About the fog.. It would be way cooler if the fog kept rolling where the ground were the lowest. It looks really weird when the fog rolls over a patch of land that is higher elevation than the surrounding land. Also it should probably roll over the water as well. I even saw some fog roll over the top of treebranches which looked really weird. So they should tone that down a bit and make the fog congregate at lower elevation.
Is it hard to make good fog ? Or are they being cheap. I have no knowledge in game making ,but have a programming background, so idk. Sometimes the simplest shit is kinda bonkers on code
I feel like they put that fog in there to create atmosphere for the showcase. Hopefully they are not done working on it. It is early Alpha stage after all.
@@tomguglielmo9805 i mean also remember it has to hover over uneven ground , hover around trees and rocks , and tbh also add the player and fog interaction. Also might add water condensation as a bonus . Will take like , 5 mins to make *sarcasm*
@@erxan4163 It's not that hard considering it's UE, I don't think there is some real time terrain deformation so in essence you could make the fog use height, curvature and angle based masks instead of "make fog X units thick over all terrain tris in this area", then just have the masks load up along with the rest of the level, less strain on the computer too since it won't have to calculate the mask.
I like the inherent sadism of being the healer. Healing them is just prolonging their suffering as the meat shields they are meant to be, so I can get loot in the end…
ESO is terrible due to how braindead easy the game is, but the combat is actually pretty good at least when I played it. Started earlier this year, played for a few months. They changed it so you can mix and match stam/mana abilities. The playerbase is absolutely retarded though and can't figure it out. It's funny because you can beat even veteran dungeons pretty easily with 4 dps, no healer or tanks.
Hopefully there will be combat impact collision done later on. Right now the attacks look like they've got no collision. Like hitting nothing/air. The game looks visually beautiful, though; If rough around the edges
Im not sure about graphic tbh I dont really like the style it looks too clean and cinematic I prefer Wow, LoL and ESO stylized graphics more. Big agree with combat feeling. Also vegetation will kill my eyes like it does in New World propably lol its just too much grass in a square meter and each individual model is made of dozens of little green parts and what's worst in all of it is that each of the grass models moves on its own and it's making this weird blurry graphical feeling there i hope it wont be the case here :v (ive checked all graphics options there and yeah its just toooo much grass overall)
@@Entropy67 irl grass never gave me migraine xD it only happens in New World and will propably in AoC :v also i saw threads on diffrent forums with similar problem of feeling blurry, headaches with grass it might be eyes problem and how we perceive whats on monitor but im not sure lol its not problem for big enough group of people to fix it i guess but in most games u can atleast change vegetaton levels stoooopid NW even tho i like it @Asgorn J. thats how i feel about it, Eso is not tryin to look realistic with its colors, structures and everything else give it more cartoony look imo
when everything overlaps its making grass very blurry even tho one individual model is sharp and from there comes headaches propably and that overlaping moving models of grass dont feel at all like real life grass xd
I think this game is still being over hyped inadvertently, I don't think an unreleased game should be covered this much, as far as I can tell this just looks like a generic mmo, and that's not to say it's going to bad, but it's not going to change the genre or probably even be that spectacular, it's just going to be yet another MMo that hopefully will achieve decent status, because that's all an MMO can hope for these days.
The fact the development has the transparency to do monthly updates keeps people's expectations grounded, nothing they show is polished and they don't try to hide it.
@@makemeajmod new world had way more than identity issues. Leveling? Was absolute ass. Questing? Absolute ass. Endgame content? absolute ass. Traveling around cities? Absolute ass. Faction balance? absolute ass. MOB movesets we're identical and all the mobs we're copied.
Constellations were done in the OG version of Forsaken World on pc and they basically did it where you would put your birthday in character creation for instance if you made your character a Virgo it would cycle round to virgo like on a shorter cycle than an actual year and basically if you were virgo you'd get bonus experience when your character's star sign came up at the bottom of the screen in the middle between exp and one other bar I don't remember, multiplied exp would show up as a different coloured bar over the regular bar sometimes!
Looks great and seems to play really well already. This is pretty much what I have always wanted. Modern graphics, slower more deliberate "old school like" gameplay, huge world, lots of side stuff to do. Basically a better ESO which is again exactly what I have always wanted.
It's why I bought into the game. As a support main seeing the way conviction works and how CC effects depend on the supports healing skills being used offensively while also building stacks to trigger bigger heals gets me stoked for the Bard. Imagine playing a bard and picking and choosing when to cast a buff on an ally and when to cast a buff on an enemy to create a debuff, now imagine a system built around that like conviction. Shit would be amazing.
My favorite action combat was Blade & Soul - specifically for PvP. The combos looked cool as shit without being too hard to pull off, but PvP still took some skill / strategy knowing when you should use your limited dodges or bait the enemies defensives.
This game seems to be running into the problem of focusing too much on overworld graphics but not so much on combat or enemy design, leaving an overall feeling of blandness. Consider the two biggest MMOs WoW and FF14 and they just have an actual memorable style compared to this game so far.
WoW somehow caught lightning in a bottle with the best toon movement, camera, and smooth controls that just feel perfect compared to every other MMO to date for many of us. This just doesn't have that yet. There is still a clunky look to it. Lot's of work to do on this, and I hope it improves. I've moved on from wow to FF14 and other games, and the controls work, but man, something about wow is just the sweet spot.
I am pretty sure its a mix of animation polish and a prediction algorithm that is applied to your client, instead of just mobs. Kinda why FF14 feels like hot garbage, especially at high ping. Other games do this but, WoW is the only one in the MMO space that does it to your client and not JUST the mobs. the WoW client will assume actions it believes to be valid are valid and will begin animating them immediately rather than waiting for a server round-trip to confirm it. That's what the "responsiveness" that people talk about, is.
@YAKUZI Nah he's kinda right, The latency between movement/reaction when casting, attacking, moving feels much more responsive in WoW compared to most mmos, I've played almost every mmo on the market and it's pretty much top when comparing gameplay.
