As I clicked enter on that command to change the wall colours, I just sat back in my chair wide-eyed and gasped in excitement lol. Thank you for this *thumbsup*
Oh, man! Once again, you have saved me an immense amount of time and struggle! I saw someone had this in a toolkit they made but there was nothing about how it was used. I have the hardest time removing doors from the dynamic lighting layer sometimes; the cursor doesn't highlight or grab the line and then they want to close it, etc. This is great! Thanks, Nick!
Thanks for the great tutorial on Door Knocker Nick, and glad you like the script! In addition to what you showed here, it can create true windows (block movement, but not vision/light), and can search for doors which is a handy way for players to get an idea of where doors are as well.
I love how Scott has built this for mass usage! There are so many API/Mod scripts that I would love to use but don;t know how to structure the Macros. Every time I come across something like this, not only does it become an instantly accessible addition to my toolbox, it also helps me get a better handle on the syntax and structure of Macros in general.
Something to note for anyone watching this video that drove me nuts for a few hours. In the video, the character sheet for the Door Knocker has the secret door color as red, but the current default color for secret doors is Black, So for the longest time I was struggling not realizing I was making my doors the wrong color, so the token actions were working. lol But once again, thanks Nick for this very informative video, this is really going to help GM management and also the player experience in my games.
I like to give the players control of the buttons to open unlocked doors. I like to give them controll of the show doors macro as well. Great video as always!
That API is truly amazing! It automatically opens any door within 5 feet of your character? I guess the only time this becomes a problem is if you have a room built entirely of doors. LOL
Been using this script for a time now, it's a boon!!! adding the "door" tokens is a GREAT neat idea for some maps, it will greatly depend on what you're doing. Thanks once more Master Olivo!!!! Regards from Tabasco, México [Land of The Olmecs]!
Yay. Nick strikes good again. The door tokens are great. I just put door in text in front of doors. As a door token might have my players saying, “what is that?” 😂
Hi, amazing tutorial as always. I have a question, since the last upgrades to the dynamic lightning, the API seems to be not working anymore. There is some upgrade to this API?
Thanks for the kind words! I’m not sure if there have been any updates that would address the issue you’re seeing. but the folks over on this forum might have some insight on that app.roll20.net/forum/category/46806
You mentioned that you created that map using Dungeon Alchemist. Is that the software that I see is on Steam? It says it’s not available until Feb. 2022. Did you get an early version or did you use something totally different? Either way, awesome video. I will definitely be using Door Knocker. Love your videos Nick! Thank you.
Glad you liked the video! I backed the Kickstarter for Dungeon Alchemist, so I have access to the beta. It’s a pretty slick tool, I’ll do a vid on it in the near future.
Just started watching your videos and some really great content with easy to understand steps! The quick and to the point process makes these videos very easy to watch and follow along. As a full time Roll20 DM this specific API is going to be very useful! Thanks so much for your video! One question though and maybe you don't have a solution but I thought I would ask; in a previous video you posted an API script for moving Macros across games (a LifeSaver BTW!) is there any API that you know of or a way to make an API to add macros to multiple or select character sheets in a game, or something similar. That would be so good with this API to set certain characters/creatures with the "key" could open doors. Additionally how complex would it be to modify the API to create multiple sets of locked doors on separate colors so that a character could get a "key" (macro) that would open certain doors but not others? I understand that you aren't the author of the script so I apologize if the questions feel misdirected, just interested in unlocking even more player possibilities with this API, not just DM ones Loved the video, definitely going to be checking out the channel regularly for more amazing content!
Hi Lumbear! Glad you liked the video. Unfortunately, I'm not sure how to do either of the things you asked about, but if you post in the Roll20 API forums (app.roll20.net/forum/category/46806) someone there might have an idea. Good luck, and happy gaming!
Hi Nick, I´m new to Roll20 and I´m loving your videos. I´m having an issue with this API though. Is there a way to close all doors in the page? I´m trying !knock --key|toggle|page but it doesn´t work. Am I missing something? Thanks
Hi Sylderan - there have been some changes to Roll20 that were causing issues with this script. Scott has been making some updates, but you may want to let him know what you're seeing over on this thread - app.roll20.net/forum/post/11136573/script-update-door-knocker-v1-dot-3/?pageforid=11136573#post-11136573
Is there a way to close hidden doors? both locked and unlocked I can toggle between open and closed, but for some reason I can't seem to close a hidden door. As usual, this is a game changer.. thank you so much
The !knock --key|anytoggle|all command should work on hidden doors. If that doesn't work, I'd say post a note in the Roll20 API forums and someone there should be able to help. Good luck and happy gaming!
I let my players use the --push|toggle as a macro as well as the --search. This last one displays to the PC only doors they can toggle. It allows them free movement and also when linked to It's A Trap API its them doing the action not the DM
I've installed the door knocker API and put it in the Macros, but when I switch to "Join as player" it shows as a token action, even though it is not visible to players. Thoughts?
