Another great build! I take Abundant Ki and spend every single Ki on extra attacks during full round actions. It stacks with Haste, flurry of blows and gives Lann 8 attacks per round. I also alway keep him enlarged, since unarmed damage increases with size, and since he uses wisdom he does not get any negatives from the DEX penalties.
I love your power builds, but I crave a RP build. Willow Ulfgood is perfect. Part Rogue, part Druid (gotta have some brownies), and finish off with sorcerer. I think you have the personality to do a walk through like this. Every one else is about power gaming. You make this game fun. Enjoy the content keep it coming man.
Don't worry I am just getting through the list of party member builds. once that's done I will be back to builds that revolve around stories and characters. Looking forward to it.
One note about this build. Lann comes with Brew Potions and so to me it was natural to take Mythic Brew Potions as well. Turns on that is a dead feat for him because he doesn't have a Spellbook so choose another Mythic option. Apologies I completely forgot about this and frankly it is weird that he even has it as a Feat.
Something to take into consideration with your attributes. Instead of pumping all your points into wis, put in into dex. For the effects of basic combat stats they're interchangeable, same atk and same ac. What you exchange is will save for reflex and a higher ki pool for more AOO's. So for the sake of this build placing such a strong emphasis on snap shots and reactions, the more AOO's the better.
I always use enlarge person or legendary proportions on Lann. Because Lann's damage is based off his natural attacks, the increased size makes his attacks do more damage. Also, if you take enough use magic device with Lann, he can use the level 1 scroll hurricane bow. Which further increases the damage. The DC for a level 1 scroll is 21. So if you are buffing before a fight, you only need enough use magic device skill to be able to spam using the scroll until it takes. I usually spend a full minute with other casters buffing the party, so that's a lot of attempts for Lann to only get one scroll.
@@SlanderedGaming I took it first. The extra damage from crits AND kills is pretty good. I also took the sonic damage from misses on all my melee (except Seelah who needs the extra smites). The problem is Nenio's pattern gets broken pretty often by the constant aoes going off. Luckily I just moved up to level 6 spell range and have access to better CC spells.
The Vital Strike series of Feats are nice for those situations when you have to move and so can't take a full-round attack. Granted, that may be less of a problem if you're keeping him up front with the tanks.
Quick note about using an attribute point to even out Str, if you do that you won't be able to make full use of the rest of your points in Wis so if you choose to even out Str I'd say do 1 point in Wis, 1 Str, 2 Wis and then lastly 1 Dex as that will boost AC and initiative. That being said, I don't think putting 1 point in to Str is worth it. the +1 to hit is more valuable than +1 to damage as pumping his Wis is his Atk, AC, Will Save which is far more valuable than +1 damage. A better option than Diamond Body at 12th level IMO is Restoration because Delay Poison Communal already gives you poison immunity effectively just because of how it functions in this game, and you should always have that active on all your party members. Other suggestions for the Lvl 17 and 19 feats, rather than taking sickening critical, is to take Tiring Critcal at 17 and Exhausting Critical at 19. Hammer the gap is nice, but at level 17 sickening critical is nice and all but Exhausting Critical is just going to give you better bonuses for the whole team. -6 Str/Dex when Lann crits at 19 which is -3 to hit and damage whether the opponent is using weapon finesse or Str based attacks as well as lowering the targets AC by 3 for having -6 Dex and lowering their Reflex saves by 3 for if you happen to have a blaster mage with you. Also, another build that works fantastic with Lann is a Vital Strike build. In pen and paper to make your bows do your unarmed damage you need to spend a Ki point to make it happen for 1 round, but in Wrath of the Righteous it's permanent. Lann gets up to a base 2D10 bow and that's before you enlarge him. Another great thing is to make scrolls of Hurricane Bow and give Lann UMD instead of Athletics and have him cast those on himself which someone else enlarges him because those stack which is just hilarious. Enlarge Person normally doesn't work for ranged attacks in pen and paper, but in Wrath of the Righteous it does. If you need a good Athletics monkey I generally have Seelah's horse do it because even with AC penalty from barding the horse still has no issues making Athletics checks.
