Skaven make it better

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  • Опубліковано 22 лис 2024

КОМЕНТАРІ • 220

  • @toggid
    @toggid Рік тому +381

    "It's like match made in hell" yes, yes

  • @quint3ssent1a
    @quint3ssent1a Рік тому +397

    Two factions who exemplified modern approach to warfare (big guns shooting far) dunk on dudes who exemplify cavemen tribal approach to warfare (big blobs of dudes rushing forward.) Yeah, this was a MATCH MADE IN HELL.

  • @inductivegrunt94
    @inductivegrunt94 Рік тому +42

    Skaven make everything better, yes-yes.
    Seeimg Dreadquakes rapid fire like they are here is truly a beautiful sight. I love the Skaven, I'm so going to get a few of these for my Skaven armies sometime soon.

  • @MrWaffles4ever
    @MrWaffles4ever Рік тому +18

    Reminded me of an Age of Empires III game I once played where I used the Ottomans to blast the crap out of the Iroquois using Jannisaries and Great Bombards.
    All in all it's actually cool to see a doomstack work out based on units gained through alliances

  • @ryanwilson5834
    @ryanwilson5834 Рік тому +30

    Skaven make everything better, yes-yes!

  • @maximtcaciuc2904
    @maximtcaciuc2904 Рік тому +29

    Thomas the tank engine and his pals committing warcrimes alongside the skaven sure is a sight to behold

  • @kurtrussell3468
    @kurtrussell3468 Рік тому +15

    Imagine Theodin Screaming reform the line reform the line. Only for him to turn and see burning flaming bodies absolutely everywhere. Also fuck that begged for a nuke as the second group of reinforcements rocked up

  • @Tenhys
    @Tenhys Рік тому +21

    Seeing the comments below regarding how different their experiences were depending on the difficutly level, i'd argue that i would like to see Legend re-doing this battle but on "Normal" difficulty setting. Just to see how he manages to deal with rushing A.I. instead of the one easy picking blob he got there.

    • @williammitchell6254
      @williammitchell6254 Рік тому +1

      Ai doesn't change right just buffs.

    • @anon4854
      @anon4854 Рік тому +7

      @@williammitchell6254 AI aggression level changes. Some people report the AI rushes more on lower difficulties.

    • @magni5648
      @magni5648 Рік тому +4

      @@williammitchell6254 Lower difficulty AI does change. It's more willing to pick unfavourable fights and rush ahead, doesn't pick targets for missile units or focus-fire as much and is a lot worse at dodging spells and artillery.

    • @Ron_Jambo_
      @Ron_Jambo_ 5 місяців тому

      @@williammitchell6254 The AI in legendary is the easiest to fight, period.

  • @alirezarezaei2976
    @alirezarezaei2976 Рік тому +5

    I believe the current AI in the Warhammer 3 was imported directly from Warhammer 1, not 2
    And they are fixing it bit by bit by implementing improvements that were present in Warhammer 2

    • @LuzikArbuzik77
      @LuzikArbuzik77 Рік тому +1

      Why would they do that?

    • @alirezarezaei2976
      @alirezarezaei2976 Рік тому +3

      @@LuzikArbuzik77 It is complicated but the short answer is that warhammer 3 was in the process of making during the Warhammer 2 life cycle and during that time they couldn't use the Warhammer 2 stuff as the base foundation for Warhammer 3 so they had to rely on older version which was the Warhammer 1 to use it as the base platform to start creating warhammer 3 on top of it
      And that is why you see a lot of weird things happening in Warhammer 3 that were fixed way back in Warhammer 2 but reintroduced again in Warhammer 3
      The reason behind most of these bugs and missbehaviers are outdated sources that CA created the Warhammer 3 on top of them.

    • @LuzikArbuzik77
      @LuzikArbuzik77 Рік тому +2

      @@alirezarezaei2976 That actually makes a lot of sense. Thank you for sharing this theory!

  • @emanueledimatteo2052
    @emanueledimatteo2052 Рік тому +112

    there is something mesmerizing in watching dreadquake mortar shoot. Also isn't it better to have ratlingun?

    • @Wolfspaule
      @Wolfspaule Рік тому +27

      A few maybe, but the jezails have the needed anti-large (Mortars anti-inf) and have way more range and accuracy.

    • @The-One-and-only-Devilain
      @The-One-and-only-Devilain Рік тому +6

      I think having at least 4 ratling guns replace 4 of the warplock jezzails would be a bit better in regards of cleaning up approaching blobs if the dreadquake mortars let anything through.
      But damn, what a strong doomstack!

