Loving your stuff, its really helped me as a new player. Question though, if you had both versions of Thor's weapon which of the other equips would you drop?
You would always want to keep the "X" variant of any hero specific weapon due to its base stat being stronger though both effects are the same. If you are limited on weapons/armor, it isn't uncommon for players to use both the "X" and mana version of the weapon/armor. Thor for example will paralyze the nearest enemy for 1 turn, if you have his X weapon in slot 1 (First turn) and slot 3 (Third turn), you can stagger out the paralyze on that specific target to keep them from using their weapon/armor effects and to gain a bit extra sp on their skill gauge.
If I'm wrong let me know, but why are you placing Winged Helm to go off first turn? Aren't you losing one turn of regeneration since you have not been damaged yet on turn 1? I put my later to make sure I am actually healing and not "over healing". Thoughts?
Scott Landis I mentioned it, it's due to incoming CC - you want the Regen going off as soon as possible before they CC her. You lose 1 turn but that's better than not having it go off at all.
Also, the regen effect only counts from the next turn on, as they don't get healed at the moment they use the skill (or not that I have noticed, at least). In the first turn your hero will activate it (and probably take damage from the enemy's first turn as well). Then, in the next turn, the regen effect will be on and your tank will get healed from that first turn damage.
sorry about the question but i just want to understand: when you mentioned equipment order and turns, are you saying that the equipment skills proc each turn in the order they are slotted on the equipment sheet (from top - 1 to bottom - 4)? thank you again for the videos and information.
DisillusionedAcronym I apologize for being unclear. Every turn (Roughly ~5-5.5 seconds) your unit has a chance to activate his/her weapon's/armor's effect. If the effect does not activate then the hero will just auto-attack. that is why I mentioned that I sometimes stack multiple CC effects on one target in case 1-2 effects do not activate. It increases the chances of at least 1 effect activating.
here cus of recommendation from a certain uncle
Very good videos for beginners
Thank you, I hope to continue to help the community as much as possible.
Loving the vids! Really helps me out a ton :D
Vanine That's why I enjoy making them, to inform the community and also knowing that it helps you all.
Great to know that we have someone like you :D
Loving your stuff, its really helped me as a new player. Question though, if you had both versions of Thor's weapon which of the other equips would you drop?
You would always want to keep the "X" variant of any hero specific weapon due to its base stat being stronger though both effects are the same. If you are limited on weapons/armor, it isn't uncommon for players to use both the "X" and mana version of the weapon/armor. Thor for example will paralyze the nearest enemy for 1 turn, if you have his X weapon in slot 1 (First turn) and slot 3 (Third turn), you can stagger out the paralyze on that specific target to keep them from using their weapon/armor effects and to gain a bit extra sp on their skill gauge.
If I'm wrong let me know, but why are you placing Winged Helm to go off first turn? Aren't you losing one turn of regeneration since you have not been damaged yet on turn 1? I put my later to make sure I am actually healing and not "over healing". Thoughts?
Scott Landis I mentioned it, it's due to incoming CC - you want the Regen going off as soon as possible before they CC her. You lose 1 turn but that's better than not having it go off at all.
always put in first slot on your tanks since they get cc'd immediately
Also, the regen effect only counts from the next turn on, as they don't get healed at the moment they use the skill (or not that I have noticed, at least). In the first turn your hero will activate it (and probably take damage from the enemy's first turn as well). Then, in the next turn, the regen effect will be on and your tank will get healed from that first turn damage.
i have a question , does it matter which slot i put a certain gear in? like will it activate first if i put t in green slot?
sorry about the question but i just want to understand:
when you mentioned equipment order and turns, are you saying that the equipment skills proc each turn in the order they are slotted on the equipment sheet (from top - 1 to bottom - 4)?
thank you again for the videos and information.
DisillusionedAcronym I apologize for being unclear. Every turn (Roughly ~5-5.5 seconds) your unit has a chance to activate his/her weapon's/armor's effect. If the effect does not activate then the hero will just auto-attack. that is why I mentioned that I sometimes stack multiple CC effects on one target in case 1-2 effects do not activate. It increases the chances of at least 1 effect activating.
DisillusionedAcronym And yes, they activate in the order in which they were slotted. Slot 1 = turn 1, slot 2 = turn 2 , etc
it is not that you were unclear but that i am a noob. :-D
i really appreciate all the information. thank you so much. :-)
Any time, I will help when possible =)
hello sir..its ok if im use auto gear equip??
Did you still playing this game sir?