Yup I think you make three legitimate points. Not so sure about the Vital Strike build because I think the crazy amount of arrows Lann gets is one of his strongest features.
I mean if this was Kingmaker I'd never suggest the Vital Strike option, but the mythic Vital Strike feats are what makes it such an interesting option. Yeah, it's not the best option especially with Lann getting 4 attacks with a Ki point, 5 with haste as well, at full BaB but it's still a fantastic option just because of the mythic Vital Strike feats. Not at home to check the wording on them right now but I suggest you look at them just for fun. It's pretty hilarious when you roll 1 attack for 16D8 eventually (without hurricane bow, just enlarged lol).
@@zuloph I was actually looking at putting it on Camellia since she doesn't get a whole lot of attacks anyway. Just started taking her down that feat line.
Nice. I love the Vital Strike feats for 3/4 BaB classes because they have a harder time hitting with their 3rd attack as is, so you might as well make sure they have one aolid attack that also allows you to be tactical with movement too.
I would pick distracting shots way sooner. Around chapter 3 you'll start running into enemies with really high AC, using your archer and Ember (evil eye), does a lot to bolster effectivness of your melee line.
Yup , Lans a amazing character, I had him 18 zen archer and 2 levels of the sylvan rouge and he was amazing. Good for athletic and mobile checks as well as perception. And a interesting story as well.
I like Lann as monk 3/cleric and Aru as ranger 8/bard so they have some utility spells because they already do more than enough damage with their bow feats.
Wait....Lann can craft potions? But doesn't he need to know the spell to be able to make the potion of it? 0.o Also...I'm regretting picking Wenduag now...oh well, time to restart I'm just half-way through the shield maze so far in this run . Just gonna spec him into shortbows and have Arue with longbows. Yes, I didn't pick Lann bc I didn't want a longbow competition between Arue and him and since Wenduag I can just go throwing axes... xD I swear, this game always has something new to teach me each day, so thanks a lot for this, and your other guides :)!
Brew Potions works if you have no spells on that character? Also good to see him Lann his shots. Great for keeping people off his Lann. You know, it would be nice if you can get feather fall so he could stick his Lann-ings better. Oh well.
LOL Nope I screwed up and forgot that it's basically a dead feat on his character. I still don't understand why it was added to his build if it's going to be useless.
Outflank works with both. When selecting feats you can use the search tags to help determine what is and is not impacted by the feat. Outflank works for ranged and melee weapons but not magic.
pretty sure that it can set off attacks for the melee crew but it doesn’t otherwise benefit. still, depending on whose attacks you are enabling, it could be a worthwhile choice. please correct me if I’m wrong here
huh...i guess i'll have to try lann as an archer at least once. I've been using him as a huntsmaster tank with the boar companion as his tanking partner
Doesn't deflect arrows require you to have at least one free hand to actually deflect arrows? bows should count as two-handed (I could be wrong tho). Anyway thanks for this video, it turned out I messed up lann pretty bad: taken rapid shot and not satisfied I picked also rapid shot mythic...
Mechanically yeah the sneak attack bonus and mutagen probably helps but thematically I wouldn't do it because Lann's personality doesn't vibe with being a vivi.
probably my favorite party member and i use divine hunter sometimes after level 4 or 5 and get boon companion. why does zen monk have feats/abilities for his unarmed attacks. he never needs unarmed attacks yeah i'd build lann as a ranger possibly but zen archer is awesome and he is good with the ki barkskin but get rid of the natural armor amulet when he can use it way of the long bow is awesome. i haven't seen many good shortbows but leper's smile is furtherest any of my characters have got yet [why? maybe 12-15 characters. lol toonitits. just now trying druid with bosco the bear] with my mage/divine characters i use lann on front line with seela/regill and camilla unless i make some form of melee merc [sometimes a barbarian] certain animal companions work too. wolf and bear
Unarmed damage counts for the damage he does with a bow. The unarmed feats he gets do actually help him. That's also why it is useful to use Enlarge Person or Legendary Proportions on him. I probably should've delved into that a little more in the build video.