    • @zankaa8031
      @zankaa8031 Рік тому +6

      @Forrest Mcgee nah it's not a problem if you're using all ranged units, LoS issues only hurt ratlings really if you've got melee infantry

    • @quint3ssent1a
      @quint3ssent1a Рік тому +2

      Yeah, it's like a fantasy ICBM being launched from a missile truck.

    • @ktvindicare
      @ktvindicare Рік тому

      Probably a couple for the suppression.

  • @dernium
    @dernium Рік тому +9

    Great video, Legend. It looked like you enjoyed using this army, and I think that made this one particularly fun!

  • @nickatwell3041
    @nickatwell3041 Рік тому +75

    Hmm, wonder how this would stack with Eltharion. Though getting the relations up for long enough would be incredibly hard.

    • @Someguy4321
      @Someguy4321 Рік тому +27

      Infinite ammo and skaven engineers... Delightful.

    • @1453YT
      @1453YT Рік тому +16

      Really easy, confederate Imrik and just sell his terrority to Drazhoath, maybe kill the nearby dwarfs or ogres to sweeten the deal. The landmarks Imrik occupies are good, however, so I don't reccomend it nescessary, but it's very do-able.

    • @quint3ssent1a
      @quint3ssent1a Рік тому +14

      With artillery being THIS efficient you don't need to restore their ammo too much. Maybe if you want to have an easier victory because restored ammo = restored balance of power, which makes achieving army losses easier.

    • @1453YT
      @1453YT Рік тому +1

      @@quint3ssent1a I agree, but it's a fun thought excerise.

    • @miloradlukic9277
      @miloradlukic9277 Рік тому +1

      well, eltharion got infinite money with exploit so its not hard

  • @Vandelberger
    @Vandelberger Рік тому +5

    Full torpedo spread, maximum yield!

  • @loveluclins
    @loveluclins Рік тому +28

    I actually think slapping a magma cannon or two in here instead of just four mortars might be great as well. Magma cannons inflict less, but still remarkably high damage on infantry, but they've got 25 ammo base opposed to 15, so they'd get to shoot way, way longer. Making the margin of error greater on this army. Really don't need 4 distraction units.

    • @easytanksgaming3238
      @easytanksgaming3238 Рік тому +4

      And they reeeally more accurate. Shooting at infantry blobs is goddamn effective with magma cannons, especially in scenario where enemy tries to reform. I even think that one magma cannon on auto fire with little bit targeting can be more effective than dq mortar in that battle lol

  • @---js9qz
    @---js9qz Рік тому +1

    according to CA in their blog on height, the extra speed boosts caps out at 50% over the base speed

  • @j.asmrgaming1228
    @j.asmrgaming1228 Рік тому +2

    Really feels like the artillery aimed for the models at the edge of each formation a lot more than in previous dreadquake videos. in earlier videos a single shot would almost wipe out a unit and for whatever reason they consistently had issues with that. Not that it matters at all, but it does seem interesting.

  • @WhiteBuffaloWakanGli
    @WhiteBuffaloWakanGli Рік тому +1

    It’s so cool they added allies into the game. I bring some Clan Pestilence in my Nurgle army on tabletop.

  • @Atanatari165
    @Atanatari165 Рік тому +4

    My late game DQs playing as Draz have 594 missile strength and a reload time of 8.1 seconds, which is actually faster than the 10 second reload in this skaven doomstack

  • @x0lopossum
    @x0lopossum Рік тому +3

    2:36 LMAO THEIR COMICALLY FAST 😂 4:50 CHAOS DWARVES DON'T HAVE SUPPLY LINES!?! 11:15 Jezails start shooting

    • @adriankoch964
      @adriankoch964 Рік тому +3

      No supply lines, but unit caps that aren't cheap to increase on top of pricey base unit cost.

    • @DIEGhostfish
      @DIEGhostfish Рік тому

      ​@@adriankoch964 True, but hobgobs are cheap and I would say shit all over Ungors.

  • @Garret007
    @Garret007 Рік тому +5

    Btw legend. About not having all the outpost units with the chaos dwarfs:
    It's bugged right now. I don't know why this always happens with some factions. Guess CA can't be asked to enter every unit of the roster into the list. You cannot get lava cannons for example.
    I know people dont like mods, but I can only recommend the mod "Fixed Allied Outposts(Lite)", to have normally functioning experiences with outposts xD

    • @bigrockwall8700
      @bigrockwall8700 Рік тому +1

      I actually had an issue with using global recruitment to get magma cannon. You have to leave the building at its initial tier that shows recruitment for magma cannon. If you upgrade it, magma cannon poofs from global, but another base level arty building restores it to the global pool.

