous frame, NOT realtime, and actually literally just the time it took for the standard "Update" loop to occur as the normal Update loop is always fps related.
anyways, basically they chopped up half the engine and literally threw a wrench at the "Order of execution for event functions" diagram and structure created by the people at Unity 3D.
Randy Pitchford is like the biggest "friend of the show" you absolutely don't want to show up because he'll just make bad jokes and do bad magic tricks lmao
They fixed a lot of bugs. But even if they fix ALL of them, it's still a scam. I'm never buying a gearbox product anymore.
There's almost no content at all if you remove the stages, and the little content there is is pretty bad.
And this IS the game. The enemies, the items, the survivors, the stage bosses, these are the game.
No new stage bosses, incoherent survivors, 3 new enemies, no new stage boss and the items actually make the game worse.
It’s foolish ror2 is fine, people be acting like it was perfectly balanced before even tho u could insta kill as many bosses as u wanted with the blunderbuss for gold items in the first dlc. The new maps and sheit are cool I don’t get the raging hate
As a wise composer once said, "Be nice to the goose."
Thank you for bringing attention to this. I love this game, it deserves so much better.
Sometimes you just need a hamburger right randy?
Came for the Risk of Rain news, stayed for the Half-Life 3 confirmed.
ok so does that mean we're gonna get a new duke nukem game? asking for a friend
"I know that if 'Bellular News' changes drastically for the worst it will be obvious", what a shame that it's become so blatant what the 'games industry' represents now compared to its beginning.
My biggest gripe post patch is that the physics feels off still. Things fly too far or not far enough… but the patch made the game playable again and that is the only first step that matters in my book, everything else can be patched slowly.
its so funny how sour this aged blind hatred is worse than blind faith the company may be bad but your hatred goes deeper than that you also hate the dev team for risk for no reason shameful
14:00 "I like Halo. I'm in pain. "
Ya. I feel that... Cuts deep for me too.
Unfortunately, a lot of games with locked framerates have their physics tied to the framerate as this is the easiest way to program. This means that if a game has fixed FPS even if you unlock it somehow which is fairly easy most of the time you still can't do anything with it if you also uncouple the framerate from the physics which is a lot more work.
At least its playable now
This was the obvious outcome the moment news that Gearbox would acquire RoR2 came out.
can valve spare some dev for CS2... the office plant getting tired
I feel like it's pretty clear that their internal QA is either nonexistent or severely lacking. Some of the bugs I've read about should have been caught pretty much day one if anyone who was familiar with the game was doing play testing.
Did one play through. Died to Midas and it corrupted my entire save so I have to start fresh.
You can definitely see the influence this game has on Valves new 3rd person moba, Deadlock. I definitely see why they bought out the dev team, there’s a lot of overlap.
I would not be surprised if former hopoo devs are now working on deadlock.
Poor guy should have just stuck to magic tricks on Hollywood Blvd; might have actually managed to not fail at something over the same 12-year time span.
honestly, this is a little late
from my experience the update and dlc werent as bad as discourse makes it seem, but it was an unacceptable delivery due to the amount of bugs introduced
Yeah, and the introduction of the console codebase was a good move because now there's true parity. People doomposting about this whole thing were majorly clowning.
Anecdotal
gamebreaking bugs
not that bad
fuckin smoothbrains at it again
@@thechaddingo2677 and items that just dilute the pool where actually useful items are
Yeah, not that bad at all
@@thechaddingo2677 Bugs which they've already started to patch quite effectively. I'm not defending the game's state, but everyone going around calling RoR2 "dead" are the smoothbrains here. I would rather Hopoo be working on the game, but I've not lost faith that Gearbox can fix things up.
The release of the DLC also came on such short notice, my theory is that they were pushed back 2 months on the deadline and forced to release it in this state. I do not blame the devs for the DLC's lacking polish, although I do still blame them for the lackluster design choices that probably shouldn't have made it past the cuttingroom floor (twisted elites, on-damage items with a % proc chance, and items like warped echo that would've suited better as a lunar item)
I totally agree without a specific insight to within the development team it can be unfair to say "no competent dev would make it that way" but it IS totally fair to ask "how did this mistake make it all the way to final release"
i'm happy with the newest patch tbf but i hope they do keep fixing stuff and buff chef and rebalance some of the garbage items as well as the new boss.
try not to rush the team to push the release date challenge (Impossible!)
They "fixed it" somewhat on PC but it still doesn't feel the same. I have made a few runs since the patch and something is still weird.
It seems like the quality of programmers across the board in the industry has absolutely plummeted as the demand and size of the medium has increased. It feels like companies are just grabbing coders straight out of college or as cheap as possible, and outsourcing them too which leads to every new game just being complete messes
@durrclips746 it's not the programmers. Programmers made baldur's gate 3. They made space marine 2. It's the PUBLISHERS. THEY do nothing these days and take more and more for it. 20 years ago, a publisher made sure that a working disc was created, packed, shipped and stocked in stores across the world on the same day....What do they do TODAY? Digital distribution, day one patches, broken servers for multi-player, or even SINGLE-PLAYER with authentication requirements....
@@Khasym It's also the fact that a brand new team came in to pick up the slack. You'd be fooling yourself if you think everything would remain the same. I'll still blame the original devs for cashing out. They effectively kicked Risk of Rain right into the trash can when they sold it.
@@Khasym No. In this case, it's totally the programmers who need to be beat with a clue-by-four.
It's the DEI hiring practices
@@sivasankar2784 Nah man, this looks junior programmer/system/software engineer for some of the examples that was displayed. Could be solved fairly easily with applicable training (and probably not getting rushed with little senior dev doublechecking from above). People need to get practical experience and need to get a start somewhere. DEI probably had 0 to do with this and its honestly a tiring thing to charge out at anything that goes wrong.
Gearbox is like spongebob's cousin Stanley
You say the content was pushed out too early, people have said it was undercooked... The thing is it's been 2 years since the last DLC, for a unity game with 100s of mods. This dlc has been in development for a long time, and if 2 years wasn't enough to get it together than I think it's a skill issue. Gearbox probably gave it to a group of inexperienced interns in the office to develop. The new character designs are really poor imo. The animations on the monk look awful, and Chef doesn't even have legs anymore.
I'm a simple man, when someone asks me to press the subscribe button i refuse to ever do it.
There’s praise to be given as they fixed most of the major bugs and issued an apology pretty quickly. But that doesn’t excuse the 2 year wait for mid content at best and the buggy release which there’s no way they didn’t know about. I don’t understand why it wasn’t just delayed until it was actually ready. It’s a DLC to an already popular game, what’s the rush???
God bless the beautiful modders that had the game playable again in a few days
hopoo devs jumping ship to valve explains the fluidity of deadlocks movement mechanics
As an out of work Unity dev, that code made me angry. I can't get a callback or interview to save my life, but some bozo was paid to tie the tick rate with the frame rate. I know how bad the tech industries hiring practices are, but good god how did this get past people who are supposed to be professionals.