@@1upIndie there is also when thing have been trying to find how to make attacking in all directions like katana zero using the stick cant seem to find any. I liked the mouse one you did, really opened up a lot of game possibilities to do for me
@@smokeback Thanks for the trust. Ehm, the Katana Zero attack system is a bit more complicated for a video tutorial, so I guess here I have to dissapoint you. If you get your game out, give me a review copy to spread the word (if you want of course).
What's interesting to point out is that you have to be careful with the functions of data structures, because they can be very inefficient. For example if you do a for loop to check through a ds_list, you should save size of this list inside another variable instead of using for (i = 0; i < ds_list_size(_list); i++) Here GM would always go through the loop and start this ds function. 1 ds_list might not have a problem but 12 ds_lists... You can feel that 😉
I never understood these accessors, but now it's clear. Thanks man!
Good to hear, keep it up!
have always wanted to learn how ds maps works thanks for this tutorial
Hm, is that something that you would like to see as a tutorial? I just want to know because good videos already do exist on that. Did a poll on that.
@@1upIndie That would be great,explanation break down differs .Hence how i came across your channel.Making it easier to understand
@@1upIndie there is also when thing have been trying to find how to make attacking in all directions like katana zero using the stick cant seem to find any. I liked the mouse one you did, really opened up a lot of game possibilities to do for me
@@1upIndie be sure to see your name pop up in one
of my games on credits
@@smokeback Thanks for the trust. Ehm, the Katana Zero attack system is a bit more complicated for a video tutorial, so I guess here I have to dissapoint you. If you get your game out, give me a review copy to spread the word (if you want of course).
awesome! makes sense
Neat :)
data structures have always been scary for me. I wish to change this, make more videos like this ! ( IF U WANT)
Your wish is my command, well sort of. I just started a survey/poll, if the community wants it, it can have it.
What's interesting to point out is that you have to be careful with the functions of data structures, because they can be very inefficient.
For example if you do a for loop to check through a ds_list, you should save size of this list inside another variable instead of using
for (i = 0; i < ds_list_size(_list); i++)
Here GM would always go through the loop and start this ds function. 1 ds_list might not have a problem but 12 ds_lists... You can feel that 😉
Interesting, any resource/link where I can read up on that topic?
@@1upIndie ua-cam.com/video/StlBnK-6JJ0/v-deo.html
Der gute alte Klammeraffe 😂
Yep, was sich da einer dabei gedacht hat...
TOP!
Thanks for watching!