  • @lucifenxarthos625
    @lucifenxarthos625 Рік тому +1

    To be honest, some blunderbuss in front of the ratling gunners sounds like a great addition too

  • @matyastaller159
    @matyastaller159 Рік тому

    the "BWAEOUM" the mortar shell makes on impact is marvelous :-)

  • @wilcohillebrand1458
    @wilcohillebrand1458 Рік тому +5

    big big brain.. yes yes

  • @Nyoxs
    @Nyoxs Рік тому +24

    Is it just me, or do the DQ mortars seem to be a lot less accurate in this compared to the last doomstack video with them in?

    • @thomasedgar8612
      @thomasedgar8612 Рік тому +8

      i dont think that the DQ mortars have all 9 ranks, also they deal less damage and have less accuracy due to a lack of army buffs from the lord

    • @todhold2673
      @todhold2673 Рік тому +3

      Also, they're going up against greenskins and also, legend is absolute shit at micromanaging the targets. It would be better if he could get the warlock engineers into a chaos dwarf army though.

  • @nvmtt
    @nvmtt Рік тому +4

    When you are a tier 4 civilization fighting a tier 2 civilization...............thats what this fight looks like.

    • @LuzikArbuzik77
      @LuzikArbuzik77 Рік тому +1

      More like when human brain fights broken WH 3 AI that is unable to flank and swarm or even attack the enemy before the reinforcment comes in.

  • @euromanijak
    @euromanijak Рік тому +39

    Speaking of difficulty try this battle on normal difficulty, instead of very hard I think AI will rush you compared to very hard, I was playing chorfs on vh vh and battles were very easy then did one hard battle on normal and actually lost cuz AI rushed me lol
    Edit: also as chorfs on vh I've won like 90% of mid-late game battles with just 2-3 deamonsmith sorcerer lords/heroes in army because AI refuses to shoot at lords/heroes mounted on great/bale taurus but will absolutely shoot them if they're on lammasu, but if you play on normal difficulty they will shoot at them no matter the mount and will rush you if shoot them or cast a spell on them
    which funny enough can make buttles on normal harder then on vh lol

    • @Dianbler
      @Dianbler Рік тому +3

      I have played with Dreadquakes on normal battle and they usually do this as well

    • @Bluemangrup
      @Bluemangrup Рік тому +14

      I thought I was crazy (or terrible) cuz I kept having battles that seemed harder than Legends and I play on normal, glad to see it's just AI being weird on different difficulties lol

    • @gabbagangster
      @gabbagangster Рік тому +6

      Man thanks for opening my eyes, I kept losing battles that seemed way easier than those of Legend and was just zerg rushed to death so often, so normal battle difficulty is just harder except you play ina very specific way wow. Well you could say that goes both ways

  • @alikh4541
    @alikh4541 Рік тому +61

    The only problem with DQ mortars is that when they shoot a wall or a large unit the explosion is way smaller and deals less damage i dont know why

    • @The-One-and-only-Devilain
      @The-One-and-only-Devilain Рік тому

      Not impacting the ground most likely which is where the "quake" comes in. can't have an earthquake without the earth.

    • @Morris_Minor
      @Morris_Minor Рік тому +3

      Makes sense because they're a mortar. Would be op if they could do everything. And the chorfs have enough op stuff

    • @alikh4541
      @alikh4541 Рік тому +20

      @@Morris_Minor but Queen bess or even other artillery have no problem doing that
      Also when a unit is OP who cares let it be OP its fun

    • @LuzikArbuzik77
      @LuzikArbuzik77 Рік тому +9

      ​​@@alikh4541 fun comes from facing a challenge, which is lacking when you have one unit that can easily kill basically everything without any synergy or effort. A unit being strong against everything also makes other units in that type redundant, so the armies are less varied and more repetetive, therefore quite boring.
      You want arty that's good against monsters? Use some Deathshriek Rocket Launchers. Or simply take some Infernal Fireglaives. Use your brain instead of trying to make everything godlike, is what I am trying to say.

