For anyone that wanted to skip directly to a certain class here you go White mage 2:30 Uhlan 3:33 Machinist 4:37 Red Battle-Mage 5:30 Knight 6:42 Monk 7:35 Time Battle-Mage 8:22 FoeBreaker 9:11 Archer 10:07 Black Mage 10:58 Bushi 11:40 Shikari 12:32
No problem! I love Final Fantasy as much as you all and FF12 was where my love first fostered for this game, so its only fair I deliver my appreciation for your channel and the game itself! :D
Also a patch added the ability to change classes by speaking to Montblanc at the Guildhall in Rabanastre. So if you don't like the combo you're using, fear not. He gives you back the amount of points you used and clears your board.
This was such a godsend, as well as the 2 extra pages for Gambit setups. Had messed up my Shikari/Bushi by unlocking Ninja Swords 1,2 and 3 and missed out on Yagyu Darkblade. No way in hell was i restarting the game for that lol.
The most important difference between characters is their swing speed animations with certain weapons. Basch and Balthie for instance have a very fast swing speed with the katana where as Vaan has normal and Penelo and Ashe have slow. With high combo weapons like the Katana and ninja blades, the difference between fast and slow means a lot more attacks and a lot more damage.
The Zodiac Age is out everyone! I hope you guys are all enjoying it so far. If anyone is struggling with what the jobs are and how they should choose, hopefully this should help. However, as I stressed in the video, don't worry too much things, you'll likely be fine to matter what you pick! :) ~Darryl
Final Fantasy Union thanks for this guys! Been trying to get my head around some of the hybrid ones, this definitely helped! Now to start my adventure :D
Final Fantasy Union I was so hyped for the new jobs I actually planed out my team ahead of time with each of their jobs which while a bit agenst your recommendations here like you said there's no right or wrong combination but my planed team is Vaan= Monk + Foebraker Penello= Shikari + B. Mage Ashe= R. Mage + Spear class Fran= Time Mage + Archer Basch= Knight + Bushi Balthier= Machanist and W. Mage Only thing I'm not sure about with this party is whether to start Basch with Knight or Bushi but that question I'll eventually find an answer to -_- I just really like this job system and am enjoying 12 a lot more than when I played the original
Final Fantasy Union This was great information man, thanks alot for taking the time to do this. We really appreciate it so much. xD keep it up you guys should deserve more subs.
Just have fun with it. I have the same issue when I plan stuff out, I want the best possible characters. But, in this game, just enjoy it. I mean as the video said in the beginning there's no real right or wrong answer here. Truth is, you're probably going to change your mind a million times over but that's okay. Just pick something, and run with it.
There's an optimal way to play (ignore what the video said, jobs are important as you cannot give everyone the best spell/techniques/weapons so you have to make do with smart usage of jobs and synergy plus some characters are bad at particular stats so you cannot give them jobs with focus on low stats). Go Monk Vaan (Magic+Melee combo so you want good STR and MAG at the same time, he's the best for the role due to his rounded stats), Samurai Ashe (give her Genji Gear, and she'll get 99 STR and MAG with Samurai licenses), Archer Basch (High STR and HP + Jackboots for SPD and VIT, Cura is a bonus), Breaker Fran (highest VIT + 99 STR, good to go. Red Mage is better for a team synergy though), White Mage Balthier (basically he's just a healing tank here with Steal). Penelo remains you can give her any job I'd recommend Uhlan due to its damage. And there definitely is a "wrong" way to play (wrong as in lacking optimal set-up) for e.g Basch makes a mediocre Monk, he is mediocre in all Mage role in general, Machinist Balthier (Gun and Balthier have always been a terrible combo since the original game), Time Mage doesn't have much uses in comparison to other Mage jobs, pairing up some jobs like Uhlan+Knight, Machinist+Time Mage etc. is just dumb, also you don't want overlap because it's redundant etc.
The creator of Ivalice and vagrant story said they weren't connected but instead the things that are related were nothing more then Easter eggs. Though Square Enix likes to say they are connected, so depending which you go with it is or is not. Personally I go with the creator of Ivalice and Vagrant Stories word since he after all created it and know what he intedend things to be.
Auron - Samurai/Bushi Yuna - White Mage/ Summoner Lulu - Black Mage Rikku - Thief Kimahri - Blue Mage / Technically a Red Mage? Wakka - Archer (but with a blitzball?)
Here are my suggested job classes for each character. I made this job recommendations while trying to make each party member true to its character. Don't worry about optimizing it too much. The bosses in the game are not that hard anyway (except trial 100). Just try to enjoy the game! Job Assignment: Vaan - Shikari & Bushi Balthier - Machinist & Foebreaker Fran - Archer & Uhlan Basch - Knight & Monk Ashe - White Mage & Time Battlemage Penelo - Red Battlemage & Black Mage Esper Assignment: Belias - Ashe Adrammelech - Balthier Zalera - Penelo Cúchulainn - Fran Mateus - Basch Exodus - Vaan Zeromus - Ashe Chaos - Basch Shemhazai - Penelo Ultima - Fran Zodiark - Vaan Hashmal - Basch Famfrit - Balthier
@@syahriyanatlanticasejati575 my personal choice would be Vaan: Shikari / Bushi Balthier: Foebreaker Fran: Archer Basch: Knight / Monk Ashe: White Mage Penelo: Red Battlemage / Black Mage If I were you though, I would double check the esper assignments again if it would unlock important licenses in this setup
@@jaredbarreda7984 how can you make sure that esper will unlock the unlockable license? I don't understand. For example there's curaga in knight, but it's locked
beating it is one thing, as the game isn't too hard when you prepare well enough.... collecting everything and being a completionist... THAT is the hard part as the grind is really long...
I am really enjoying playing this again. I, like most, had played through most of the original release but not to completion. I have always liked the character progressions of the PlayStation era Final Fantasies. I liked the materia system in VII, the junction system in VIII and the skills progression of IX. FF really began to shine in the sphere grid in X and followed by the job system in XI and XIV (2.0+), the license board in XII and the ascension grin in XV. With the addition of zodiac job system in AZA I find myself loving the new license boards and gambit systems. I have watched a lot of youtube and read a few articles as to what the optimal job set up should be. The great thing about the new job system is that it doesn't really matter all that much. you can pretty much pick what ever job (or none) and be perfectly okay. You would be doing yourself a disservice by playing a game with new content and not using it but your job choices aren't detrimental to your playthrough unless you make everyone a machinist. great video. my choices for jobs were as follows. Vaan - shikari (for speed) and foebreaker (for power) Penelo - Uhlan (for power) and black mage (for her magic stats) Basch - Bushi and time mage (for heavy armor) Balthier - machinist (because he is a pirate and has a gun) and monk (for power) Fran - Red mage and archer (because she has a bow) Ashe - knight (for her 99 strength stat) and white mage (for her 99 magic stat) = power house there many combinations and that is what makes NG+ great!
Not the ultimate party set up, not optimized for every character's stats and to utilize all that the job matchups would provide, but one combination of Jobs (and Espers) that I fond that both suits the character's personalities and lore well, but also is really synergistic and strong is: Vaan as Shikari/Monk (Zalera/Zeromus/Zodiark as Espers, with the Quickenings 50/75/125 unlocked) Balthier as Machinist/Foebreaker (Exodus, Famfrit as Espers, with the Quickenings 50/100/125 unlocked) Fran as Archer/Red Battlemage (Shemhazai/ Cúchulainn as Espers, with the Quickenings 50/75/125 unlocked) Basch as Knight/Bushi (Mateus/Ultima as Espers, with the Quickenings 75/100/125 unlocked) (these 3 bein' together as the first team...) Ashe as White Mage/Uhlan (Belias/Chaos as Espers, with the Quickenings 50/75/100 unlocked) and Penelo as Black Mage/Time Battlemage (Adrammelech/Hashmal as Espers, with the Quickenings 50/75/125 unlocked) (...and these bein' together as the second one) Both comps bein' really fun, specially the First team of Vaan, Balthier and Fran, with Vaan on Wyrmhero Blade, Balthier as kind on a Support both applyin' Oil on Fire-weak enemies and Hastega on the party to take full advantage of Vaan's weapon, while Fran and Vaan are the main damage dealers and also healers P.s.: Yes, I'm aware that some Espers weren't well utilized on some characters, but I wanted each character to have 2 Espers (and Vaan to have 3) and this is best combination I could find to satisfy my perfectionist mind
This was a super useful video. Thank you very much for shedding a little light on these job combos. As a NA player of the original FF12 I had no clue where to go with this stuff! Also thanks for linking the spreadsheet, its awesome.