The "Join as Player" button is a bit of a misnomer - it doesn't completely change the UI to reflect what things look like as a player. If you set up a dummy player account (which is what I did for the video) and log in as that, the token action won't appear.
I am having some issues with the windows. They allow the players to both see through and move through them. I made sure they are the correct colors, am I missing something?
This will work for players, but there are a couple of keywords (page, campaign) that are only for GMs. Did any error messages show up in the API console when your players tried to use it?
Hi Desmoun - what you need to do is check the "Show as Token Action" box in the Edit Macro dialog. The vid shows that starting here - ua-cam.com/video/hpR3PHu__jI/v-deo.html
Now, if only Roll20 could actually improve the dynamic lighting so that it no longer bogs down anyone's system and thus the game for everyone else!!!!!!
@@NickOlivo couldn't the walls be any color besides red, orange or green? In fact couldn't you have purple walls and pink walls? There is no command that relates to the walls right?
Ah, I see what you mean. You're right, there is no command related to walls. For a long time, dynamic lighting walls in marketplace modules were blue, so that may be where the blue default for walls came from.
As I clicked enter on that command to change the wall colours, I just sat back in my chair wide-eyed and gasped in excitement lol. Thank you for this *thumbsup*
Glad it was helpful! Happy gaming!
Oh, man! Once again, you have saved me an immense amount of time and struggle! I saw someone had this in a toolkit they made but there was nothing about how it was used. I have the hardest time removing doors from the dynamic lighting layer sometimes; the cursor doesn't highlight or grab the line and then they want to close it, etc. This is great! Thanks, Nick!
Glad it was helpful! Happy gaming!
Thanks for the great tutorial on Door Knocker Nick, and glad you like the script!
In addition to what you showed here, it can create true windows (block movement, but not vision/light), and can search for doors which is a handy way for players to get an idea of where doors are as well.
Glad you liked it, Scott! And thank you for making such an awesome script!
I love how Scott has built this for mass usage!
There are so many API/Mod scripts that I would love to use but don;t know how to structure the Macros.
Every time I come across something like this, not only does it become an instantly accessible addition to my toolbox, it also helps me get a better handle on the syntax and structure of Macros in general.
It really is a great script. Happy gaming!
Something to note for anyone watching this video that drove me nuts for a few hours. In the video, the character sheet for the Door Knocker has the secret door color as red, but the current default color for secret doors is Black, So for the longest time I was struggling not realizing I was making my doors the wrong color, so the token actions were working. lol
But once again, thanks Nick for this very informative video, this is really going to help GM management and also the player experience in my games.
Thanks for the tip, JC! Happy gaming!
I like to give the players control of the buttons to open unlocked doors. I like to give them controll of the show doors macro as well. Great video as always!
Great tip, and thanks for the kind words :)
That API is truly amazing! It automatically opens any door within 5 feet of your character? I guess the only time this becomes a problem is if you have a room built entirely of doors. LOL
lol - luckily, you don't run into that scenario very often.
The last bit about the tokens is great. Thanks!
Glad you liked it! Happy gaming!
Been using this script for a time now, it's a boon!!! adding the "door" tokens is a GREAT neat idea for some maps, it will greatly depend on what you're doing.
Thanks once more Master Olivo!!!!
Regards from Tabasco, México [Land of The Olmecs]!
Glad you liked it! Happy gaming!
Really enjoying these and learning so much. Thanks!
Thanks for the kind words! Happy gaming!
Yay. Nick strikes good again.
The door tokens are great. I just put door in text in front of doors. As a door token might have my players saying, “what is that?” 😂
Glad you liked the vid. And yeah, text works, too, whatever makes life easier for your players :)
I like the 3D printer in the background :)
Hi, amazing tutorial as always. I have a question, since the last upgrades to the dynamic lightning, the API seems to be not working anymore. There is some upgrade to this API?
Thanks for the kind words! I’m not sure if there have been any updates that would address the issue you’re seeing. but the folks over on this forum might have some insight on that app.roll20.net/forum/category/46806
You mentioned that you created that map using Dungeon Alchemist. Is that the software that I see is on Steam? It says it’s not available until Feb. 2022. Did you get an early version or did you use something totally different? Either way, awesome video. I will definitely be using Door Knocker. Love your videos Nick! Thank you.
Glad you liked the video! I backed the Kickstarter for Dungeon Alchemist, so I have access to the beta. It’s a pretty slick tool, I’ll do a vid on it in the near future.
@@NickOlivo it is amazing, isn’t it. I can’t wait until the rest of the terrains are added. Nick, your videos are awesome!
@@joelg598 Thanks for the kind words! And yes, I'm excited to see the rest of Dungeon Alchemist, too!
Always awesome content!
Thanks for the kind words! Happy gaming!