Mythic Brew Potion - unless this is another area where the crpgs diverge severely from the table top, don’t you have to be able to cast a spell to make a potion out of it? Also - don’t you have to be fairly competent at knowledge world skill checks to craft potions in this game? I only played a character with the regular brew potions feat I don’t know if mythic is different.
@@rwulf Nope no problem at all it was my bad. I didn't consider Owlcat would start him with a feat that was just completely and utterly trash for him. LOL
@@SlanderedGaming To be fair, it's really hard to fill out some of Lann's feats because he's so incredibly solid out of the box that he doesn't really need much help. I ran into the same problem.
I like making wendigo a stygan slayer, she just become a killing machine with all the sneak attacks and being able to turn invisable really helps because she is pretty fragile. lann Idk he is good but I find him to be pretty boring
I think his quests are awful and he's a little too normal but the dry humor is nice. Wendy is definitely squishier which is why I don't like the Snapshot setup for her. never checked out Stygan slayer though I will look into that.
@@SlanderedGaming mist and invisibility are great , mist form in particular makes you complety immune to most attack or damage so you can just toggle it on and move it out of the way or closer to those dang archer or casters. honestly wendy works really well with any class that has sneak attack, I actually respected her to have some fighter classes just for the feats and bravery
Sorry after rereading your question let me clarify that only the progression matters. Taking feats or Mythic feats that improved unarmed attacks does not make his bow attacks better. He does however benefit from Enlarge Person and Legendary Proportions unlike most archers.
Great video! One comment, it looks like the spreadsheet you linked in the description is for Seelah, instead of Lann. Also, I'm doing a Cruormancer Lich playthrough based on your build. Any chance of you making videos (or at least spreadsheets) showing how you'd build the Lich companions, or how you'd structure an all-undead party?
Spreadsheet has been fixed thanks. I will make build videos for the companions as I pick them up. I just started Act 3 so it will be a while before I have unlocked them.
anyone else find weird how lann and wenduag don't have visible racial traits? i've done their point buy and they seem to have a +2 str +2 dex and -2 cha, but that's about it
Outflank counts for archers as well. If you look at the feat it has the ranged tag on it. Only difference is I think for archers there has to be two other people with the feat flanking the target not just one.
I don't think I'll ever see the athletics or mobility skills without hearing "thanks Lann. You're so awesome, Lann" in my head.
😂
Another great build! I take Abundant Ki and spend every single Ki on extra attacks during full round actions. It stacks with Haste, flurry of blows and gives Lann 8 attacks per round. I also alway keep him enlarged, since unarmed damage increases with size, and since he uses wisdom he does not get any negatives from the DEX penalties.
Yeah I forgot to mention use Enlarge person on him.
Is that a Velociraptor named Clever Girl? I whole heartedly approve!
😂😂
I love your power builds, but I crave a RP build. Willow Ulfgood is perfect. Part Rogue, part Druid (gotta have some brownies), and finish off with sorcerer. I think you have the personality to do a walk through like this. Every one else is about power gaming. You make this game fun. Enjoy the content keep it coming man.
Am I still the only one that is excited that a new Willow movie is coming out?!
Don't worry I am just getting through the list of party member builds. once that's done I will be back to builds that revolve around stories and characters. Looking forward to it.
Love your videos! Thanks for helping so much with this game, it's so overwhelming for new players!
Thank you! Glad you have found them helplful!
One note about this build. Lann comes with Brew Potions and so to me it was natural to take Mythic Brew Potions as well. Turns on that is a dead feat for him because he doesn't have a Spellbook so choose another Mythic option. Apologies I completely forgot about this and frankly it is weird that he even has it as a Feat.
Something to take into consideration with your attributes. Instead of pumping all your points into wis, put in into dex. For the effects of basic combat stats they're interchangeable, same atk and same ac. What you exchange is will save for reflex and a higher ki pool for more AOO's. So for the sake of this build placing such a strong emphasis on snap shots and reactions, the more AOO's the better.
Thanks, Lann. You're so awesome, Lann.