This game is going to be fun. If the Devs during a live stream have an adventure and get lost in their own world having fun, then we are in good hands. This game has only been in development for 6 years. Two of those years COVID shut down the World which set develoment back 18 months. BDO took 6 years. ESO took 7. As far as I see it, they are 4 years into development post COVID and the progress we have seen over the last 6 months has been incredible. If people do not want an MMORPG that has zoning and limited playability with water downed graphics, it takes 5 years. New World took 6 and they released it 1-2 years before it was ready. FFXIV took 6 years because they had to go back and Rebuild it after release. Ashes should be ready to go in 2 years if not a few months less. I would rather they get the core game play perfect than have another New World on our hands.
I'm interested to know why you think the game will be ready to go in 2 years? By my estimations we are looking at a minimum of 3 for A2 to be feature complete and then for beta polish to be applied. I also don't doubt that Steven has a bit of dollar behind him, do i think he's going to shell out $200 million like Amazon & Zenimax spent making their New World and ESO? Maybe? It's a tall order for a niche "PvX" game to hit a profit after that kind of investment and those games have considerably less complex and intertwined content in them.
@@elryno5437 UE5 allows multiple asset environmental artist the ability to work in the same area in real time. This means you can work alongside multiple artists and developers in real time. It greatly cuts production times down. The only thing slowing the game down at this point is AI and model rendering of that AI assets in game. If you take into consideration that they have already had multiple AI assets working in alpha 1 it does not take too much longer to rig the other assets to those character meshes. We have also seen multiple race designs go from concept art to functional in game assets in less than 2 months.
I do understand that UE5 aids in the speed of certain development processes. However UE5 does not aid in the decision making & programme management process. We are a year on from A1 and we are still at a point where the team are "unsure" of how they want certain mechanics to work such as active blocking and dodging in a game that has tab targeting. Additionally to this, the studio has struggled to fill key roles over the last year including seniors in systems design, economy & quests, not to mention Jeffrey Bards departure & there being no replacement for arguably one of the most important roles in any studio - Lead Game Designer. With the above being said, over the last year we have seen "Key" development milestones such as basic weapon attacks of four weapon types (Nice improvement from A1), some pretty basic abilities that are a negligible improvement from A1 imo and are yet to see the following developments: •Archetype : Tank •Archetype : Mage •Archetype : Rogue •Archetype : Summoner •Archetype : Bard •Augments System •Weapon Skill Trees •Artisan Skills •Tulnar Models in game •Ren'Kai Models in game •Nik'ua Models in game •Dunir Models in game •Character Creator Update (Certain Elements were not working or included during the showcase) •Naval Combat •Nodes, Mayors and everything inbetween •Monster Events •Bounty Hunter System & it's interaction with Corrupted •Sieges •Caravan •UI Update (Current UI is acceptable for an Alpha but has seen little improvement in my opinion since A1) •World bosses (We may not get a livestream of this, but I would assume we probably will as a hype video before A2's launch) Now some of these may not get livestreams, but to date we have had no indication of how far along the team is with these milestones, but I would hazard a guess that because of the speed of development so far with other core design elements, we are a way off of seeing them in a tangible state. If we take this year as an example of milestones being shown once a month, we could be looking at another 20 months of development before Alpha 2 is feature complete before polish starts to be applied. Therefore my estimation is that the AOC will not full release before Q1 2025. I'd love to see it release sooner, but I just don't see it happening.
@@elryno5437 I agree with you on that. Based on gaming milestones, the Ashes is hitting some major milestones. The Alpha 1 of ashes was a more flushed out MMORPG than New World when released. With the new improvements and direction over the last 6 months the game has completely elevated based on feedback from Alpha. Once Alpha 2 is released and we have had time to play it then I will honestly be able to say they are where they need to be. As far as I am seeing right now the studio is moving in the right direction at a fast pace.
This game looks so old. And the concept looks like "Boomer who read fantasy books in the 90s makes an MMO". It doesn't look like a sick new-gen 2020s MMO, it just looks like a crummy book adaptation made by people who don't know what they're doing. All passion project, no connect with modern gaming. Think this game will be forgotten real quick after release.
New word introduced camp fires, Dark souls bonfires.. they would literally be mad not to implement UE 5.1, not only are the physics functional, but they can nanite the foliage and landscape to further improve draw distance and overall detail density across the board 👌
So true the mobs are so generic . The whole game looks generic ! People don’t understand what true artistic direction is and using fancy skyboxes and ue 5 effects isn’t it ! You need to create an atmosphere . Elden ring had this in spades. A few grey wolves in an forest and a few skeletons in a graveyard isn’t atmosphere it’s generic mobile garbage
One thing I learnefd for a FACT when it comes to MMOS is that graphics age and style doesn't. It feels Ashes doesn't have a style, like cartoonish or something unique so it feels like all the other MMOS like L2, Tera, New World. If they really want to do a realistic approach they REALLY need to fix colissions, Hitstops on attacks and as Asmon noticed make the combat feel even better than New world or a Skyrim that runs over 2000 mods and achieves that. I am not sure if they can do that since I believe that they want to make something similar to Lineage.
They should add a shift lock system for the cursor like in roblox. This way in combat the movement of the camera would be way less clunky, and you could still keep the functionality of the various menus.
A good thing with trash mobs could be that certain"racial" types like undead or vegetation generate certain crafting materials. mobs could be done by skipping past and escaping the area, killing and controlling to explore the area, or some jump puzzles to scout around to safety checkpoints.
Star Wars: The old Republic actually has a Easy regular and Veteran mode for your enemies for how you want to play through the MMO which was interesting. so you can have a bigger challenge if you've already played through the easy npcs all the time.
42:16 Dunno why, I find it odd a 2 handed sword make an animation of a hammer, almost feels like that animation doesn't match with the type of weapon you are using. 47:08 There's a game called "Magicka 2" made by Arrowhead Game Studios, a Swedish company, they had a very interesting mechanism how to play with elements by combining them (Steam = Water + Fire. Ice = Water + Frost. Poison = Water + Arcane, and more combinations). The elements and the way you combined them had a very important role at solving puzzles and defeating mobs. AoC should take some notes and ideas, because it's one of the few rpgs (imo) worth investigating on this type of stuff.