    • @alikh4541
      @alikh4541 Рік тому +6

      @@LuzikArbuzik77 im not saying it should delete Monsters im talking about the blast radius being reduced when shelling a wall or a big entity even if it hits a cav model.
      I agree that most fun comes with a challenge but strong units is also fun thats why people doomstack
      The power creep is fun also
      If u want challenge with chorfs dont recruit OP units but the option should be there in my humble opinion

  • @Miller09095
    @Miller09095 Рік тому

    Hearing "Horned Rat sees us!" never gets old.

  • @Kenshiken
    @Kenshiken Рік тому

    What I learned that if you have Dreadquake Mortar - anything is possible. JUST. DO IT!

  • @ButterPuddleonPC
    @ButterPuddleonPC Рік тому +1

    yes-yes of course skaven make it better man-thing

  • @Tarvos0
    @Tarvos0 Рік тому

    Legend's inner child loves the train noises.

  • @chriswessel4156
    @chriswessel4156 Рік тому +1

    “Let’s jump the wall here” might be the best worst translation of the intro ever!!

  • @drazarkabalblade9486
    @drazarkabalblade9486 Рік тому

    "Time to give Thomas the Tank Engine some warp-crack! Yes-yes!"

  • @shock21_
    @shock21_ Рік тому +2

    Anyone else disappointed he didn't finish them off with a nuke?

  • @musclegeek1991
    @musclegeek1991 Рік тому +10

    I’m a little confused, the damage from the mortars seemed underwhelming in this one. In the chorf stack they were deleting units with 1 shot

    • @shadowblade5656
      @shadowblade5656 Рік тому +2

      lots of spread-out infantry, which are more resistant to artillery and explosions

    • @musclegeek1991
      @musclegeek1991 Рік тому +2

      @@shadowblade5656 now that I think about it I bet it has more to do with not being buffed by chorf tech and not having hellforge upgrades

    • @Shero1337
      @Shero1337 Рік тому +1

      They get no redline buffs from the lord and savage orcs have high HP + physical resistance.

  • @thecommuterzombie
    @thecommuterzombie Рік тому

    Glorious yes-yes!

  • @Dianbler
    @Dianbler Рік тому

    Nothing like the smell of warpstone in the morning

  • @kboss1459
    @kboss1459 Рік тому

    After all those disasters you save, you deserved something this satisfying mate. Still waiting for you to do my dual axe centaur build though 👍

  • @quantumplatinum3029
    @quantumplatinum3029 Рік тому

    One of the reasons i dislike the mortars with engines is the because sometimes the mortars wont shot based on your orders like on 17:30 ish. Its probably because of the dual ammo system.

  • @peterrehm490
    @peterrehm490 Рік тому +1

    In an effort to make the battles more challenging, it seems like CA inadvertently dumbed down the AI.

  • @lostnumber08
    @lostnumber08 Рік тому

    Glorious.

  • @sebasteanjanzen1210
    @sebasteanjanzen1210 Рік тому

    The initial reinforcements blob were just begging to be nuked lol

  • @Razerfreak1
    @Razerfreak1 Рік тому

    any unit that doesnt shoot in an arc usually needs a hill where they face down so they dont derp out. cause of line of sight

  • @alirezajohari8916
    @alirezajohari8916 Рік тому

    A match made in hell!!!😂 That's a good one!

  • @Gritty1983
    @Gritty1983 Рік тому

    Skaven this time!! Yes yes!

  • @isaquemarcos7150
    @isaquemarcos7150 Рік тому +4

    Eltharion+ Warlock engenier + DQ mortars= perfection

    • @syrusalder7795
      @syrusalder7795 Рік тому +1

      oh god

    • @RaxoFilms
      @RaxoFilms Рік тому +1

      Could you even pull that off though lol, relations seem hard to do if thats the case

    • @Sternmayer
      @Sternmayer Рік тому

      @@RaxoFilms you'd have to take over N'khai's cities and give them to Eltharion to improve relations so much.

  • @mortman200
    @mortman200 Рік тому +1

    Did they change the projectile colors for jezzails? I liked how their bullets were little green neon lasers in Warhammer 2.

  • @DIEGhostfish
    @DIEGhostfish Рік тому

    Best Friend-allies!

  • @EvelynNdenial
    @EvelynNdenial Рік тому +7

    if you had 19 warlock engineers how low would the DQ mortars's reload time go? can we get a dreadquake autocannon? is this something okoii should definitely try?