The absolute optimal combination is *NOT* using all 12 classes. Uhlan, Foe Breaker, and Machinist can be left out. Vaan: White/Shikari (Great tank/support with high MP & HP) Balthier: Time/Shikari (Best ninja sword attacker + Haste & Float for party #1) Fran: Monk/Time (Best pole attacker + another Haste + Float for party #2) Basch: Knight/Bushi (Best kitana attacker + Best possible combo #1) Ashe: BM/Monk (Highest Magic stat + Best possible combo #2) Penelo: RBM/Archer (2nd Highest Magic stat + Best possible combo #3) -All the abilities are spread out, makes gameplay more smooth and efficient -Everyone but Basch can cast Green Magic -Everyone has MAX swiftness. -Everyone can equip 2 types of gear -Everyone has high HP *Can't get more optimal than this*
So here's the job setup I have. Vaan: Shikari/Bushi Balthier: Machinist/Foebreaker Fran: Archer/Red Battlemage Basch: Knight/Uhlan Ashe: Black Mage/Monk Penelo: White Mage/Time Battlemage So far, so good. I mostly use Vaan, Basch and Penelo, sometimes Ashe instead of Basch. Fran and (especially) Balthier have fallen behind, though.
8:11 you forgot to include Red Battlemage. It gives an all around balance in all things. The right licenses makes for a strong back up healer or offensive mage with strong attack
For anyone wondering, archer can boost the power of ardor by equipping the burning bow and fire arrows giving all fire based attacks a 50% boost. Pair that with an enemy inflicted with oil and I believe it’s the strongest attack in the game. Then if the enemy is naturally weak to fire things can just get ridiculous.
Just an interesting side note to add about the last job - shikari or shikar in my language (Bengali) means hunter so i knew exactly what that one meant as soon as I heard you mention it 😁
I have been choosing them based cosmetic reasons so far, lol. I can't be arsed thinking about it too much. I gave Fran the bow and Balthier the Gun Vann the Dagger and Basch the Sword. Not chosen one for the remaining characters yet. I think I'll give penelo the rod if you know what I mean.
OwtDaftUK Originally I had my main three set up as such: Vaan: Masamune and Genji Gloves (Vaan has an insane combo rate, with this setup he would constantly hit 7-12 times for 7000 hp per hit) Basch: Greatswords with bravery and berserk. Set him up with this and just watch him go apeshit. Ashe: She was my long range/healer. Set her up with a bow and the cat ear hood.
I don't remember how my PS2 save is setup I only finished that the one time when it came out. Since my last comment in ps4 I have given Ashe the katana job and penelo the pole/barehands. I am still only about 1/4 into the PS4 game. I have no idea what I am gonna give them for their second job but I want to at least use all of the jobs so they all have to have different ones.
I think I'll choose first class for each character based on what weapons I want them to use. I loosely remember the pretend classes I gave them way back when.
The PS2 version does not use jobs. Any character can use any weapon anytime once you unlock it in the license. You can also find two or three zodiac spears which makes the game a lot easier. Very fun
ohhh man.. i made Balthier a mechanic, because i thought it fits him perfectly. now the min maxer in me is whispering in my ear that i have to restart the whole thing... nooooooooo :(
the devs are like: "did you pick a wrong job? tough luck, you little shit!" (honestly see no reason they couldn't let us to freely pick all 12 jobs for all 6 characters and just switch between them... Hello, Square Enix - Paradigm Shift from your very own final fantasy 13! Devs are full of shit if they can't learn from their stuff that actually kinda worked) but what do I know, I only played the vanilla version (not international)
Yeah I got trolled too, I think about making Penello my seconed machinist since it can work well with her being a white mage so she doesn't rely on str anyway and I'd rather her attacking from afar so no one will try to focus her.
What... I love my balthier with machinist. I am in Paramina Rift now and hes wreck every enemy using his crossbow (also crossbow damage depend on user strength, we all know balthier have great strength stat and crossbow's critical damage is insane !) May I know what second job you give to balthier ? because if you pair him with Time battlemage (like i do) it will be the best job combination for him.
Vaan - Shikari & Foebreaker Penelo - Monk & Red Battle Mage Balthier - Machinist & Time Battle Mage Fran - Archer & Black Mage Ashe - Knight & White Mage Basch - Uhlan & Bushi Best combination job for them and yes Balthier and Fran should stick to their original job hahaha.
Actually you can reset your Licenses and jobs by talking to the owner of the Guild hall in Rabanastre (the head moogle whose name I can't remember and don't have the time to Google it bc work).
Personally I kinda wanna go this route: Vaan: Knight/Monk Penello: White Mage/Time Mage Balthier: Machinist/FoeBreaker Basch: Uhlan/Bushi Fran: Archer/Red Mage Ashe: Blackmage/Knight (or Black Mage and Bushi just depending on what my thoughts are at the time).
Sephiwolf 44 All hail vaan the knight/monk! others: balthier: shikari/time mage fran: archer/white mage basch: uhlan/foebreaker panelo: god tier white/black mage ashe: bushi/time mage completely ignoring red mage and machinist
I ended up doing this. Vaan: Shikari/archer Baltheir: Machinist/Red Mage Fran: Black Mage/Bushi Basch: Foebreaker/Monk Ashe: Knight/Ulahn Penelo: White Mage/Time mage The first class I chose as I thought it would fit their character well, 2nd as I wanted to make most classes able to go from ranged - close range at any time.
If I may to give suggestion, you might want to swap Monk with White Mage for your Knight and Time Mage. The Monk doesn't give much benefits to Knight besides a few HP buffs. By giving it a Mage, your knight gets a high increased Magic points. Not only that, an Excalibur and White Robe combination is deadly. While the Time Mage, given by nature they wear heavy armor but low HP, Monk will give them a sick power boost for their crossbow and a lot of HP. High HP also means high potential for their particular magic called "Balance".
You 100% can change your class in the Zodiac age. Montblanc who gives rewards for the Hunters Clan will erase your current Jobs letting you choose new Jobs and reassign you license points. I just did this a few days ago since I didn't like how I originally assigned my second Jobs.
Here's my team set up and I've been kicking serious ass! Vaan-uhlan/time battle mage Ashe-knight/white mage Basch-bushi/foe breaker Fran-archer/red battle mage Penelo-Shikari/black mage Balthier-machinist/monk
I'm just now starting this game back on the Xbox version since it has some nice quality of life changes the biggest one I'm excited about is being able to change my class job at any time and a new game plus actually functioning the way it should
Just finished the mines with Lamont in Bhujerba, rocking: Vaan- Shikari(prob add foebreaker) Basch- Bushi(prob add TIme Battlemage) Balthier- MAchinest(not sure about his future yet) Fran- Monk(prob add Archer) Penelo- White Mage(add black mage) Ashe- (dont have her yet but def Knight/Red BAttlemage) Keep in mind this is not my optimization playthrough for Trial Mode
i really wish they kept the old board as a option, like you could possibly choose which one like with FFX you could choose the advanced sphere grid or the basic and in this you would choose the advanced license board with jobs or the basic board without. especially when i still set up all my people to fit into certain jobs but with the benefits of still everyone being able to heal and dish out damage from spells and basic attacks without being limited on party selection, such as now making sure i have a member with a healer job on the team always.