23:02 Ashes of Creation & New World. They're visually distinguishable. I get what I'm looking at and I can go on with my life accepting the first step.
18:35 Asmongold, i dont know if you ever read this BUT. i was Cleric main in Aion for 12 years as the most selfish DPS CLERIC (TOP DPS) in the server and nobody asked me me to heal them. All heals to for myself only. Cleric dps was solo pvp god.
I think you are looking at this wrong. Look at it as open world quest. You only have to find the constellations once or twice to activate relics for your node.or a legendary item you may have.
I dunno if Ashes of Creation is going to be for me for a number of reasons, but it looks beautiful, and I love watching Narc's videos. His editing skills are honestly incredible.
@@hubeltrujillo2525 Right now, I'm taking a short break from mmos and playing through some single player games. Ori and the Blind Forest is what I'm playing through currently, and I plan to play through the sequel next. My mmo of choice is FFXIV though, so you guessed right about the weeb stuff. :P Also, no worries. Your English is good.
@vanity1266 I'd love to love aoc, and I'll probably give it a go when it releases, the mechanics seem like they'll be a bit too involved for me as a dirty casual. Maybe not though, I might end up enjoying it.
I definitely agree about the constellations. Or, at the very least, we should be able to see them from anywhere in the game. I'm fine with going to specific locations to gain some sort of benefit from the constellation, but there should be some sort of way to see a constellation without having to actually go to a location.
Would be interesting to see a group of three warriors or high dps specs attempt the same combat. I am curious if the damage is concentrated, greatly increased, and reduced fight duration would decrease the necessity of a healer in world content. I am sure they would absolutely be necessary for raids but would they be useful in open world content?
how long after game releases do people start bitching that their raids take too long because the gazulgoo's cooch constellation is blocked by one of the 14 moons resulting in a 5% dps decrease?
What people want from an MMO is a game that they can play nonstop, forever, with none of the mechanics, systems, or compromises that actually enable people to play a game nonstop, forever.
I hate when you make the smallest critique on video games and here come the shills "Its not done yet!" "Its still in Alpha" "Its still in beta". This is because when the game comes out shit they will also say "Theres a update coming, its not the only game with glitches." hate those types of people, because you can still critique what you see without needing to play the full game.
I just hope the skill effects look WAY better than that when released.. cuz it looks SO meh right now. Constellations for wayfinding sounds mad dope though.
MMOs are only ever hard being the first wave in. After a couple of months, or a year depending on content the meta is developed and thus all you need to do is follow such meta to get through content making it x10 easier than when first released when people were working out the optimum ways.
I've had this problem with AoC for a longer time. It looks technically good, systems are technically good, but I don't feel excited about the content we've seen. It feels generic, it feels all made up, it doesn't grip you like Soulsborne, it feels like a bunch of components mashed together with 'close enough' coherence, it's just technical game made by nerds, it feels like DnD scenario invented on the spot, not something written by a visionary (though we don't know that much about it, and obviously there's no voice acting or storytelling yet.) The combat mechanics look super stiff and simple, there's no flow or weight to it, but I'm not an MMORPG player so I don't know what the standard is for a tab target game. Lighting and day/night looks very nice (though I think night should be darker). there's nice looking modern tech in there, but it doesn't look polished or coherent. It has good-looking things, but it doesn't feel beautiful as a whole. And like you said, it doesn't have a style.
i like the fog, how its closer to the terrain and not everywere in the air. i dont like how fog is used to obscure vison in most games, except when its necessary.
Not a big fan of how the combat interacts. We can collide into the mobs but our hits don’t stun them so it just makes it look really off. The moves dont really look appealing or exciting either
The recorded this entire section with dust/fog on the ground which makes the ground look incredibly flat and low-res with the limited streaming and youtube video bitrate.
I understand what you meant by saying the moon looked artificial. It doesn't look like it's an actual object orbiting in the sky, it looks like they copy/pasted a 2D image into the sky.
The entire game looks like it should've released in 2009 not to mention a combat system that has no impact it's just swish swish slash its like hitting a target dummy
the reason i quit ffxiv is how dated the combat feels as well as how tedious gathering and crafting is there. gathering and crafting is by far the thing i like the least in games. i don't understand the people who like it. and i want action combat instead of the mmo action bar rotations.
for some reason I think it lacks style which realy affects for me the likness of the game. Also IMO a more stylistic game makes it feel more professional, it what makes a game unique from others althogh it can affect its realism... like who dosent want to see the same wide used assets???
Also to solve that problem of skipping mobs, or having to go through all of them, add two or three paths that end up at the same place. One with random mobs, one with a puzzle or time trial cool thingy, one with both or something, for example. And each way has a chance for a different item? And one single exit with a world boss.
This slow combat requiring team synergy in the world map is a questionable decision. I need to feel as though the 5 min fight against a mob is worth my time. Either good gear or decent xp is needed. I forsee people struggling for minimal gear and fully avoiding mobs shortly after to instead do dungeons
The fact that it doesnt really look like mobs are being hit when you hit them is a pretty big problem. Am i crazy or did they not elaborate much on what the constellations actually do
the comment "they all use the same engine, there's less need for creativity" was stupid. if anything, they should be more capable to do something high quality and unique with an engine that's more advanced.
Hard to compare to other games who have been iterated with the player base over time. Watching this video (as a WoW player) I tried to compare it to Vanilla and that helped me appreciate it more. One thing I will say is that the spells and abilities seem somehow very intricate but also stale from an art perspective.
the combat is a place holder, the game is years away from a release date. They only release these to give people a sense of how far along development is. They have years to go before they even do animation polishing.
That doesn't look like nighttime, they really need to increase the darkness levels. Old school everquest for example, nighttime in that game was absolutely horrifying without a lantern or a light source.
