The classic really shows their shadowy look, with mysterious glows to them. The remastered look gives incredible intricate, meticulous work and detail. It’s very hard to see one better than the other, with so much art and awe in both versions.
@@arthurmassainidesantana8428 the difference is called atmosphere and it is important. That's why so many people are so fond of the PS2 version of San Andreas
@@confide3734 That's your opinion, and it's fine. It is based heavily on nostalgia since the "atmosphere" is not perceived the same for everybody (like me). It's definitely not like the fog in a silent hill. That is an example an atmosphere and without is a different game. A purple-ish sky in the shadow of the colossus, one of my favorite games of all time, is not for building atmosphere. I'm just noticing this right now. The remake is better in every way and it's not the color of the sky that changes that. I'm not letting the nostalgia speak louder in that sense
There’s something extremely charming about the crusty PS2 visuals. Most PS2 games don’t hold up to modern day graphics, but somehow all of the Colossi retain their pure majesty nearly *20 years* later. I’m sure back when the game was first released, people saw them and went “That’s fucking awesome.” And now, people are STILL able to look at the PS2 version and go “That’s fucking AWESOME!” This game was truly ahead of its time. The graphical limitations did not hold it back whatsoever.
They're both awesome! But there's definitely differences between the remaster vs the remake. The remaster has the same original things from the original PS2 version, the only difference is the fact that it's remastered in HD and a higher framerate. The remake is different from the remaster in terms of sound effects, architecture, symbolism, music ques, Dormin's voice (which pisses me off in the remake), Agro's sound effects and vocal noises, the weapons sound effects, Wander's/Wanda's sound effects (when running/walking), the HUD, the sound effects used when you equip a weapon, the arrows being fired sound effects, the sword swinging sound effects, the dark energy that comes out of the colossus after its been slain is also very different.. The way it looks and sounds... also, the stabbing of the ground and stabbing of a colossi sound effects, the parachute sound effects, the Time Attack Mode time limit, the sound that the lizards make, etc. I personally miss the classic sounds of the old game as well as the symbolism embedded into all the architecture around you, in the remake they took a lot of the cool details of the symbolism away from the architecture so it looks way more plain... I don't like Dormin's voice in the remake either... :/
It's true. I did notice that the sound effects had changed, especially the voice of pain from Wander absorbing the shadow of the colossus, the stabbing of the ground and the stabbing of a colossus and the sound effects of the arrows being fired. As for the HUD, it is the trend of new games to simplify it or directly eliminate it from the screen, so that the gaming experience is immersive, giving the game a cinematic touch :).
Bluepoint ruins everything they touch. This was nothing compared to how badly they ruined Demon’s Souls in their remake of that, but the point is that no matter the project, they idiotically change things that they shouldn’t change and have no business changing. They think they know better than the original devs, and they *NEVER DO.* If they want to make creative design decisions in a game, then they need to make their own game from the ground up instead of ruining other people’s games where every decision was already thoroughly thought out by the original designers/devs themselves!
Your statement hits the nail right on the head, and I wholeheartedly stand by every word you've expressed. However, as the sun rises and sets, a predictable line-up of idiots is prepared to wage war on you and every other sensible person who expresses their displeasure with the gluttonous actions of these self-indulgent corporate leeches. The irony is beyond absurd: these very individuals bitch and moan when their beloved IPs are diluted or tampered with, all because the greedy corporate piggies felt that their financial accounts weren't filling up quickly enough for them to purchase their next lavish mansion or luxurious yacht -- they'll never be content. The masses' gullible and blind support of the entertainment industry has allowed it to descend into a disgusting and repulsive pit of greed and depravity, and nothing will change if people don't start talking against this shit.@@anti-ethniccleansing465
You're right. shadow of the colossus classic has aged very well, it has very high quality graphic details, and the remake is a clear example of how classic games should be brought to the next-gen consoles. The team ICO, Bluepoint Games and SIE Japan Studio did a great job with this game :)
El trabajo en las animaciones es demasiado bueno en PS2, hasta el punto de que en PS4 estas se siguen viendo tremendamente naturales. El animador de los colosos siento que no obtiene el credito que se merece.