Arin Jäger that's kind of the problem though. When all characters can do it then nothing is special. It's trying to make it where each character has an identity that you get to set.
Well I’m late but finally got this game. Red mage is my all time favorite job and I love that it corresponds to Cancer because that’s my sun sign and my rising sign. I’m destined to be a red mage!!!
@@aidansevigny3580 almost like it was made over 2 years ago... and it's still not possible on the ps4, as far as i know. it's just for the switch and xbox versions.
My idea for my team currently Vaan: bush/shikari Penelo: black mage/ white mage (bringing back sage!) Ashe: red mage/knight Basch: ulahn/monk Fran: archer/monk Baltheir: foebreaker/machinest
I honestly hate picking jobs like this in newer final fantasies since the characters were clearly designed with specific styles in mind, like Basch as a knight, Fran as an archer, balthier as mechanic, and so on with that said this totally helps and I think I know what jobs I’m picking for each character
fran ironically has the slowest attack speed with the bow so lol although that is her default weapon it's like the developers are purposely fucking with the players
+zeng22 in regards to all that, i'm very surprised they didn't fix that because it can bottleneck the player in having to use certain jobs because of the attack speed. look at basch vs penelo with axes/hammers. basch basically can do double the output of her just because of the weapon speed.
It was a quirk of attack animations. They put extra work into making her 'look cool', which made her attacks worse. What's stranger is that they made Fran worst or second worst at everything.
I picked Vaan for Time Mage, Penelo for Black Mage, Balthier for Uhlan, Fran for Machinist, and Basch for White Mage. Not sure what I'll have Ashe do, maybe Bushi or Shikari. Not sure what I'll do for most of the second jobs, but I will probably pick Monk for Basch's second job, because I want a healer who's a master at bare-knuckle brawling.
That's from final fantasy tactics advanced. That's not fran, just a generic Viera. Jobs are restricted by race, only humans and viera can be red mages.
I love that this game is now seemingly getting the recognition it deserves. For so long after the original release, this game got so much unwarranted criticism.
I will take issue with the term 'unwarranted', since in fact, there was (and is) plenty to criticize and take issue with. I found the gambit system was interesting at first, but found running around grinding without barely pressing a button to be about as bland an experience as I'd ever had in a JRPG. It wore off very quickly and - like many others - I found myself completely uninterested with the story at around the half-way point, simply because any real personality and interaction between the characters you control was few and far between. It fell short in many areas, but it's still a great game for many who can look past them. Of course the job classes and fresh update to the graphics are going to be pulling in people once again.
I was having trouble looking for a video that gave an overview of all the job, and eventually found it here. Great video man. Thank you. And take your sub. You earned it. :)
My favorite combos will always be: Shikari/Bushi (ultimate yiazmat killer) Shikari/Foebreaker (bruiser for high defense bosses and enemies) Black Mage/Monk (because having swiftness and more hp on a caster is great) Machinist/White Mage (ultimate support class)
I'm so glad when they ported 12 zodiac age to switch they gave the update to switch the jobs by going to monteblec in rabanasta. I was happy to here that. My team combos I had to put a lot of work especially cause machinist sucks in 12. I was pissed finding out it was the only other class that had access to time magicks mainly float and hastega.
Great Vid! I'm pretty sure Breaker would be a reference to Vagrant Story (also set in Ivalice!) with the focus on weapons. I guess with the axes it's also kind of a berserker...
When I first played FF12TZA, I turned Vaan into a Bushi primarily to get him ready to use the Kumbha when I could get it!! At that stage of the game, that's ALL I cared about!!! Yes, I admit the lack of planning did bite me in the butt later but I powered through it!
Penelo: Uhlan, Time BattleMage Ashe: Black Mage, Bushi Basch: Archer, Foe breaker Vaan Knight, Shikari Fran: (Famfrit): Machinist, Red Battle Mage Balthier: White Mage, Monks
My setup I did Vaan knight/shikari Basch uhlan/monk Penelo bushi/black mage Ashe archer/red battle mage Balthier knight /white mage Fran foe breaker / time battle mage
My current playthrough is based on cannon lore, so characters are playing: Vaan - shikari / black mage Basch - foebreaker / bushi Penelo - white mage / monk Ashe - knight / time mage Balthier - machinist / uhlan Fran - archer / red mage On my next play through, I will follow their birthday lore, so one job will be based on character's star sign, according to which: Vaan - aries = white mage + foebreaker Basch - gemini = machinist + shikari Penelo - virgo = monk + black mage Ashe - aquarius = bushi + knight Balthier - sagittarius = archer + uhlan Fran - libra = time mage + red mage (I may modify the second job choices on this playthrough)
In FF tactics war of the Lions, balthier is a hidden character his job is sky pirate but I believe has same skills as machinist, war of the Lions is the remaster version for psp
When I first played this I gave Ashe an axe, Penelo a crossbow, balthier a pole, Fran a katana, Basch a hand bomb, and Vaan a ninja blade. Just play the game how you want. Best part about FFXII is that you get to choose how each character progresses and there's no wrong choice
I did the same power leveling in the original, but with just Vaan before you get Penelo. It took about 70 or 80 hours to get to 100 I think, farming those giant birds in the desert from about level 40 onwards. Monotonous to get there, but after having beaten the game a few times it's fun steamrolling through everything. I was wondering if it would be possible in the remaster -- really seems like it'd be quicker since you can speed up time so dramatically, though you'd still want to take it slow for Dustia +Rodrigo Clot You don't really lack equipment doing this. You go to Nalbina and pick up stuff from a traveling merchant to kill high level mobs which drop valuable materials which you can then sell for decent gear to be available in the Bazaar. Then you farm up some enemies in Zertinan caves to get a really good bow and hat. You're definitely geared and leveled enough to steamroll the early stuff without a care, and by the time you need better gear you'll have progressed the game and can just buy it with the ludicrous amounts of Gil that you've stockpiled while grinding
Help. Why my Machinist uses his gun as a Melee weapon? I am equipping him with a bullet but he only use his gun as a melee weapon, he cannot use it as a range weapon as he should be.
Pickin up my preorder today, this video is exactly what I needed to jump right in! I always like to pair the best possible jobs and abilities in games because I like efficiency, and this is perfect. Thank you, FFU!
You can actually change your job for the Switch port, and get all of your TP back. Going to Clan Centuro and talking to Monteblanc, he can reset your jobs and refund all your TP for free.
That ability was only included in the Xbox One version and a Nintendo switch versions of this game which means PlayStation and PC versions do not have that capability
I really don't know how to feel about this as a whole. I played the original 12 and I enjoyed the fact that I could build a character the way I wanted. I'm rather detesting the fact that it forces you to choose something to specialize in more because of how they feel the game should be. It was fine the old way and you could build your teams anyway you wished. Hell, because of that fact I even spent the time needed to get my characters all their license boards complete so I could equip anything to anyone and same with magick and techniks. What? I need to change a character in a minuscule way for a certain fight? Ok, that's fine by me since it doesn't mess up my build sets. I dunno if others share that opinion, but I just hate that fact that they can't each do it all.
Highly disagree, in the original I just ended up picking the strongest weapons/ Armor for every character. Because why would I use anything less then the best? I ended up missing out on a lot of what the game offered by making everyone the same
Anal sauce Is the boss that's more your fault,not everyone desides to make all 6 characters the same. In the ps2 ff12 vaan was my spear,fran magic(lightning,fire,ice,and healing) with sword and shield,batch was a heavy hitter with long sword and never bothered with the other 3 characters much. But penelo was a same as fran,ash was as batch,and bathiar used guns. This worked for me and never had trouble with any boss as long as I was at the right lvl to do said boss.
