@Primate, Try a sunken farm design rather then a raised exposed one. Dig 6 blocks deep. Bottom layer at least cobble, then a layer for your crops, 3 spaces to allow for corn to grow to maximum height then the top layer which is even with the ground, do as bars rotated upwards so as they are flush with the ground. About 9 wide I believe for cobble - support with walls so zombies can't just dig in and have a hatch entry down. You have a 100% safe farm which you can literally drive over and harvest without issues as even if screamer hordes rock up you just look up and shoot. This simple approach to farm design will revolutionise how you build for farms and you can get some rather ridiculous sized farms out entirely safe too.
Sounds good! I do like the idea of having an underground farm, like a bunker, sounds like it has a very apocalyptic feel! I only raised this one for the run of it 🙂 I highly doubt it will receive any damage, even being so close the base 👍
You sounded like a father correcting the turrets. What's all this noise and ruckus going on down here? Oh wondering horde, my bad. The Primate is evolving, turning into a farmer. I was wondering if you could store stuff in the fridge and stove when you craft them, I'm glad you showed it. Really great work, I am glad you are showing us the build and decorating. The digging seems to be coming along, no more horde night spawns under the base. Very interesting, I am learning a lot. Great episode, great fun. Thank you.
Haha "quit with all that god damn racket...oh, thanks for killing them all" lol Would be amazing if the fridge gave more storage! Glad you enjoyed Marc 🤜🔥🤛
Everything is looking great. I think farming is easier and more important than most content creators give it credit for, starting off with just a few farm plots early on can make the difference between surviving and starving.
Since the farming change, I'll be honest, I've never really messed with farming. Well...since they added plots in general and got rid of the hoe a few years ago I stopped messing with farming. But seems very lucrative! Will definitely be using them a lot more 🙂
I've been watching on and off, and only found you like a week ago, but here's a tip regarding the drawbridge. You can have 2 motion sensors on either side of the moat wired up to eachother, then to the drawbridge to activate from both sides and not have any jank. I'd also set them to 5 seconds duration. To stop them from activating you can go from a generator, to a sensor, to a sensor, to a switch, then to the drawbridge, and just flip the switch off when you don't want to lower the bridge.
Hey Super Ninja Man. Firstly nice to meet you 🤜🔥🤛 secondly thank you, I have been struggling to work out how to get two to connect to thar god damn thing! Haha cheers!
you should use a sheet on the top of the stairs to hold your outside fence railing. they are barely visible. there are a different type of cabinet that has loads of storage. not sure which one it was though. dont forget to support your pylons when you undermine them to place your blocks. put a frame next to them to support so they wont collapse.
Good idea on the support, will try and remember that 👍 once we get the areas "finished" I'll work on little bits like making it look nicer with plates 😉
Yeah you are completely correct, manual tools do produce a LOT less "heat" I do enjoy using them also, but the auger is just so much quicker and easier lol
A more interesting question to ask would be, "Why is every other strategy besides the trader quest loop overlooked?" and the answer is because content creators give only a very narrow view of what's possible in the game because it's easier to produce episodes that way.
@@PriMate Do you, or is that an illusion created by watching the inevitable fall off of views as a series matures? If you define fun as that first week's struggle, then the progression pretty much ends as soon as you solve it. The same is true if you define it being able to easily handle pois or horde night. As soon as those goals are solved there's no point in watching/playing any more. But if you set more open-ended goals like exploring different strategies, building different things, even exploring the entire map, it changes the calculus. In all my time watching people play this game I've never seen anyone reach lvl 300. Most barely make it past day 50 anymore because of how they define fun, but fun is only ever defined by where you are in relation to your end goal. You've done a good job on this series setting up problems to solve and you may not be able to tease that out of your view stats, but it is a thing.
@@PriMate The broader your definition of fun is, the more fun you can have. Trust me, if you don't figure out early how to keep yourself entertained, you're going to have a long and boring life.
Meat, potatoes, mushrooms, cornmeal, corn. All can be purchased cheaply from the trader. Along with the canned goods received during looting, all of this combined makes farming a waste of time. This new updated game is too ez. Endgame by day 50.
Haha I see what yours saying, I think we struggled a little for food on week two or three, other than that, no issues with good. However, we have the bug farm for ONE reason, it's a very good reason, wait until tomorrow's episode, I explain all. It's the only reason farming is worth it 😜
The traders are the problem. With Rekt in the forest it´s simply too easy. I stopped having traders when playing vanilla. Slows down the game quite a bit.
Everything is looking beautiful, very homey😊 Food and water needs will be a thing of the past quite soon. Continue to rock it out PriMate!!
Appreciate you Rich 🤜🔥🤛
@Primate,
Try a sunken farm design rather then a raised exposed one.