Tienes razón. El Shadow of the Colossus original exprimió al máximo la capacidad de la ps2, dando como resultado un juego atemporal. El remake le ha hecho justicia a este clásico haciendo un extraordinario trabajo a nivel gráficos, me hubiera gustado que mejoraran la cámara ya que este siempre fue el punto malo de este juego, pero en general quede muy satisfecho con el resultado. PD: me alegra que haya gustado el video :)
@@anti-ethniccleansing465nesse caso eles melhoraram a ambientação,Aquele ceu Roxo eu não tanko,tipo,é uma cor muito expressiva pra Shadow of the collossus,a ceu nublada ficou bem melhor,representa melhor o Vazio desse mundo
I wonder what exactly the developers changed at the colossi. Because mostly they look the same, but the small details are often different, specially the rock parts on them. Maybe they took all the old base models and changed only a few parts? It's obvious at Nr 12 though, where the horns had been completely changed. Also, the animations seem to have been completely recycled - nothing against that! Recycling is important, if you remake a game, because it saves time. But some should have been remaked too. Specially the animations of Agro and Wander, who don't run like normal living beings, but rather like aliens.
Simple answer is limitations leading to a distinctive look. The mist and smaller FOV along with basically having to distinguish fur from the plates and how the meshes worked in the original it had to have some more distinct details. Barba's beard for example is all a bunch of planes moving against each other and the same goes for a lot of the other colossi's hair details. It also helped from stuff basically gluing into the wrong places that happened a lot more in the original. So basically by moving certain pieces further from the body it helped a bit. Most of the information I provided are from people who do mesh and asset dives into games and a few interviews where they talked about the game design and building essentially bosses that doubled as moving levels. Now with modern technology though we can use more tris on stuff and keep stuff tighter and our consoles won't explode.
I dont understand how everyone is so eager for bluepoint to make an original game, when all we've seen them do is trace over other peoples work so far.
2:53 Wow! This game has been my favorite game since it came out on the PlayStation 2, and it is only now that I am realizing how uncreative and generic the name is for the bird colossus. Hahah. 😂 All of the other colossus names are really cool (I even named my Dark Souls 2 character “Phaedra” after the horse in SotC), but for the bird, the best the devs could come up with was “Avion?” That is just one letter off from “avian,” which is the biological descriptive term for birds. Lmfao. I know this because I have a pet parrot, and I have to take him to an avian vet. Too funny!
THe Colossis sound in the original PS2 version is better. In the remake they even f**ked up the sound of AVION and PELAGIA. PELAGIA sounds like a f**king T-rex. Wtf.
Me disgusto que le quitaran los sonidos a michos coloso nose si es por qie hacen como su animal como el caballo o el pajaro ni se escuchan y en el remake la musica esta muy baja y una de las cosas que mas gustaba era el soundtrack del juego
The remake was awful. Blue Point changed so much that didn't need changing. Yes, they "improved" some things, but also changed things they had no buiness touching. They did anyway because Blue Point has a habit of thinking they know better than the original Devs. Just look at Demon Souls. Nuff said.
Just out of curiosity what mobile games are you playing that looks like this? I know the original was from the ps2 so it has limited tris in the assets and the meshes are pretty basic compared to the stuff today but graphically and design wise I personally haven't seen that many mobile games that look like pretty decent ps2 or even ps3 games.