The run animation has always bothered me. The foot placement is too narrow, almost like they are running on a tightrope or a fashion runway. It makes the knees flare out to the sides and looks awkward. I wish they would widen the stance a bit with running.
how does Asmong know if the game gets the system right? Im wondering if he has investment into it? when you hit a mob it feels like you're hitting them (quote) {Gold}lol ...they killed a grp of mobs 30min .. Going from selling Juice to making a game?
I still get so turned off by the animations..They feel very 2008. I'd prefer GW2 and BDO style more, or like any "modern" action rpg lol. I know animations are some of the toughest to get right, but to me atleast, its one of the most important things to get right for a good gameplay feeling. It feels like they focus alot more on the worldbuilding and use the game as some sort of "benchmark portfolio" for unreal engine or something. Who knows, maybe the animations get some love at a later date? ^^'
The nameplate / healthbar is a huge thing for me. I've commented about it on several videos but I GOTTA have proper healthbar for enemies and not what's currently implemented.
Is it me or does the game look worse than it did a few months ago? Is it the compression from UA-cam on the livestream and then again once it’s been uploaded on this channel? The textures of the environment looked awful
Yeah it looks worse because Asmon is livestreaming footage that was already livestreamed before, so it looks many times worse than how it would look if you were actually playing the game. Not to mention, videos in general always look a bit worse than the real deal.
so this is no-joke the first thing I'm actually watching about ashes of creation ever, I'm 2 minutes into the video, seeing the color scheme and graphics playing in the background and can only really think one thing, "is... is this runescape?"
the old system for kill quests is stupid they could have made it on demand like if you have x many players that have to kill mob a give the other y players a kill mob b or c quest. combat and skill variety is very important . i played new world and the healer needs more variety its just plain boring to use just the few skills over and over again give players more room skills or animation that they can play with .
In terms of incentivizing SOME combat encounters but not forcing them, I think The Witcher 3 has a good model. The way they show mob clusters like eating corpses along the road that you know were just some farmers trying to get to the market, and their one horse and cart are destroyed on the roadside actually makes me feel like I'm taking part in the world by getting rid of these nasty things. But the dudes out in the marsh away from the road? Who cares? Pass. Well implemented environmental elements can do a lot to incentivize!
I don't think that this game will live longer then a month or so. Mainly because Steven said that Multi-Boxing is not an unfair advantage in a game where the focus is on open PvP, Territorial Fights, Ressources and so on ... beside that I also think that the art style doesn't really fit. I don't know why but it look so weird
My biggest complaint is the use of font.. The font over enemies heads looks like utter shit.. It looks 2000 korean free mmo on a freeware site. That change alone would make the game look 100x better
About the fog.. It would be way cooler if the fog kept rolling where the ground were the lowest. It looks really weird when the fog rolls over a patch of land that is higher elevation than the surrounding land. Also it should probably roll over the water as well. I even saw some fog roll over the top of treebranches which looked really weird. So they should tone that down a bit and make the fog congregate at lower elevation.
Ya the fog makes the game looks like crap. Its details suck, and seems to blur everything the mask moves over.
Is it hard to make good fog ? Or are they being cheap. I have no knowledge in game making ,but have a programming background, so idk. Sometimes the simplest shit is kinda bonkers on code
I feel like they put that fog in there to create atmosphere for the showcase. Hopefully they are not done working on it. It is early Alpha stage after all.
@@tomguglielmo9805 i mean also remember it has to hover over uneven ground , hover around trees and rocks , and tbh also add the player and fog interaction. Also might add water condensation as a bonus . Will take like , 5 mins to make *sarcasm*
@@erxan4163 It's not that hard considering it's UE, I don't think there is some real time terrain deformation so in essence you could make the fog use height, curvature and angle based masks instead of "make fog X units thick over all terrain tris in this area", then just have the masks load up along with the rest of the level, less strain on the computer too since it won't have to calculate the mask.
I like how the cleric class is more like dnd, rather than your typical stand back and spam heal squishy cloth class.
eq clerics and paladins were hybrid of both warrior and cleric
@@sparkyspinz9897 grave clerics best clerics
squishy cloth class lmfao 🤣
yeah this game will have a lot of RP and DND elements, its going to REALLY shake up themepark andies world view on MMORPGS.
@@bjni Ashes of Creation is based on Steve's Pathfinder campaign. So yeah.
I like the inherent sadism of being the healer. Healing them is just prolonging their suffering as the meat shields they are meant to be, so I can get loot in the end…
That's an interesting take.
A Necromancer is just a healer that was too slow, but at least their party members can keep helping them. 👍
they should create constellations in the sky that point you in the direction of random world bosses
oughhhh, good fucking idea
Hearing Narc fully commit to cringe jokes and watching Asmonds face light up slowly to them sends me over the edge lmao
16:00 I like the amount of people saying they hate that sound, they flinched or that it’s their ear. I felt the exact same way
They need a separate stamina bar. Classes in ESO that use stamina for abilities get the shaft. It needs to be a seperate resource for all classes.
ESO is terrible due to how braindead easy the game is, but the combat is actually pretty good at least when I played it. Started earlier this year, played for a few months. They changed it so you can mix and match stam/mana abilities. The playerbase is absolutely retarded though and can't figure it out. It's funny because you can beat even veteran dungeons pretty easily with 4 dps, no healer or tanks.
For real.
I've never felt a sense of satisfaction and dissatisfaction simultaneously after he changed the "LeT's begin shall WEEEEEEE."
The one where he keeps going out of the frame on the right side and back in on the left made my day 😁
guy is cringe af
@jamesh3790 it *shouldn't be how irony works, but it is.
@James3790 Fairly sure he is just smearing it on pretty thick just for entertainments sake.
Do not kill the cringe, kill the part of you that cringes
Hopefully there will be combat impact collision done later on. Right now the attacks look like they've got no collision. Like hitting nothing/air. The game looks visually beautiful, though; If rough around the edges
Im not sure about graphic tbh I dont really like the style it looks too clean and cinematic I prefer Wow, LoL and ESO stylized graphics more. Big agree with combat feeling.