    • @padmeamidala8731
      @padmeamidala8731 Рік тому +3

      yesyes rat-things make-make mortar-thing shoot fast-fast

    • @Lord.1337-7
      @Lord.1337-7 Рік тому +7

      Sadly, there is a hard cap on reload speed. Regardless of what the number on the stat card says :(

    • @drazarkabalblade9486
      @drazarkabalblade9486 Рік тому +1

      Even if you make reload speed to 0, there's a cap dictated by the animations, which cannot be sped up in any way. The "reload" is the time the take between shots, more or less.

    • @Garret007
      @Garret007 Рік тому +1

      @@drazarkabalblade9486 Yeah, exactly. In my experience, lowering the reload time to less than 4 usually does nothing. However: a reload time of 4 seconds is already great and hella fun. Especially since some gun units inflict kind of a kockback on enemies that they hit.

  • @casacains
    @casacains Рік тому

    cant believe there was no doom rocket at the end

  • @aaronbaron3155
    @aaronbaron3155 Рік тому

    120 speed on that freaking thing 😂😂😂😂😂😂😂😂😂

  • @aputin654
    @aputin654 Рік тому

    10 settlements but heaps of undercities is big brain rat play

  • @hertogvandamme
    @hertogvandamme Рік тому +1

    I love the video, but you could've been using the Warlock's ability to increase accuracy and reload skill on the Dreadquakes, which would've made them far stronger.

  • @Nethingispossible145
    @Nethingispossible145 Рік тому +3

    The reason you probably cant recruit regular Dreadquakes is probably because those silly bastards at CA gave both the regular and the iron daemon versions the same unit card so whoever implemented the outpost recruitment didnt realize they were leaving out the normal version! LMAO

  • @1event_horizon945
    @1event_horizon945 Рік тому

    This is amazing.

  • @setaripantheon8801
    @setaripantheon8801 Рік тому

    Awesome video man!
    Keep it up!

  • @quantumplatinum3029
    @quantumplatinum3029 Рік тому

    Skavens would probably like to have hellcannons. Also less expensive.

  • @richardtwopenny9175
    @richardtwopenny9175 Рік тому

    You could steal some castellans and or daemonsmiths for reloads and heals to really crank it up to 11

  • @kreuzrittergottes9336
    @kreuzrittergottes9336 Рік тому

    gunna have to try this now, sheeet

  • @AvengerAtIlipa
    @AvengerAtIlipa Рік тому +1

    This is the worst the ai has been since Rome 2's launch.

  • @Snotlingfondler
    @Snotlingfondler Рік тому

    Skaven and chaos dwarves prove that total war warhammer 40k could work.

  • @chiefhandker9432
    @chiefhandker9432 Рік тому

    Warlock engineers should get the Dwarf engineer rework.

  • @tfbuffalo8550
    @tfbuffalo8550 Рік тому

    105 speed artillery, holy shit

  • @Sivick314
    @Sivick314 Рік тому

    artillery is king of the battlefield

  • @blakearius
    @blakearius Рік тому

    So funny thing. Warlock engineers and Infernal Castellan both give the 10% dmg buff to ranged units.. but the ability does not work without a 'loaded character' for the Castellan.. making him useless in custom battles compared the engineers... well multiplayer specifically.

  • @GuyTheSheep
    @GuyTheSheep Рік тому

    Nothing-notice here-here. Morskittar Engines not for the weak-weak!

  • @SirrGuy
    @SirrGuy Рік тому

    Watching this 13 days after its posted

  • @kilercola
    @kilercola Рік тому

    Your videos are cool Legend.

  • @Kilen_BE
    @Kilen_BE Рік тому

    Yeaaah ! That’s a fun one, it gets my vote anytime over a one man doomstack, 10/10AAA 🫶

  • @Ratman36
    @Ratman36 Рік тому

    Yes-yes skaven make-make better than stupid bearded things!!!!

  • @eshaan570
    @eshaan570 Рік тому

    Blud played this campaign as passively as thorek ironbrow ai in wh2 💀

  • @nickmilan7858
    @nickmilan7858 Рік тому

    Orcs are definitely tougher than High Elves. Even though they were getting pounded it wasn't as bad as the High Elf video where they were getting deleted instantly.

  • @nonaurbizniz7440
    @nonaurbizniz7440 10 місяців тому

    So this is more a showcase of bullying bad ai than a useful doomstack.

  • @jonbogobbo2465
    @jonbogobbo2465 Рік тому

    I wonder what the vamp coast would be able to do with those

  • @Arcanai21
    @Arcanai21 Рік тому

    More Booom Yes Yes!