@@straightouttanehelo some areas maybe, but shadow of the colossus has more depth and actual angles on their structures. Toram relies way more on textures than shadow of the colossus. Part of that is just simply that there are a lot of scalable surfaces, so you need to recognize what to climb on and how they used planes on the hairs and stuff to be what wander (the main playable character, agro is playable and a character in their own right due mainly to crazy good writing.) Can latch on to. It also at times led to some real jankiness in some of the fights because wander is actually between the planes and swapping between them. (When talking about planes I mean they used rectangles on the mesh and textured over them so the untextured models like on Barba is just a beard made out of a bunch of rectangles and triangles)
The classic really shows their shadowy look, with mysterious glows to them. The remastered look gives incredible intricate, meticulous work and detail. It’s very hard to see one better than the other, with so much art and awe in both versions.
that gloomy purple sky just hits different
Yeah, I'm sure that's simply called nostalgia.
no, it's called atmosphere
I played the original more than I can remember and I'm just realizing now that the sky was purple. That doesn't make any difference lol
@@arthurmassainidesantana8428 the difference is called atmosphere and it is important. That's why so many people are so fond of the PS2 version of San Andreas
@@confide3734 That's your opinion, and it's fine. It is based heavily on nostalgia since the "atmosphere" is not perceived the same for everybody (like me).
It's definitely not like the fog in a silent hill. That is an example an atmosphere and without is a different game.
A purple-ish sky in the shadow of the colossus, one of my favorite games of all time, is not for building atmosphere. I'm just noticing this right now.
The remake is better in every way and it's not the color of the sky that changes that. I'm not letting the nostalgia speak louder in that sense
There’s something extremely charming about the crusty PS2 visuals. Most PS2 games don’t hold up to modern day graphics, but somehow all of the Colossi retain their pure majesty nearly *20 years* later. I’m sure back when the game was first released, people saw them and went “That’s fucking awesome.” And now, people are STILL able to look at the PS2 version and go “That’s fucking AWESOME!” This game was truly ahead of its time. The graphical limitations did not hold it back whatsoever.
They're both awesome! But there's definitely differences between the remaster vs the remake. The remaster has the same original things from the original PS2 version, the only difference is the fact that it's remastered in HD and a higher framerate. The remake is different from the remaster in terms of sound effects, architecture, symbolism, music ques, Dormin's voice (which pisses me off in the remake), Agro's sound effects and vocal noises, the weapons sound effects, Wander's/Wanda's sound effects (when running/walking), the HUD, the sound effects used when you equip a weapon, the arrows being fired sound effects, the sword swinging sound effects, the dark energy that comes out of the colossus after its been slain is also very different..
The way it looks and sounds... also, the stabbing of the ground and stabbing of a colossi sound effects, the parachute sound effects, the Time Attack Mode time limit, the sound that the lizards make, etc. I personally miss the classic sounds of the old game as well as the symbolism embedded into all the architecture around you, in the remake they took a lot of the cool details of the symbolism away from the architecture so it looks way more plain... I don't like Dormin's voice in the remake either... :/
It's true. I did notice that the sound effects had changed, especially the voice of pain from Wander absorbing the shadow of the colossus, the stabbing of the ground and the stabbing of a colossus and the sound effects of the arrows being fired. As for the HUD, it is the trend of new games to simplify it or directly eliminate it from the screen, so that the gaming experience is immersive, giving the game a cinematic touch :).
I havnt played in a while....i dont remember a parachute
Bluepoint ruins everything they touch. This was nothing compared to how badly they ruined Demon’s Souls in their remake of that, but the point is that no matter the project, they idiotically change things that they shouldn’t change and have no business changing. They think they know better than the original devs, and they *NEVER DO.*
If they want to make creative design decisions in a game, then they need to make their own game from the ground up instead of ruining other people’s games where every decision was already thoroughly thought out by the original designers/devs themselves!
@@TimboUnderskroll parachute is a thing you get after doing the time trial stuff.
