Unity VR : How to Add Frames Per Second

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  • Опубліковано 20 сер 2024

КОМЕНТАРІ • 13

  • @Mist3rv33
    @Mist3rv33 Рік тому +1

    Another great video. Keep em coming. This is exactly what us new devs need!

  • @Xzarations
    @Xzarations Рік тому +2

    YOOOO!!!! FIRST I LEARN THAT SHRIMP OCCASIONALLY FRY RICE AND NOW THEY GET MARRIED?!?!
    Congrats my man 😂

    • @FistFullofShrimp
      @FistFullofShrimp  Рік тому +1

      Frying rice and getting married. Doing it all!!! This shrimp can't stop, won't stop!

  • @DesuqVidya
    @DesuqVidya Рік тому +1

    congratulations !

  • @TurkiKAlqou
    @TurkiKAlqou Рік тому +1

    Shrimpin as usual!

  • @nickdunn9090
    @nickdunn9090 9 місяців тому

    My problem is my frame rate is too high! Is it possible to cap FPS in VR to like 80fps?? I have a video which triggers a projectile and they are going out of sync...

  • @dredwardsvr
    @dredwardsvr Рік тому

    Hi, Great video - and concept for tracking FPS in VR. Question about the code: why are you multiplying (Time.unscaledDeltaTime - deltaTime) by 0.1? Why can't you just track unscaled delta time, which is already the time between the current and last frame? TIA for any explanation you can provide.

    • @dredwardsvr
      @dredwardsvr Рік тому

      Is it something to do with rounding to the 1 d.p.?

  • @Sail_VR
    @Sail_VR Рік тому +1

    Fantastic Video!!! Are you open to job opportunities?

    • @FistFullofShrimp
      @FistFullofShrimp  Рік тому

      I'm currently not in the market, but I'm humbled by you asking this lil shrimpo. I may be in the future, but as for now, I'm enjoying shrimping too much! 🍤🍤🍤