I've been D&Ding for 3 years and for the first time next week I'll be a DM for my group--and now I'm figuring out the tools on roll 20 which we've NEVER used and oh my god, completely changes things. Your videos are fantastic! So much appreciated: what you've helped with completely changes how we do incredibly slow combat. In fact, my DM avoids any large combat because of rolls, and all enemy mobs have the same turn because the pain from rolling every initiative is so time consuming. No longer! Anyway! Onto my point on this one: I've set up two macros that are available to all players. One is called -1hp and the other is -5hp. I also have -10, but I don't think it's really necessary. Was thinking those macros are faster than this tool. Anyway! Thanks for all your videos!
Thanks. This is really helpful. I’m thinking rather than set up vulnerability buttons I may just click the usual damage button twice. Not tried it yet but it seems like that should work.
Just had this problem myself, changing the line did not work for me. If you still have the problem or for anyone wondering, this command will resolve the issue: !autobut -hpBar / --bar
I just needed to read the script text/instructions on the forums; " The script comes with a preset for 5e by Roll20, but you can customize it to work with any sheet or roll template. If you need it to do anything tricky (like picking up spells & higher level casting on the 5e sheet), you will need JavaScript skills. But trickier operations aside, you can set the script up to watch for whatever roll templates and template properties you like. "
Is there a way to setup buttons to do only one part of damage from a creatures attack? Ex: A creature does 1d6 slashing and 1d6 necrotic against a Barbarian character. The Barbarian is in a rage and has resistance against slashing - what would the code be for making sure the barbarian gets all of the necrotic and half of the slashing? So there would have to be buttons for all damage1, half damage1, all damage2, half damage2.
Sir, not sure what I am doing wrong, but when I attempt to add a button with your instructions and even with the autobutton create feature I get no results. It seems to be bugging out at the math section. Can you assist?
Hi @malistair7476 - your best bet will be to post over on this forum, and the folks there should be able to help - app.roll20.net/forum/category/46806 Best of luck, and happy gaming!
Does anyone know if autoButtons currently works? I've been trying to get it working all evening, found a script version that compiles, but on generating an attack, it doesn't trigger the buttons
I just recently found your videos and it now it's like crack to me! I cannot get enough! LOL. Question: How can this be applied to attacks/spells that use Token Actions?
I think it's because the AutoButton script only fires when a roll comes in using the atkdmg, dmg, npcfullatk, or npcdmg roll templates. Try changing your macro to use one of those instead of the Default template and see if it fixes it.
Love your vids. Been such a big help with spending more time storytelling and ease of use for my players. Having trouble Changing the font size on images Ive changed the values but is seems that only rollName font shows any diiference. "buttonShared: `background-color: transparent; border: none; border-radius: 5px; padding: 0px; width: 100%; height: 100%; overflow: hidden; white-space: nowrap; position: absolute; top: 0; left: 0; text-decoration: none;`, crit: `color: darkred; font-size: 1rem; line-height: 2.3rem; text-shadow: 0px 0px 2px black;`," changed the value for crit font size as a test and no results.
Roll20 made some changes to roll templates after this video was released. The last entry in this forums post shows how KeithCurtis was able to adjust the font size. Hope that helps, happy gaming! app.roll20.net/forum/post/11548051/autobutton-weirdness-big-buttons/?pageforid=11564935#post-11564935
@@NickOlivo No worries, I made a button for chat-set attr to effect temp_hp and just type in the ammount of damage it did, then it whispers to me how much damage is left over after it takes away the temp hp to let me know how much to take off of HP and I just press the button again to do the remainder to actual HP
Thanks for the great tutorial Nick! My combat will definitely benefit from this streamlining. I did notice a little error in the code you posted. Shouldn't it be {{tooltip=Vulnerable (%)}} instead of {{tooltip=VulnerableCrit (%)}} when creating the 'Vulnerable' button?
@@NickOlivo No worries Nick, thanks again for the great content! I did have one more question. I tried to edit the 'VulnerableCrit' button with the code you added: !autobutton --editbut {{name=VulnerableCrit}} {{style=color: red;font-family: pictos custom;font-size: 1.5rem; padding-top:1px;}} But the character for autobutton changed to a red 'J' letter instead of the other character previously used. Is this due to it not being a 'pictos custom' character as written in the code, but a normal one?
Your videos never dissapoint. I owe having become Roll 20 literate solely to watching your videos. Great job!
Thanks for the kind words! Happy gaming!
Thanks for these tutorials, they got me using API scripts. Hoping my players enjoy the changes as much as I do!
Glad they were helpful! Happy gaming!
I've been D&Ding for 3 years and for the first time next week I'll be a DM for my group--and now I'm figuring out the tools on roll 20 which we've NEVER used and oh my god, completely changes things. Your videos are fantastic! So much appreciated: what you've helped with completely changes how we do incredibly slow combat.
In fact, my DM avoids any large combat because of rolls, and all enemy mobs have the same turn because the pain from rolling every initiative is so time consuming. No longer!
Anyway! Onto my point on this one: I've set up two macros that are available to all players. One is called -1hp and the other is -5hp. I also have -10, but I don't think it's really necessary. Was thinking those macros are faster than this tool.
Anyway! Thanks for all your videos!
Glad the videos have been helpful! Happy gaming, and good luck with your session!
Bro I've been looking for something like for years, thank goodness. Can always count on ya to find the best scripts
Glad it was helpful! Happy gaming!
This is nothing but awesome! Thank you!
Glad it was helpful! Happy gaming!
Ooh, this is a nice one. Thanks for sharing.
Glad you liked it! Happy gaming!