While I loved the little bits of background & brief summaries, I found the suggestions confusing. Was fine helping me pick my 1st licenses sim to what I had on the ps2. When I got access 2nd lot I decided work out what I wanted to spread abilities all at the same time. A whole bunch of your suggestions are x pairs well with y or z. But when I go watch the y or z section their suggested pairings aren't with x but bunch different classes. For instance, "you will really want to pair timebattle mage with bushi" with no mention of why or tbm for bushi suggestions. Or "machinst pair well with white or red-battle mage" but then watch rbm & get suggestions of either black mage or archer. I know you explained at the start there was no such thing as wrong combos, I just find the suggestions very confusing when trying decide what ones compliment the others weaknesses.
So, if i wanted to experience all 12 jobs in my first play of the game, my setup should look something like this? If not, what should i swap? Fran: archer; red battlemage Balthier: machinist; white mage Vaan: breaker, shikari Panelo: black mage; monk Basch: uhlan; bushi Ashe: knight; time battlemage
You might want to switch White Mage and Knight - Ashe is a great magic user and Balthier is surely not. I wouldn't recommend machinist to anyone but if you must anyone but Balthier (he would be the slowest of them all).
Anyone else having trouble getting the spread sheet to work? I moved it over to my own drive as instructed, but it STILL won't let me make changes. It is basically a static sheet, rather than the dynamic one this video promised.
redmage is really freaking powerful for all chars. dark starting out is really op. Also you can get alternate spells for stuff immune to dark. I would say that other classes seem a bit underrated compared to what all you get for red mage, or maybe black mage - white mage combo. Also vaan has innate steal,
@@tomjordan4123 add oil arrows. if foe's resistant to fire, darkga, if foe is oiled, ardor, if foe's not resistant to fire, attack. long as the foe's not immune, the archer will attack till oil's inflicted, when it is, ardor's used, if they're resistant to fire, darkga, and if they're immune to oil, manual ardor.
This morning I couldn't decide what I wanted Vaan to choose so I just took the most basic one... the Knight. I think this class could probably work well with any other class when the time comes to choose another, which is my reasoning behind it.
I loved the original, and I'm loving The Zodiac Age, maybe even more, but o e thing I don't like about it, is how character's stats can mean certain characters will perform better in some roles than others. I think the job choices should determine how the stats are. Ive chosen mine pretty differently than how they would be vanilla, and it's working out fine, but that's not to say that when looking through the stats, I can see that might be better suited as something else.
I almost feel that the my choices should be plot based for what makes sense for the character since there are no bad options. Vaan: Foebreaker + Shikari Penelo: Black Mage + Red Battlemage Ashe: Bushi + Time Battlemage Basch: Knight + Monk Balthier: Machinist + White Mage Fran: Archer + Uhlan
I'm curious from this, did they rearrange the stats of the main cast? I mean, they probably should have since in vanilla and ZJS they were often REALLY BIZARRE. Like Penelo had the highest Vitality, but crappiest base HP, while Basch had the worst vitality but the highest base HP (maybe cause of all the torture? lol). Ashe also had the second highest strength (beaten only by Balthier, who doesn't utilize strength if you stick with his thematic guns) and tied for highest magick while Fran (the most magically attuned according to story) has the worst magick stat. tl;dr: FF12's stat spreads were goddam strange.
Balthier doesnt have the highest strength and Fran doesn't have the lowest magical, but I agree. Vaan has the highest stats of all characters and that doesn't make any sense story wise.
For anyone that wanted to skip directly to a certain class here you go
White mage 2:30
Uhlan 3:33
Machinist 4:37
Red Battle-Mage 5:30
Knight 6:42
Monk 7:35
Time Battle-Mage 8:22
FoeBreaker 9:11
Archer 10:07
Black Mage 10:58
Bushi 11:40
Shikari 12:32
I was thinking about making this, glad someone else took the time lol
Sometimes you want to, sometimes you dont. Lol
Windaar Thankyou, this comment needs to pinned because it's very useful
Thank you for doing this! :D ~Darryl
No problem! I love Final Fantasy as much as you all and FF12 was where my love first fostered for this game, so its only fair I deliver my appreciation for your channel and the game itself! :D
Also a patch added the ability to change classes by speaking to Montblanc at the Guildhall in Rabanastre. So if you don't like the combo you're using, fear not. He gives you back the amount of points you used and clears your board.
This was such a godsend, as well as the 2 extra pages for Gambit setups. Had messed up my Shikari/Bushi by unlocking Ninja Swords 1,2 and 3 and missed out on Yagyu Darkblade. No way in hell was i restarting the game for that lol.
Bro…… I was just about to restart my game because I made terrible class choices. You are a hero!!!
On my Switch it got this feature stock.. thus y i never got this on my ps4...
@@dadadabest2237 PS4 have this features too, I'm playing the game now.
@@Rhythmier didn't read the OC huh
The most important difference between characters is their swing speed animations with certain weapons. Basch and Balthie for instance have a very fast swing speed with the katana where as Vaan has normal and Penelo and Ashe have slow. With high combo weapons like the Katana and ninja blades, the difference between fast and slow means a lot more attacks and a lot more damage.
If you make Balthier a machinist, definitely also pick up time battlemage for him so he can haste himself. It's actually very powerful.
Combining machinists and time mage is a bad idea , those are the only two jobs that use Hastega using both on one wouldn’t be efficient
Finally got FF the zodiac age for Christmas. Excited to get started
Literally sitting in the SandSea staring at my phone looking up job guides when I get this notification! Thank you so much!!!!
Glad to be of service! Hopefully you find this useful :) ~Darryl
The Zodiac Age is out everyone! I hope you guys are all enjoying it so far. If anyone is struggling with what the jobs are and how they should choose, hopefully this should help. However, as I stressed in the video, don't worry too much things, you'll likely be fine to matter what you pick! :) ~Darryl
Final Fantasy Union Getting the game today, I can't wait to play it :)
Final Fantasy Union thanks for this guys! Been trying to get my head around some of the hybrid ones, this definitely helped! Now to start my adventure :D
Final Fantasy Union I was so hyped for the new jobs I actually planed out my team ahead of time with each of their jobs which while a bit agenst your recommendations here like you said there's no right or wrong combination but my planed team is
Vaan= Monk + Foebraker
Penello= Shikari + B. Mage
Ashe= R. Mage + Spear class
Fran= Time Mage + Archer
Basch= Knight + Bushi
Balthier= Machanist and W. Mage
Only thing I'm not sure about with this party is whether to start Basch with Knight or Bushi but that question I'll eventually find an answer to -_- I just really like this job system and am enjoying 12 a lot more than when I played the original
Final Fantasy Union This was great information man, thanks alot for taking the time to do this. We really appreciate it so much. xD keep it up you guys should deserve more subs.
What jobs are you going to choose for each character and why? :)
My obsession for optimisation is driving me crazy right now.
SAME
Just have fun with it. I have the same issue when I plan stuff out, I want the best possible characters. But, in this game, just enjoy it. I mean as the video said in the beginning there's no real right or wrong answer here. Truth is, you're probably going to change your mind a million times over but that's okay. Just pick something, and run with it.
There's an optimal way to play (ignore what the video said, jobs are important as you cannot give everyone the best spell/techniques/weapons so you have to make do with smart usage of jobs and synergy plus some characters are bad at particular stats so you cannot give them jobs with focus on low stats). Go Monk Vaan (Magic+Melee combo so you want good STR and MAG at the same time, he's the best for the role due to his rounded stats), Samurai Ashe (give her Genji Gear, and she'll get 99 STR and MAG with Samurai licenses), Archer Basch (High STR and HP + Jackboots for SPD and VIT, Cura is a bonus), Breaker Fran (highest VIT + 99 STR, good to go. Red Mage is better for a team synergy though), White Mage Balthier (basically he's just a healing tank here with Steal). Penelo remains you can give her any job I'd recommend Uhlan due to its damage. And there definitely is a "wrong" way to play (wrong as in lacking optimal set-up) for e.g Basch makes a mediocre Monk, he is mediocre in all Mage role in general, Machinist Balthier (Gun and Balthier have always been a terrible combo since the original game), Time Mage doesn't have much uses in comparison to other Mage jobs, pairing up some jobs like Uhlan+Knight, Machinist+Time Mage etc. is just dumb, also you don't want overlap because it's redundant etc.