Also vegetation will kill my eyes like it does in New World propably lol its just too much grass in a square meter and each individual model is made of dozens of little green parts and what's worst in all of it is that each of the grass models moves on its own and it's making this weird blurry graphical feeling there i hope it wont be the case here :v (ive checked all graphics options there and yeah its just toooo much grass overall)
@@nen1495 ESO stylized? Lol wut
You mean like WoW,
@@Entropy67 irl grass never gave me migraine xD it only happens in New World and will propably in AoC :v also i saw threads on diffrent forums with similar problem of feeling blurry, headaches with grass it might be eyes problem and how we perceive whats on monitor but im not sure lol its not problem for big enough group of people to fix it i guess but in most games u can atleast change vegetaton levels stoooopid NW even tho i like it @Asgorn J. thats how i feel about it, Eso is not tryin to look realistic with its colors, structures and everything else give it more cartoony look imo
when everything overlaps its making grass very blurry even tho one individual model is sharp and from there comes headaches propably and that overlaping moving models of grass dont feel at all like real life grass xd
I think this game is still being over hyped inadvertently, I don't think an unreleased game should be covered this much, as far as I can tell this just looks like a generic mmo, and that's not to say it's going to bad, but it's not going to change the genre or probably even be that spectacular, it's just going to be yet another MMo that hopefully will achieve decent status, because that's all an MMO can hope for these days.
The fact the development has the transparency to do monthly updates keeps people's expectations grounded, nothing they show is polished and they don't try to hide it.
Game looks good, but so did New World 😅
New worlds animation and design is damn near flawless its just has identity issues. This looks like a mobile game.
@@makemeajmod new world had way more than identity issues. Leveling? Was absolute ass. Questing? Absolute ass. Endgame content? absolute ass. Traveling around cities? Absolute ass. Faction balance? absolute ass. MOB movesets we're identical and all the mobs we're copied.
@@neugassh3570 so is every mmorpg.
@@makemeajmod a mobile game? Are you clinically blind? This is one criticism that is just baseless.
We can only wait and see on release
"A lot of people want an open world version of Elden Ring" this is EXACTLY right.
I wish some dev company had the balls to try and pull off that.
@@OSE7EN7 I know right
@@Dookie6891 yeah, Asmons words not mine but that’s what he meant
Constellations were done in the OG version of Forsaken World on pc and they basically did it where you would put your birthday in character creation for instance if you made your character a Virgo it would cycle round to virgo like on a shorter cycle than an actual year and basically if you were virgo you'd get bonus experience when your character's star sign came up at the bottom of the screen in the middle between exp and one other bar I don't remember, multiplied exp would show up as a different coloured bar over the regular bar sometimes!
Looks great and seems to play really well already. This is pretty much what I have always wanted. Modern graphics, slower more deliberate "old school like" gameplay, huge world, lots of side stuff to do. Basically a better ESO which is again exactly what I have always wanted.
Same here .
It's why I bought into the game. As a support main seeing the way conviction works and how CC effects depend on the supports healing skills being used offensively while also building stacks to trigger bigger heals gets me stoked for the Bard. Imagine playing a bard and picking and choosing when to cast a buff on an ally and when to cast a buff on an enemy to create a debuff, now imagine a system built around that like conviction. Shit would be amazing.
Haven't played it in several years, but Vindictus has the best action combat that I've ever seen/played. It hit SO hard.
My favorite action combat was Blade & Soul - specifically for PvP. The combos looked cool as shit without being too hard to pull off, but PvP still took some skill / strategy knowing when you should use your limited dodges or bait the enemies defensives.
Honestly Lost Ark has best action hands down.
@@Sheriff_K Ew
Couldn't agree more! Vindictus and dragon nest had the best combat I've ever seen
@@KadekkSedana bdo solos both of them
This game seems to be running into the problem of focusing too much on overworld graphics but not so much on combat or enemy design, leaving an overall feeling of blandness. Consider the two biggest MMOs WoW and FF14 and they just have an actual memorable style compared to this game so far.
Actually Narc really looks like a monk. Everything makes sense now.
WoW somehow caught lightning in a bottle with the best toon movement, camera, and smooth controls that just feel perfect compared to every other MMO to date for many of us. This just doesn't have that yet. There is still a clunky look to it. Lot's of work to do on this, and I hope it improves.
I've moved on from wow to FF14 and other games, and the controls work, but man, something about wow is just the sweet spot.
wow controls and movement are trash idk what ur talking about, ur opinion is just biased because u grew up with wow
I am pretty sure its a mix of animation polish and a prediction algorithm that is applied to your client, instead of just mobs. Kinda why FF14 feels like hot garbage, especially at high ping.
Other games do this but, WoW is the only one in the MMO space that does it to your client and not JUST the mobs. the WoW client will assume actions it believes to be valid are valid and will begin animating them immediately rather than waiting for a server round-trip to confirm it.
That's what the "responsiveness" that people talk about, is.
@YAKUZI Nah he's kinda right, The latency between movement/reaction when casting, attacking, moving feels much more responsive in WoW compared to most mmos, I've played almost every mmo on the market and it's pretty much top when comparing gameplay.
Looks like an updated version of Sherwood Dungeon
This game is going to be fun. If the Devs during a live stream have an adventure and get lost in their own world having fun, then we are in good hands. This game has only been in development for 6 years. Two of those years COVID shut down the World which set develoment back 18 months. BDO took 6 years. ESO took 7. As far as I see it, they are 4 years into development post COVID and the progress we have seen over the last 6 months has been incredible. If people do not want an MMORPG that has zoning and limited playability with water downed graphics, it takes 5 years. New World took 6 and they released it 1-2 years before it was ready. FFXIV took 6 years because they had to go back and Rebuild it after release. Ashes should be ready to go in 2 years if not a few months less. I would rather they get the core game play perfect than have another New World on our hands.
I'm interested to know why you think the game will be ready to go in 2 years? By my estimations we are looking at a minimum of 3 for A2 to be feature complete and then for beta polish to be applied. I also don't doubt that Steven has a bit of dollar behind him, do i think he's going to shell out $200 million like Amazon & Zenimax spent making their New World and ESO? Maybe? It's a tall order for a niche "PvX" game to hit a profit after that kind of investment and those games have considerably less complex and intertwined content in them.
