Access data structures + arrays [Game Maker | Basics]

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  • Опубліковано 6 лют 2025

КОМЕНТАРІ • 20

  • @laszloeszik5033
    @laszloeszik5033 2 роки тому +1

    I never understood these accessors, but now it's clear. Thanks man!

    • @1upIndie
      @1upIndie  2 роки тому

      Good to hear, keep it up!

  • @smokeback
    @smokeback 2 роки тому +1

    have always wanted to learn how ds maps works thanks for this tutorial

    • @1upIndie
      @1upIndie  2 роки тому

      Hm, is that something that you would like to see as a tutorial? I just want to know because good videos already do exist on that. Did a poll on that.

    • @smokeback
      @smokeback 2 роки тому

      @@1upIndie That would be great,explanation break down differs .Hence how i came across your channel.Making it easier to understand

    • @smokeback
      @smokeback 2 роки тому

      @@1upIndie there is also when thing have been trying to find how to make attacking in all directions like katana zero using the stick cant seem to find any. I liked the mouse one you did, really opened up a lot of game possibilities to do for me

    • @smokeback
      @smokeback 2 роки тому

      @@1upIndie be sure to see your name pop up in one
      of my games on credits

    • @1upIndie
      @1upIndie  2 роки тому +1

      @@smokeback Thanks for the trust. Ehm, the Katana Zero attack system is a bit more complicated for a video tutorial, so I guess here I have to dissapoint you. If you get your game out, give me a review copy to spread the word (if you want of course).

  • @vivvvvian
    @vivvvvian 2 роки тому +1

    awesome! makes sense

  • @ShaolinMonkster
    @ShaolinMonkster 2 роки тому +1

    data structures have always been scary for me. I wish to change this, make more videos like this ! ( IF U WANT)

    • @1upIndie
      @1upIndie  2 роки тому

      Your wish is my command, well sort of. I just started a survey/poll, if the community wants it, it can have it.

  • @sn4pi
    @sn4pi 2 роки тому +1

    What's interesting to point out is that you have to be careful with the functions of data structures, because they can be very inefficient.
    For example if you do a for loop to check through a ds_list, you should save size of this list inside another variable instead of using
    for (i = 0; i < ds_list_size(_list); i++)
    Here GM would always go through the loop and start this ds function. 1 ds_list might not have a problem but 12 ds_lists... You can feel that 😉

    • @1upIndie
      @1upIndie  2 роки тому

      Interesting, any resource/link where I can read up on that topic?

    • @sn4pi
      @sn4pi 2 роки тому

      @@1upIndie ua-cam.com/video/StlBnK-6JJ0/v-deo.html

  • @fireball3588
    @fireball3588 2 роки тому +2

    Der gute alte Klammeraffe 😂

    • @1upIndie
      @1upIndie  2 роки тому +1

      Yep, was sich da einer dabei gedacht hat...

  • @fierorecensione5828
    @fierorecensione5828 Рік тому +1

    TOP!