Maiaer indeed
Okay...
I think that foe breaker is a reference to vagrant story's riskbreaker, that game also taking place in ivalice
I didn't know that, thats cool
The creator of Ivalice and vagrant story said they weren't connected but instead the things that are related were nothing more then Easter eggs. Though Square Enix likes to say they are connected, so depending which you go with it is or is not. Personally I go with the creator of Ivalice and Vagrant Stories word since he after all created it and know what he intedend things to be.
I just realized Tidus was a Time Battle mage! 😁
Damn he was huh
jaythedstyr I believe you are accurate!
what job would you classify the rest? Auron, Yuna, Wakka, Rikku, Kihmari, Lulu
Auron - Samurai/Bushi
Yuna - White Mage/ Summoner
Lulu - Black Mage
Rikku - Thief
Kimahri - Blue Mage / Technically a Red Mage?
Wakka - Archer (but with a blitzball?)
HA HA HA WARUDO
@@006louie Just call wakka marksman instead hahaha
Here looking for ff jobs when Im unemployed irl
me too haha
Underrated comment
Same.
This😂😭😂😭😂
Samesies
Here are my suggested job classes for each character. I made this job recommendations while trying to make each party member true to its character. Don't worry about optimizing it too much. The bosses in the game are not that hard anyway (except trial 100). Just try to enjoy the game!
Job Assignment:
Vaan - Shikari & Bushi
Balthier - Machinist & Foebreaker
Fran - Archer & Uhlan
Basch - Knight & Monk
Ashe - White Mage & Time Battlemage
Penelo - Red Battlemage & Black Mage
Esper Assignment:
Belias - Ashe
Adrammelech - Balthier
Zalera - Penelo
Cúchulainn - Fran
Mateus - Basch
Exodus - Vaan
Zeromus - Ashe
Chaos - Basch
Shemhazai - Penelo
Ultima - Fran
Zodiark - Vaan
Hashmal - Basch
Famfrit - Balthier
Wtf is the final boss of ff4 doing as an esper
Hey. Can I ask you about the recommendation job if I play In the Aether PS 2 emulator which has NO SECOND JOB?
@@syahriyanatlanticasejati575 my personal choice would be
Vaan: Shikari / Bushi
Balthier: Foebreaker
Fran: Archer
Basch: Knight / Monk
Ashe: White Mage
Penelo: Red Battlemage / Black Mage
If I were you though, I would double check the esper assignments again if it would unlock important licenses in this setup
@@jaredbarreda7984 dang I chose knight for vaan. I randomly picked it. Thank you for the recommendation.
@@jaredbarreda7984 how can you make sure that esper will unlock the unlockable license? I don't understand. For example there's curaga in knight, but it's locked
I played this game when I was really young, but never beat it. I hope I can beat it this time.
Barnett Brown same here!
I have to get used to going back to a turn-based RPG
beating it is one thing, as the game isn't too hard when you prepare well enough....
collecting everything and being a completionist... THAT is the hard part as the grind is really long...
Barnett Brown Ibeat it before but was not able to beat 1 optional boss (Omega ) in Giruvegan. That boss was crazy strong asf
It's pretty close to a real-time battle system, but you can make it more turn-based if you so choose. Shouldn't be terribly hard to get used to it.
I am really enjoying playing this again. I, like most, had played through most of the original release but not to completion. I have always liked the character progressions of the PlayStation era Final Fantasies. I liked the materia system in VII, the junction system in VIII and the skills progression of IX. FF really began to shine in the sphere grid in X and followed by the job system in XI and XIV (2.0+), the license board in XII and the ascension grin in XV. With the addition of zodiac job system in AZA I find myself loving the new license boards and gambit systems. I have watched a lot of youtube and read a few articles as to what the optimal job set up should be. The great thing about the new job system is that it doesn't really matter all that much. you can pretty much pick what ever job (or none) and be perfectly okay. You would be doing yourself a disservice by playing a game with new content and not using it but your job choices aren't detrimental to your playthrough unless you make everyone a machinist.
great video. my choices for jobs were as follows.
Vaan - shikari (for speed) and foebreaker (for power)
Penelo - Uhlan (for power) and black mage (for her magic stats)
Basch - Bushi and time mage (for heavy armor)
Balthier - machinist (because he is a pirate and has a gun) and monk (for power)
Fran - Red mage and archer (because she has a bow)
Ashe - knight (for her 99 strength stat) and white mage (for her 99 magic stat) = power house
there many combinations and that is what makes NG+ great!
Not the ultimate party set up, not optimized for every character's stats and to utilize all that the job matchups would provide, but one combination of Jobs (and Espers) that I fond that both suits the character's personalities and lore well, but also is really synergistic and strong is:
Vaan as Shikari/Monk (Zalera/Zeromus/Zodiark as Espers, with the Quickenings 50/75/125 unlocked)
Balthier as Machinist/Foebreaker (Exodus, Famfrit as Espers, with the Quickenings 50/100/125 unlocked)
Fran as Archer/Red Battlemage (Shemhazai/ Cúchulainn as Espers, with the Quickenings 50/75/125 unlocked)
Basch as Knight/Bushi (Mateus/Ultima as Espers, with the Quickenings 75/100/125 unlocked)
(these 3 bein' together as the first team...)
Ashe as White Mage/Uhlan (Belias/Chaos as Espers, with the Quickenings 50/75/100 unlocked)
and Penelo as Black Mage/Time Battlemage (Adrammelech/Hashmal as Espers, with the Quickenings 50/75/125 unlocked)
(...and these bein' together as the second one)
Both comps bein' really fun, specially the First team of Vaan, Balthier and Fran, with Vaan on Wyrmhero Blade, Balthier as kind on a Support both applyin' Oil on Fire-weak enemies and Hastega on the party to take full advantage of Vaan's weapon, while Fran and Vaan are the main damage dealers and also healers
P.s.: Yes, I'm aware that some Espers weren't well utilized on some characters, but I wanted each character to have 2 Espers (and Vaan to have 3) and this is best combination I could find to satisfy my perfectionist mind
This was a super useful video. Thank you very much for shedding a little light on these job combos. As a NA player of the original FF12 I had no clue where to go with this stuff! Also thanks for linking the spreadsheet, its awesome.
The absolute optimal combination is *NOT* using all 12 classes.
Uhlan, Foe Breaker, and Machinist can be left out.
Vaan: White/Shikari (Great tank/support with high MP & HP)
Balthier: Time/Shikari (Best ninja sword attacker + Haste & Float for party #1)
Fran: Monk/Time (Best pole attacker + another Haste + Float for party #2)
Basch: Knight/Bushi (Best kitana attacker + Best possible combo #1)
Ashe: BM/Monk (Highest Magic stat + Best possible combo #2)
Penelo: RBM/Archer (2nd Highest Magic stat + Best possible combo #3)
-All the abilities are spread out, makes gameplay more smooth and efficient
-Everyone but Basch can cast Green Magic
-Everyone has MAX swiftness.
-Everyone can equip 2 types of gear
-Everyone has high HP
*Can't get more optimal than this*
Vaan can get Cure magic early on with this, so I fully approve of this setup.
For shikari, which ninja blades should i go for through Awakening licenses?
"Don't use all 12 classes."
*Oops*
So here's the job setup I have.
Vaan: Shikari/Bushi
Balthier: Machinist/Foebreaker
Fran: Archer/Red Battlemage
Basch: Knight/Uhlan
Ashe: Black Mage/Monk
Penelo: White Mage/Time Battlemage
So far, so good. I mostly use Vaan, Basch and Penelo, sometimes Ashe instead of Basch. Fran and (especially) Balthier have fallen behind, though.
I just booted up this game on my PS4 again after half a year, thanks to your vids about teaching me things i didnt even really look into!