@@elryno5437 UE5 allows multiple asset environmental artist the ability to work in the same area in real time. This means you can work alongside multiple artists and developers in real time. It greatly cuts production times down. The only thing slowing the game down at this point is AI and model rendering of that AI assets in game. If you take into consideration that they have already had multiple AI assets working in alpha 1 it does not take too much longer to rig the other assets to those character meshes. We have also seen multiple race designs go from concept art to functional in game assets in less than 2 months.
I do understand that UE5 aids in the speed of certain development processes. However UE5 does not aid in the decision making & programme management process. We are a year on from A1 and we are still at a point where the team are "unsure" of how they want certain mechanics to work such as active blocking and dodging in a game that has tab targeting. Additionally to this, the studio has struggled to fill key roles over the last year including seniors in systems design, economy & quests, not to mention Jeffrey Bards departure & there being no replacement for arguably one of the most important roles in any studio - Lead Game Designer. With the above being said, over the last year we have seen "Key" development milestones such as basic weapon attacks of four weapon types (Nice improvement from A1), some pretty basic abilities that are a negligible improvement from A1 imo and are yet to see the following developments:
•Archetype : Tank
•Archetype : Mage
•Archetype : Rogue
•Archetype : Summoner
•Archetype : Bard
•Augments System
•Weapon Skill Trees
•Artisan Skills
•Tulnar Models in game
•Ren'Kai Models in game
•Nik'ua Models in game
•Dunir Models in game
•Character Creator Update (Certain Elements were not working or included during the showcase)
•Naval Combat
•Nodes, Mayors and everything inbetween
•Monster Events
•Bounty Hunter System & it's interaction with Corrupted
•Sieges
•Caravan
•UI Update (Current UI is acceptable for an Alpha but has seen little improvement in my opinion since A1)
•World bosses (We may not get a livestream of this, but I would assume we probably will as a hype video before A2's launch)
Now some of these may not get livestreams, but to date we have had no indication of how far along the team is with these milestones, but I would hazard a guess that because of the speed of development so far with other core design elements, we are a way off of seeing them in a tangible state. If we take this year as an example of milestones being shown once a month, we could be looking at another 20 months of development before Alpha 2 is feature complete before polish starts to be applied. Therefore my estimation is that the AOC will not full release before Q1 2025. I'd love to see it release sooner, but I just don't see it happening.
@@elryno5437 I agree with you on that. Based on gaming milestones, the Ashes is hitting some major milestones. The Alpha 1 of ashes was a more flushed out MMORPG than New World when released. With the new improvements and direction over the last 6 months the game has completely elevated based on feedback from Alpha. Once Alpha 2 is released and we have had time to play it then I will honestly be able to say they are where they need to be. As far as I am seeing right now the studio is moving in the right direction at a fast pace.
looks like Everquest 2 from 2004. Soundtrack is the same as well haha. Nameplates, texts, action bars. Everything is taken from the EQ2 book.
This game looks so old. And the concept looks like "Boomer who read fantasy books in the 90s makes an MMO". It doesn't look like a sick new-gen 2020s MMO, it just looks like a crummy book adaptation made by people who don't know what they're doing. All passion project, no connect with modern gaming. Think this game will be forgotten real quick after release.
I am still not convinced about combat of this game...
New word introduced camp fires, Dark souls bonfires.. they would literally be mad not to implement UE 5.1, not only are the physics functional, but they can nanite the foliage and landscape to further improve draw distance and overall detail density across the board 👌
It has been confirmed dw
I feel like this game has amazing graphics yet you can't even appreciate it because the camera is zoomed way back.
So true the mobs are so generic . The whole game looks generic ! People don’t understand what true artistic direction is and using fancy skyboxes and ue 5 effects isn’t it ! You need to create an atmosphere . Elden ring had this in spades. A few grey wolves in an forest and a few skeletons in a graveyard isn’t atmosphere it’s generic mobile garbage
One thing I learnefd for a FACT when it comes to MMOS is that graphics age and style doesn't. It feels Ashes doesn't have a style, like cartoonish or something unique so it feels like all the other MMOS like L2, Tera, New World. If they really want to do a realistic approach they REALLY need to fix colissions, Hitstops on attacks and as Asmon noticed make the combat feel even better than New world or a Skyrim that runs over 2000 mods and achieves that. I am not sure if they can do that since I believe that they want to make something similar to Lineage.
This game has yet to provide a unique gameplay that really seems to stand out. so far this is just another mmo
They should add a shift lock system for the cursor like in roblox. This way in combat the movement of the camera would be way less clunky, and you could still keep the functionality of the various menus.
The constellations will be used to activate or charge certsin weapons and relics, not to mention navigation.
A good thing with trash mobs could be that certain"racial" types like undead or vegetation generate certain crafting materials. mobs could be done by skipping past and escaping the area, killing and controlling to explore the area, or some jump puzzles to scout around to safety checkpoints.
Star Wars: The old Republic actually has a Easy regular and Veteran mode for your enemies for how you want to play through the MMO which was interesting. so you can have a bigger challenge if you've already played through the easy npcs all the time.
night like this is perfect for me,i dont like totaly dark in the game!
42:16 Dunno why, I find it odd a 2 handed sword make an animation of a hammer, almost feels like that animation doesn't match with the type of weapon you are using.
47:08 There's a game called "Magicka 2" made by Arrowhead Game Studios, a Swedish company, they had a very interesting mechanism how to play with elements by combining them (Steam = Water + Fire. Ice = Water + Frost. Poison = Water + Arcane, and more combinations). The elements and the way you combined them had a very important role at solving puzzles and defeating mobs. AoC should take some notes and ideas, because it's one of the few rpgs (imo) worth investigating on this type of stuff.
23:02 Ashes of Creation & New World. They're visually distinguishable. I get what I'm looking at and I can go on with my life accepting the first step.
18:35
Asmongold, i dont know if you ever read this BUT. i was Cleric main in Aion for 12 years as the most selfish DPS CLERIC (TOP DPS) in the server and nobody asked me me to heal them. All heals to for myself only. Cleric dps was solo pvp god.