Dig 6 blocks deep. Bottom layer at least cobble, then a layer for your crops, 3 spaces to allow for corn to grow to maximum height then the top layer which is even with the ground, do as bars rotated upwards so as they are flush with the ground. About 9 wide I believe for cobble - support with walls so zombies can't just dig in and have a hatch entry down. You have a 100% safe farm which you can literally drive over and harvest without issues as even if screamer hordes rock up you just look up and shoot.
This simple approach to farm design will revolutionise how you build for farms and you can get some rather ridiculous sized farms out entirely safe too.
Sounds good! I do like the idea of having an underground farm, like a bunker, sounds like it has a very apocalyptic feel!
I only raised this one for the run of it 🙂 I highly doubt it will receive any damage, even being so close the base 👍
You sounded like a father correcting the turrets. What's all this noise and ruckus going on down here? Oh wondering horde, my bad. The Primate is evolving, turning into a farmer. I was wondering if you could store stuff in the fridge and stove when you craft them, I'm glad you showed it. Really great work, I am glad you are showing us the build and decorating. The digging seems to be coming along, no more horde night spawns under the base. Very interesting, I am learning a lot. Great episode, great fun. Thank you.
Haha "quit with all that god damn racket...oh, thanks for killing them all" lol
Would be amazing if the fridge gave more storage!
Glad you enjoyed Marc 🤜🔥🤛
Everything is looking great. I think farming is easier and more important than most content creators give it credit for, starting off with just a few farm plots early on can make the difference between surviving and starving.
Since the farming change, I'll be honest, I've never really messed with farming. Well...since they added plots in general and got rid of the hoe a few years ago I stopped messing with farming. But seems very lucrative! Will definitely be using them a lot more 🙂
I've been watching on and off, and only found you like a week ago, but here's a tip regarding the drawbridge.
You can have 2 motion sensors on either side of the moat wired up to eachother, then to the drawbridge to activate from both sides and not have any jank. I'd also set them to 5 seconds duration. To stop them from activating you can go from a generator, to a sensor, to a sensor, to a switch, then to the drawbridge, and just flip the switch off when you don't want to lower the bridge.
Hey Super Ninja Man. Firstly nice to meet you 🤜🔥🤛 secondly thank you, I have been struggling to work out how to get two to connect to thar god damn thing! Haha cheers!
@@PriMate glad i could help! also nice to meet you too!
😎
@@PriMate Actually now that i think about it... You might want to go from switch to sensor, not sensor to switch. that way you don't waste power
Wrote this down for when we rework the electrics in a few episodes 🤜🔥🤛
you should use a sheet on the top of the stairs to hold your outside fence railing. they are barely visible. there are a different type of cabinet that has loads of storage. not sure which one it was though. dont forget to support your pylons when you undermine them to place your blocks. put a frame next to them to support so they wont collapse.
Good idea on the support, will try and remember that 👍 once we get the areas "finished" I'll work on little bits like making it look nicer with plates 😉
I prefer a T6 pick axe and shovel. I got a T5 auger and got 3 screamer waves in like 15 mins. maybe like one with hand tools in general.
Yeah you are completely correct, manual tools do produce a LOT less "heat"
I do enjoy using them also, but the auger is just so much quicker and easier lol
A more interesting question to ask would be, "Why is every other strategy besides the trader quest loop overlooked?" and the answer is because content creators give only a very narrow view of what's possible in the game because it's easier to produce episodes that way.
Nah, the really good ones know, just like us gamers, that if they cover ways to truly game the system, the fun pimps scream "NO!" and patch it out.
Gotta balance fun with progression 👌
Haha God forbid we have fun
@@PriMate Do you, or is that an illusion created by watching the inevitable fall off of views as a series matures?
If you define fun as that first week's struggle, then the progression pretty much ends as soon as you solve it. The same is true if you define it being able to easily handle pois or horde night. As soon as those goals are solved there's no point in watching/playing any more.
But if you set more open-ended goals like exploring different strategies, building different things, even exploring the entire map, it changes the calculus.
In all my time watching people play this game I've never seen anyone reach lvl 300. Most barely make it past day 50 anymore because of how they define fun, but fun is only ever defined by where you are in relation to your end goal.
You've done a good job on this series setting up problems to solve and you may not be able to tease that out of your view stats, but it is a thing.
@@PriMate The broader your definition of fun is, the more fun you can have.
Trust me, if you don't figure out early how to keep yourself entertained, you're going to have a long and boring life.
Meat, potatoes, mushrooms, cornmeal, corn. All can be purchased cheaply from the trader. Along with the canned goods received during looting, all of this combined makes farming a waste of time. This new updated game is too ez. Endgame by day 50.
Haha I see what yours saying, I think we struggled a little for food on week two or three, other than that, no issues with good.
However, we have the bug farm for ONE reason, it's a very good reason, wait until tomorrow's episode, I explain all. It's the only reason farming is worth it 😜
The traders are the problem. With Rekt in the forest it´s simply too easy. I stopped having traders when playing vanilla. Slows down the game quite a bit.
Yeah I see why they did it, so you can buy good early game and make it mid farming. But for lore veteran players, it makes it easy