Your statement hits the nail right on the head, and I wholeheartedly stand by every word you've expressed. However, as the sun rises and sets, a predictable line-up of idiots is prepared to wage war on you and every other sensible person who expresses their displeasure with the gluttonous actions of these self-indulgent corporate leeches. The irony is beyond absurd: these very individuals bitch and moan when their beloved IPs are diluted or tampered with, all because the greedy corporate piggies felt that their financial accounts weren't filling up quickly enough for them to purchase their next lavish mansion or luxurious yacht -- they'll never be content. The masses' gullible and blind support of the entertainment industry has allowed it to descend into a disgusting and repulsive pit of greed and depravity, and nothing will change if people don't start talking against this shit.@@anti-ethniccleansing465
"You're Just as Beautiful as the day i met ya"
That purple sky is so fucking awesome, i cant believe they got rid of it for these boring grey clouds
You can change the color theme for the game in Remake.
@@thephantom9227 i knever knew that! That's amazing.
@@awman3966 Yep, you can choose from 15 options.
@@thephantom9227 it sounds like bluepoint actually made a good remake.
If i remember correctly, the remake has the sky get darker with each colossus killed
To be honest a lot of the older version look more mysterious and intriguing. Anytime I see Phalanx killed it always gets me 😭
Quality of aging at its finest
You're right. shadow of the colossus classic has aged very well, it has very high quality graphic details, and the remake is a clear example of how classic games should be brought to the next-gen consoles. The team ICO, Bluepoint Games and SIE Japan Studio did a great job with this game :)
@@YOYODODO One of my favorite games to this day
El trabajo en las animaciones es demasiado bueno en PS2, hasta el punto de que en PS4 estas se siguen viendo tremendamente naturales. El animador de los colosos siento que no obtiene el credito que se merece.
06:45 You didn’t show Dirge’s eyes. :( I wanted to see if they looked different.
Bro imagine a movie basses on this,it would look pretty cool I think
Buen video realmente fueron buenos graficos en su momento Shadow of the colossus para la PS2 aun me sorprendo, envejecio bien este gran juego
Tienes razón. El Shadow of the Colossus original exprimió al máximo la capacidad de la ps2, dando como resultado un juego atemporal. El remake le ha hecho justicia a este clásico haciendo un extraordinario trabajo a nivel gráficos, me hubiera gustado que mejoraran la cámara ya que este siempre fue el punto malo de este juego, pero en general quede muy satisfecho con el resultado.
PD: me alegra que haya gustado el video :)
si el mayor juego de toda la historia shadow of the colossus fue el juego mas jugado de la historia
I love the details of the remake but they should’ve kept the ambience that the original had
Bluepoint is known for killing atmosphere in every game they touch (destroy).
@@anti-ethniccleansing465nesse caso eles melhoraram a ambientação,Aquele ceu Roxo eu não tanko,tipo,é uma cor muito expressiva pra Shadow of the collossus,a ceu nublada ficou bem melhor,representa melhor o Vazio desse mundo
@@eduardod.felipe6596 Então vc entende melhor de Shadow of the Colossus do que os próprios designers do jogo? Dá um tempo né.
@@DiogoLZ Eu não disse isso ,eu disse que os novos fizeram melhor a parte da ambientação
@@DiogoLZ La vem o cara que acredita que quem não é especialista não pode criticar algo
While the scenery is more detailed on the remake, honestly, the Colossi look better on the original, especially the fur.
Nostalgia is reeeaally playin with a lot of people’s feelings about the remakes of these games
Fr
How so
Left: Nostalgic
Right: Beautiful
I wonder what exactly the developers changed at the colossi. Because mostly they look the same, but the small details are often different, specially the rock parts on them. Maybe they took all the old base models and changed only a few parts? It's obvious at Nr 12 though, where the horns had been completely changed. Also, the animations seem to have been completely recycled - nothing against that! Recycling is important, if you remake a game, because it saves time. But some should have been remaked too. Specially the animations of Agro and Wander, who don't run like normal living beings, but rather like aliens.
Malus looks more intimidating in the classic version
11:31 That music sync...
2:28 why is this shot better in the original? Look at the fur and the lighting.