I think you are looking at this wrong. Look at it as open world quest. You only have to find the constellations once or twice to activate relics for your node.or a legendary item you may have.
I dunno if Ashes of Creation is going to be for me for a number of reasons, but it looks beautiful, and I love watching Narc's videos. His editing skills are honestly incredible.
Yes is not gonna be for everyone, you are that type of whale enjoyer or weeb game enjoyer
@@hubeltrujillo2525 Solo player and weeb game enjoyer tbf. I'm not interested in wasting money being a whale though.
@Jay the Wren what games are you playing right now I'm curious sorry bad English
@@hubeltrujillo2525 Right now, I'm taking a short break from mmos and playing through some single player games. Ori and the Blind Forest is what I'm playing through currently, and I plan to play through the sequel next. My mmo of choice is FFXIV though, so you guessed right about the weeb stuff. :P
Also, no worries. Your English is good.
@vanity1266 I'd love to love aoc, and I'll probably give it a go when it releases, the mechanics seem like they'll be a bit too involved for me as a dirty casual. Maybe not though, I might end up enjoying it.
I definitely agree about the constellations. Or, at the very least, we should be able to see them from anywhere in the game. I'm fine with going to specific locations to gain some sort of benefit from the constellation, but there should be some sort of way to see a constellation without having to actually go to a location.
as Yahtzee put it so very aptly a long time ago ... it looks very pretty, but what isn't these days?
Would be interesting to see a group of three warriors or high dps specs attempt the same combat. I am curious if the damage is concentrated, greatly increased, and reduced fight duration would decrease the necessity of a healer in world content. I am sure they would absolutely be necessary for raids but would they be useful in open world content?
The only gripe I have with the game are the animations. They feel really floaty and weird to me
A rushed game will be bad in the begining maybe but a game that doesn't exist cannot even be bad.
how long after game releases do people start bitching that their raids take too long because the gazulgoo's cooch constellation is blocked by one of the 14 moons resulting in a 5% dps decrease?
People expecting release date graphic in Alpha stage. Tough crowd
Working on a RogueSoulLike Game Type Appreciate you doubling down on "Combat is the Most Important Thing" Made me double down on programming
What people want from an MMO is a game that they can play nonstop, forever, with none of the mechanics, systems, or compromises that actually enable people to play a game nonstop, forever.
I hate when you make the smallest critique on video games and here come the shills "Its not done yet!" "Its still in Alpha" "Its still in beta". This is because when the game comes out shit they will also say "Theres a update coming, its not the only game with glitches." hate those types of people, because you can still critique what you see without needing to play the full game.
The hell happened to the graphics???
Texture is bad, lighting also outdated, even the spell effects look so underwhelming
💀💀💀
I just hope the skill effects look WAY better than that when released.. cuz it looks SO meh right now. Constellations for wayfinding sounds mad dope though.
MMOs are only ever hard being the first wave in. After a couple of months, or a year depending on content the meta is developed and thus all you need to do is follow such meta to get through content making it x10 easier than when first released when people were working out the optimum ways.
I've had this problem with AoC for a longer time. It looks technically good, systems are technically good, but I don't feel excited about the content we've seen. It feels generic, it feels all made up, it doesn't grip you like Soulsborne, it feels like a bunch of components mashed together with 'close enough' coherence, it's just technical game made by nerds, it feels like DnD scenario invented on the spot, not something written by a visionary (though we don't know that much about it, and obviously there's no voice acting or storytelling yet.)
The combat mechanics look super stiff and simple, there's no flow or weight to it, but I'm not an MMORPG player so I don't know what the standard is for a tab target game.
Lighting and day/night looks very nice (though I think night should be darker). there's nice looking modern tech in there, but it doesn't look polished or coherent. It has good-looking things, but it doesn't feel beautiful as a whole. And like you said, it doesn't have a style.
New World but if it was developed in the 2000s
This game literally looks like every other game
that's every mmo in a nut shell.
I feel like the only person in the world who likes world PVP.
WPVP in BFA was probably the most fun I've had between Legion and Shadowlands even.
i like the fog, how its closer to the terrain and not everywere in the air. i dont like how fog is used to obscure vison in most games, except when its necessary.
Guildwars 3 looks mad
Enemy Ai in this game is so bad its same as Ai in clash of clans mobile game launched in 2012 😂
Bruh 😭
Lol
yeah, the game isn’t finished, which is why it isn’t released.
@@神林しマイケル what stops him from having seen the livestream ?
Its an Alpha
Not a big fan of how the combat interacts. We can collide into the mobs but our hits don’t stun them so it just makes it look really off. The moves dont really look appealing or exciting either
ngl, i love the ground fog. It looks really great
This game is way too hyped. Peoples expectations are so high now that I feel like disappointment is inevitable.
what happen to the graphic? I remember it look way better than this.
just youtube compression
The recorded this entire section with dust/fog on the ground which makes the ground look incredibly flat and low-res with the limited streaming and youtube video bitrate.
Yea it looks so bad 😅
It could be that they lowered graphics, because there are new things like fog and they didn't have a time for better optimization before livestream
I understand what you meant by saying the moon looked artificial. It doesn't look like it's an actual object orbiting in the sky, it looks like they copy/pasted a 2D image into the sky.
if they want this game to succeed they really have to get the combat right
The entire game looks like it should've released in 2009 not to mention a combat system that has no impact it's just swish swish slash its like hitting a target dummy
the reason i quit ffxiv is how dated the combat feels as well as how tedious gathering and crafting is there. gathering and crafting is by far the thing i like the least in games. i don't understand the people who like it. and i want action combat instead of the mmo action bar rotations.
for some reason I think it lacks style which realy affects for me the likness of the game. Also IMO a more stylistic game makes it feel more professional, it what makes a game unique from others althogh it can affect its realism... like who dosent want to see the same wide used assets???