You're most welcome Jason! :) ~Darryl
8:11 you forgot to include Red Battlemage. It gives an all around balance in all things. The right licenses makes for a strong back up healer or offensive mage with strong attack
2 more hours of work and I can go home and plan all night! I'm off tomorrow too!
yes bro. yes. me too
You just friggin read my mind. I'm in the same boat XD
For anyone wondering, archer can boost the power of ardor by equipping the burning bow and fire arrows giving all fire based attacks a 50% boost. Pair that with an enemy inflicted with oil and I believe it’s the strongest attack in the game. Then if the enemy is naturally weak to fire things can just get ridiculous.
I'm running Ashe as a knight/whitemage right now and she is a beast. Tanky, good damage, mad heals. She is the best paladin NA.
Great choice! Excalibur user with White Robe is a deadly combination
@Slumerican Mystik why? Paladin is a Knight too, and Cecil can heal
@Slumerican Mystik casting offensive spell however, is very unknightly.
But... what about Dark Knight?
Slum means you lose DPS which is true but I think OP means they use the combo as a tank job. Not evey gamer likes to minmax.
Just an interesting side note to add about the last job - shikari or shikar in my language (Bengali) means hunter so i knew exactly what that one meant as soon as I heard you mention it 😁
I have been choosing them based cosmetic reasons so far, lol. I can't be arsed thinking about it too much. I gave Fran the bow and Balthier the Gun Vann the Dagger and Basch the Sword. Not chosen one for the remaining characters yet. I think I'll give penelo the rod if you know what I mean.
Balthier and Gun? RIP mate. Terrible combination due to slow ATB.
OwtDaftUK Originally I had my main three set up as such:
Vaan: Masamune and Genji Gloves (Vaan has an insane combo rate, with this setup he would constantly hit 7-12 times for 7000 hp per hit)
Basch: Greatswords with bravery and berserk. Set him up with this and just watch him go apeshit.
Ashe: She was my long range/healer. Set her up with a bow and the cat ear hood.
I don't remember how my PS2 save is setup I only finished that the one time when it came out. Since my last comment in ps4 I have given Ashe the katana job and penelo the pole/barehands. I am still only about 1/4 into the PS4 game. I have no idea what I am gonna give them for their second job but I want to at least use all of the jobs so they all have to have different ones.
I don't know what you mean, please explain it. 0_0
Not like the game is difficult enough to warrant min-maxing. Balthier and gun for life.
Wow! This sounds like a OCD minmaxer paradise... Or nightmare... I just picked the jobs I thought sounded coolest :-)
Great video man. I recall the first Machinist in FF series was Edgar from FF6.
You get super OP in this game. my level 12 party beat that level 29 dino in the begining.
2:28 White Mage
3:32 Uhlan
4:36 Machinist
5:29 Red Battlemage
6:42 Knight
7:35 Monk
8:21 Time Battlemage
9:11 Foebreaker
10:07 Archer
10:59 Black Mage
11:41 Bushi
12:32 Shikari
This game looks fantastic, can't wait to play it!
I think I'll choose first class for each character based on what weapons I want them to use. I loosely remember the pretend classes I gave them way back when.
Yea same lol
thanks for making this video! it really helped me finalize what i wanted to do for my play through.
I saw somewhere that Monk & Uhlan combo well together, making you function like a pseudo red mage with the right license choices (chaos)
The PS2 version does not use jobs. Any character can use any weapon anytime once you unlock it in the license. You can also find two or three zodiac spears which makes the game a lot easier. Very fun
Thank you for making this video, I'm just now picking up FF12 on the switch and your videos have been a nice way to hit the ground running
ohhh man.. i made Balthier a mechanic, because i thought it fits him perfectly. now the min maxer in me is whispering in my ear that i have to restart the whole thing... nooooooooo :(
the devs are like: "did you pick a wrong job? tough luck, you little shit!" (honestly see no reason they couldn't let us to freely pick all 12 jobs for all 6 characters and just switch between them... Hello, Square Enix - Paradigm Shift from your very own final fantasy 13! Devs are full of shit if they can't learn from their stuff that actually kinda worked)
but what do I know, I only played the vanilla version (not international)
Yeah I got trolled too, I think about making Penello my seconed machinist since it can work well with her being a white mage so she doesn't rely on str anyway and I'd rather her attacking from afar so no one will try to focus her.
@@ArinJager1 With the update you can change jobs (on the Switch)
speak to the moogle in the clan hall
What... I love my balthier with machinist. I am in Paramina Rift now and hes wreck every enemy using his crossbow (also crossbow damage depend on user strength, we all know balthier have great strength stat and crossbow's critical damage is insane !) May I know what second job you give to balthier ? because if you pair him with Time battlemage (like i do) it will be the best job combination for him.
Vaan - Shikari & Foebreaker
Penelo - Monk & Red Battle Mage
Balthier - Machinist & Time Battle Mage
Fran - Archer & Black Mage
Ashe - Knight & White Mage
Basch - Uhlan & Bushi
Best combination job for them and yes Balthier and Fran should stick to their original job hahaha.
Thanks. I am a noob to Final Fantasy and this game seems to be complicated from the rest.
Actually you can reset your Licenses and jobs by talking to the owner of the Guild hall in Rabanastre (the head moogle whose name I can't remember and don't have the time to Google it bc work).
Personally I kinda wanna go this route:
Vaan: Knight/Monk
Penello: White Mage/Time Mage
Balthier: Machinist/FoeBreaker
Basch: Uhlan/Bushi
Fran: Archer/Red Mage
Ashe: Blackmage/Knight (or Black Mage and Bushi just depending on what my thoughts are at the time).
Sephiwolf 44 All hail vaan the knight/monk!
others:
balthier: shikari/time mage
fran: archer/white mage
basch: uhlan/foebreaker
panelo: god tier white/black mage
ashe: bushi/time mage
completely ignoring red mage and machinist
I ended up doing this.
Vaan: Shikari/archer
Baltheir: Machinist/Red Mage
Fran: Black Mage/Bushi
Basch: Foebreaker/Monk
Ashe: Knight/Ulahn
Penelo: White Mage/Time mage
The first class I chose as I thought it would fit their character well, 2nd as I wanted to make most classes able to go from ranged - close range at any time.
If I may to give suggestion, you might want to swap Monk with White Mage for your Knight and Time Mage.
The Monk doesn't give much benefits to Knight besides a few HP buffs. By giving it a Mage, your knight gets a high increased Magic points. Not only that, an Excalibur and White Robe combination is deadly.
While the Time Mage, given by nature they wear heavy armor but low HP, Monk will give them a sick power boost for their crossbow and a lot of HP. High HP also means high potential for their particular magic called "Balance".
You 100% can change your class in the Zodiac age. Montblanc who gives rewards for the Hunters Clan will erase your current Jobs letting you choose new Jobs and reassign you license points. I just did this a few days ago since I didn't like how I originally assigned my second Jobs.
Here's my team set up and I've been kicking serious ass!
Vaan-uhlan/time battle mage
Ashe-knight/white mage
Basch-bushi/foe breaker
Fran-archer/red battle mage
Penelo-Shikari/black mage
Balthier-machinist/monk
Just got the game. Thankfully their is a update that allows you to reset jobs
@Jim Lawrence its the guy that gives you the special hunts. I think you have to get far enough where you can get a second job first
I'm just now starting this game back on the Xbox version since it has some nice quality of life changes the biggest one I'm excited about is being able to change my class job at any time and a new game plus actually functioning the way it should
Just finished the mines with Lamont in Bhujerba, rocking:
Vaan- Shikari(prob add foebreaker)
Basch- Bushi(prob add TIme Battlemage)
Balthier- MAchinest(not sure about his future yet)
Fran- Monk(prob add Archer)
Penelo- White Mage(add black mage)
Ashe- (dont have her yet but def Knight/Red BAttlemage)
Keep in mind this is not my optimization playthrough for Trial Mode
i really wish they kept the old board as a option, like you could possibly choose which one like with FFX you could choose the advanced sphere grid or the basic and in this you would choose the advanced license board with jobs or the basic board without. especially when i still set up all my people to fit into certain jobs but with the benefits of still everyone being able to heal and dish out damage from spells and basic attacks without being limited on party selection, such as now making sure i have a member with a healer job on the team always.