  • @anthonyboylan5436
    @anthonyboylan5436 Рік тому

    I've got this alliance the other way round blunder busses and poison win globadiers firing into the same blob is isntant and immediate death

  • @robinekhoodekful
    @robinekhoodekful Рік тому +1

    There seem to be also no magma cannon for allied recruitment - a bug or feature?

  • @dmitriyk.2890
    @dmitriyk.2890 Рік тому

    Match made in Chaos realms.

  • @Energise00
    @Energise00 Рік тому

    Nice

  • @WaqarAslam2000
    @WaqarAslam2000 Рік тому

    18:42 Why cunning trait is not as good as WH2? Can someone explain?

  • @PeterButchens
    @PeterButchens Рік тому

    Chooo Chooo mfers ! holy horned rat, that is scary

  • @gambit0913
    @gambit0913 Рік тому

    @Legend the Campaign vs battle mode missile strength stats for the Chaos Mortars seems different?

  • @LandmarkRL
    @LandmarkRL Рік тому

    I see battles like this and how the AI just derps around in circles until their army is dead and realize they made better AI's over 30 yeara ago, it would be an improvement for it to just mindlessly attackmove compared to this

  • @senshibat8920
    @senshibat8920 Рік тому

    Hot spicy Cheese's Red pepper flake Dawi improve warpstone yes yes

  • @MathieuH96
    @MathieuH96 Рік тому +1

    Quick question for you folks, i never bother to build outposts with my allies because they never have anything interesting to get from.
    They, most of the time, have low to mid tier units even in their capital and ofc there is not another outpost already built in it.
    So am i just unlucky ? does creating an outpost incite the AI to build better buildings ?

    • @michaelfetter4541
      @michaelfetter4541 Рік тому +2

      If you upgrade an outpost to level 2 you get access to the factions global pool of units not just the ones in the province it's in. Very helpful if another faction already has an outpost in the province with all the good units. I don't think building one incites the AI to build better buildings though.

  • @tehanua4383
    @tehanua4383 Рік тому

    To be fair, jezails kill infantry just fine, they are good at killing everything but flanking fast cav

  • @mareks7129
    @mareks7129 Рік тому

    What about if you play as CH Dwarf and you make aliance with another CH Dwarf and than you borrow this unit, is there also unit cap?

  • @arthanor9631
    @arthanor9631 Рік тому +1

    I was pretty disappointed to find that allied chorf units still count towards your cap when playing chorfs, making them pretty pointless. Good to see that limitation doesn't carry to other factions.

  • @Sternmayer
    @Sternmayer Рік тому

    It isn't pathetic. It's different style.

  • @damo9961
    @damo9961 Рік тому

    I thought they nerfed Engineers stacking to not stack at all.

  • @tatanflan3656
    @tatanflan3656 Рік тому

    Can you explain why enemy units don't charge into battle ? In my battles after some damage they all come my way

    • @robman102
      @robman102 Рік тому

      They charge on normal difficulty. He is on very hard difficulty where the A.I. waits for its reinforcements.

  • @lonelee141
    @lonelee141 Рік тому

    chief you and I both know why that choo-choo noise is funny, you think we're sitting down for hours worth of total war content because we DONT have the tism?

  • @zackrodriguez6653
    @zackrodriguez6653 Рік тому

    No Allied Recruitment Cap mod

  • @Haromour
    @Haromour Рік тому

    deleteus maximus

  • @paulm8138
    @paulm8138 Рік тому

    Have dreadquakes been nerfed? The explosion seems itself smaller and deals less damage

  • @liampokemaster
    @liampokemaster Рік тому +9

    The AI is so awful in this current patch. On top of the refusal to attack with reinforcements waiting the ai will just blob themselves on to your single entities with all of their units if they cant see any other unit types on the map.

    • @maximtcaciuc2904
      @maximtcaciuc2904 Рік тому +3

      The AI has been like this since the WH3's release date.

    • @Garret007
      @Garret007 Рік тому

      @@maximtcaciuc2904 yeah. I think so

  • @aboelia2340
    @aboelia2340 Рік тому

    pls help me to fix slow motion in battel :(

  • @ecargfosreya
    @ecargfosreya Рік тому

    You should have made the title a match made in hellpit

  • @mathieuschmidtperformance
    @mathieuschmidtperformance Місяць тому

    You are a real ratt 😂haha good job Bro!

  • @supertinnietank
    @supertinnietank Рік тому

    Can you save and load stolen heroes?