Winterniff's look like Spindlebeasts from salt and sanctuary; terrifying things
Also to solve that problem of skipping mobs, or having to go through all of them, add two or three paths that end up at the same place. One with random mobs, one with a puzzle or time trial cool thingy, one with both or something, for example. And each way has a chance for a different item? And one single exit with a world boss.
This slow combat requiring team synergy in the world map is a questionable decision. I need to feel as though the 5 min fight against a mob is worth my time. Either good gear or decent xp is needed. I forsee people struggling for minimal gear and fully avoiding mobs shortly after to instead do dungeons
Ahh... The Star Citizen of the fantasy genre. In all seriousness I hope this game comes out eventually and is good.
Lol. I appreciate the joke, but I don't see 20k$ armor sets floating around hahaha
@@apollyon23456 That is true lol.
@@Fuzzycat16 hahaha fair enough. We'll keep an eye out
Star Citizen and Ashes of Creation are both games that keep my hopes up for the future of gaming. Love the dev showcases and how much changes.
@@pilz4566 Same here.
The fact that it doesnt really look like mobs are being hit when you hit them is a pretty big problem.
Am i crazy or did they not elaborate much on what the constellations actually do
The graphics is a bit weird, a bit blured or sosmething, like lacks sharpness.
Something*
the comment "they all use the same engine, there's less need for creativity" was stupid. if anything, they should be more capable to do something high quality and unique with an engine that's more advanced.
Hard to compare to other games who have been iterated with the player base over time. Watching this video (as a WoW player) I tried to compare it to Vanilla and that helped me appreciate it more.
One thing I will say is that the spells and abilities seem somehow very intricate but also stale from an art perspective.
i hope they will implement a stagger or some other kind aof animation for the mobs , there s not enough feedback in combat
the combat is a place holder, the game is years away from a release date. They only release these to give people a sense of how far along development is. They have years to go before they even do animation polishing.
09:00 Scarlet Monestary back in the days was good for pvp XD
That doesn't look like nighttime, they really need to increase the darkness levels. Old school everquest for example, nighttime in that game was absolutely horrifying without a lantern or a light source.
The run animation has always bothered me. The foot placement is too narrow, almost like they are running on a tightrope or a fashion runway. It makes the knees flare out to the sides and looks awkward. I wish they would widen the stance a bit with running.
"Clerics are just for pussies and simps" lol too true, but I also play a cleric at times so I can get much faster dungeon queues!
33:50 me looking for my seamoth with 10s of oxygen left in Subnautica.
how does Asmong know if the game gets the system right? Im wondering if he has investment into it? when you hit a mob it feels like you're hitting them (quote) {Gold}lol ...they killed a grp of mobs 30min .. Going from selling Juice to making a game?
I still get so turned off by the animations..They feel very 2008. I'd prefer GW2 and BDO style more, or like any "modern" action rpg lol. I know animations are some of the toughest to get right, but to me atleast, its one of the most important things to get right for a good gameplay feeling. It feels like they focus alot more on the worldbuilding and use the game as some sort of "benchmark portfolio" for unreal engine or something. Who knows, maybe the animations get some love at a later date? ^^'
I don't like the way the character holds the greatsword while not in combat ngl ;-;
The nameplate / healthbar is a huge thing for me. I've commented about it on several videos but I GOTTA have proper healthbar for enemies and not what's currently implemented.
I like less way better for immersion. Makes your job harder, sure.
@@baronsengir187 Well that's why options should exist for tuning it like you want.
Is it me or does the game look worse than it did a few months ago? Is it the compression from UA-cam on the livestream and then again once it’s been uploaded on this channel? The textures of the environment looked awful
Yes i noticed too. On season update textures looked amazing
it's youtube *copium*
Yeah it looks worse because Asmon is livestreaming footage that was already livestreamed before, so it looks many times worse than how it would look if you were actually playing the game. Not to mention, videos in general always look a bit worse than the real deal.
Not following the hate for the ground fog. Looks good to me, low to the ground not too distracting, but captures the ambiance
Yeah, the reason why there's "too much fog" Is because ITS A GRAVEYARD ofc there's gonna be fog everywhere.
@@albinorunt there's too much fog even outside the graveyard. Those fogs are intentionally heavy to hide low rest assets.
i still think they really need to work on spell animations, they look sparkly cheesy
so this is no-joke the first thing I'm actually watching about ashes of creation ever, I'm 2 minutes into the video, seeing the color scheme and graphics playing in the background and can only really think one thing, "is... is this runescape?"
This is UE5 graphics. Maybe you don’t like the graphics style?
the old system for kill quests is stupid they could have made it on demand like if you have x many players that have to kill mob a give the other y players a kill mob b or c quest. combat and skill variety is very important . i played new world and the healer needs more variety its just plain boring to use just the few skills over and over again give players more room skills or animation that they can play with .
Combat system can be fixed over time but if main systems suck I can't be bothered staying around.
In terms of incentivizing SOME combat encounters but not forcing them, I think The Witcher 3 has a good model. The way they show mob clusters like eating corpses along the road that you know were just some farmers trying to get to the market, and their one horse and cart are destroyed on the roadside actually makes me feel like I'm taking part in the world by getting rid of these nasty things. But the dudes out in the marsh away from the road? Who cares? Pass.
Well implemented environmental elements can do a lot to incentivize!
I don't think that this game will live longer then a month or so. Mainly because Steven said that Multi-Boxing is not an unfair advantage in a game where the focus is on open PvP, Territorial Fights, Ressources and so on ... beside that I also think that the art style doesn't really fit. I don't know why but it look so weird
My biggest complaint is the use of font.. The font over enemies heads looks like utter shit.. It looks 2000 korean free mmo on a freeware site. That change alone would make the game look 100x better
archeage 2 and thrones and liberty looks so much better :P
52:10 I think BDO has it best with nameplates showing you more info the more you kill an enemy
Reminds me strangely of warhammer online. Looked so bad ass but I just hope the end results and end game is more than questing in the barrens
They're taking Skyrim's leveling menu design and making it directly related to some kind of gameplay mechanic?
Idk, the more I see of this game the less I'm excited for it lol
AoC is looking worse everytime I see it