I also prefer that all the characters could heal and buff/debuff and phys. attack and use magic... not anymore, I guess :/
Arin Jäger that's kind of the problem though. When all characters can do it then nothing is special. It's trying to make it where each character has an identity that you get to set.
Well I’m late but finally got this game. Red mage is my all time favorite job and I love that it corresponds to Cancer because that’s my sun sign and my rising sign. I’m destined to be a red mage!!!
Idk if it's a switch remake feature,or just missed but you can switch license boards at the the clan hall by talking to the clan leader.
Yea.... this is really outdated
@@aidansevigny3580 almost like it was made over 2 years ago...
and it's still not possible on the ps4, as far as i know. it's just for the switch and xbox versions.
My idea for my team currently
Vaan: bush/shikari
Penelo: black mage/ white mage (bringing back sage!)
Ashe: red mage/knight
Basch: ulahn/monk
Fran: archer/monk
Baltheir: foebreaker/machinest
I honestly hate picking jobs like this in newer final fantasies since the characters were clearly designed with specific styles in mind, like Basch as a knight, Fran as an archer, balthier as mechanic, and so on with that said this totally helps and I think I know what jobs I’m picking for each character
fran ironically has the slowest attack speed with the bow so lol although that is her default weapon
it's like the developers are purposely fucking with the players
+zeng22 in regards to all that, i'm very surprised they didn't fix that because it can bottleneck the player in having to use certain jobs because of the attack speed. look at basch vs penelo with axes/hammers. basch basically can do double the output of her just because of the weapon speed.
they totally are! They must be! (purposely fucking with the players/fans)
It was a quirk of attack animations. They put extra work into making her 'look cool', which made her attacks worse. What's stranger is that they made Fran worst or second worst at everything.
You can change jobs by talking to the leader of your clan and get all your points back
@Jim Lawrence he is in the top floor standing on the guard rail in the guild building in the first city
Thank for you this video! You given me more of an idea on where to go rather than just jumping in.
I picked Vaan for Time Mage, Penelo for Black Mage, Balthier for Uhlan, Fran for Machinist, and Basch for White Mage. Not sure what I'll have Ashe do, maybe Bushi or Shikari.
Not sure what I'll do for most of the second jobs, but I will probably pick Monk for Basch's second job, because I want a healer who's a master at bare-knuckle brawling.
Where is the artwork with Fran wearing a red mage hat from?
That's from final fantasy tactics advanced. That's not fran, just a generic Viera. Jobs are restricted by race, only humans and viera can be red mages.
@@Wing0fSilver Wrong. It's promotional art for FF12 IZJS drawn by Akihiko Yoshida (FFT series illustrator) that was reused for Zodiac Age.
I love that this game is now seemingly getting the recognition it deserves. For so long after the original release, this game got so much unwarranted criticism.
I will take issue with the term 'unwarranted', since in fact, there was (and is) plenty to criticize and take issue with.
I found the gambit system was interesting at first, but found running around grinding without barely pressing a button to be about as bland an experience as I'd ever had in a JRPG. It wore off very quickly and - like many others - I found myself completely uninterested with the story at around the half-way point, simply because any real personality and interaction between the characters you control was few and far between. It fell short in many areas, but it's still a great game for many who can look past them. Of course the job classes and fresh update to the graphics are going to be pulling in people once again.
I was having trouble looking for a video that gave an overview of all the job, and eventually found it here. Great video man. Thank you. And take your sub. You earned it. :)
My favorite combos will always be:
Shikari/Bushi (ultimate yiazmat killer)
Shikari/Foebreaker (bruiser for high defense bosses and enemies)
Black Mage/Monk (because having swiftness and more hp on a caster is great)
Machinist/White Mage (ultimate support class)
I'm so glad when they ported 12 zodiac age to switch they gave the update to switch the jobs by going to monteblec in rabanasta. I was happy to here that. My team combos I had to put a lot of work especially cause machinist sucks in 12. I was pissed finding out it was the only other class that had access to time magicks mainly float and hastega.
10:08 “I am the bone of my sword”
Great Vid! I'm pretty sure Breaker would be a reference to Vagrant Story (also set in Ivalice!) with the focus on weapons. I guess with the axes it's also kind of a berserker...
When I first played FF12TZA, I turned Vaan into a Bushi primarily to get him ready to use the Kumbha when I could get it!! At that stage of the game, that's ALL I cared about!!! Yes, I admit the lack of planning did bite me in the butt later but I powered through it!
love the style and flow of this video, really to the point with nice visuals. Sub'd
Penelo: Uhlan, Time BattleMage
Ashe: Black Mage, Bushi
Basch: Archer, Foe breaker
Vaan Knight, Shikari
Fran: (Famfrit): Machinist, Red Battle Mage
Balthier: White Mage, Monks
Idk, they might have changed it for the Xbox remake, but you can reset and repick licence boards with Montblanc
You can on the Switch as well
Yeah, once you unlock the clan hall, you can talk to Montblanc to reset and pick a new job board.
My setup I did
Vaan knight/shikari
Basch uhlan/monk
Penelo bushi/black mage
Ashe archer/red battle mage
Balthier knight /white mage
Fran foe breaker / time battle mage
My current playthrough is based on cannon lore, so characters are playing:
Vaan - shikari / black mage
Basch - foebreaker / bushi
Penelo - white mage / monk
Ashe - knight / time mage
Balthier - machinist / uhlan
Fran - archer / red mage
On my next play through, I will follow their birthday lore, so one job will be based on character's star sign, according to which:
Vaan - aries = white mage + foebreaker
Basch - gemini = machinist + shikari
Penelo - virgo = monk + black mage
Ashe - aquarius = bushi + knight
Balthier - sagittarius = archer + uhlan
Fran - libra = time mage + red mage
(I may modify the second job choices on this playthrough)
Over 500 hours in the original. Welp! Time to do It again! All's well that ends well.
At least this time you can play at 4x speed.
whoa, hey, and I thought 200+ hours on my part was a lot... Good job, you :)
Player Red I did I believe twice as much
Lmao you can steam ahead with the 4x in Zodiac, I'm 60hrs in with 10 espers and everyone is nearing lv80 already
In FF tactics war of the Lions, balthier is a hidden character his job is sky pirate but I believe has same skills as machinist, war of the Lions is the remaster version for psp
lol I had no idea he was actually in FFT, wow mind blown :) Love FFT
It's the first time I'm now seeing the zodiac job system. Which I'm so use to the original job system.
I've never used lure, so I was really confused to see the duck over Basch's head XD
This video prompted a sub! Thanks for sharing~
Lure is very good on a shield character with high defenses, as they end up blocking more attacks than actually recieving.
When I first played this I gave Ashe an axe, Penelo a crossbow, balthier a pole, Fran a katana, Basch a hand bomb, and Vaan a ninja blade.
Just play the game how you want. Best part about FFXII is that you get to choose how each character progresses and there's no wrong choice
You worked so hard for the video, thanks for a knowledges
appreciated!!!
You can change your board by visiting Mont Blanc
anyone else not realise when speaking about the pairings with Archer, he said "Red Battlemage" when the image of Time Battlemage.