I always use enlarge person or legendary proportions on Lann. Because Lann's damage is based off his natural attacks, the increased size makes his attacks do more damage. Also, if you take enough use magic device with Lann, he can use the level 1 scroll hurricane bow. Which further increases the damage. The DC for a level 1 scroll is 21. So if you are buffing before a fight, you only need enough use magic device skill to be able to spam using the scroll until it takes. I usually spend a full minute with other casters buffing the party, so that's a lot of attempts for Lann to only get one scroll.
I believe it also helps with the range of snap shot 👍🏻
You could also dip him into ejdritch scoundrel so he can cast it himself and get a little bit of sneak attack out of the deal
Nice that's a good point I hadn't considered.
Cleaving shot is even better in core and up modes. There are more enemies to spread the damage to.
That's true but do you feel like on Core Cleaving Shot should be taken first over Ranging Shot?
@@SlanderedGaming I took it first. The extra damage from crits AND kills is pretty good. I also took the sonic damage from misses on all my melee (except Seelah who needs the extra smites). The problem is Nenio's pattern gets broken pretty often by the constant aoes going off. Luckily I just moved up to level 6 spell range and have access to better CC spells.
The Vital Strike series of Feats are nice for those situations when you have to move and so can't take a full-round attack. Granted, that may be less of a problem if you're keeping him up front with the tanks.
Yeah that doesn't work for this off-tank build but if he was more in the back I could see that.
Quick note about using an attribute point to even out Str, if you do that you won't be able to make full use of the rest of your points in Wis so if you choose to even out Str I'd say do 1 point in Wis, 1 Str, 2 Wis and then lastly 1 Dex as that will boost AC and initiative.
That being said, I don't think putting 1 point in to Str is worth it. the +1 to hit is more valuable than +1 to damage as pumping his Wis is his Atk, AC, Will Save which is far more valuable than +1 damage.
A better option than Diamond Body at 12th level IMO is Restoration because Delay Poison Communal already gives you poison immunity effectively just because of how it functions in this game, and you should always have that active on all your party members.
Other suggestions for the Lvl 17 and 19 feats, rather than taking sickening critical, is to take Tiring Critcal at 17 and Exhausting Critical at 19. Hammer the gap is nice, but at level 17 sickening critical is nice and all but Exhausting Critical is just going to give you better bonuses for the whole team. -6 Str/Dex when Lann crits at 19 which is -3 to hit and damage whether the opponent is using weapon finesse or Str based attacks as well as lowering the targets AC by 3 for having -6 Dex and lowering their Reflex saves by 3 for if you happen to have a blaster mage with you.
Also, another build that works fantastic with Lann is a Vital Strike build. In pen and paper to make your bows do your unarmed damage you need to spend a Ki point to make it happen for 1 round, but in Wrath of the Righteous it's permanent. Lann gets up to a base 2D10 bow and that's before you enlarge him. Another great thing is to make scrolls of Hurricane Bow and give Lann UMD instead of Athletics and have him cast those on himself which someone else enlarges him because those stack which is just hilarious. Enlarge Person normally doesn't work for ranged attacks in pen and paper, but in Wrath of the Righteous it does. If you need a good Athletics monkey I generally have Seelah's horse do it because even with AC penalty from barding the horse still has no issues making Athletics checks.
Yup I think you make three legitimate points. Not so sure about the Vital Strike build because I think the crazy amount of arrows Lann gets is one of his strongest features.
I mean if this was Kingmaker I'd never suggest the Vital Strike option, but the mythic Vital Strike feats are what makes it such an interesting option. Yeah, it's not the best option especially with Lann getting 4 attacks with a Ki point, 5 with haste as well, at full BaB but it's still a fantastic option just because of the mythic Vital Strike feats. Not at home to check the wording on them right now but I suggest you look at them just for fun. It's pretty hilarious when you roll 1 attack for 16D8 eventually (without hurricane bow, just enlarged lol).
@@zuloph I was actually looking at putting it on Camellia since she doesn't get a whole lot of attacks anyway. Just started taking her down that feat line.
