EPC2022 | Johannes Richter | Create & Fracture

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  • Опубліковано 12 вер 2024
  • This talk sheds light in how we developed visuals and functionality of Create and Fracture - the two new abilities central to exploring the caves under the Oldest House in the CONTROL: The Foundation DLC. The entire process from exploration to implementation was rooted in procedural workflows, making Houdini a central part of being able to design this key Gameplay and Level Design element in a very short amount of production time, leading to a rather memorable experience exploring the new weird world of the Oldest House a little more.

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