College of Foliage Great point! This is the kind of thing that happens when we go unscripted! Thanks for the assist because, yes, nothing would be more frustrating than to have a solid hit only to have your damage fully soaked by an opponent.
Steve Nedley I definitely love the level of realism going on there. Add in diseases like Blood Rot and Festering Wounds and you’ve got a serious need for penicillin!!
I recall the attacker's Tens and Digits numbers on their attack roll just being read in reverse to determine the Hit Location in an earlier version and/or other d100 systems. In order to avoid the extra hit location roll. I don't recall if that is listed in 4e, or as an optional rule, but that's how I'd go about it anyway. e.g a successful attack roll of 46 also resulting in hit location 64.
NefariousKoel Hey! You are right about the reversal for all but critical wounds. Page 174 actually says not to do this for critical wounds. I’m guessing this is because critical are often scored with rolls of doubles (44, 33, 22, or 11 most likely). If you don’t reroll for the hit locations for their kind of critical, the outcomes get predicable. I agree that using reversal makes sense in other situation, though. Like where an opponent is out of wounds and dips into that critical space. It saves a lot of time - especially with roll20.
@@MythBrigade I suppose you could also just roll two different colored sets of d100s on each attack, with one color being hit location. Definitely some time-saving options.
Question about crits. There are two ways to get a critical: rolling doubles, and getting more wounds that you have left, essentially getting down to negative wounds. In the later case, it is said that if you get less negative wounds than your toughness, your roll on the crit table is as -20%, otherwise no modifiers. What if you get a crit by rolling doubles? Does the same logic applies? Thanks!
Small yet important correction: armor and toughness can only reduce the damage down to 1. So, you always take at least one wound when you get hit.
College of Foliage Great point! This is the kind of thing that happens when we go unscripted! Thanks for the assist because, yes, nothing would be more frustrating than to have a solid hit only to have your damage fully soaked by an opponent.
This is true unless the attacker is using an item/weapon with the 'Undamaging' Weapon trait. Undamaging weapons never cause at least 1 wound.
As someone who is just getting into this system, this has been enjoyable!
Wow. This is awesome. I wasn't aware they had such a complex and grisly damage system. I love it!
Steve Nedley I definitely love the level of realism going on there. Add in diseases like Blood Rot and Festering Wounds and you’ve got a serious need for penicillin!!
I recall the attacker's Tens and Digits numbers on their attack roll just being read in reverse to determine the Hit Location in an earlier version and/or other d100 systems. In order to avoid the extra hit location roll. I don't recall if that is listed in 4e, or as an optional rule, but that's how I'd go about it anyway. e.g a successful attack roll of 46 also resulting in hit location 64.
NefariousKoel Hey! You are right about the reversal for all but critical wounds. Page 174 actually says not to do this for critical wounds. I’m guessing this is because critical are often scored with rolls of doubles (44, 33, 22, or 11 most likely). If you don’t reroll for the hit locations for their kind of critical, the outcomes get predicable.
I agree that using reversal makes sense in other situation, though. Like where an opponent is out of wounds and dips into that critical space. It saves a lot of time - especially with roll20.
@@MythBrigade I suppose you could also just roll two different colored sets of d100s on each attack, with one color being hit location. Definitely some time-saving options.
@@MythBrigade I think you answered my question.... I run warhammer 4th and always wondered why we are supposed to roll a second time for hit location.
Good stuff, thanks for the explanation
MORE RULES! Really good to listen to this and read the rulebook :)
thank you :)
Huge fan of your work.
Thanks Jason and thank you so much for watching!
Question about crits. There are two ways to get a critical: rolling doubles, and getting more wounds that you have left, essentially getting down to negative wounds. In the later case, it is said that if you get less negative wounds than your toughness, your roll on the crit table is as -20%, otherwise no modifiers. What if you get a crit by rolling doubles? Does the same logic applies? Thanks!
Amazing series to watch, especially when waiting for your own copy of WFRP4 .
Thanks, Zavaster and thank you for being a part of the community!
All hail the robot overlords!
Thanks for the help!
Happy bad guy chopping!!!
Loving your video's, any advice on running a big battle that doesn't drag on?