Nice. I love the Vital Strike feats for 3/4 BaB classes because they have a harder time hitting with their 3rd attack as is, so you might as well make sure they have one aolid attack that also allows you to be tactical with movement too.
I would pick distracting shots way sooner. Around chapter 3 you'll start running into enemies with really high AC, using your archer and Ember (evil eye), does a lot to bolster effectivness of your melee line.
Yup that's a good call out.
Speed bow works great, adding an extra attack
Yup Lann makes great use of it.
He is a strong character
Yup , Lans a amazing character, I had him 18 zen archer and 2 levels of the sylvan rouge and he was amazing. Good for athletic and mobile checks as well as perception. And a interesting story as well.
He has like 3 base stats of 17 and one of 14 all in useful places when you first get him at the start of the game. Crazy 😆
Yup Lann is no joke.
I did the 3 lvl zen Archer and then to the pet class. Awesome and nice secondary caster, better than Aru even
Yup it works very nicely for him.
I like Lann as monk 3/cleric and Aru as ranger 8/bard so they have some utility spells because they already do more than enough damage with their bow feats.
Yup there's definitely something to be said for that playstyle.
This is great man, thanks a lot!!
My pleasure!
Wait....Lann can craft potions? But doesn't he need to know the spell to be able to make the potion of it? 0.o
Also...I'm regretting picking Wenduag now...oh well, time to restart I'm just half-way through the shield maze so far in this run . Just gonna spec him into shortbows and have Arue with longbows. Yes, I didn't pick Lann bc I didn't want a longbow competition between Arue and him and since Wenduag I can just go throwing axes... xD I swear, this game always has something new to teach me each day, so thanks a lot for this, and your other guides :)!
Yes so it's actually an irrelevant feat for him. I had assumed since he had it that he could actually use it but that's not the case.
I always give lann short bow so he isn’t competing with Aru. I tend to make wenduag an axe thrower for the same reason
If I remember correctly I give Lann longbow's because he benefits from size increases and Longbow's work better with that.
Brew Potions works if you have no spells on that character?
Also good to see him Lann his shots. Great for keeping people off his Lann. You know, it would be nice if you can get feather fall so he could stick his Lann-ings better. Oh well.
LOL Nope I screwed up and forgot that it's basically a dead feat on his character. I still don't understand why it was added to his build if it's going to be useless.
@@SlanderedGaming I guess lore reasons? he does mention he can do it. Wendu can do it too for the same reasons i guess.
Outflank does not work with ranged weapons, only melee.
Outflank works with both. When selecting feats you can use the search tags to help determine what is and is not impacted by the feat. Outflank works for ranged and melee weapons but not magic.
pretty sure that it can set off attacks for the melee crew but it doesn’t otherwise benefit. still, depending on whose attacks you are enabling, it could be a worthwhile choice. please correct me if I’m wrong here
huh...i guess i'll have to try lann as an archer at least once. I've been using him as a huntsmaster tank with the boar companion as his tanking partner
Oh nice that is one way to do it too.
Doesn't deflect arrows require you to have at least one free hand to actually deflect arrows? bows should count as two-handed (I could be wrong tho).
Anyway thanks for this video, it turned out I messed up lann pretty bad: taken rapid shot and not satisfied I picked also rapid shot mythic...
In both tabletop and the game you can use Deflect Arrow while wielding a bow.
What do you think about a Dip into vivisectionist for thecsneak attack bonus?
Mechanically yeah the sneak attack bonus and mutagen probably helps but thematically I wouldn't do it because Lann's personality doesn't vibe with being a vivi.
Your build link goes to the spreadsheet for Seelah.