You put Penelo : Samurai and hunter ? i thought She was White mage and and time battle mage ?
i all ready chained dustia all day. I'm level 65 and only have vaan and panelo
but not chose jobs yet lol sorry missed that bit
enemies will be far to strong for you to take them on. You lack equipment
I did the same power leveling in the original, but with just Vaan before you get Penelo. It took about 70 or 80 hours to get to 100 I think, farming those giant birds in the desert from about level 40 onwards. Monotonous to get there, but after having beaten the game a few times it's fun steamrolling through everything. I was wondering if it would be possible in the remaster -- really seems like it'd be quicker since you can speed up time so dramatically, though you'd still want to take it slow for Dustia
+Rodrigo Clot
You don't really lack equipment doing this. You go to Nalbina and pick up stuff from a traveling merchant to kill high level mobs which drop valuable materials which you can then sell for decent gear to be available in the Bazaar. Then you farm up some enemies in Zertinan caves to get a really good bow and hat. You're definitely geared and leveled enough to steamroll the early stuff without a care, and by the time you need better gear you'll have progressed the game and can just buy it with the ludicrous amounts of Gil that you've stockpiled while grinding
Where can you find phoenix downs early in the game?
Help. Why my Machinist uses his gun as a Melee weapon? I am equipping him with a bullet but he only use his gun as a melee weapon, he cannot use it as a range weapon as he should be.
My copy should be arriving today. Can't wait.
Pickin up my preorder today, this video is exactly what I needed to jump right in! I always like to pair the best possible jobs and abilities in games because I like efficiency, and this is perfect. Thank you, FFU!
No problem! Glad you found the video useful :) ~Darryl
I think I'll stick with the classic one then...
It seems to limiting for me. I liked Van as Thief / "Ninja" combo.
This is very useful. Thank you. My copy is out for delivery!
I picked this up the day before yesterday, didn't get into it back in the day...I have the feeling it is going to be to tougher than the others....
Finding it difficult to sort out my charector combinations when certain jobs compliment multiple and don't want to lose out on the bonus.
You can actually change your job for the Switch port, and get all of your TP back. Going to Clan Centuro and talking to Monteblanc, he can reset your jobs and refund all your TP for free.
That ability was only included in the Xbox One version and a Nintendo switch versions of this game which means PlayStation and PC versions do not have that capability
darkwolflink24 hopefully square installs it into PS4 version , can’t see why they can’t not
@@wolflink231 now it does
great video! really helped me pick my job combos with confidence!
I really don't know how to feel about this as a whole. I played the original 12 and I enjoyed the fact that I could build a character the way I wanted. I'm rather detesting the fact that it forces you to choose something to specialize in more because of how they feel the game should be. It was fine the old way and you could build your teams anyway you wished. Hell, because of that fact I even spent the time needed to get my characters all their license boards complete so I could equip anything to anyone and same with magick and techniks. What? I need to change a character in a minuscule way for a certain fight? Ok, that's fine by me since it doesn't mess up my build sets. I dunno if others share that opinion, but I just hate that fact that they can't each do it all.
I feel the same. Games get better with MORE freedom, not less.
Highly disagree, in the original I just ended up picking the strongest weapons/ Armor for every character. Because why would I use anything less then the best?
I ended up missing out on a lot of what the game offered by making everyone the same
I know exactly how to feel about this: I'm pretty pissed! >:( [and yes I share your opinion]
Anal sauce Is the boss that's more your fault,not everyone desides to make all 6 characters the same.
In the ps2 ff12 vaan was my spear,fran magic(lightning,fire,ice,and healing) with sword and shield,batch was a heavy hitter with long sword and never bothered with the other 3 characters much.
But penelo was a same as fran,ash was as batch,and bathiar used guns.
This worked for me and never had trouble with any boss as long as I was at the right lvl to do said boss.
I agree completely. Eto wants to encourage research LOL. But as a consumer, i just want to play the F*king game LOL
While I loved the little bits of background & brief summaries, I found the suggestions confusing. Was fine helping me pick my 1st licenses sim to what I had on the ps2. When I got access 2nd lot I decided work out what I wanted to spread abilities all at the same time. A whole bunch of your suggestions are x pairs well with y or z. But when I go watch the y or z section their suggested pairings aren't with x but bunch different classes.
For instance, "you will really want to pair timebattle mage with bushi" with no mention of why or tbm for bushi suggestions. Or "machinst pair well with white or red-battle mage" but then watch rbm & get suggestions of either black mage or archer. I know you explained at the start there was no such thing as wrong combos, I just find the suggestions very confusing when trying decide what ones compliment the others weaknesses.
So, if i wanted to experience all 12 jobs in my first play of the game, my setup should look something like this? If not, what should i swap?
Fran: archer; red battlemage
Balthier: machinist; white mage
Vaan: breaker, shikari
Panelo: black mage; monk
Basch: uhlan; bushi
Ashe: knight; time battlemage
You might want to switch White Mage and Knight - Ashe is a great magic user and Balthier is surely not. I wouldn't recommend machinist to anyone but if you must anyone but Balthier (he would be the slowest of them all).
11:23 Balthier looks pretty badass with a Katana there!
Is there any significance to the zodiac sign assigned to each job class? There used to be in FFT, but I don't see anything about this in Zodiac Age.
Anyone else having trouble getting the spread sheet to work? I moved it over to my own drive as instructed, but it STILL won't let me make changes. It is basically a static sheet, rather than the dynamic one this video promised.
try copying the whole thing to your own google docs sheet. It didn't work for me at first either. downloading it to your drive doesn't work.
redmage is really freaking powerful for all chars. dark starting out is really op. Also you can get alternate spells for stuff immune to dark. I would say that other classes seem a bit underrated compared to what all you get for red mage, or maybe black mage - white mage combo. Also vaan has innate steal,
Pair Redmage with Archer and it will become even more OP.
Ardor and Burning Bow combination is the most broken attack you could get in the game.
@@tomjordan4123 add oil arrows. if foe's resistant to fire, darkga, if foe is oiled, ardor, if foe's not resistant to fire, attack. long as the foe's not immune, the archer will attack till oil's inflicted, when it is, ardor's used, if they're resistant to fire, darkga, and if they're immune to oil, manual ardor.
@@leeman27534 there is no oil arrow mate
@@tomjordan4123 hm damn might've been thinking of a crossbow bolt or something. there's a oil based ammo. at least there's fire arrows, i guess.
This morning I couldn't decide what I wanted Vaan to choose so I just took the most basic one... the Knight. I think this class could probably work well with any other class when the time comes to choose another, which is my reasoning behind it.
Vaan is the most versatile character job-wise along with Ashe. You really can't go wrong with them.
I roleplay a bit with Vaan, so I gave him the same zodiac sign as mine...
... in shining armor.
This was very helpful thanks for breaking it down,now I'm really interested.
Now I just need the time to play it. Great vid.
This is useful, really helped me sort out my choices.
This has been very helpful! I think I messed up by making Ashe Knight and White Mage.....oh well lol
I loved the original, and I'm loving The Zodiac Age, maybe even more, but o e thing I don't like about it, is how character's stats can mean certain characters will perform better in some roles than others. I think the job choices should determine how the stats are. Ive chosen mine pretty differently than how they would be vanilla, and it's working out fine, but that's not to say that when looking through the stats, I can see that might be better suited as something else.
I hate how there is no edit comment function. Always see my typos after the fact...
It deserves a like and a comment 👍
I almost feel that the my choices should be plot based for what makes sense for the character since there are no bad options.
Vaan: Foebreaker + Shikari
Penelo: Black Mage + Red Battlemage
Ashe: Bushi + Time Battlemage
Basch: Knight + Monk
Balthier: Machinist + White Mage
Fran: Archer + Uhlan
Anthony Rose
Anthony Rose
I'm curious from this, did they rearrange the stats of the main cast? I mean, they probably should have since in vanilla and ZJS they were often REALLY BIZARRE. Like Penelo had the highest Vitality, but crappiest base HP, while Basch had the worst vitality but the highest base HP (maybe cause of all the torture? lol). Ashe also had the second highest strength (beaten only by Balthier, who doesn't utilize strength if you stick with his thematic guns) and tied for highest magick while Fran (the most magically attuned according to story) has the worst magick stat.
tl;dr: FF12's stat spreads were goddam strange.
Balthier doesnt have the highest strength and Fran doesn't have the lowest magical, but I agree. Vaan has the highest stats of all characters and that doesn't make any sense story wise.
They adjusted them, yes.