Just started watching your videos and some really great content with easy to understand steps! The quick and to the point process makes these videos very easy to watch and follow along. As a full time Roll20 DM this specific API is going to be very useful! Thanks so much for your video!
One question though and maybe you don't have a solution but I thought I would ask; in a previous video you posted an API script for moving Macros across games (a LifeSaver BTW!) is there any API that you know of or a way to make an API to add macros to multiple or select character sheets in a game, or something similar. That would be so good with this API to set certain characters/creatures with the "key" could open doors.
Additionally how complex would it be to modify the API to create multiple sets of locked doors on separate colors so that a character could get a "key" (macro) that would open certain doors but not others?
I understand that you aren't the author of the script so I apologize if the questions feel misdirected, just interested in unlocking even more player possibilities with this API, not just DM ones
Loved the video, definitely going to be checking out the channel regularly for more amazing content!
Hi Lumbear! Glad you liked the video. Unfortunately, I'm not sure how to do either of the things you asked about, but if you post in the Roll20 API forums (app.roll20.net/forum/category/46806) someone there might have an idea. Good luck, and happy gaming!
Hi Nick, I´m new to Roll20 and I´m loving your videos. I´m having an issue with this API though. Is there a way to close all doors in the page? I´m trying !knock --key|toggle|page but it doesn´t work. Am I missing something? Thanks
Hi Sylderan - there have been some changes to Roll20 that were causing issues with this script. Scott has been making some updates, but you may want to let him know what you're seeing over on this thread - app.roll20.net/forum/post/11136573/script-update-door-knocker-v1-dot-3/?pageforid=11136573#post-11136573
@@NickOlivo Thank you Nick, I will do so. Keep these superb guides!
Is there a way to close hidden doors?
both locked and unlocked I can toggle between open and closed, but for some reason I can't seem to close a hidden door.
As usual, this is a game changer.. thank you so much
The !knock --key|anytoggle|all command should work on hidden doors. If that doesn't work, I'd say post a note in the Roll20 API forums and someone there should be able to help. Good luck and happy gaming!
I let my players use the --push|toggle as a macro as well as the --search. This last one displays to the PC only doors they can toggle. It allows them free movement and also when linked to It's A Trap API its them doing the action not the DM
Combining it with It's a Trap is a great point.
do you have any tutorials on creating macros. i'm pretty new to roll20 and not sure how any of this works.
Hi Tyler - I sure do! Start with this one - m.ua-cam.com/video/SlwAXIDFveo/v-deo.html
@@NickOlivo awesome THANK YOU
I've installed the door knocker API and put it in the Macros, but when I switch to "Join as player" it shows as a token action, even though it is not visible to players. Thoughts?
The "Join as Player" button is a bit of a misnomer - it doesn't completely change the UI to reflect what things look like as a player. If you set up a dummy player account (which is what I did for the video) and log in as that, the token action won't appear.
You Good Sir, are a Hero!
Thanks for the kind words! Happy gaming!
OMG, this is AWESOME!
Glad you liked it! Happy gaming!
This is a really good one. But I definitely just want a single button :) I have enough macros cluttering up my space. I dont need a ton
I like to give people options :)
I am having some issues with the windows. They allow the players to both see through and move through them. I made sure they are the correct colors, am I missing something?
I've heard that a recent update causes the UDL windows to no longer work. The doorknocker script itself should still work fine.
@@NickOlivo ok sounds good. Thank you for the response!
Does this only work for the DM? My players were unable to open doors when using the macro but I was.
This will work for players, but there are a couple of keywords (page, campaign) that are only for GMs. Did any error messages show up in the API console when your players tried to use it?
@@NickOlivo I am not sure, but I will test it with one of them and get back to you, thanks!
So if you set the macro to "visible" to players, can they open and close doors themselves?
Yes, but note that Players can only open unlocked doors. The "key" keyword that's used to open locked doors is GM only.
Hello I dont understand how can i link the maccro to the token ?
Hi Desmoun - what you need to do is check the "Show as Token Action" box in the Edit Macro dialog. The vid shows that starting here - ua-cam.com/video/hpR3PHu__jI/v-deo.html
Does this work on legacy lighting?
Yes. The Windows feature it provides only works with updated dynamic lighting, but the other functionality works just fine with legacy.
Now, if only Roll20 could actually improve the dynamic lighting so that it no longer bogs down anyone's system and thus the game for everyone else!!!!!!
Why do the walls need to be blue?
Hi Koala Kev - It's so doorknocker can differentiate what's a wall from a door or other barrier. Happy gaming!
@@NickOlivo couldn't the walls be any color besides red, orange or green? In fact couldn't you have purple walls and pink walls? There is no command that relates to the walls right?
Ah, I see what you mean. You're right, there is no command related to walls. For a long time, dynamic lighting walls in marketplace modules were blue, so that may be where the blue default for walls came from.
@@NickOlivo gotcha, thanks!