West of Loathing Design Postmortem
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- Опубліковано 17 лют 2019
- In this 2018 GDC session, Zack Johnson breaks down the tools and technology Asymmetric Publications team used to make West of Loathing, and how they enabled the creative team to work as quickly and as flexibly as possible.
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the 2nd half is all about Dead Space
How is this not full of laughs!?!
do you also see the broken timer in this video?
GDC milkin' the sweet watchtime ad revenue.
Didn't know gamedev was doing so badly :D
He said he hired a Unity programmer for an afternoon to make a proof of concept. Why did his GAME STUDIO need to do this? They don't have someone who can whip up a proof of concept in Unity? Then how did they make the game? Is their "company" just a brain trust that contracts out work? I don't get it.
OK, finished the vid. So they're web dev guys who abstracted all the game code to php and were just learning Unity. That's surprisingly unique.
@@Deck_Dynasty were you unfamiliar with Kingdom of Loathing?
@@Deck_Dynasty You have to try Kingdomofloathing!
The game is absolutely amazing. (Don't be shy to check the wiki)
So much about this video is so cringe-worthy. Kinda never learned new technologies so just built it all in web with Paint Shop Pro 9 and drawing it all with pen and paper? Refuses to use git?
I don't know man...
@@irjayjay Kinda reminds me of the Zork guys not putting graphics in their games and then-- surprise surprise, graphic adventure games completely destroyed them!