Fixed. Thank you.
probably my favorite party member and i use divine hunter sometimes after level 4 or 5 and get boon companion. why does zen monk have feats/abilities for his unarmed attacks. he never needs unarmed attacks
yeah i'd build lann as a ranger possibly but zen archer is awesome and he is good with the ki barkskin but get rid of the natural armor amulet when he can use it
way of the long bow is awesome. i haven't seen many good shortbows but leper's smile is furtherest any of my characters have got yet [why? maybe 12-15 characters. lol toonitits. just now trying druid with bosco the bear]
with my mage/divine characters i use lann on front line with seela/regill and camilla unless i make some form of melee merc [sometimes a barbarian] certain animal companions work too. wolf and bear
Unarmed damage counts for the damage he does with a bow. The unarmed feats he gets do actually help him. That's also why it is useful to use Enlarge Person or Legendary Proportions on him. I probably should've delved into that a little more in the build video.
@@SlanderedGaming thanks that makes a lot of the decisions made for feats make more sense. Appreciate your companion builds!
Mythic Brew Potion - unless this is another area where the crpgs diverge severely from the table top, don’t you have to be able to cast a spell to make a potion out of it? Also - don’t you have to be fairly competent at knowledge world skill checks to craft potions in this game? I only played a character with the regular brew potions feat I don’t know if mythic is different.
Yup I screwed that up thinking that because he starts with the feat clearly it must be useful to him. It's definitely not.
@@SlanderedGaming It's all good, wasn't trying to look smart honestly just afraid I was missing out on something cool
@@rwulf Nope no problem at all it was my bad. I didn't consider Owlcat would start him with a feat that was just completely and utterly trash for him. LOL
@@SlanderedGaming To be fair, it's really hard to fill out some of Lann's feats because he's so incredibly solid out of the box that he doesn't really need much help. I ran into the same problem.
I like making wendigo a stygan slayer, she just become a killing machine with all the sneak attacks and being able to turn invisable really helps because she is pretty fragile.
lann Idk he is good but I find him to be pretty boring
I think his quests are awful and he's a little too normal but the dry humor is nice. Wendy is definitely squishier which is why I don't like the Snapshot setup for her. never checked out Stygan slayer though I will look into that.
@@SlanderedGaming mist and invisibility are great , mist form in particular makes you complety immune to most attack or damage so you can just toggle it on and move it out of the way or closer to those dang archer or casters.
honestly wendy works really well with any class that has sneak attack, I actually respected her to have some fighter classes just for the feats and bravery
I have a question does anything that improves a Monk's unarmed attack does that also improve Lann's attack with the Ki Arrows ability?
Lann uses the Monk's unarmed damage progression for his bow damage.
@@SlanderedGaming So then those Pendants that enhance a Monk’s unarmed attack enhance his bow as well?
Sorry after rereading your question let me clarify that only the progression matters. Taking feats or Mythic feats that improved unarmed attacks does not make his bow attacks better. He does however benefit from Enlarge Person and Legendary Proportions unlike most archers.
@@SlanderedGaming Ah so that’s how that works that’s a shame oh well at least that frees up Lann’s neck slot anyways thanks for the answer.
@@seangray6131 No because only his base unarmed damage progression is applied.
Great video! One comment, it looks like the spreadsheet you linked in the description is for Seelah, instead of Lann.
Also, I'm doing a Cruormancer Lich playthrough based on your build. Any chance of you making videos (or at least spreadsheets) showing how you'd build the Lich companions, or how you'd structure an all-undead party?
Spreadsheet has been fixed thanks. I will make build videos for the companions as I pick them up. I just started Act 3 so it will be a while before I have unlocked them.
The video says to level Wisdom, but the spreadsheet says to level Dexterity.
Fixed thank you.
anyone else find weird how lann and wenduag don't have visible racial traits? i've done their point buy and they seem to have a +2 str +2 dex and -2 cha, but that's about it
Yeah I thought that would be updated in the last major patch but apparently not.
why focus wisdom instead of dexterity?
Zen Archer AC can scale off Wisdom and it improves your ability to resist nasty effects.
@@SlanderedGaming thank you for elaborating - I will keep that in mind for Lann in future playthroughs
Outflank on an Archer? Why?
Outflank counts for archers as well. If you look at the feat it has the ranged tag on it. Only difference is I think for archers there has to be two other people with the feat flanking the target not just one.
Is this build viable on core?
Probably but I was playing on Normal back then so I am not sure. When EE comes out I will update all of the builds.