Its been a while since i last commented, but thanks man
Thanks. This is really helpful. I’m thinking rather than set up vulnerability buttons I may just click the usual damage button twice. Not tried it yet but it seems like that should work.
Sure, that works too. Happy gaming!
Exactly
This is so good. Thanks for posting.
Glad you liked it! Happy gaming!
btw you can just click normal damage twice if vulnerable.
Well sure, but now you know how to make your own buttons :)
now i like to put my health into the 3rd bar for "red HP" how do i change the script so that it still applies?
Hi Ethan! I think you can do that by changing line 26 of the script to read hpBar: 3,
Best of luck, and happy gaming!
@@NickOlivo thanks so much!
Just had this problem myself, changing the line did not work for me. If you still have the problem or for anyone wondering, this command will resolve the issue:
!autobut -hpBar / --bar
@@johntrollinski8549 where do you place this
Nice! Ive been looking for something like this
Glad it was helpful! Happy gaming!
As always, very helpful Nick! Question; does this script only work with the D&D 5e sheet?
I just needed to read the script text/instructions on the forums;
"
The script comes with a preset for 5e by Roll20, but you can customize it to work with any sheet or roll template. If you need it to do anything tricky (like picking up spells & higher level casting on the 5e sheet), you will need JavaScript skills. But trickier operations aside, you can set the script up to watch for whatever roll templates and template properties you like.
"
Glad you found what you were looking for! Happy gaming!
Is there a way to setup buttons to do only one part of damage from a creatures attack?
Ex: A creature does 1d6 slashing and 1d6 necrotic against a Barbarian character. The Barbarian is in a rage and has resistance against slashing - what would the code be for making sure the barbarian gets all of the necrotic and half of the slashing?
So there would have to be buttons for all damage1, half damage1, all damage2, half damage2.
I'm not aware of a way to do that, sorry. Your best bet would be to post over in the Roll20 forums - app.roll20.net/forum/category/46806
mind blown
Can this be applied to multiple targets?
Yep, it can. Happy gaming!
Sir, not sure what I am doing wrong, but when I attempt to add a button with your instructions and even with the autobutton create feature I get no results. It seems to be bugging out at the math section. Can you assist?
Hi @malistair7476 - your best bet will be to post over on this forum, and the folks there should be able to help - app.roll20.net/forum/category/46806 Best of luck, and happy gaming!
Does anyone know if autoButtons currently works? I've been trying to get it working all evening, found a script version that compiles, but on generating an attack, it doesn't trigger the buttons
it seems broken atm. I'm installing the mod directly from library and receive an error. Will try adding it manually via github and see the results.
sweeeeeeeeeeeeeet
I just recently found your videos and it now it's like crack to me! I cannot get enough! LOL. Question: How can this be applied to attacks/spells that use Token Actions?
Glad the vids have been helpful! Can you elaborate on the scenario you've got in mind?
@@NickOlivo I thought it would be easier to uplaod a video showing you the issue, but youtube doesn't let me add a hyperlink to it?
ua-cam.com/video/bOvhOSvevow/v-deo.html
I think it's because the AutoButton script only fires when a roll comes in using the atkdmg, dmg, npcfullatk, or npcdmg roll templates. Try changing your macro to use one of those instead of the Default template and see if it fixes it.
Love your vids. Been such a big help with spending more time storytelling and ease of use for my players.
Having trouble Changing the font size on images
Ive changed the values but is seems that only rollName font shows any diiference.
"buttonShared: `background-color: transparent; border: none; border-radius: 5px; padding: 0px; width: 100%; height: 100%; overflow: hidden; white-space: nowrap; position: absolute; top: 0; left: 0; text-decoration: none;`,
crit: `color: darkred; font-size: 1rem; line-height: 2.3rem; text-shadow: 0px 0px 2px black;`,"
changed the value for crit font size as a test and no results.
Roll20 made some changes to roll templates after this video was released. The last entry in this forums post shows how KeithCurtis was able to adjust the font size. Hope that helps, happy gaming! app.roll20.net/forum/post/11548051/autobutton-weirdness-big-buttons/?pageforid=11564935#post-11564935
Is there a way to make a button that effects temp hp?
I don't think the script supports that, sorry.
@@NickOlivo No worries, I made a button for chat-set attr to effect temp_hp and just type in the ammount of damage it did, then it whispers to me how much damage is left over after it takes away the temp hp to let me know how much to take off of HP and I just press the button again to do the remainder to actual HP
Thanks for the great tutorial Nick! My combat will definitely benefit from this streamlining. I did notice a little error in the code you posted. Shouldn't it be {{tooltip=Vulnerable (%)}} instead of {{tooltip=VulnerableCrit (%)}} when creating the 'Vulnerable' button?
Whoops. Good catch, Sam! Thanks for watching!
@@NickOlivo No worries Nick, thanks again for the great content!
I did have one more question. I tried to edit the 'VulnerableCrit' button with the code you added: !autobutton --editbut {{name=VulnerableCrit}} {{style=color: red;font-family: pictos custom;font-size: 1.5rem; padding-top:1px;}}
But the character for autobutton changed to a red 'J' letter instead of the other character previously used. Is this due to it not being a 'pictos custom' character as written in the code, but a normal one?
Dang, I need to get more sleep. Change the J to tt and you should be good. Sorry about that.
This would also be super useful if it did it on all attacks
When you say "all attacks" do you mean so the players could automatically apply damage that they'd taken to their tokens?
@@NickOlivo No sorry. Badly formatted. So it would work with not just spells. So attack from all weapons'
Is this 5E specific?
As far as I know, it is.
My only disappointment is this is for DnD.
You can always contact the script's author and see if they can add support for that system