Simple answer is limitations leading to a distinctive look. The mist and smaller FOV along with basically having to distinguish fur from the plates and how the meshes worked in the original it had to have some more distinct details. Barba's beard for example is all a bunch of planes moving against each other and the same goes for a lot of the other colossi's hair details. It also helped from stuff basically gluing into the wrong places that happened a lot more in the original. So basically by moving certain pieces further from the body it helped a bit.
Most of the information I provided are from people who do mesh and asset dives into games and a few interviews where they talked about the game design and building essentially bosses that doubled as moving levels.
Now with modern technology though we can use more tris on stuff and keep stuff tighter and our consoles won't explode.
The "remake" is Beautiful
The ps3 version gives me more feels
Graphic is remake win
Nostalgia is original win
I dont understand how everyone is so eager for bluepoint to make an original game, when all we've seen them do is trace over other peoples work so far.
The original is a classic and always will be, but they did a damn good job with the remake
How do the remakes have the exact same animations as the old ones?
Cómo se llama esta música y donde puedo descargarla? Creo que es la primera version del ps2 pero no la encuentro
2:53 Wow! This game has been my favorite game since it came out on the PlayStation 2, and it is only now that I am realizing how uncreative and generic the name is for the bird colossus. Hahah. 😂 All of the other colossus names are really cool (I even named my Dark Souls 2 character “Phaedra” after the horse in SotC), but for the bird, the best the devs could come up with was “Avion?” That is just one letter off from “avian,” which is the biological descriptive term for birds. Lmfao. I know this because I have a pet parrot, and I have to take him to an avian vet. Too funny!
"Avion" is a fan made name, the colossi do not have REAL names given by the devs
@@TurnOnTheTV8425 Uhm, "avion" also means plane in spanish. That can't be a coincidence, considering the kind of animal it's based on
@@100lovenana Yes, you're right !, and "Barba" also means Beard in some lenguages (lol)
In conclusion, the difference is in the quality of the image and the sharpness of the colors.
THe Colossis sound in the original PS2 version is better. In the remake they even f**ked up the sound of AVION and PELAGIA. PELAGIA sounds like a f**king T-rex. Wtf.
Me disgusto que le quitaran los sonidos a michos coloso nose si es por qie hacen como su animal como el caballo o el pajaro ni se escuchan y en el remake la musica esta muy baja y una de las cosas que mas gustaba era el soundtrack del juego
shadow of the colossus remastered graphics
The remake was awful. Blue Point changed so much that didn't need changing. Yes, they "improved" some things, but also changed things they had no buiness touching.
They did anyway because Blue Point has a habit of thinking they know better than the original Devs.
Just look at Demon Souls. Nuff said.
i don't understand how people can look at something like this and think the remake ruined it
نبي له فلم حقيقي 😢
shame for this colossus
first one looks like mobile game graphics
Were you high when you typed that?
@@anti-ethniccleansing465 not sure what you mean
Just out of curiosity what mobile games are you playing that looks like this?
I know the original was from the ps2 so it has limited tris in the assets and the meshes are pretty basic compared to the stuff today but graphically and design wise I personally haven't seen that many mobile games that look like pretty decent ps2 or even ps3 games.
@@Terra_Stara well maybe not the animation but the graphics kinda look like toram online on a high end device
@@straightouttanehelo some areas maybe, but shadow of the colossus has more depth and actual angles on their structures. Toram relies way more on textures than shadow of the colossus. Part of that is just simply that there are a lot of scalable surfaces, so you need to recognize what to climb on and how they used planes on the hairs and stuff to be what wander (the main playable character, agro is playable and a character in their own right due mainly to crazy good writing.) Can latch on to. It also at times led to some real jankiness in some of the fights because wander is actually between the planes and swapping between them. (When talking about planes I mean they used rectangles on the mesh and textured over them so the untextured models like on Barba is just a beard made out of a bunch of rectangles and triangles)